User:Kalki/string-cheese: Difference between revisions

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Medium tatsu -14<br />
Medium tatsu -14<br />
Jails on block. If ducked can be launched depending on your character. Can also WS4 float for small combo.
Jails on block. If ducked can be launched depending on your character. Can also WS4 float for small combo.<br />
https://gfycat.com/TerribleOnlyDuckbillcat


https://gfycat.com/TerribleOnlyDuckbillcat<br />
Light tatsu -15<br />
Light tatsu -15<br />
https://gfycat.com/IndolentActiveGalago
https://gfycat.com/IndolentActiveGalago
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WS 2 mid -13.<br />
WS 2 mid -13.<br />
WS 2 mid stance -??<br />
WS 2 mid stance -??<br />
Your i13 punish should punish WS 2 alone and float her should she cancel into stance
Your i13 punish should punish WS 2 alone and float her should she cancel into stance<br />
https://gfycat.com/WickedLightheartedAdamsstaghornedbeetle
https://gfycat.com/WickedLightheartedAdamsstaghornedbeetle


Line 177: Line 177:
https://gfycat.com/NiftySecondGnu
https://gfycat.com/NiftySecondGnu


d/f+3,1 mid high -3
d/f+3,1 mid high -3<br />
d/f+3,1,2 mid high high -2
d/f+3,1,2 mid high high -2<br />
d/f+3,1,4 mid high high -3
d/f+3,1,4 mid high high -3<br />
2 extension jails. 4 is duckable and can continue into another high.
2 extension jails. 4 is duckable and can continue into another high.<br />
https://gfycat.com/FlawlessWelldocumentedBellsnake
https://gfycat.com/FlawlessWelldocumentedBellsnake


d/f+3,1,4,2 mid high high high -4
d/f+3,1,4,2 mid high high high -4<br />
d/f+3,1,4,2,u or b mid high high high SS -5
d/f+3,1,4,2,u or b mid high high high SS -5<br />
d/f+3,1,4,2,3 mid high high high high 0
d/f+3,1,4,2,3 mid high high high high 0<br />
d/f+3,1,4,2,u/f+3 mid high high high mid -3
d/f+3,1,4,2,u/f+3 mid high high high mid -3<br />
d/f+3,1,4,2,1+2 mid high high high mid -19
d/f+3,1,4,2,1+2 mid high high high mid -19<br />
d/f+3,1 jails. You can flash duck after the 2 extension and interrupt with ws4.
d/f+3,1 jails. You can flash duck after the 2 extension and interrupt with ws4.<br />
https://gfycat.com/LividGlumBlackrhino
https://gfycat.com/LividGlumBlackrhino


d/f+3,2 mid high 0
d/f+3,2 mid high 0<br />
d/f+3,2,f mid high CD -1
d/f+3,2,f mid high CD -1<br />
d/f+3,2,u or d mid high SS -1
d/f+3,2,u or d mid high SS -1<br />
https://gfycat.com/AmusingHandmadeAplomadofalcon
https://gfycat.com/AmusingHandmadeAplomadofalcon


d/b+4,3 low low -16
d/b+4,3 low low -16<br />
d/b+4,4 low mid -20
d/b+4,4 low mid -20<br />
Low comes out slower than the mid. Mid forces crouch on block.
Low comes out slower than the mid. Mid forces crouch on block.<br />
https://gfycat.com/UnsightlyGeneralDarwinsfox
https://gfycat.com/UnsightlyGeneralDarwinsfox


B+1,2 mid high -12
B+1,2 mid high -12<br />
B+1,2,2 mid high mid -11
B+1,2,2 mid high mid -11<br />
Last hit heavily delayable. ย 
Last hit heavily delayable. <br />
https://gfycat.com/QuickAdmiredElephantseal
https://gfycat.com/QuickAdmiredElephantseal


B+2,2 high high -7
B+2,2 high high -7<br />
Duckable on block.
Duckable on block.<br />
https://gfycat.com/OldDefiantEuropeanpolecat
https://gfycat.com/OldDefiantEuropeanpolecat


u/f+1,3 high mid -16
u/f+1,3 high mid -16<br />
u/f+1,3,3+4 high mid mid -4
u/f+1,3,3+4 high mid mid -4<br />
3+4 extension loses to SSR.
3+4 extension loses to SSR.<br />
https://gfycat.com/WhichGrayBushbaby
https://gfycat.com/WhichGrayBushbaby


U/f+4,3 high low -17
U/f+4,3 high low -17<br />
U/f+4,3,4 high low high -6
U/f+4,3,4 high low high -6<br />
U/f+4,3,4,u or b high low high SS -7
U/f+4,3,4,u or b high low high SS -7<br />
Low parry after u/f+4
Low parry after u/f+4<br />
https://gfycat.com/KindheartedLinedDrever
https://gfycat.com/KindheartedLinedDrever


== Armor King ==
== Armor King ==


1+2 mid -10
1+2 mid -10<br />
1+2,B mid -10 BT
1+2,B mid -10 BT<br />
1+2,2 mid high -3
1+2,2 mid high -3<br />
1+2,3 mid mid -13
1+2,3 mid mid -13<br />
2 comes out one frame faster than the 3 extension. Slightly delayable.
2 comes out one frame faster than the 3 extension. Slightly delayable.<br />
https://gfycat.com/ImpressionableEachHumpbackwhale
https://gfycat.com/ImpressionableEachHumpbackwhale


3+4,1 mid mid 0
3+4,1 mid mid 0<br />
3+4,2 mid mid -18
3+4,2 mid mid -18<br />
1 extension jab floatable but 2 will catch you. 2 extension must be punished with an i18 move that hits grounded.
1 extension jab floatable but 2 will catch you. 2 extension must be punished with an i18 move that hits grounded.<br />
https://gfycat.com/WeakIllJackal
https://gfycat.com/WeakIllJackal


F+2,1 mid high -9
F+2,1 mid high -9<br />
1 extension delayable.
1 extension delayable.<br />
https://gfycat.com/ConcreteNaturalFlounder
https://gfycat.com/ConcreteNaturalFlounder


F+3,4 mid mid -7
F+3,4 mid mid -7<br />
F+3,4,3 mid mid high -7
F+3,4,3 mid mid high -7<br />
https://gfycat.com/IlliteratePoshAmmonite
https://gfycat.com/IlliteratePoshAmmonite


D/f+2 mid -12
D/f+2 mid -12<br />
D/f+2,1 mid high -6
D/f+2,1 mid high -6<br />
d/f+2 has pushback so be wary of your punish.
d/f+2 has pushback so be wary of your punish.<br />
https://gfycat.com/EvilImpartialDachshund
https://gfycat.com/EvilImpartialDachshund


D+1,4 s.mid mid -10
D+1,4 s.mid mid -10<br />
https://gfycat.com/VacantAgonizingFlycatcher
https://gfycat.com/VacantAgonizingFlycatcher


D+2,4 mid mid -14
D+2,4 mid mid -14<br />
D+2,4,3 mid mid mid -11
D+2,4,3 mid mid mid -11<br />
3 extension leaves you FC.
3 extension leaves you FC.<br />
https://gfycat.com/FemaleFlippantDartfrog
https://gfycat.com/FemaleFlippantDartfrog


D+3+4,1 low high -9
D+3+4,1 low high -9<br />
D+3+4,3 low mid -16
D+3+4,3 low mid -16<br />
1 extension comes out three frames before the 3 extension. 3 extension has some pushback.
1 extension comes out three frames before the 3 extension. 3 extension has some pushback.<br />
https://gfycat.com/AbsoluteYearlyAndeancat
https://gfycat.com/AbsoluteYearlyAndeancat


B+1,2 high mid -12
B+1,2 high mid -12<br />
https://gfycat.com/InferiorEarlyImperialeagle
https://gfycat.com/InferiorEarlyImperialeagle


B+2,1 mid mid -12
B+2,1 mid mid -12<br />
B+2,1,2 mid mid high -7
B+2,1,2 mid mid high -7<br />
High extension heavily delayable.
High extension heavily delayable.<br />
https://gfycat.com/WearyQuarrelsomeColt
https://gfycat.com/WearyQuarrelsomeColt


== Asuka == ย 
== Asuka == ย 


1,1 high mid -7. ย 
1,1 high mid -7.<br />
1,1,3 high high mid -5
1,1,3 high high mid -5<br />
1,1,4 high high low high -6
1,1,4 high high low high -6<br />
1,1,d/b+4 high high low -26
1,1,d/b+4 high high low -26<br />
1,1,d/b+4,D/B high high FC -26
1,1,d/b+4,D/B high high FC -26<br />
Delayed duck will block mid extension, block can can, and block sweep. She can cancel sweep into FC at -26 on block, -15 on hit. ย 
Delayed duck will block mid extension, block can can, and block sweep. She can cancel sweep into FC at -26 on block, -15 on hit.<br />
https://gfycat.com/IllegalGroundedBuckeyebutterfly
https://gfycat.com/IllegalGroundedBuckeyebutterfly


1,2,3 high mid mid -2
1,2,3 high mid mid -2<br />
1,2,4 high mid mid -12 ย 
1,2,4 high mid mid -12 <br />
3 extension can be interrupted or side stepped but 4 extension will cover those options. 4 extension also has decent pushback, be sure your punish reaches.
3 extension can be interrupted or side stepped but 4 extension will cover those options. 4 extension also has decent pushback, be sure your punish reaches.<br />
https://gfycat./com/CloseUnknownBovine
https://gfycat./com/CloseUnknownBovine


1,2 high mid -8
1,2 high mid -8<br />
1,3 high low -11 on block, 0 on hit
1,3 high low -11 on block, 0 on hit<br />
1,4 high low -11 on block, 0 on hit
1,4 high low -11 on block, 0 on hit<br />
2 comes out at 24 frames, 3 comes out at 21 frames, 4 comes out at 26 frames. You can cover all extensions if you do a double fuzzy low parry after the 1. ย 
2 comes out at 24 frames, 3 comes out at 21 frames, 4 comes out at 26 frames. You can cover all extensions if you do a double fuzzy low parry after the 1. <br />
https://gfycat.com/EmbellishedFragrantAfricanharrierhawk
https://gfycat.com/EmbellishedFragrantAfricanharrierhawk


1,4(4,4,4 or 3) high low (multiple low extension or high)
1,4(4,4,4 or 3) high low (multiple low extension or high)<br />
She can go into her leg cutter string from 1. Low parry after getting hit with the first low, WS launch if the high comes out.
She can go into her leg cutter string from 1. Low parry after getting hit with the first low, WS launch if the high comes out.<br />
https://gfycat.com/ConcreteBelovedElectriceel
https://gfycat.com/ConcreteBelovedElectriceel


2,1,1+2 high high high -9. ย 
2,1,1+2 high high high -9. <br />
Duck WS launch
Duck WS launch<br />
https://gfycat.com/ShorttermMeagerAbyssiniangroundhornbill
https://gfycat.com/ShorttermMeagerAbyssiniangroundhornbill


1+4, 2 low high high
1+4, 2 low high high<br />
Duck after the low, interrupt after the 2nd high with a WS move
Duck after the low, interrupt after the 2nd high with a WS move <br />
https://gfycat.com/LoathsomeWetJoey
https://gfycat.com/LoathsomeWetJoey


D/f+1,2 mid high -1
D/f+1,2 mid high -1<br />
D/f+1,4 mid mid -12
D/f+1,4 mid mid -12<br />
Really hard to duck this string because the mid and high are 1 frame apart. You can flash duck and train yourself to look for her spin which goes into the mid kick and stand block again. Even if you do duck the high you, you have to be quick to WS punish since it recovers so fast.
Really hard to duck this string because the mid and high are 1 frame apart. You can flash duck and train yourself to look for her spin which goes into the mid kick and stand block again. Even if you do duck the high you, you have to be quick to WS punish since it recovers so fast.<br />
https://gfycat.com/RapidRadiantArcherfish
https://gfycat.com/RapidRadiantArcherfish


d/b+1,2 mid low -13
d/b+1,2 mid low -13<br />
https://gfycat.com/RealGlamorousIndianspinyloach
https://gfycat.com/RealGlamorousIndianspinyloach


B+2 -4
B+2 -4<br />
Leads in to her 1 mix up strings. ย 
Leads in to her 1 mix up strings.<br />
https://gfycat.com/BeneficialUnawareBoubou
https://gfycat.com/BeneficialUnawareBoubou


B+3 mid -19
B+3 mid -19<br />
B+3,2 mid mid -20
B+3,2 mid mid -20<br />
B+3,2,d mid FC -33
B+3,2,d mid FC -33<br />
B+3,4 mid low
B+3,4 mid low<br />
Evasive launcher that has string extensions. On block her extensions can be interrupted if you have a mid that reaches.
Evasive launcher that has string extensions. On block her extensions can be interrupted if you have a mid that reaches.<br />
https://gfycat.com/PowerlessAmbitiousCougar
https://gfycat.com/PowerlessAmbitiousCougar


B+4,2 mid mid -12
B+4,2 mid mid -12<br />
B+4,2,3 mid mid mid -16
B+4,2,3 mid mid mid -16<br />
https://gfycat.com/DeafeningCostlyFlicker
https://gfycat.com/DeafeningCostlyFlicker


FF+2,1 mid high -5
FF+2,1 mid high -5<br />
FF+2,3 mid mid -8
FF+2,3 mid mid -8<br />
FF+2, 1+2 mid mid -13
FF+2, 1+2 mid mid -13<br />
FF2,1 can be ducked and launch punished, but she can mix it up with FF2, 3 or FF2, 1+2. The 3 extension can be flash ducked and still blocked, but the 1+2 will catch a flash duck. 1+2 is unsafe at -13. Safest option is to flash duck i10 punish the high extension while still blocking the mid kick. Force her to use 1+2 and then punish. These strings are delayable. Watch out for a common Asuka sequence, ff+2,1 into autopilot b+3. Ff+2,1 has a lot of push back and B+3 will catch you running in.
FF2,1 can be ducked and launch punished, but she can mix it up with FF2, 3 or FF2, 1+2. The 3 extension can be flash ducked and still blocked, but the 1+2 will catch a flash duck. 1+2 is unsafe at -13. Safest option is to flash duck i10 punish the high extension while still blocking the mid kick. Force her to use 1+2 and then punish. These strings are delayable. Watch out for a common Asuka sequence, ff+2,1 into autopilot b+3. Ff+2,1 has a lot of push back and B+3 will catch you running in.<br />
https://gfycat.com/GranularRaggedHuia
https://gfycat.com/GranularRaggedHuia<br />
(Jin specific counter: All follow ups launch punishable after parry) ย 
(Jin specific counter: All follow ups launch punishable after parry) ย 


D/b4 leg cutter strings
D/b4 leg cutter strings<br />
d/b4 can go into 3, a launching high or she can continue to do lows with 4. Low parry and WS launch should the high come out.
d/b4 can go into 3, a launching high or she can continue to do lows with 4. Low parry and WS launch should the high come out.<br />
https://gfycat.com/KeyClearcutEasternglasslizard
https://gfycat.com/KeyClearcutEasternglasslizard


F+1,3,(1) mid mid -5 (high -8)
F+1,3,(1) mid mid -5 (high -8)<br />
F+1,4 mid low high -6 (-25 on duck)
F+1,4 mid low high -6 (-25 on duck)<br />
f+1,d+4(D/B) mid low (cancel is -26)
f+1,d+4(D/B) mid low (cancel is -26)<br />
This string can continue into whiplash (1,1 strings. See above)
This string can continue into whiplash (1,1 strings. See above)<br />
https://gfycat.com/AdorableFairAngelfish
https://gfycat.com/AdorableFairAngelfish


WS+1,4 mid high -12
WS+1,4 mid high -12<br />
Second high duckable on block. Significant pushback on the blocked high.
Second high duckable on block. Significant pushback on the blocked high.<br />
https://gfycat.com/WatchfulUnequaledCaiman
https://gfycat.com/WatchfulUnequaledCaiman


WS+3 mid -16
WS+3 mid -16<br />
Decent pushback on block
Decent pushback on block<br />
https://gfycat.com/EvergreenShadyHedgehog
https://gfycat.com/EvergreenShadyHedgehog


WS 10 hit string
WS 10 hit string<br />
4th hit is a high and 6th hit is either a low or special mid.
4th hit is a high and 6th hit is either a low or special mid.<br />
https://gfycat.com/MadFancyAmericanmarten
https://gfycat.com/MadFancyAmericanmarten


== Bob == ย 
== Bob ==
BAL = Spinner Ball stance
BAL = Spinner Ball stance


1,3,3 high low mid -14
1,3,3 high low mid -14<br />
Not a natural, mid can be blocked even if low hits. Low parry 2nd hit ย 
Not a natural, mid can be blocked even if low hits. Low parry 2nd hit <br />
https://gfycat.com/WhiteBestConch
https://gfycat.com/WhiteBestConch


1,d+4 high low -1 on hit, -12 on block
1,d+4 high low -1 on hit, -12 on block<br />
Low parry 2nd hit.
Low parry 2nd hit.<br />
https://gfycat.com/WildPessimisticBarebirdbat
https://gfycat.com/WildPessimisticBarebirdbat


2,1,4 high mid mid. -4
2,1,4 high mid mid. -4<br />
SSR last hit
SSR last hit<br />
https://gfycat.com/MagnificentClearHoneybee
https://gfycat.com/MagnificentClearHoneybee


3,4 high mid -10
3,4 high mid -10<br />
Forces crouch. Down jab punish.
Forces crouch. Down jab punish.<br />
https://gfycat.com/IdealBetterIbisbill
https://gfycat.com/IdealBetterIbisbill


4,3, 3+4 high mid mid. -5
4,3, 3+4 high mid mid. -5<br />
SSR last hit, full BT combo
SSR last hit, full BT combo<br />
https://gfycat.com/CalmOptimisticEasternglasslizard
https://gfycat.com/CalmOptimisticEasternglasslizard


1+2,1+2 mid mid -20
1+2,1+2 mid mid -20<br />
1+2,F mid BAL +4
1+2,F mid BAL +4<br />
Mid extension has a lot of pushback. BAL stance follow ups can be interrupted with WS4 after 1+2 is blocked.
Mid extension has a lot of pushback. BAL stance follow ups can be interrupted with WS4 after 1+2 is blocked.


F+3,4 mid mid -10
F+3,4 mid mid -10 <br />
Significant pushback. You need to step the 4 extension in order to punish this string.
Significant pushback. You need to step the 4 extension in order to punish this string.<br />
https://gfycat.com/DopeySkeletalHeterodontosaurus
https://gfycat.com/DopeySkeletalHeterodontosaurus


d/f+3,1,1 mid high mid -10
d/f+3,1,1 mid high mid -10<br />
d/f+3,2 mid high -9
d/f+3,2 mid high -9<br />
d/f+3,4,4 mid low high -13 on block, 0 on hit
d/f+3,4,4 mid low high -13 on block, 0 on hit<br />
Fuzzy low parry after d/f+3, then use a fast WS move to interrupt should he go into d/f+3,1,1.
Fuzzy low parry after d/f+3, then use a fast WS move to interrupt should he go into d/f+3,1,1.<br />
https://gfycat.com/BaggyPeriodicHerald
https://gfycat.com/BaggyPeriodicHerald


D/f3+4, 4 mid mid mid -4
D/f3+4, 4 mid mid mid -4<br />
SSR last hit
SSR last hit<br />
https://gfycat.com/OrderlyKindBorer
https://gfycat.com/OrderlyKindBorer


D1 mid -11
D1 mid -11<br />
Bob recovers crouching. Dick jab punish
Bob recovers crouching. Dick jab punish<br />
https://gfycat.com/ImaginaryCarefulIvorybackedwoodswallow
https://gfycat.com/ImaginaryCarefulIvorybackedwoodswallow


D+2,1,2,2 mid mid mid mid -21
D+2,1,2,2 mid mid mid mid -21<br />
Last extension launch punishable but has pushback. Unfinished extensions are jab punishable.
Last extension launch punishable but has pushback. Unfinished extensions are jab punishable.<br />
https://gfycat.com/EmbellishedSophisticatedEagle
https://gfycat.com/EmbellishedSophisticatedEagle


D2, 3 mid mid -4
D2, 3 mid mid -4<br />
D2, 4 mid mid -13
D2, 4 mid mid -13<br />
SSR. 3 extension has a gap, 4 extension jails
SSR. 3 extension has a gap, 4 extension jails<br />
https://gfycat.com/PointlessBabyishArmadillo
https://gfycat.com/PointlessBabyishArmadillo


D3, 4 low high -8
D3, 4 low high -8<br />
Duck after low WS punish
Duck after low WS punish<br />
https://gfycat.com/RareShockedHermitcrab
https://gfycat.com/RareShockedHermitcrab


D4, 3, 4 low high mid -12
D4, 3, 4 low high mid -12<br />
Duck after low WS punish or i12 punish
Duck after low WS punish or i12 punish<br />
https://gfycat.com/VacantFearfulIsabellineshrike
https://gfycat.com/VacantFearfulIsabellineshrike


D/b4,4,3,3 low mid high(jail) mid -12
D/b4,4,3,3 low mid high(jail) mid -12<br />
D/b4,4,4 low mid low -12, (-1 on hit)
D/b4,4,4 low mid low -12, (-1 on hit)<br />
Interesting string. High canโ€™t be ducked unless mid hits you since it forces crouch. You can buffer low parry after the third hit and stand block for the mid extension.
Interesting string. High canโ€™t be ducked unless mid hits you since it forces crouch. You can buffer low parry after the third hit and stand block for the mid extension.<br />
https://gfycat.com/WeakSingleBalloonfish
https://gfycat.com/WeakSingleBalloonfish


B2,2,4,4 mid high mid high -7
B2,2,4,4 mid high mid high -7<br />
2nd hit duckable, but you gotta be fast to WS punish with something around i14. Probably better to WS4 interrupt. B+2,2,4 is -9 by itself. Last hit duckable.
2nd hit duckable, but you gotta be fast to WS punish with something around i14. Probably better to WS4 interrupt. B+2,2,4 is -9 by itself. Last hit duckable.<br />
https://gfycat.com/NextSparseArizonaalligatorlizard
https://gfycat.com/NextSparseArizonaalligatorlizard


B4,1 mid mid -7
B4,1 mid mid -7<br />
B4,4 mid high -7
B4,4 mid high -7<br />
True mix up if youโ€™re trying to duck since the mid comes out on the same frame. Jin can parry both extensions and can can.
True mix up if youโ€™re trying to duck since the mid comes out on the same frame. Jin can parry both extensions and can can.<br />
https://gfycat.com/SpryCaringAtlanticsharpnosepuffer
https://gfycat.com/SpryCaringAtlanticsharpnosepuffer


B+1+2,1 mid mid -11
B+1+2,1 mid mid -11<br />
B+1+2,1,2 mid mid mid -16
B+1+2,1,2 mid mid mid -16<br />
Breaks neutral guard. Delayable string.
Breaks neutral guard. Delayable string.<br />
https://gfycat.com/DisgustingSilentCoqui
https://gfycat.com/DisgustingSilentCoqui


U/f+1+2,4 mid high -1
U/f+1+2,4 mid high -1<br />
U/f+1+2,1+2 mid mid -17
U/f+1+2,1+2 mid mid -17<br />
u/f+1+2,F mid BAL -11 on block +5 on hit.
u/f+1+2,F mid BAL -11 on block +5 on hit.<br />
Flash duck high extension, i10 punish
Flash duck high extension, i10 punish<br />
Can now transition into BAL stance. On block you can launch interrupt all follow ups except roll back. ย 
Can now transition into BAL stance. On block you can launch interrupt all follow ups except roll back. <br />
https://gfycat.com/CarefulAliveGoosefish
https://gfycat.com/CarefulAliveGoosefish<br />
https://gfycat.com/ShamelessWastefulCougar
https://gfycat.com/ShamelessWastefulCougar


U/f3+4, 4 low high high -4
U/f3+4, 4 low high high -4<br />
Duck last hit WS punish
Duck last hit WS punish<br />
https://gfycat.com/LonelyInfatuatedBullfrog
https://gfycat.com/LonelyInfatuatedBullfrog


Ws+1,2 mid high -9
Ws+1,2 mid high -9<br />
Ws+1,3 mid mid -14
Ws+1,3 mid mid -14<br />
High comes out 3 frames faster than the mid.
High comes out 3 frames faster than the mid.<br />
https://gfycat.com/ImportantSlightBaldeagle
https://gfycat.com/ImportantSlightBaldeagle


FC+d/f+2,1,1+2 mid mid mid -13
FC+d/f+2,1,1+2 mid mid mid -13<br />
FC+d/f+2,4,1+2 mid low mid -13
FC+d/f+2,4,1+2 mid low mid -13<br />
https://gfycat.com/DisgustingSilentCoqui
https://gfycat.com/DisgustingSilentCoqui


Cd3, 4 mid high -9
Cd3, 4 mid high -9<br />
Duck last hit WS punish. Note Bob is far away your normal WS launch punish might whiff. Adjust accordingly.
Duck last hit WS punish. Note Bob is far away your normal WS launch punish might whiff. Adjust accordingly.<br />
https://gfycat.com/DefinitiveIcyArgali
https://gfycat.com/DefinitiveIcyArgali


10 hit
10 hit<br />
Low parry 7th hit.
Low parry 7th hit.<br />
https://gfycat.com/SmartFantasticDutchsmoushond
https://gfycat.com/SmartFantasticDutchsmoushond


== Bryan == ย 
== Bryan == ย 


1,2,1 high high mid -6
1,2,1 high high mid -6<br />
1,2,3 high high low +2 on hit, -12 on block
1,2,3 high high low +2 on hit, -12 on block<br />
1,2,4 high high high -3
1,2,4 high high high -3<br />
Delayed low parry will catch low extension. WS launch if high extension comes out
Delayed low parry will catch low extension. WS launch if high extension comes out<br />
https://gfycat.com/VigilantInbornAssassinbug
https://gfycat.com/VigilantInbornAssassinbug


1,4,2 strings
1,4,2 strings<br />
Third hit is always high.
Third hit is always high.<br />
https://gfycat.com/DifficultAdolescentAmberpenshell
https://gfycat.com/DifficultAdolescentAmberpenshell


1,4,3(3) high high mid (high)
1,4,3(3) high high mid (high)<br />
Mid extension by itself is -10, high can be seen and ducked. Jin can parry the third hit and launch both extensions.
Mid extension by itself is -10, high can be seen and ducked. Jin can parry the third hit and launch both extensions.<br />
https://gfycat.com/DarlingDenseHornshark
https://gfycat.com/DarlingDenseHornshark


3,2,1,2 mid mid mid mid -10
3,2,1,2 mid mid mid mid -10<br />
3,2,1,4 mid mid mid low +2 on hit, -12 on block
3,2,1,4 mid mid mid low +2 on hit, -12 on block<br />
Low comes out later than the mid so you can delay a low parry.
Low comes out later than the mid so you can delay a low parry.<br />
https://gfycat.com/MellowAggressiveDaddylonglegs
https://gfycat.com/MellowAggressiveDaddylonglegs


3,3,4 (2) mid high high/mid
3,3,4 (2) mid high high/mid<br />
Duck the second 3 or fuzzy duck to cover mid extension.
Duck the second 3 or fuzzy duck to cover mid extension.<br />
https://gfycat.com/ObedientHairyIchthyosaurs
https://gfycat.com/ObedientHairyIchthyosaurs


4,3,4 (f4) high mid mid/high
4,3,4 (f4) high mid mid/high<br />
A bit hard to fuzzy since the window is so tight, but the high comes out 1 frame faster than the mid. Jin can parry the 2nd hit and interrupt or the third hit and get 2,4 punish.
A bit hard to fuzzy since the window is so tight, but the high comes out 1 frame faster than the mid. Jin can parry the 2nd hit and interrupt or the third hit and get 2,4 punish.<br />
https://gfycat.com/WellgroomedGoodnaturedAmericanratsnake
https://gfycat.com/WellgroomedGoodnaturedAmericanratsnake


D/f2,3 mid mid -13
D/f2,3 mid mid -13<br />
Parry can can or block punish with i13 move that reaches
Parry can can or block punish with i13 move that reaches<br />
https://gfycat.com/MindlessGorgeousBeardedcollie
https://gfycat.com/MindlessGorgeousBeardedcollie


B+2,1 high high
B+2,1 high high<br />
B+2,4 high mid -5
B+2,4 high mid -5<br />
Duck after first hit, mid is very slow and seeable.
Duck after first hit, mid is very slow and seeable.<br />
https://gfycat.com/ScaredSkinnyFinwhale
https://gfycat.com/ScaredSkinnyFinwhale


F+4,1 mid mid -13
F+4,1 mid mid -13<br />
Puts you in full crouch. Jin can parry 2nd hit and can can.
Puts you in full crouch. Jin can parry 2nd hit and can can.<br />
https://gfycat.com/DeliciousLeftIberianmole
https://gfycat.com/DeliciousLeftIberianmole


B+3,2,1,2 mid high mid mid -10
B+3,2,1,2 mid high mid mid -10<br />
B+3,2,1,4 mid high mid low -12
B+3,2,1,4 mid high mid low -12<br />
B+3,1+2 mid mid -5
B+3,1+2 mid mid -5<br />
B+3~f mid into snake dash +1
B+3~f mid into snake dash +1<br />
Second hit is high but can be covered by 1+2 extension or snake dash mids. B+3,2,1,4 how ever can be delayed low parried while still blocking the mid extension. ย 
Second hit is high but can be covered by 1+2 extension or snake dash mids. B+3,2,1,4 how ever can be delayed low parried while still blocking the mid extension. ย 


D+3,2 low high -7
D+3,2 low high -7<br />
Second hit can be ducked even if the low hits you.
Second hit can be ducked even if the low hits you.<br />
https://gfycat.com/AgedIndelibleGalapagoshawk
https://gfycat.com/AgedIndelibleGalapagoshawk


QCF 3,1 mid high
QCF 3,1 mid high<br />
Duck 2nd hit WS launch
Duck 2nd hit WS launch<br />
https://gfycat.com/CookedChubbyBlackfootedferret
https://gfycat.com/CookedChubbyBlackfootedferret


== Claudio ==
== Claudio ==


1,3 high low -12
1,3 high low -12<br />
https://gfycat.com/IllAdorableClownanemonefish
https://gfycat.com/IllAdorableClownanemonefish


4,3 mid high -5
4,3 mid high -5<br />
Decent push back. Sets up for auto footsies hopkick if you try to take your turn. CH launcher string and delayable.
Decent push back. Sets up for auto footsies hopkick if you try to take your turn. CH launcher string and delayable.<br />
https://gfycat.com/NaturalPoisedBoa
https://gfycat.com/NaturalPoisedBoa


F2,2 mid mid -26 (very far push back)
F2,2 mid mid -26 (very far push back)<br />
You will need to lab punish out, since the push back is so far. Claudios will abuse this string to make you whiff and punish you with hop kick.
You will need to lab punish out, since the push back is so far. Claudios will abuse this string to make you whiff and punish you with hop kick.<br />
https://gfycat.com/LivelyTameJaeger
https://gfycat.com/LivelyTameJaeger


d/f+3,1 mid mid -13
d/f+3,1 mid mid -13<br />
d/f+3,2 mid high -2
d/f+3,2 mid high -2<br />
Mid comes out slower by a couple frames. Tight fuzzy window. Jin can parry the mid and launch.
Mid comes out slower by a couple frames. Tight fuzzy window. Jin can parry the mid and launch.<br />
https://gfycat.com/VariableThatGhostshrimp
https://gfycat.com/VariableThatGhostshrimp


B+4,1 mid high -8
B+4,1 mid high -8<br />
B+4,2 mid mid -12
B+4,2 mid mid -12<br />
B+4,3 mid mid -12
B+4,3 mid mid -12<br />
B+4,3,2 mid mid mid -13
B+4,3,2 mid mid mid -13<br />
Highly delayable strings. Jin can parry the mid extension and launch if it is delayed.
Highly delayable strings. Jin can parry the mid extension and launch if it is delayed.<br />
https://gfycat.com/UnsightlyJubilantIberianbarbel
https://gfycat.com/UnsightlyJubilantIberianbarbel


FF2,2 mid high -5
FF2,2 mid high -5<br />
FF2,1+2 mid mid -13
FF2,1+2 mid mid -13<br />
True mix up string. High is duckable but will be caught by a block punishable mid.
True mix up string. High is duckable but will be caught by a block punishable mid.<br />
https://gfycat.com/TediousDistantIvorybilledwoodpecker
https://gfycat.com/TediousDistantIvorybilledwoodpecker


(Jin specific counter: Both follow ups can be launched after parry https://gfycat.com/BeneficialLargeHalicore ) ย 
(Jin specific counter: Both follow ups can be launched after parry https://gfycat.com/BeneficialLargeHalicore ) ย 


STB D+2,2 low low -12
STB D+2,2 low low -12<br />
Not a natural combo. Second hit can be blocked if the first hit hits you.
Not a natural combo. Second hit can be blocked if the first hit hits you.<br />
https://gfycat.com/HugeWildAbyssiniancat
https://gfycat.com/HugeWildAbyssiniancat


10 hit
10 hit<br />
5th hit is a low.
5th hit is a low.<br />
https://gfycat.com/FrightenedBasicClingfish
https://gfycat.com/FrightenedBasicClingfish


== Devil Jin == ย 
== Devil Jin == ย 


1,2,3,4 high high mid +4 mid +1
1,2,3,4 high high mid +4 mid +1<br />
SS 3, interrupt the 3 or you can KBD out.
SS 3, interrupt the 3 or you can KBD out.<br />
https://gfycat.com/YoungThickEastsiberianlaika
https://gfycat.com/YoungThickEastsiberianlaika


1+4,3 s.mid, high high (mid or low follow up)
1+4,3 s.mid, high high (mid or low follow up)<br />
Duck 3rd hit, WS interrupt mid or low follow up
Duck 3rd hit, WS interrupt mid or low follow up<br />
https://gfycat.com/NiftyNiftyCopperhead
https://gfycat.com/NiftyNiftyCopperhead


FF3,1 strings low high
FF3,1 strings low high<br />
Duck 2nd high WS punish
Duck 2nd high WS punish<br />
https://gfycat.com/ElegantGregariousGalapagosmockingbird
https://gfycat.com/ElegantGregariousGalapagosmockingbird


F+3,4 mid mid
F+3,4 mid mid<br />
Can be canceled into fly by holding forward. You can float him if he does. -33 without fly cancel
Can be canceled into fly by holding forward. You can float him if he does. -33 without fly cancel<br />
https://gfycat.com/LastShortBooby
https://gfycat.com/LastShortBooby


Bf212 mid mid mid -8 (far push back)
Bf212 mid mid mid -8 (far push back)<br />
Follow ups are delayable, most common ender is bf2,1,2. SSR the last hit.
Follow ups are delayable, most common ender is bf2,1,2. SSR the last hit.<br />
Jin specific counter: follow ups are parry launchable
Jin specific counter: follow ups are parry launchable<br />
https://gfycat.com/AntiqueMadLadybug
https://gfycat.com/AntiqueMadLadybug


WS1,4 mid high -5
WS1,4 mid high -5<br />
Duck WS launch
Duck WS launch<br />
https://gfycat.com/AptCostlyDromedary
https://gfycat.com/AptCostlyDromedary


Jin specific counter:(ws 1,2 also parry and 2,4 punishable: https://gfycat.com/RectangularScholarlyHylaeosaurus
Jin specific counter:(ws 1,2 also parry and 2,4 punishable: https://gfycat.com/RectangularScholarlyHylaeosaurus


10 hit #1
10 hit #1<br />
5th hit is a low
5th hit is a low<br />
10 hit#2
10 hit#2<br />
7th hit is a low
7th hit is a low<br />
https://gfycat.com/CommonBrilliantAyeaye
https://gfycat.com/CommonBrilliantAyeaye


== Dragunov ==
== Dragunov ==


1,1,3 high high mid -9
1,1,3 high high mid -9<br />
Second hit is duckable. Mid can be parried by Jin and launched.
Second hit is duckable. Mid can be parried by Jin and launched.<br />
https://gfycat.com/PoorMindlessBlackandtancoonhound
https://gfycat.com/PoorMindlessBlackandtancoonhound


1,3,2 high high mid -12
1,3,2 high high mid -12<br />
1,3,2~1+2 high high high ย 
1,3,2~1+2 high high high <br />
1,3,2~1+2,B high high ย 
1,3,2~1+2,B high high <br />
Grab is 1+2 break.
Grab is 1+2 break.<br />
https://gfycat.com/GrayImpracticalAmurminnow
https://gfycat.com/GrayImpracticalAmurminnow


2,1,3 high high high -9
2,1,3 high high high -9<br />
2,1,4 high high low +3 on hit, -12 on block
2,1,4 high high low +3 on hit, -12 on block<br />
Low parry third hit, WS punish if high comes out.
Low parry third hit, WS punish if high comes out.<br />
https://gfycat.com/PoisedNastyEwe
https://gfycat.com/PoisedNastyEwe


4,1 high high -6
4,1 high high -6<br />
4,3 high mid -11
4,3 high mid -11<br />
4,4 high mid +3
4,4 high mid +3<br />
High extension jails, plus on block extension is much slower and linear so it can be stepped and launched.
High extension jails, plus on block extension is much slower and linear so it can be stepped and launched.<br />
https://gfycat.com/ThoroughNervousKid
https://gfycat.com/ThoroughNervousKid


F+2,4 high mid -8
F+2,4 high mid -8<br />
Heavily delayable CH launching string.
Heavily delayable CH launching string.<br />
https://gfycat.com/AntiqueColossalFlounder
https://gfycat.com/AntiqueColossalFlounder


F+3,2 mid high -9
F+3,2 mid high -9<br />
F+3,3 mid mid -12
F+3,3 mid mid -12<br />
https://gfycat.com/CalculatingOfficialEft
https://gfycat.com/CalculatingOfficialEft<br />
F+3,~df ย 
F+3,~df <br />
He can cancel this string into his crouch dash. You can either do a delayed duck to block the mid extension to duck and launch the high but he might catch you with his CD options.
He can cancel this string into his crouch dash. You can either do a delayed duck to block the mid extension to duck and launch the high but he might catch you with his CD options.<br />
https://gfycat.com/BlaringQueasyIguanodon
https://gfycat.com/BlaringQueasyIguanodon


F+4,4,3 high high high -6
F+4,4,3 high high high -6<br />
F+4,d+4 high low +3 on hit, -11 on block
F+4,d+4 high low +3 on hit, -11 on block<br />
Low parry after first hit, WS launch if high comes out
Low parry after first hit, WS launch if high comes out<br />
https://gfycat.com/SecondaryGreatHumpbackwhale
https://gfycat.com/SecondaryGreatHumpbackwhale


d/f+1,4 mid high -7
d/f+1,4 mid high -7<br />
Duck second hit, launch.
Duck second hit, launch.<br />
https://gfycat.com/ConcreteAcclaimedBluetickcoonhound
https://gfycat.com/ConcreteAcclaimedBluetickcoonhound


D+3,4 low mid -11
D+3,4 low mid -11<br />
Not a natural combo. D+3 by itself is -4 on hit.
Not a natural combo. D+3 by itself is -4 on hit.<br />
https://gfycat.com/ShadyOffensiveCusimanse
https://gfycat.com/ShadyOffensiveCusimanse


D+4,4 low high -15 ย 
D+4,4 low high -15 <br />
Significant pushback if high isnโ€™t ducked. High can be ducked after getting hit with d+4.
Significant pushback if high isnโ€™t ducked. High can be ducked after getting hit with d+4.<br />
https://gfycat.com/EthicalDazzlingHylaeosaurus
https://gfycat.com/EthicalDazzlingHylaeosaurus


d/b+2,1,2 high mid mid -14
d/b+2,1,2 high mid mid -14<br />
String is delayable and last hit grants a combo, so be careful about retaliation after the second hit.
String is delayable and last hit grants a combo, so be careful about retaliation after the second hit.<br />
https://gfycat.com/FabulousKindlyAttwatersprairiechicken
https://gfycat.com/FabulousKindlyAttwatersprairiechicken


B+2,1,4 mid high low -26
B+2,1,4 mid high low -26<br />
Duck second hit or block the snake edge.
Duck second hit or block the snake edge.<br />
https://gfycat.com/HospitableGlaringIggypops
https://gfycat.com/HospitableGlaringIggypops


B+4,2,1 mid mid high +1
B+4,2,1 mid mid high +1<br />
B+4,2,1+2 mid mid tackle
B+4,2,1+2 mid mid tackle<br />
Duck second hit, if tackle comes out break with 1+2. ย 
Duck second hit, if tackle comes out break with 1+2. <br />
https://gfycat.com/DeafeningHatefulGiantschnauzer
https://gfycat.com/DeafeningHatefulGiantschnauzer


B+4,2 mid mid -7
B+4,2 mid mid -7<br />
B+4,3 mid high -9
B+4,3 mid high -9<br />
Fuzzy guardable. High comes out faster than the mid.
Fuzzy guardable. High comes out faster than the mid.<br />
https://gfycat.com/BruisedTerrificEasteuropeanshepherd
https://gfycat.com/BruisedTerrificEasteuropeanshepherd


u/f+3+4 throw
u/f+3+4 throw<br />
Duck this
Duck this<br />
https://gfycat.com/AmpleHandmadeDrever
https://gfycat.com/AmpleHandmadeDrever


10 hit #1
10 hit #1<br />
Low is the 7th hit
Low is the 7th hit<br />
https://gfycat.com/DiligentRemorsefulBrownbutterfly
https://gfycat.com/DiligentRemorsefulBrownbutterfly


== Eddy ==
== Eddy ==


RLX = Relax stance
RLX = Relax stance<br />
HSP = Handstand stance
HSP = Handstand stance


ย 
1,2,f high high HSP -4<br />
1,2,f high high HSP -4
1,2,4ย  high high high -9 <br />
1,2,4ย  high high high -9 ย 
1,2,4,3 high high low ย 
1,2,4,3 high high low ย 


3~4 low -24 ย 
3~4 low -24 <br />
Eddy recovers grounded, some WS launchers might whiff on him you will have to lab this for your character. Crouch cancel into launch if the WS launcher whiffs.
Eddy recovers grounded, some WS launchers might whiff on him you will have to lab this for your character. Crouch cancel into launch if the WS launcher whiffs.<br />
https://gfycat.com/FreeLimpCub
https://gfycat.com/FreeLimpCub


F+4,3,3+4 mid mid mid -14
F+4,3,3+4 mid mid mid -14<br />
F+4,3+4 mid low -24
F+4,3+4 mid low -24<br />
Low comes out much later than the mid. String is very weak to backdash. You might want to lab the WS punish for the low if your normal launcher doesnโ€™t hit.
Low comes out much later than the mid. String is very weak to backdash. You might want to lab the WS punish for the low if your normal launcher doesnโ€™t hit.<br />
https://gfycat.com/DistinctEquatorialAlabamamapturtle
https://gfycat.com/DistinctEquatorialAlabamamapturtle


D/b2,3 low mid -24
D/b2,3 low mid -24<br />
Low hit breaks guard so you have to hold back or else you get launched. Then find the appropriate punish due to the pushback.
Low hit breaks guard so you have to hold back or else you get launched. Then find the appropriate punish due to the pushback.<br />
https://gfycat.com/TalkativeLinearFrigatebird
https://gfycat.com/TalkativeLinearFrigatebird


D/b 444 mid mid mid
D/b 444 mid mid mid<br />
D/b4, b4 mid mid mid HSP
D/b4, b4 mid mid mid HSP<br />
444 mash can be interrupted, float him out of HSP.
444 mash can be interrupted, float him out of HSP.<br />
https://gfycat.com/ActualHeavenlyKagu
https://gfycat.com/ActualHeavenlyKagu


D/b+3+4, 4, 3 mid mid high high -6
D/b+3+4, 4, 3 mid mid high high -6<br />
3rd hit jails. Must duck after 2nd hit and WS launch.
3rd hit jails. Must duck after 2nd hit and WS launch.<br />
https://gfycat.com/ElderlyHomelyComet
https://gfycat.com/ElderlyHomelyComet


D/b+3,4, low high extension is a natural, must block the low and launch the high.
D/b+3,4, low high extension is a natural, must block the low and launch the high.<br />
https://gfycat.com/DistantWelltodoAnole
https://gfycat.com/DistantWelltodoAnole<br />
D/b+3 d/b+4 low low extension can be low parried.
D/b+3 d/b+4 low low extension can be low parried.


D/b+3,3 low mid -15 (Covers low parrying 2nd low extension but -15)
D/b+3,3 low mid -15 (Covers low parrying 2nd low extension but -15)<br />
D/b+3 * 3ย  low mid RLX -5 ย 
D/b+3 * 3ย  low mid RLX -5 <br />
d/b+3,d/b+4~3 low mid RLX -14
d/b+3,d/b+4~3 low mid RLX -14<br />
d/b+3,d/b+4,4 low low low -14 on block, +10 on hit (Third hit low parryable after getting hit.)
d/b+3,d/b+4,4 low low low -14 on block, +10 on hit (Third hit low parryable after getting hit.)<br />
d/b+3,d/b+4,1+2 low low mid -14
d/b+3,d/b+4,1+2 low low mid -14<br />
After d/b+3, block to cover mid extension, then side walk left. This will block d/b+3,3, make the RLX kicks whiff, and should you get hit by the low extension, you block then low parry since 1+2 comes out faster than the third low in the low extension.<br />
https://gfycat.com/PotableBogusHind
https://gfycat.com/PotableBogusHind
After d/b+3, block to cover mid extension, then side walk left. This will block d/b+3,3, make the RLX kicks whiff, and should you get hit by the low extension, you block then low parry since 1+2 comes out faster than the third low in the low extension.


B+4,3 high low ย 
B+4,3 high low <br />
Fuzzy low parry after the high. Goes into d/b+3 strings. See above for the counters.
Fuzzy low parry after the high. Goes into d/b+3 strings. See above for the counters.<br />
https://gfycat.com/HeavyQueasyCommabutterfly
https://gfycat.com/HeavyQueasyCommabutterfly
B4, 4 high mid -9 (can be canceled into RLX -16)
ย 
If Eddy stops the string, heโ€™s -9, if he goes into RLX heโ€™s -16 and you need to float him.
B4, 4 high mid -9 (can be canceled into RLX -16)<br />
If Eddy stops the string, heโ€™s -9, if he goes into RLX heโ€™s -16 and you need to float him.<br />
https://gfycat.com/TinyImpureBasilisk
https://gfycat.com/TinyImpureBasilisk
B4, 4, 3+4 high mid mid -13
ย 
B4, 4, 3+4 high mid mid -13<br />
https://gfycat.com/HollowSaneHomalocephale
https://gfycat.com/HollowSaneHomalocephale


U/f3, 3 mid mid -23
U/f3, 3 mid mid -23<br />
U/f3, 3+4 mid low -14 RLX
U/f3, 3+4 mid low -14 RLX<br />
Very hard mix up to react to if you block the u/f3. The low comes out in 22 frames, while the mid comes out in 26. If you block the low you need to WS4 float him out of RLX. You need to be on point to react to this mix up. However, u/f3 is very linear and can be stepped easily if predicted.
Very hard mix up to react to if you block the u/f3. The low comes out in 22 frames, while the mid comes out in 26. If you block the low you need to WS4 float him out of RLX. You need to be on point to react to this mix up. However, u/f3 is very linear and can be stepped easily if predicted.<br />
https://gfycat.com/NewBlindCoati
https://gfycat.com/NewBlindCoati


== Eliza == ย 
== Eliza == ย 


1,1 high high -3
1,1 high high -3<br />
1,2 high high -1
1,2 high high -1<br />
1,2,3 high high mid -22
1,2,3 high high mid -22<br />
1,2,4 high high high -9
1,2,4 high high high -9<br />
Second hit of 1,1 is duckable. This string can also be canceled so since 1,1 jails you can buffer in a duck just in case. 1,2,3 and 1,2,4 extensions come out within 1 frame of each other so its too risky to do a fuzzy.
Second hit of 1,1 is duckable. This string can also be canceled so since 1,1 jails you can buffer in a duck just in case. 1,2,3 and 1,2,4 extensions come out within 1 frame of each other so its too risky to do a fuzzy.<br />
https://gfycat.com/RepentantDisastrousGrasshopper
https://gfycat.com/RepentantDisastrousGrasshopper


d/f+1,2 mid mid -13
d/f+1,2 mid mid -13<br />
d/f+1,4 mid high -9
d/f+1,4 mid high -9<br />
High comes out faster than the mid. Fuzzy guard to be safe.
High comes out faster than the mid. Fuzzy guard to be safe.<br />
https://gfycat.com/GrossCreepyCollie
https://gfycat.com/GrossCreepyCollie


B+1,2,4 mid mid mid -13
B+1,2,4 mid mid mid -13<br />
Last string extension is very linear and can be stepped. B+1,2 by itself is -13.
Last string extension is very linear and can be stepped. B+1,2 by itself is -13.<br />
https://gfycat.com/ElementaryAnguishedHyrax
https://gfycat.com/ElementaryAnguishedHyrax


B+3,1 mid high -7
B+3,1 mid high -7<br />
B+3,4 mid mid -14
B+3,4 mid mid -14<br />
High comes out faster than the mid. Fuzzy guard to be safe.
High comes out faster than the mid. Fuzzy guard to be safe.<br />
https://gfycat.com/ClassicUncommonFinnishspitz
https://gfycat.com/ClassicUncommonFinnishspitz


10 hit
10 hit<br />
3rd hit is a low
3rd hit is a low<br />
https://gfycat.com/CheerfulSelfishBird
https://gfycat.com/CheerfulSelfishBird


Line 761: Line 762:
== Feng == ย 
== Feng == ย 


3,3,4ย  high high low -12
3,3,4ย  high high low -12<br />
On block low parry. On hit you must block.
On block low parry. On hit you must block.<br />
https://gfycat.com/JoyfulScornfulDowitcher
https://gfycat.com/JoyfulScornfulDowitcher<br />
*Extra notes: Feng can cancel 3,3,4 b which goes into back turned. -6 on hit, -17 on block.
*Extra notes: Feng can cancel 3,3,4 b which goes into back turned. -6 on hit, -17 on block.


3~4,3 mid low -15
3~4,3 mid low -15<br />
https://gfycat.com/PeacefulBoringCavy
https://gfycat.com/PeacefulBoringCavy


F4,3 high mid -10
F4,3 high mid -10<br />
F4,4 high low -12
F4,4 high low -12<br />
Block for a couple frames after the high, then low parry.
Block for a couple frames after the high, then low parry.<br />
https://gfycat.com/ValuableImpishIvorybilledwoodpecker
https://gfycat.com/ValuableImpishIvorybilledwoodpecker<br />
*Extra notes: Feng can go into back turn at -5 on block. His fastest option is i12 which is either a high jab or a 1+2 throw. He also has a high crushing sweep which is -26. A simple d/f 1 will stuff his options. ย 
*Extra notes: Feng can go into back turn at -5 on block. His fastest option is i12 which is either a high jab or a 1+2 throw. He also has a high crushing sweep which is -26. A simple d/f 1 will stuff his options. <br />
https://gfycat.com/DetailedObeseCero
https://gfycat.com/DetailedObeseCero


D/b1,2 mid mid -12
D/b1,2 mid mid -12<br />
D/b1, 4 mid high -2
D/b1, 4 mid high -2<br />
The high extension comes out a little bit slower so you can delay the duck by a little bit and still block the mid. ย 
The high extension comes out a little bit slower so you can delay the duck by a little bit and still block the mid. <br />
https://gfycat.com/ClutteredYoungGecko
https://gfycat.com/ClutteredYoungGecko<br />
*Extra notes He can can cancel db1 into Kenpo stance.
*Extra notes He can can cancel db1 into Kenpo stance.


D/b2,2,2ย  low low mid -8
D/b2,2,2ย  low low mid -8<br />
Not a natural combo. 2nd low can be blocked, if Feng doesnโ€™t finish the mid extension it is -18.
Not a natural combo. 2nd low can be blocked, if Feng doesnโ€™t finish the mid extension it is -18.<br />
https://gfycat.com/AmazingPastBluegill
https://gfycat.com/AmazingPastBluegill


D/b1+2,2 mid low -11
D/b1+2,2 mid low -11<br />
On block you must low parry. On hit you have to block the low.
On block you must low parry. On hit you have to block the low.<br />
https://gfycat.com/EminentSomeAidi
https://gfycat.com/EminentSomeAidi


B2,3,4,2 mid low mid mid -5
B2,3,4,2 mid low mid mid -5<br />
Must low parry the 2nd hit.
Must low parry the 2nd hit.<br />
Jin specific counter: Parry last hit i15 launch
Jin specific counter: Parry last hit i15 launch<br />
https://gfycat.com/RectangularImportantBaboon
https://gfycat.com/RectangularImportantBaboon


u/f+3+4,3 mid high high high -6
u/f+3+4,3 mid high high high -6<br />
Last hit duckable. No high extension string is -10. Launch punishable if the last couple hits whiff.
Last hit duckable. No high extension string is -10. Launch punishable if the last couple hits whiff.<br />
https://gfycat.com/AcidicClearcutIcterinewarbler
https://gfycat.com/AcidicClearcutIcterinewarbler


b+3,3 mid high -6
b+3,3 mid high -6<br />
Second hit duckable on block
Second hit duckable on block<br />
https://gfycat.com/LightReadyFlicker
https://gfycat.com/LightReadyFlicker


1,1,3,4 mid high mid mid -13
1,1,3,4 mid high mid mid -13<br />
2nd hit counter hit launches. String can be delayed.
2nd hit counter hit launches. String can be delayed.<br />
https://gfycat.com/AshamedMenacingLabradorretriever
https://gfycat.com/AshamedMenacingLabradorretriever


== Ganryu ==


Geese
== Geese ==


QCB+2,1 high mid -15
QCB+2,1 high mid -15<br />
QCB+2,3 high mid -8
QCB+2,3 high mid -8<br />
QCB+2,4 high low -18
QCB+2,4 high low -18<br />
First hit is a high, pay attention how he cancels into this string. If he does it raw QCB2,1 comes out the fastest, while the low comes out the latest. Delay a duck. ย 
First hit is a high, pay attention how he cancels into this string. If he does it raw QCB2,1 comes out the fastest, while the low comes out the latest. Delay a duck. <br />
https://gfycat.com/AbleInferiorEagle
https://gfycat.com/AbleInferiorEagle


HCB+3 s.mid high -9
HCB+3 s.mid high -9<br />
HCB+4 s.mid mid mid -14
HCB+4 s.mid mid mid -14<br />
Power crush. High comes out 1 frame faster than the mid, too short of a window to fuzzy.
Power crush. High comes out 1 frame faster than the mid, too short of a window to fuzzy.


1,2,1,1 high mid mid high -15
1,2,1,1 high mid mid high -15<br />
1,2,3 high mid high +1
1,2,3 high mid high +1<br />
1,2,3 comes out later than 1,2,1,1. Delay duck. He can max cancel 1,2,3 and be +5 on block.
1,2,3 comes out later than 1,2,1,1. Delay duck. He can max cancel 1,2,3 and be +5 on block.<br />
https://gfycat.com/InfatuatedEnlightenedFireant
https://gfycat.com/InfatuatedEnlightenedFireant


d/f+1,1 mid high -2
d/f+1,1 mid high -2<br />
d/f+1,4 mid mid -13
d/f+1,4 mid mid -13<br />
High comes out earlier. Flash duck. 4 extension has decent pushback.
High comes out earlier. Flash duck. 4 extension has decent pushback.<br />
https://gfycat.com/PlumpSoreLamprey
https://gfycat.com/PlumpSoreLamprey


d/f+3,4 low mid -13
d/f+3,4 low mid -13<br />
d/f+3,4~2 low mid -3
d/f+3,4~2 low mid -3<br />
d/f+3,4~3 low high +1, +5 MAX cancel
d/f+3,4~3 low high +1, +5 MAX cancel<br />
Can be fuzzied, 4~3 comes out a couple frames before 4~2.
Can be fuzzied, 4~3 comes out a couple frames before 4~2.<br />
https://gfycat.com/AbsoluteShabbyGerenuk
https://gfycat.com/AbsoluteShabbyGerenuk


D+4 low -31
D+4 low -31<br />
He can cancel this into his special strings, or a +1 high thats duckable if d+4 hits you.
He can cancel this into his special strings, or a +1 high thats duckable if d+4 hits you.<br />
https://gfycat.com/DefenselessCompetentAnteater
https://gfycat.com/DefenselessCompetentAnteater


B+4,4 low high -3
B+4,4 low high -3<br />
Second hit duckable on hit.
Second hit duckable on hit.<br />
https://gfycat.com/PerfumedObviousFlickertailsquirrel
https://gfycat.com/PerfumedObviousFlickertailsquirrel


Jin notes:
Jin notes:<br />
If you parry any of his cancelable moves, the move he canceled into will not come out.
If you parry any of his cancelable moves, the move he canceled into will not come out.<br />
https://gfycat.com/SnarlingExaltedLeafhopper
https://gfycat.com/SnarlingExaltedLeafhopper
== Ganryu ==
== Geese ==


== Gigas == ย 
== Gigas == ย 


1,2 high high -17
1,2 high high -17<br />
Jails on block.
Jails on block.<br />
https://gfycat.com/BackOpulentCarpenterant
https://gfycat.com/BackOpulentCarpenterant


2,1 high high -5
2,1 high high -5<br />
Second hit duckable.
Second hit duckable.<br />
*Extra notes: Gigas can cancel into a high crushing stance. On block the cancel is -15 follow up can be interrupted. Even on hit you can still SSL the follow up from stance.
*Extra notes: Gigas can cancel into a high crushing stance. On block the cancel is -15 follow up can be interrupted. Even on hit you can still SSL the follow up from stance.<br />
https://gfycat.com/LankyShorttermGreyhounddog
https://gfycat.com/LankyShorttermGreyhounddog


F2, f1 high high -9
F2, f1 high high -9<br />
F2, d1 high mid -11 (opponent FC)
F2, d1 high mid -11 (opponent FC)<br />
Flash duck will duck the high and block the mid in time.
Flash duck will duck the high and block the mid in time.<br />
https://gfycat.com/FlamboyantCoarseIbex
https://gfycat.com/FlamboyantCoarseIbex<br />
Jin specific: both extensions can be parried i15 launch
Jin specific: both extensions can be parried i15 launch<br />
https://gfycat.com/GivingGlumGrouse
https://gfycat.com/GivingGlumGrouse


F3, 2 mid mid -13
F3, 2 mid mid -13<br />
Can be canceled into stance. Extremely unsafe if canceled into stance on block, launch.
Can be canceled into stance. Extremely unsafe if canceled into stance on block, launch.<br />
https://gfycat.com/GranularPopularBear
https://gfycat.com/GranularPopularBear


d/f3, 1+2, 1+2 mid mid high -1
d/f3, 1+2, 1+2 mid mid high -1<br />
d/f3,1 mid high -4
d/f3,1 mid high -4<br />
d/f3, 1+2 comes out slower than d/f3,1 allowing you to flash duck after the first hit.
d/f3, 1+2 comes out slower than d/f3,1 allowing you to flash duck after the first hit.<br />
https://gfycat.com/ColossalUnripeBorderterrier
https://gfycat.com/ColossalUnripeBorderterrier


d/f4, 1+2 mid mid +1~+2
d/f4, 1+2 mid mid +1~+2<br />
Leaves you in full crouch. Jab can interrupt, string has no other extension.
Leaves you in full crouch. Jab can interrupt, string has no other extension.<br />
https://gfycat.com/MinorSadCapeghostfrog
https://gfycat.com/MinorSadCapeghostfrog


FF4,2 mid mid -13
FF4,2 mid mid -13


FF1+2, 1+2 mid high -1
FF1+2, 1+2 mid high -1<br />
Mid high launcher string that needs to be ducked.
Mid high launcher string that needs to be ducked.<br />
https://gfycat.com/ExhaustedCourageousAsiandamselfly
https://gfycat.com/ExhaustedCourageousAsiandamselfly


== Heihachi ==
== Heihachi ==


1,2,4 high high high -9
1,2,4 high high high -9<br />
1,2, 2~1+2 high high mid -6
1,2, 2~1+2 high high mid -6<br />
Flash duck is the safest option against this string. Mid extension can be stepped to the right but it is covered by the high extension.
Flash duck is the safest option against this string. Mid extension can be stepped to the right but it is covered by the high extension.<br />
https://gfycat.com/EnchantedWellgroomedCob
https://gfycat.com/EnchantedWellgroomedCob


B+1,2 high high -9
B+1,2 high high -9<br />
B+1,2~1+2 high mid -6
B+1,2~1+2 high mid -6<br />
B+1,2~1+2 u or d high -19
B+1,2~1+2 u or d high -19<br />
Delayable string. High comes out faster then the mid. Mid can be stepped to the left but high extension and delayed mid will catch you. He can also cancel the mid into side step.
Delayable string. High comes out faster then the mid. Mid can be stepped to the left but high extension and delayed mid will catch you. He can also cancel the mid into side step.<br />
https://gfycat.com/ValidMassiveAdamsstaghornedbeetle
https://gfycat.com/ValidMassiveAdamsstaghornedbeetle


B,f+2,1 mid high -9
B,f+2,1 mid high -9<br />
B,f+2,2 mid mid -12 forces crouch
B,f+2,2 mid mid -12 forces crouch<br />
B,f+2,3 mid high -9
B,f+2,3 mid high -9<br />
Delayable strings
Delayable strings


d/f1,1 mid high -2
d/f1,1 mid high -2<br />
d/f1, 2 mid mid -13
d/f1, 2 mid mid -13<br />
High comes out faster than the mid. Flash duck WS punish with something fast.
High comes out faster than the mid. Flash duck WS punish with something fast.<br />
https://gfycat.com/SentimentalOrangeGrayfox
https://gfycat.com/SentimentalOrangeGrayfox


Cd4 low low -23 (-11 second hit)
Cd4 low low -23 (-11 second hit)<br />
Heiโ€™s hellsweep isnโ€™t a natural. 2nd hit can be blocked. He can however go into WS4
Heiโ€™s hellsweep isnโ€™t a natural. 2nd hit can be blocked. He can however go into WS4<br />
https://gfycat.com/WhirlwindBlaringIndianhare
https://gfycat.com/WhirlwindBlaringIndianhare


== Hwoarang ==
== Hwoarang ==


LFF = Left foot forward
LFF = Left foot forward<br />
RFF = Right foot forward
RFF = Right foot forward<br />
LFS = Left Flamingo stance
LFS = Left Flamingo stance<br />
RFS = Right Flamingo stance
RFS = Right Flamingo stance


LFF
=== LFF ===
1,1,3,4 high high low high -4 on hit
1,1,3,4 high high low high -4 on hit<br />
Last high is guaranteed if the low hits. Low parry third hit, or block the low launch the high.
Last high is guaranteed if the low hits. Low parry third hit, or block the low launch the high.<br />
https://gfycat.com/AffectionateHandmadeArabianoryx
https://gfycat.com/AffectionateHandmadeArabianoryx


1,2,3 high high LFS +3 on block, +11g on hit
1,2,3 high high LFS +3 on block, +11g on hit<br />
1,2,4 high high RFS +3 on block, +11g on hit
1,2,4 high high RFS +3 on block, +11g on hit


1,2,f+3 high high mid -8
1,2,f+3 high high mid -8<br />
1,2,f+4 high high high +8
1,2,f+4 high high high +8<br />
Mid comes out faster than the high. Do a delayed duck. He can do these extensions starting from only 2 as well
Mid comes out faster than the high. Do a delayed duck. He can do these extensions starting from only 2 as well<br />
https://gfycat.com/RapidJauntyGosling
https://gfycat.com/RapidJauntyGosling


3,3 high mid -13
3,3 high mid -13<br />
3,3,3 high mid mid -14
3,3,3 high mid mid -14<br />
3,3,f+4 high mid high -2
3,3,f+4 high mid high -2<br />
3,3~f high mid LFS +2 on block, +8 on hit
3,3~f high mid LFS +2 on block, +8 on hit<br />
3,3,4 high mid high RFS +2 on block, +8 on hit
3,3,4 high mid high RFS +2 on block, +8 on hit<br />
High extension comes out later than the mid, but if you wait for it you will be defending against flamingo stance. 3,3 alone has significant pushback.
High extension comes out later than the mid, but if you wait for it you will be defending against flamingo stance. 3,3 alone has significant pushback.<br />
https://gfycat.com/OddballFakeAustraliankelpie
https://gfycat.com/OddballFakeAustraliankelpie


4,3 high mid LFF -6 on block, +5 on hit
4,3 high mid LFF -6 on block, +5 on hit<br />
4,4 high high RFS -1 on block, +10g on hit
4,4 high high RFS -1 on block, +10g on hit<br />
4,f+4 high high RFF -5 on block, +6 on hit
4,f+4 high high RFF -5 on block, +6 on hit<br />
4,4,3 high high mid RFF -15 ย 
4,4,3 high high mid RFF -15 <br />
4,4,4 high high high RFS -1 on block, +10g on hit
4,4,4 high high high RFS -1 on block, +10g on hit<br />
4,4,f+4 high high high RFF -6 on block, +5 on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit<br />
4,4,4,4 high high high high RFF +2~+5
4,4,4,4 high high high high RFF +2~+5<br />
4,4,4,3 high high high mid RFF -15
4,4,4,3 high high high mid RFF -15<br />
4,3 can be fuzzied since 4,4 comes out much faster. WS Punish is risky though since 4,4,4 will catch it. ย 
4,3 can be fuzzied since 4,4 comes out much faster. WS Punish is risky though since 4,4,4 will catch it. <br />
https://gfycat.com/WildSevereArmadillo
https://gfycat.com/WildSevereArmadillo


d+4,4 low high -8
d+4,4 low high -8<br />
High is duckable after getting hit with d/b+4. Sets up hwoarang for a b+3 whiff punish if you donโ€™t duck this and try to retaliate after blocking. ย 
High is duckable after getting hit with d/b+4. Sets up hwoarang for a b+3 whiff punish if you donโ€™t duck this and try to retaliate after blocking. <br />
https://gfycat.com/BestSphericalDormouse
https://gfycat.com/BestSphericalDormouse


d/b+4~f low RFS -1 on block, +3 on hit
d/b+4~f low RFS -1 on block, +3 on hit<br />
d/b+4,4 low high -3
d/b+4,4 low high -3<br />
d/b+4,4 is duckable on hit. Be aware he can cancel into RFS.
d/b+4,4 is duckable on hit. Be aware he can cancel into RFS.<br />
https://gfycat.com/SpotlessFemaleAplomadofalcon
https://gfycat.com/SpotlessFemaleAplomadofalcon


u/b+3,3 mid high LFS +3
u/b+3,3 mid high LFS +3<br />
u/b+3,4 mid mid RFS -4 on block, +12g on hit
u/b+3,4 mid mid RFS -4 on block, +12g on hit<br />
Mid and high extensions come out on the same frame.
Mid and high extensions come out on the same frame.<br />
https://gfycat.com/DisastrousBouncyDiplodocus
https://gfycat.com/DisastrousBouncyDiplodocus


u/f+4,4,4 high mid low RFS +1 on block, +7 on hit
u/f+4,4,4 high mid low RFS +1 on block, +7 on hit<br />
Not a natural combo, can block the low after getting hit.
Not a natural combo, can block the low after getting hit.<br />
https://gfycat.com/FeminineRegalAnkole
https://gfycat.com/FeminineRegalAnkole


RFF
=== RFF ===
Transitions into RFF:
Transitions into RFF:<br />
1+2 or 3+4 ย 
1+2 or 3+4 <br />
D+3+4,4 low mid mid +6 RFF (Rage drive)
D+3+4,4 low mid mid +6 RFF (Rage drive)<br />
F+2 mid RFF -2 on block, +9 on hit
F+2 mid RFF -2 on block, +9 on hit<br />
d/f+4 mid RFF -8 on block, +8 on hit
d/f+4 mid RFF -8 on block, +8 on hit<br />
B+4 high RFF -9 on block, +2 on hit
B+4 high RFF -9 on block, +2 on hit<br />
F,f+3 mid RFF +6 ย 
F,f+3 mid RFF +6 <br />
F,f+4 mid RFF -6 ย 
F,f+4 mid RFF -6 <br />
4,f+4 high high RFF -5 on block, +6 on hit
4,f+4 high high RFF -5 on block, +6 on hit<br />
4,4,f+4 high high high RFF -6 on block, +5 on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit<br />
WS+4,4 mid mid RFF -5 on block, +4 on hit
WS+4,4 mid mid RFF -5 on block, +4 on hit<br />
WS+3+4 mid RFF -9 on block, +2 on hit
WS+3+4 mid RFF -9 on block, +2 on hit<br />
SS+4 low -13 on block, +5 on hit RFF
SS+4 low -13 on block, +5 on hit RFF<br />
https://gfycat.com/TanMelodicCrocodileskink
https://gfycat.com/TanMelodicCrocodileskink


LFS into RFF
LFS into RFF<br />
LFS 2 mid RFF -2 on block, +9 on hit
LFS 2 mid RFF -2 on block, +9 on hit<br />
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4 mid RFF -7 on block, +1 on hit<br />
LFS f+4, 3 mid high RFF +3~+5 ย 
LFS f+4, 3 mid high RFF +3~+5 <br />
LFS d/b+4 low RFF -12 on block, +4 on hit
LFS d/b+4 low RFF -12 on block, +4 on hit<br />
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, Power Crush
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, Power Crush<br />
LFS b+4 mid RFF -8 on block, +7 on hit
LFS b+4 mid RFF -8 on block, +7 on hit<br />
https://gfycat.com/UnlawfulAmbitiousBlowfish
https://gfycat.com/UnlawfulAmbitiousBlowfish


RFS into RFF
RFS into RFF<br />
RFS 2 high RFF +5 on block, +7 on hit
RFS 2 high RFF +5 on block, +7 on hit<br />
RFS 4 mid RFF -14
RFS 4 mid RFF -14<br />
RFS f+4,4 high high high RFF -6 on block (f+4 by itself is +1 on block, +3 on hit)
RFS f+4,4 high high high RFF -6 on block (f+4 by itself is +1 on block, +3 on hit)<br />
https://gfycat.com/SpitefulPalatableButterfly
https://gfycat.com/SpitefulPalatableButterfly


RFF Strings/Moves
RFF Strings/Moves<br />
RFF b+2 mid LFF +2~3 on block, +6 on hit
RFF b+2 mid LFF +2~3 on block, +6 on hit<br />
Main pressure tool in RFF. Very linear.
Main pressure tool in RFF. Very linear.<br />
https://gfycat.com/LonelyDismalGnu
https://gfycat.com/LonelyDismalGnu


RFF 2 high +2 on block, +8 on hit
RFF 2 high +2 on block, +8 on hit<br />
RFF 2,1 high high 0 on block, +6 on hit (Jails)
RFF 2,1 high high 0 on block, +6 on hit (Jails)<br />
RFF 2,1,1, high high mid -9 on block, +2 on hit
RFF 2,1,1, high high mid -9 on block, +2 on hit<br />
RFF 2,3 high high LFF -9 on block, +2 on hit (Jails)
RFF 2,3 high high LFF -9 on block, +2 on hit (Jails)<br />
RFF 2,4 high high RFF -8 on block, +3 on hit (Jails)
RFF 2,4 high high RFF -8 on block, +3 on hit (Jails)<br />
RFF 2,4~b or ~f high high RFS +7
RFF 2,4~b or ~f high high RFS +7<br />
RFF 2,4~u or ~d high high RFS +6
RFF 2,4~u or ~d high high RFS +6<br />
RFF 2,4,3 high high mid RFF -15 (Forces crouch)
RFF 2,4,3 high high mid RFF -15 (Forces crouch)<br />
RFF 2,4,4 high high high LFF -5 (Jails)
RFF 2,4,4 high high high LFF -5 (Jails)<br />
RFF 2,b+4 high high LFF -9 on block, +13kg on hit (Last hit duckable)
RFF 2,b+4 high high LFF -9 on block, +13kg on hit (Last hit duckable)<br />
https://gfycat.com/AdvancedRaggedAmericanpainthorse
https://gfycat.com/AdvancedRaggedAmericanpainthorse


RFF 3 mid LFF -4 on block, +7 on hit
RFF 3 mid LFF -4 on block, +7 on hit<br />
RFF 3,4 mid high RFS +9 (Second hit duckable)
RFF 3,4 mid high RFS +9 (Second hit duckable)<br />
RFF 3, f+4 mid high RFF -7 on block, +4 on hit (Second hit duckable)
RFF 3, f+4 mid high RFF -7 on block, +4 on hit (Second hit duckable)<br />
RFF 3~4 high +4 LFF Power Crush, homing, launcher (Hwoโ€™s main damage dealer in RFF. It is has slow start up, but fast recovery)
RFF 3~4 high +4 LFF Power Crush, homing, launcher (Hwoโ€™s main damage dealer in RFF. It is has slow start up, but fast recovery)<br />
https://gfycat.com/SizzlingRevolvingBluefish
https://gfycat.com/SizzlingRevolvingBluefish


RFF 4 high RFF -8 on block, +3 on hit
RFF 4 high RFF -8 on block, +3 on hit<br />
RFF 4~b or ~f high RFS +7
RFF 4~b or ~f high RFS +7<br />
RFF 4~u or ~d high RFS +6
RFF 4~u or ~d high RFS +6<br />
RFF 4,3 high mid RFF -15 (Forces crouch, big pushback)
RFF 4,3 high mid RFF -15 (Forces crouch, big pushback)<br />
RFF 4,4 high high LFF -5 (Jails)
RFF 4,4 high high LFF -5 (Jails)<br />
https://gfycat.com/ShoddyMildImperatorangel
https://gfycat.com/ShoddyMildImperatorangel


RFF f+4 RFS
RFF f+4 RFS<br />
RFF f+4~4 mid RFF -12
RFF f+4~4 mid RFF -12<br />
RFF f+3 high LFS +12 on block, +23g on hit
RFF f+3 high LFS +12 on block, +23g on hit<br />
RFF f+3~b high RFF -11 ย 
RFF f+3~b high RFF -11 <br />
RFF d/f+3 mid LFF -11 Homing
RFF d/f+3 mid LFF -11 Homing<br />
RFF d/f+4 mid RFF -7 on block, +1 on hit
RFF d/f+4 mid RFF -7 on block, +1 on hit<br />
RFF d/f+4~b or ~f mid RFS +7
RFF d/f+4~b or ~f mid RFS +7<br />
RFF d/f+4~u or ~d mid RFS +6
RFF d/f+4~u or ~d mid RFS +6<br />
RFF d+4 low RFF -11 on block, +5 on hit
RFF d+4 low RFF -11 on block, +5 on hit<br />
RFF d/b+3,3 low high LFF -2 (Duckable on hit)
RFF d/b+3,3 low high LFF -2 (Duckable on hit)<br />
RFF f,F+4,3 mid high RFF +14 (Second hit duckable on block)
RFF f,F+4,3 mid high RFF +14 (Second hit duckable on block)<br />
https://gfycat.com/WarmheartedFearlessFantail
https://gfycat.com/WarmheartedFearlessFantail


LFS
=== LFS ===
Transitions into LFS
Transitions into LFS<br />
1,2,3 high high LFS +3 on block, +11g on hit
1,2,3 high high LFS +3 on block, +11g on hit<br />
3,3~f high mid LFS +2 on block, +8 on hit
3,3~f high mid LFS +2 on block, +8 on hit<br />
4,3~f high LFS -6 on block, +5 on hit
4,3~f high LFS -6 on block, +5 on hit<br />
d/f+3~f
d/f+3~f<br />
d/b+3+4,b,b
d/b+3+4,b,b<br />
u/b+3,3 mid high LFS +3 on block (Second hit duckable)
u/b+3,3 mid high LFS +3 on block (Second hit duckable)<br />
U+3 high LFS +3 on block
U+3 high LFS +3 on block<br />
CD3 mid LFS +3 on block
CD3 mid LFS +3 on block<br />
SS+3,3 mid high LFS +3 on block, +14g on hit (Jails)
SS+3,3 mid high LFS +3 on block, +14g on hit (Jails)<br />
RFF f+3 high LFS +12g on block, +23g on hit
RFF f+3 high LFS +12g on block, +23g on hit<br />
RFS 3+4
RFS 3+4<br />
RFS 3 high LFS +2 on block
RFS 3 high LFS +2 on block<br />
https://gfycat.com/ShallowMisguidedLemur
https://gfycat.com/ShallowMisguidedLemur


LFS Moves/Strings
LFS Moves/Strings<br />
LFS 1 high LFF +5 on block, +7 on hit
LFS 1 high LFF +5 on block, +7 on hit<br />
LFS 2 mid RFF -2 on block, +9 on hit
LFS 2 mid RFF -2 on block, +9 on hit<br />
LFS 3 mid LFF -13 on block, -7 on hit
LFS 3 mid LFF -13 on block, -7 on hit<br />
LFS 3,3 mid mid LFF -14
LFS 3,3 mid mid LFF -14<br />
LFS 3~f mid LFS +2
LFS 3~f mid LFS +2<br />
LFS 3,4 mid high LFF +8 on block, +19g on hit (Second hit duckable)
LFS 3,4 mid high LFF +8 on block, +19g on hit (Second hit duckable)<br />
LFS 3,f+4 mid mid LFF -14
LFS 3,f+4 mid mid LFF -14<br />
LFS 4 high RFS +2
LFS 4 high RFS +2<br />
https://gfycat.com/YearlyAlertArmednylonshrimp
https://gfycat.com/YearlyAlertArmednylonshrimp<br />
LFS f+3 mid LFS +3
LFS f+3 mid LFS +3<br />
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4 mid RFF -7 on block, +1 on hit<br />
LFS f+4, 3 mid high RFF +3 (Second hit duckable)
LFS f+4, 3 mid high RFF +3 (Second hit duckable)<br />
LFS d+3,4 low high RFS +8 on block, +14g on hit (NC on hit)
LFS d+3,4 low high RFS +8 on block, +14g on hit (NC on hit)<br />
LFS d/f+4 low RFF -23 ย 
LFS d/f+4 low RFF -23 <br />
LFS d/b+4 low RFF -12 on block, +4 on hit
LFS d/b+4 low RFF -12 on block, +4 on hit<br />
https://gfycat.com/EnchantedImpracticalAidi
https://gfycat.com/EnchantedImpracticalAidi<br />
LFS b+1 mid LFF -13
LFS b+1 mid LFF -13<br />
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, tracking power crush
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, tracking power crush<br />
LFS b+4 mid RFF -8 on block, +7 on hit
LFS b+4 mid RFF -8 on block, +7 on hit<br />
LFS u/f+3,4,(3) mid mid (high) LFF -8 on block
LFS u/f+3,4,(3) mid mid (high) LFF -8 on block<br />
LFS u/f+4 mid LFF -15
LFS u/f+4 mid LFF -15<br />
LFS u/f+3+4,4 mid high mid LFF -13 on block, +1 on hit
LFS u/f+3+4,4 mid high mid LFF -13 on block, +1 on hit<br />
https://gfycat.com/MiserableWhiteIndianelephant
https://gfycat.com/MiserableWhiteIndianelephant


ย 
=== RFS ===
RFS
Transitions into RFS<br />
Transitions into RFS
1,2,4 high high RFS +3 on block, +11g on hit<br />
1,2,4 high high RFS +3 on block, +11g on hit
3,3,4 high mid high RFS +8 on block, +19g on hit<br />
3,3,4 high mid high RFS +8 on block, +19g on hit
4,4 high high RFS -1 on block, +10g on hit<br />
4,4 high high RFS -1 on block, +10g on hit
4,4,4 high high high RFS -1 on block, +10g on hit<br />
4,4,4 high high high RFS -1 on block, +10g on hit
F+4 high RFS +8 on block, +19g on hit<br />
F+4 high RFS +8 on block, +19g on hit
https://gfycat.com/HugeCloseDesertpupfish<br />
https://gfycat.com/HugeCloseDesertpupfish
D+3,4 low high RFS +8 on block, +14g on hit<br />
D+3,4 low high RFS +8 on block, +14g on hit
d/b+4~f low RFS -1 on block, +3 on hit<br />
d/b+4~f low RFS -1 on block, +3 on hit
u/b+3,4 mid mid RFS -4 on block, +12g on hit<br />
u/b+3,4 mid mid RFS -4 on block, +12g on hit
U+4 mid RFS 0 on block, +11g on hit<br />
U+4 mid RFS 0 on block, +11g on hit
u/f+4,4,4 high mid low RFS +1 on block, +7 on hit<br />
u/f+4,4,4 high mid low RFS +1 on block, +7 on hit
https://gfycat.com/ObedientImpoliteCopepod<br />
https://gfycat.com/ObedientImpoliteCopepod
RFF 2,4~b or ~f high high RFS +7 on block, +18g on hit<br />
RFF 2,4~b or ~f high high RFS +7 on block, +18g on hit
RFF 2,4~d or ~u high high RFS +6 on block, +17g on hit<br />
RFF 2,4~d or ~u high high RFS +6 on block, +17g on hit
RFF 3,4 mid high RFS +9g on block, +20g on hit<br />
RFF 3,4 mid high RFS +9g on block, +20g on hit
RFF 4~b or ~f high RFS +7 on block, +18g on hit<br />
RFF 4~b or ~f high RFS +7 on block, +18g on hit
RFF 4~d or ~u high RFS +6 on block, +17g on hit<br />
RFF 4~d or ~u high RFS +6 on block, +17g on hit
RFF d/f4~b or ~f mid RFS +7 on block, +15g on hit<br />
RFF d/f4~b or ~f mid RFS +7 on block, +15g on hit
RFF d/f4~d or ~u mid RFS +6 on block, +14g on hit<br />
RFF d/f4~d or ~u mid RFS +6 on block, +14g on hit
https://gfycat.com/WelldocumentedSmugAbalone<br />
https://gfycat.com/WelldocumentedSmugAbalone
LFS 3,4 mid high RFS +8 on block, +19g on hit<br />
LFS 3,4 mid high RFS +8 on block, +19g on hit
LFS 4 high RFS +2 on block<br />
LFS 4 high RFS +2 on block
LFS d+3,4 low high RFS +8 on block, +14g on hit<br />
LFS d+3,4 low high RFS +8 on block, +14g on hit
https://gfycat.com/AjarComplicatedAnt
https://gfycat.com/AjarComplicatedAnt


RFS Moves/Strings
RFS Moves/Strings<br />
RFS 1 mid LFF -2 on block, +9 on hit
RFS 1 mid LFF -2 on block, +9 on hit<br />
RFS 2 high RFF +5 on block, +7 on hit
RFS 2 high RFF +5 on block, +7 on hit<br />
RFS 3 high LFS +2 ย 
RFS 3 high LFS +2 <br />
RFS 4 mid RFF -14 ย 
RFS 4 mid RFF -14 <br />
https://gfycat.com/ThickPlasticCrossbill
https://gfycat.com/ThickPlasticCrossbill<br />
RFS f+3,4 mid high LFF +3 on block
RFS f+3,4 mid high LFF +3 on block<br />
RFS f+4 high high RFS +1 on block, +3 on hit
RFS f+4 high high RFS +1 on block, +3 on hit<br />
RFS f+4,4 high high high RFF -6 on block
RFS f+4,4 high high high RFF -6 on block


RFS d/f+4 mid LFF -5 on block
RFS d/f+4 mid LFF -5 on block<br />
https://gfycat.com/GrayVagueChihuahua
https://gfycat.com/GrayVagueChihuahua<br />
RFS d+4 low LFF -31
RFS d+4 low LFF -31<br />
RFS d+4,3 low mid LFF -14
RFS d+4,3 low mid LFF -14<br />
RFS b+3 mid LFF -15
RFS b+3 mid LFF -15<br />
RFS b+4 mid LFF -12 on block, +14kg on hit
RFS b+4 mid LFF -12 on block, +14kg on hit<br />
https://gfycat.com/WarmheartedWeightyAfricanmolesnake
https://gfycat.com/WarmheartedWeightyAfricanmolesnake


== Jack-7 ==
== Jack-7 ==


d/f 1,1 mid mid -10
d/f 1,1 mid mid -10<br />
d/f 1,2,1,2 mid high high high -18 ย 
d/f 1,2,1,2 mid high high high -18 <br />
High extensions can be ducked but only the first high. High extensions have significant push back. There is a distinct audible cue when Jack does the highs.
High extensions can be ducked but only the first high. High extensions have significant push back. There is a distinct audible cue when Jack does the highs.<br />
https://gfycat.com/ShockingLonelyAquaticleech
https://gfycat.com/ShockingLonelyAquaticleech


d/f 2 mid -14
d/f 2 mid -14<br />
Jack has string extensions stemming from this launcher. The second hit of the extension will high crush a jab so always use a i14 or faster mid to punish and interrupt should he use his extension.
Jack has string extensions stemming from this launcher. The second hit of the extension will high crush a jab so always use a i14 or faster mid to punish and interrupt should he use his extension.<br />
https://gfycat.com/QuarrelsomeRightKoalabear
https://gfycat.com/QuarrelsomeRightKoalabear


d/f 3,2 mid high -7
d/f 3,2 mid high -7<br />
https://gfycat.com/FlusteredAccomplishedLabradorretriever
https://gfycat.com/FlusteredAccomplishedLabradorretriever


d/b 3,4,3,4,3,4 lows
d/b 3,4,3,4,3,4 lows<br />
Block then low parry.
Block then low parry.<br />
https://gfycat.com/InnocentPartialAddax
https://gfycat.com/InnocentPartialAddax


f,F 1+2, 2ย  mid mid -10 ~ -11
f,F 1+2, 2ย  mid mid -10 ~ -11<br />
f,F 1+2, 1+2 mid low -19
f,F 1+2, 1+2 mid low -19<br />
Low extension is seeable. Both extensions have significant pushback so adjust your punish accordingly.
Low extension is seeable. Both extensions have significant pushback so adjust your punish accordingly.<br />
https://gfycat.com/CompetentLavishAbyssiniancat
https://gfycat.com/CompetentLavishAbyssiniancat


WS f+1, 2, 1 mid mid high -4
WS f+1, 2, 1 mid mid high -4<br />
WS f+1, 2, d/f1 mid mid mid -8
WS f+1, 2, d/f1 mid mid mid -8<br />
WS f+1, 2, d1 mid mid low -11
WS f+1, 2, d1 mid mid low -11<br />
Low and high extension can be fuzzy low parried. This will block the mid as well. Mid can also be backdashed and ~i15 punish.
Low and high extension can be fuzzy low parried. This will block the mid as well. Mid can also be backdashed and ~i15 punish.<br />
https://gfycat.com/SophisticatedAnotherFlamingo
https://gfycat.com/SophisticatedAnotherFlamingo


FC 1,2 low mid -11
FC 1,2 low mid -11<br />
FC 1,1 low low
FC 1,1 low low<br />
Fuzzy low parryable mid extension animation and sound is much different than the low. FC 1,1 can go into his WS f+1 strings.
Fuzzy low parryable mid extension animation and sound is much different than the low. FC 1,1 can go into his WS f+1 strings.<br />
https://gfycat.com/ScentedJovialDegu
https://gfycat.com/ScentedJovialDegu


FC d/f+2, 1 mid high -4
FC d/f+2, 1 mid high -4<br />
FC d/f+2, d/f+1, 2 mid mid mid -8
FC d/f+2, d/f+1, 2 mid mid mid -8<br />
FC d/f+2, d+1 mid low -11
FC d/f+2, d+1 mid low -11<br />
Fuzzy low parry beats all extensions, then punch parry 3rd mid extension.
Fuzzy low parry beats all extensions, then punch parry 3rd mid extension.<br />
https://gfycat.com/LoneMintyIrishsetter
https://gfycat.com/LoneMintyIrishsetter


10 hit mid low low
10 hit mid low low<br />
Low parry 2nd low. Covers both 10 hits.
Low parry 2nd low. Covers both 10 hits.


== Jin ==
== Jin ==


CDS = Crouching Demon Stance
CDS = Crouching Demon Stance<br />
ZEN = Zenshin Stance
ZEN = Zenshin Stance




1,2,3 high high mid 0~+2
1,2,3 high high mid 0~+2<br />
1,2,4 high high high -4
1,2,4 high high high -4<br />
Fuzzy duck will beat this string. Both extensions on block will also lose to down jab.
Fuzzy duck will beat this string. Both extensions on block will also lose to down jab.<br />
https://gfycat.com/CorruptEqualHoneyeater
https://gfycat.com/CorruptEqualHoneyeater


1,3~f high high CDS -7 on block, +3 on hit
1,3~f high high CDS -7 on block, +3 on hit<br />
1,3~b high high -6
1,3~b high high -6<br />
1,3,2,1,4 high high mid mid low
1,3,2,1,4 high high mid mid low<br />
https://gfycat.com/CrispSphericalKitfox
https://gfycat.com/CrispSphericalKitfox


1,3~3 high mid +6 ย 
1,3~3 high mid +6 <br />
Plus on block but mid extension can be stepped to the right.
Plus on block but mid extension can be stepped to the right.<br />
https://gfycat.com/TangibleChillyCrustacean
https://gfycat.com/TangibleChillyCrustacean


1,d3,3 high low low
1,d3,3 high low low<br />
Second hit can be low parried if youโ€™re fast enough. Last hit delayable.
Second hit can be low parried if youโ€™re fast enough. Last hit delayable.<br />
https://gfycat.com/GreatPerfectGrub
https://gfycat.com/GreatPerfectGrub


2,1,4ย  high mid mid -9
2,1,4ย  high mid mid -9<br />
2,1,4~4 high mid low
2,1,4~4 high mid low<br />
Mid can be delayed. Low extension is seeable.
Mid can be delayed. Low extension is seeable.<br />
https://gfycat.com/AmusedHarmlessAsianporcupine
https://gfycat.com/AmusedHarmlessAsianporcupine


3,1,4 high high low
3,1,4 high high low<br />
Last hit is delayable.
Last hit is delayable.<br />
https://gfycat.com/DirectHilariousIchthyosaurs
https://gfycat.com/DirectHilariousIchthyosaurs


D3,3 low mid -1 on hit -15 on block
D3,3 low mid -1 on hit -15 on block<br />
NC. Must block second hit standing.
NC. Must block second hit standing.<br />
https://gfycat.com/InformalSoftGlowworm
https://gfycat.com/InformalSoftGlowworm


d/f+1,4 mid high -9
d/f+1,4 mid high -9<br />
d/f+1,4~4 mid mid -11
d/f+1,4~4 mid mid -11<br />
Both extensions delayable. Mid extension is very linear but will interrupt a WS punish attempt on the high extension. Can be fuzzy ducked since the high will come out faster than the mid.
Both extensions delayable. Mid extension is very linear but will interrupt a WS punish attempt on the high extension. Can be fuzzy ducked since the high will come out faster than the mid.<br />
https://gfycat.com/ElderlySneakyHogget
https://gfycat.com/ElderlySneakyHogget


d/b2,2,3 mid high mid -9
d/b2,2,3 mid high mid -9<br />
Delayable string. Last hit grants a small float combo on hit.
Delayable string. Last hit grants a small float combo on hit.<br />
https://gfycat.com/NextVengefulDipper
https://gfycat.com/NextVengefulDipper


bf2,1.2 mid high mid -5
bf2,1.2 mid high mid -5<br />
bf2,3(~f) mid mid -12 (CDS -1, +17g on hit)
bf2,3(~f) mid mid -12 (CDS -1, +17g on hit)<br />
Strings are heavily delayable. Mid extension is counter hit launcher. ย 
Strings are heavily delayable. Mid extension is counter hit launcher. <br />
https://gfycat.com/BrownUnimportantFly
https://gfycat.com/BrownUnimportantFly


f+4~f(d/f cancel) mid CDS -1, +11 on hit (-6 and +6 after perfect stance cancel)
f+4~f(d/f cancel) mid CDS -1, +11 on hit (-6 and +6 after perfect stance cancel)<br />
On block all of Jinโ€™s options in stance can be interrupted with a 13f or faster mid. On hit it is a mix up since he can cancel from stance into crouch dash at +6.
On block all of Jinโ€™s options in stance can be interrupted with a 13f or faster mid. On hit it is a mix up since he can cancel from stance into crouch dash at +6.<br />
https://gfycat.com/ThatAjarGalapagosalbatross
https://gfycat.com/ThatAjarGalapagosalbatross


== Josie == ย 
== Josie == ย 


1,2,3 high high mid -11
1,2,3 high high mid -11<br />
1,2,4 high high high +14 SWS
1,2,4 high high high +14 SWS<br />
Mid comes out faster than the high. ย 
Mid comes out faster than the high. <br />
https://gfycat.com/OilySpectacularAfghanhound
https://gfycat.com/OilySpectacularAfghanhound


2,3 high mid -11
2,3 high mid -11<br />
2,4, high high +11 SWS
2,4, high high +11 SWS<br />
2,d+4,4 high low high -4
2,d+4,4 high low high -4<br />
Flash duckable. Low high extension can be ducked on hit.
Flash duckable. Low high extension can be ducked on hit.<br />
https://gfycat.com/ResponsibleLankyGalapagosalbatross
https://gfycat.com/ResponsibleLankyGalapagosalbatross


3,2 mid mid -12
3,2 mid mid -12<br />
3,2 f mid canceled into CD ย 
3,2 f mid canceled into CD <br />
Most of her options into CD can be walked to the left on block. CD Launcher and CD Low can be walked even on hit. 3,2 stops lateral movement but is unsafe. 3,2 can also be punch parried.
Most of her options into CD can be walked to the left on block. CD Launcher and CD Low can be walked even on hit. 3,2 stops lateral movement but is unsafe. 3,2 can also be punch parried.<br />
https://gfycat.com/FrequentMindlessFieldspaniel
https://gfycat.com/FrequentMindlessFieldspaniel


3,3 mid high -1
3,3 mid high -1<br />
3,f+3 mid mid -14
3,f+3 mid mid -14<br />
Flash duckable but 3,2 will catch a flash duck.
Flash duckable but 3,2 will catch a flash duck.<br />
https://gfycat.com/BruisedNastyHochstettersfrog
https://gfycat.com/BruisedNastyHochstettersfrog


F+2,3,4 high low high -4
F+2,3,4 high low high -4<br />
Duckable after the low hits you.
Duckable after the low hits you.<br />
https://gfycat.com/AmusedAbsoluteCoypu
https://gfycat.com/AmusedAbsoluteCoypu


d/f+1,4,2 mid low high -7
d/f+1,4,2 mid low high -7<br />
Df+1, 4~4 mid mid -11
Df+1, 4~4 mid mid -11<br />
Buffer a quick low parry and then stand. Mid extension launches on NH.
Buffer a quick low parry and then stand. Mid extension launches on NH.


Df+3,2 low mid -12
Df+3,2 low mid -12<br />
Df+3,2~f low CD
Df+3,2~f low CD<br />
Crouch dash 3 and 2 can be interrupted on hit, but can be countered by CD1, CD4, and df3,2. If you block the low you can interrupt her fastest CD options but this can be countered by df3,2. Best option is to low parry the initial low.
Crouch dash 3 and 2 can be interrupted on hit, but can be countered by CD1, CD4, and df3,2. If you block the low you can interrupt her fastest CD options but this can be countered by df3,2. Best option is to low parry the initial low.<br />
https://gfycat.com/CreativeEnergeticGalapagospenguin
https://gfycat.com/CreativeEnergeticGalapagospenguin




B+1,2,4,4 high mid mid high -5
B+1,2,4,4 high mid mid high -5<br />
Last hit duckable
Last hit duckable<br />
https://gfycat.com/IgnorantAdvancedHound
https://gfycat.com/IgnorantAdvancedHound<br />
B+4,3,4 mid mid mid -20
B+4,3,4 mid mid mid -20<br />
B+4,3,d+4 mid mid low -11
B+4,3,d+4 mid mid low -11<br />
B+4,3,d+4~4 mid mid mid -12
B+4,3,d+4~4 mid mid mid -12<br />
Side walk right beats the low and feint mid but loses to launch punishable mid.
Side walk right beats the low and feint mid but loses to launch punishable mid.<br />
https://gfycat.com/SoupyBarrenAlbacoretuna
https://gfycat.com/SoupyBarrenAlbacoretuna


== Julia ==
== Julia ==


== Katarina == ย 
== Katarina ==
ย 
1,1,1 high high mid -5
1,1,1 high high mid -5<br />
1,1,2 high high high +7
1,1,2 high high high +7<br />
1,1,3 high high mid -7
1,1,3 high high mid -7<br />
1,1,4 high high mid -19
1,1,4 high high mid -19<br />
1,1, jails. Mainly a mix up between 1,1,2 and 1,1,1. Duck 2 extension, SSR 3 extension, launch punish 4 extension. 4 extension covers side step and ducking but at the cost of being launch punishable.
1,1, jails. Mainly a mix up between 1,1,2 and 1,1,1. Duck 2 extension, SSR 3 extension, launch punish 4 extension. 4 extension covers side step and ducking but at the cost of being launch punishable.<br />
https://gfycat.com/CornyNiftyGypsymoth
https://gfycat.com/CornyNiftyGypsymoth


1,2 high high -3
1,2 high high -3<br />
1,4 high low +1 on hit -12 on block
1,4 high low +1 on hit -12 on block<br />
Katโ€™s 1,2 and also her 1,1 jails so you can buffer a low parry to beat the 1,4 extension.
Katโ€™s 1,2 and also her 1,1 jails so you can buffer a low parry to beat the 1,4 extension.<br />
https://gfycat.com/ActualImmaterialHairstreak
https://gfycat.com/ActualImmaterialHairstreak


33333 mid -5 mid -9 mid -7 high -13 mid -14
33333 mid -5 mid -9 mid -7 high -13 mid -14<br />
https://gfycat.com/InbornRaggedIndianrockpython
https://gfycat.com/InbornRaggedIndianrockpython


44444 high -7 mid -7 high -5 high -6 mid -9
44444 high -7 mid -7 high -5 high -6 mid -9<br />
Fourth high can be interrupted or ducked.
Fourth high can be interrupted or ducked.<br />
https://gfycat.com/VagueAncientBernesemountaindog
https://gfycat.com/VagueAncientBernesemountaindog


d/f+2,2 mid mid -10
d/f+2,2 mid mid -10<br />
d/f+2,4 mid high +1
d/f+2,4 mid high +1<br />
Mid comes out faster by 2 frames so you can delay a duck to duck the high.
Mid comes out faster by 2 frames so you can delay a duck to duck the high.


d/f+3,3 mid low -19
d/f+3,3 mid low -19<br />
Kat is far away after this string so make sure your WS punish can reach. Otherwise, CC then punish.
Kat is far away after this string so make sure your WS punish can reach. Otherwise, CC then punish.<br />
https://gfycat.com/AbandonedWearyGoshawk
https://gfycat.com/AbandonedWearyGoshawk


d+3,3 low mid -13
d+3,3 low mid -13<br />
D+3,4 low high -4
D+3,4 low high -4<br />
Extensions come out at the same timing so itโ€™s best to just block since they arenโ€™t NCs
Extensions come out at the same timing so itโ€™s best to just block since they arenโ€™t NCs<br />
https://gfycat.com/SmoothIckyFireant
https://gfycat.com/SmoothIckyFireant


B+4,1+2 mid high -12 ย 
B+4,1+2 mid high -12 <br />
Forces crouch. Second hit duckable
Forces crouch. Second hit duckable<br />
https://gfycat.com/HandmadeWildHarrier
https://gfycat.com/HandmadeWildHarrier


u/f+444444 mid -15 mid -13 high -7 mid -7 high -5 high -6 mid -9
u/f+444444 mid -15 mid -13 high -7 mid -7 high -5 high -6 mid -9<br />
Do you normal hopkick punish after the 2nd hop kick hit to interrupt her should she go into the 44444 string.
Do you normal hopkick punish after the 2nd hop kick hit to interrupt her should she go into the 44444 string.<br />
https://gfycat.com/LazyLastCoati
https://gfycat.com/LazyLastCoati


== Kazumi == ย 
== Kazumi == ย 


3,1 mid high -1
3,1 mid high -1<br />
3,2 mid mid -13
3,2 mid mid -13<br />
Canโ€™t be fuzzied since extensions come out on the same frame. You can however punch parry both extensions. Jin can parry and launch both extensions.
Canโ€™t be fuzzied since extensions come out on the same frame. You can however punch parry both extensions. Jin can parry and launch both extensions.


F+3~f RSS
F+3~f RSS<br />
All extensions on block lose to SSR flash duck to block block the hellsweep.
All extensions on block lose to SSR flash duck to block block the hellsweep.<br />
https://gfycat.com/EducatedFrailBrahmanbull
https://gfycat.com/EducatedFrailBrahmanbull


d/b+2,3,4 low low low +8
d/b+2,3,4 low low low +8<br />
Block the second low and then WS4 interrupt or you can low parry the third hit.
Block the second low and then WS4 interrupt or you can low parry the third hit.<br />
https://gfycat.com/RareCharmingAntelopegroundsquirrel
https://gfycat.com/RareCharmingAntelopegroundsquirrel


u/f+3,4,1 mid mid mid -15
u/f+3,4,1 mid mid mid -15<br />
u/f+3,4,3 mid mid mid -16
u/f+3,4,3 mid mid mid -16<br />
Breaks neutral guard so hold back and launch punish.
Breaks neutral guard so hold back and launch punish.<br />
https://gfycat.com/RemarkableDirectCaiman
https://gfycat.com/RemarkableDirectCaiman


Bf2,1,3 mid mid high -4
Bf2,1,3 mid mid high -4<br />
Bf2,3,1+2 mid mid mid -14
Bf2,3,1+2 mid mid mid -14<br />
High comes out faster than the mid so it is flash duckable.
High comes out faster than the mid so it is flash duckable.


WS4,4 mid high -6
WS4,4 mid high -6<br />
Last hit duckable on block.
Last hit duckable on block.<br />
https://gfycat.com/FlimsyFancyDolphin
https://gfycat.com/FlimsyFancyDolphin


== Kazuya == ย 
== Kazuya == ย 


1,2,4,3 high high low mid -2
1,2,4,3 high high low mid -2<br />
Low parry 3rd hit
Low parry 3rd hit<br />
https://gfycat.com/EnormousOrneryFallowdeer
https://gfycat.com/EnormousOrneryFallowdeer


d/f+1,f2 mid mid -12
d/f+1,f2 mid mid -12<br />
d/f+1,2 mid mid -12
d/f+1,2 mid mid -12<br />
d/f+1,4 mid high -9
d/f+1,4 mid high -9<br />
Fuzzy guardable since high extension comes out faster
Fuzzy guardable since high extension comes out faster<br />
https://gfycat.com/PaleCorruptDunnart
https://gfycat.com/PaleCorruptDunnart


B+3,1,4,1 high high low mid -14
B+3,1,4,1 high high low mid -14<br />
B+3,1,4,3 high high low low +1
B+3,1,4,3 high high low low +1<br />
Low parry 3rd hit
Low parry 3rd hit<br />
https://gfycat.com/LikableIncompatibleItalianbrownbear
https://gfycat.com/LikableIncompatibleItalianbrownbear


u/f4,4,4,4 mid low low mid
u/f4,4,4,4 mid low low mid<br />
Block second hit low
Block second hit low


== King ==
== King ==


1,2 strings high high -1
1,2 strings high high -1<br />
King can either go into 1,2,1 a mid ender, a 2 break throw, or continue on to his 10 string stemming from 1,2.
King can either go into 1,2,1 a mid ender, a 2 break throw, or continue on to his 10 string stemming from 1,2.<br />
https://gfycat.com/HelpfulUncommonAnnelida
https://gfycat.com/HelpfulUncommonAnnelida


1+2,1 mid mid -13
1+2,1 mid mid -13<br />
1+2,3 mid high -3
1+2,3 mid high -3<br />
Mid comes out 2 frames faster than the high. Jin can parry both extensions and can can launch.
Mid comes out 2 frames faster than the high. Jin can parry both extensions and can can launch.<br />
If you flash duck 1+2,3 there are a couple high crush frames while king is BT.
If you flash duck 1+2,3 there are a couple high crush frames while king is BT.<br />
https://gfycat.com/WellmadeSphericalDanishswedishfarmdog
https://gfycat.com/WellmadeSphericalDanishswedishfarmdog


F+2,1 mid high -9
F+2,1 mid high -9<br />
F+1,d+1,2 mid mid mid -15
F+1,d+1,2 mid mid mid -15<br />
High comes out before the mid so you can flash duck. F+1,d+1 by itself is -13.
High comes out before the mid so you can flash duck. F+1,d+1 by itself is -13.<br />
https://gfycat.com/AgitatedAgileLadybug
https://gfycat.com/AgitatedAgileLadybug


d/f+2,1 mid high -4
d/f+2,1 mid high -4<br />
Second hit duckable on block.
Second hit duckable on block.<br />
https://gfycat.com/CelebratedIlliterateHeron
https://gfycat.com/CelebratedIlliterateHeron


d/f+3,4 mid high 0
d/f+3,4 mid high 0<br />
Leaves king FDFA. Second hit is duckable and you can get a guaranteed generic d3. You might also be able to WS4 float combo but it is pretty hard. Jin can CDS 4 the high.
Leaves king FDFA. Second hit is duckable and you can get a guaranteed generic d3. You might also be able to WS4 float combo but it is pretty hard. Jin can CDS 4 the high.<br />
https://gfycat.com/ThunderousEminentCuttlefish
https://gfycat.com/ThunderousEminentCuttlefish


d/f+4,3,4 low high mid -15
d/f+4,3,4 low high mid -15<br />
d/f+4,3,d+4 low high low -13
d/f+4,3,d+4 low high low -13<br />
Second hit duckable after d/f+4 hits you. Be ready to convert your WS punish into a float combo. D+4 comes out much slower than the mid, so you can delay a low parry.
Second hit duckable after d/f+4 hits you. Be ready to convert your WS punish into a float combo. D+4 comes out much slower than the mid, so you can delay a low parry.


D+3+4 stagger kicks
D+3+4 stagger kicks<br />
Stagger kicks arenโ€™t a natural combo. King can do the low kick 3 times or mix it up with a mid. The mid animation is quite obvious. Both options are launch punishable
Stagger kicks arenโ€™t a natural combo. King can do the low kick 3 times or mix it up with a mid. The mid animation is quite obvious. Both options are launch punishable<br />
https://gfycat.com/DefiantQuaintIrishredandwhitesetter
https://gfycat.com/DefiantQuaintIrishredandwhitesetter


B+1,2 mid high -13
B+1,2 mid high -13<br />
B+1,4 mid mid -9
B+1,4 mid mid -9<br />
High can be flash ducked since mid comes out much slower. Mid extension leaves king FAFT but can be stepped for a grounded hit punish. High extension covers the step.
High can be flash ducked since mid comes out much slower. Mid extension leaves king FAFT but can be stepped for a grounded hit punish. High extension covers the step.<br />
https://gfycat.com/SourSevereDamselfly
https://gfycat.com/SourSevereDamselfly<br />
B+2,1+2 high high +2
B+2,1+2 high high +2<br />
B+2,4 high mid -9
B+2,4 high mid -9<br />
High comes outer later than the mid so you can delay a duck.
High comes outer later than the mid so you can delay a duck.<br />
https://gfycat.com/EmptyLikableJunebug
https://gfycat.com/EmptyLikableJunebug


f,F+2,3 mid high -1
f,F+2,3 mid high -1<br />
Second hit duckable on block.
Second hit duckable on block.<br />
https://gfycat.com/HappygoluckyCoarseEquine
https://gfycat.com/HappygoluckyCoarseEquine


10 hit #1
10 hit #1<br />
6th hit is a low
6th hit is a low<br />
https://gfycat.com/ResponsibleTiredArgali
https://gfycat.com/ResponsibleTiredArgali


10 hit #2
10 hit #2<br />
7th hit is a low
7th hit is a low<br />
https://gfycat.com/GregariousAthleticIvorygull
https://gfycat.com/GregariousAthleticIvorygull


== Kuma/Panda ==
== Kuma/Panda ==
ย 
2,1,2 mid mid mid -14
2,1,2 mid mid mid -14<br />
2,1,3 mid mid low
2,1,3 mid mid low<br />
Mid comes out much later. Fuzzy low parry
Mid comes out much later. Fuzzy low parry<br />
https://gfycat.com/FeistyFairIndianabat
https://gfycat.com/FeistyFairIndianabat


F+1,2 high high -4
F+1,2 high high -4<br />
Second hit duckable.
Second hit duckable.<br />
https://gfycat.com/GregariousContentCranefly
https://gfycat.com/GregariousContentCranefly


d/f+3,2 mid high -4
d/f+3,2 mid high -4<br />
Second hit duckable.
Second hit duckable.<br />
https://gfycat.com/UnrulyJitteryBedbug
https://gfycat.com/UnrulyJitteryBedbug


B+2,1,1+2 mid high mid -11
B+2,1,1+2 mid high mid -11<br />
Second hit duckable.
Second hit duckable.<br />
https://gfycat.com/UnrulyJitteryBedbug
https://gfycat.com/UnrulyJitteryBedbug


B,db,d,df,2,1 mid mid -14
B,db,d,df,2,1 mid mid -14<br />
B,db,d,df,2,2 mid low -18
B,db,d,df,2,2 mid low -18<br />
Low is seeable
Low is seeable<br />
https://gfycat.com/SpecificFearfulFoxterrier
https://gfycat.com/SpecificFearfulFoxterrier


WS,1,1 mid high -4
WS,1,1 mid high -4<br />
WS,1,2 mid mid +5
WS,1,2 mid mid +5<br />
Mid is very slow, low jab will beat both options after the mid.
Mid is very slow, low jab will beat both options after the mid.<br />
https://gfycat.com/BreakablePeacefulAnglerfish
https://gfycat.com/BreakablePeacefulAnglerfish


WS,f+1,2,d/f+1 mid mid mid -1
WS,f+1,2,d/f+1 mid mid mid -1<br />
WS,f+1,2,d+1 mid mid low 0 on hit
WS,f+1,2,d+1 mid mid low 0 on hit<br />
Mid comes out slower than the low so it can be fuzzy low parried.
Mid comes out slower than the low so it can be fuzzy low parried.<br />
https://gfycat.com/PerfumedGorgeousBinturong
https://gfycat.com/PerfumedGorgeousBinturong


FC1,1,1 low low mid
FC1,1,1 low low mid<br />
Low parry the second hit
Low parry the second hit<br />
https://gfycat.com/MessyPeacefulKid
https://gfycat.com/MessyPeacefulKid


FC d/f+1,2,1,1 mid mid mid -11 high +21
FC d/f+1,2,1,1 mid mid mid -11 high +21<br />
Interrupt/Punish with dick jab incase the string isnโ€™t finished.
Interrupt/Punish with dick jab incase the string isnโ€™t finished.<br />
https://gfycat.com/RashFrenchDrafthorse
https://gfycat.com/RashFrenchDrafthorse


FC d/f+2,d/f+1,2 mid mid mid -11
FC d/f+2,d/f+1,2 mid mid mid -11<br />
FC d/f+2,d+1 mid low -10, and 0 on hit
FC d/f+2,d+1 mid low -10, and 0 on hit<br />
Low parry fuzzy window is very tight but if the mid string hits you it is not a natural combo so block and punish.
Low parry fuzzy window is very tight but if the mid string hits you it is not a natural combo so block and punish.<br />
https://gfycat.com/GiddyClosedGoldfinch
https://gfycat.com/GiddyClosedGoldfinch


Line 1,474: Line 1,471:
== Lars == ย 
== Lars == ย 


1,1,1 high mid mid -12
1,1,1 high mid mid -12<br />
1,2 high high -1
1,2 high high -1<br />
1,4 high low -12
1,4 high low -12<br />
1,1 comes out faster than 1,4 allowing you to buffer a slightly delayed low parry so you can block the mid incase. 1,1 jails.
1,1 comes out faster than 1,4 allowing you to buffer a slightly delayed low parry so you can block the mid incase. 1,1 jails.<br />
https://gfycat.com/EnviousChubbyCygnet
https://gfycat.com/EnviousChubbyCygnet


2,1,3 high mid mid -12
2,1,3 high mid mid -12<br />
2,1,4 high mid high -7
2,1,4 high mid high -7<br />
Mid comes out slower than the high allowing you flash duck and be safe.
Mid comes out slower than the high allowing you flash duck and be safe.<br />
https://gfycat.com/EarlyQuestionableDromedary
https://gfycat.com/EarlyQuestionableDromedary


F+1,2 high mid
F+1,2 high mid<br />
Transitions into silent entry, a high crushing stance. His fastest option is i12, if you block this do a i16 mid or faster to interrupt.
Transitions into silent entry, a high crushing stance. His fastest option is i12, if you block this do a i16 mid or faster to interrupt.<br />
https://gfycat.com/BiodegradableUnhappyGhostshrimp
https://gfycat.com/BiodegradableUnhappyGhostshrimp


F+1,2,3 high mid mid
F+1,2,3 high mid mid


d/f+2,1 mid high -7
d/f+2,1 mid high -7<br />
Second hit is high, it is essential to duck this.
Second hit is high, it is essential to duck this.<br />
https://gfycat.com/FlowerySaneAyeaye
https://gfycat.com/FlowerySaneAyeaye


D+3,1 low high high -7
D+3,1 low high high -7<br />
Second and third hit are duckable after the first low hits you.
Second and third hit are duckable after the first low hits you.<br />
https://gfycat.com/SilkyMilkyBernesemountaindog
https://gfycat.com/SilkyMilkyBernesemountaindog


d/+b1,3 low high -1 on hit
d/+b1,3 low high -1 on hit<br />
Canโ€™t be ducked after getting hit with the low, but Lars is not advantageous.
Canโ€™t be ducked after getting hit with the low, but Lars is not advantageous.


B+2,1 mid mid -10
B+2,1 mid mid -10<br />
B+2,3 mid high -8
B+2,3 mid high -8<br />
Mid comes out faster allowing you to delay a duck
Mid comes out faster allowing you to delay a duck<br />
https://gfycat.com/PessimisticSkeletalFieldspaniel
https://gfycat.com/PessimisticSkeletalFieldspaniel


B+1,4 mid mid KNK +8
B+1,4 mid mid KNK +8<br />
B+1,4 counter YT playlist
B+1,4 counter YT playlist


== Law == ย 
== Law ==
DSS = Dragon Sign Stance
DSS = Dragon Sign Stance<br />
DFS = Dragon Fake Stance
DFS = Dragon Fake Stance


1,2,2,2,b,f high high mid high DSS -4 (-9 no DSS)
1,2,2,2,b,f high high mid high DSS -4 (-9 no DSS)<br />
1,2,2,1+2 high high mid mid -13
1,2,2,1+2 high high mid mid -13<br />
Last hit of both strings are delayable.
Last hit of both strings are delayable.<br />
https://gfycat.com/UnpleasantCapitalGar
https://gfycat.com/UnpleasantCapitalGar


3,3 mid mid -14
3,3 mid mid -14<br />
3,4 mid high -10
3,4 mid high -10<br />
Both have decent push back on block. Mid comes out slower so you can flash duck it and block in time.
Both have decent push back on block. Mid comes out slower so you can flash duck it and block in time.<br />
https://gfycat.com/CreepyOrderlyEgg
https://gfycat.com/CreepyOrderlyEgg


4,3,4 high high high -7
4,3,4 high high high -7<br />
Duck the last hit.
Duck the last hit.<br />
https://gfycat.com/BruisedAshamedAntarcticfurseal
https://gfycat.com/BruisedAshamedAntarcticfurseal


3+4,4 mid mid -12 high -13
3+4,4 mid mid -12 high -13<br />
Last hit duckable, or you can down jab and punish after the 2nd mid incase he doesnโ€™t finish the string.
Last hit duckable, or you can down jab and punish after the 2nd mid incase he doesnโ€™t finish the string.<br />
https://gfycat.com/BlueFoolishCrownofthornsstarfish
https://gfycat.com/BlueFoolishCrownofthornsstarfish


Df+3,3,3 mid low high +1
Df+3,3,3 mid low high +1<br />
Df+3,3,4 mid low mid -15 (at least)
Df+3,3,4 mid low mid -15 (at least)<br />
Low parry second hit beats both options.
Low parry second hit beats both options.<br />
https://gfycat.com/WigglyFlatGalah
https://gfycat.com/WigglyFlatGalah


D+2,3 s.mid mid -15
D+2,3 s.mid mid -15<br />
This will high crush so careful about pressuring Law with highs. You must launch this if your character can.
This will high crush so careful about pressuring Law with highs. You must launch this if your character can.<br />
https://gfycat.com/BasicSoftIceblueredtopzebra
https://gfycat.com/BasicSoftIceblueredtopzebra


D+3 low -14
D+3 low -14<br />
D+3,3 low high -7
D+3,3 low high -7<br />
You can duck the high extension if the low hits you.
You can duck the high extension if the low hits you.<br />
https://gfycat.com/PinkGroundedHorseshoebat
https://gfycat.com/PinkGroundedHorseshoebat


B+1,2,2 mid mid mid -14
B+1,2,2 mid mid mid -14<br />
Very delayable. Last hit can be stepped to the left, punch parried or blocked and i14 punish.
Very delayable. Last hit can be stepped to the left, punch parried or blocked and i14 punish.<br />
https://gfycat.com/UnknownSnoopyIndianelephant
https://gfycat.com/UnknownSnoopyIndianelephant


B+2 โ€œJunkyardโ€ strings
B+2 โ€œJunkyardโ€ strings<br />
These strings can be delayed. Must low parry the 2nd hit of junkyard.
These strings can be delayed. Must low parry the 2nd hit of junkyard.<br />
https://gfycat.com/HideousCharmingAmurratsnake
https://gfycat.com/HideousCharmingAmurratsnake


u/f+1,3 high low -13, -1 on hit
u/f+1,3 high low -13, -1 on hit<br />
Low parry after the high
Low parry after the high<br />
https://gfycat.com/WideConcernedKob
https://gfycat.com/WideConcernedKob


WS1,2 mid high -9
WS1,2 mid high -9<br />
Second hit duckable
Second hit duckable<br />
https://gfycat.com/FinishedRealEmeraldtreeskink
https://gfycat.com/FinishedRealEmeraldtreeskink


Line 1,566: Line 1,563:
HMS = Hitman Stance
HMS = Hitman Stance


1,2,2,4 high high mid high -3
1,2,2,4 high high mid high -3<br />
1,2,4 high high mid -13
1,2,4 high high mid -13<br />
1,2,4(hold) high high mid -12
1,2,4(hold) high high mid -12<br />
High extension can be ducked, 1,2,3(hold) can be backdashed.
High extension can be ducked, 1,2,3(hold) can be backdashed.<br />
https://gfycat.com/DistortedAmusedBernesemountaindog
https://gfycat.com/DistortedAmusedBernesemountaindog


2,1,1 high high mid -12
2,1,1 high high mid -12<br />
2,1,3 high high high -4
2,1,3 high high high -4<br />
2,1,4 high high low -16
2,1,4 high high low -16<br />
Mid comes out faster than the low and high so you can delay a duck.
Mid comes out faster than the low and high so you can delay a duck.<br />
https://gfycat.com/ShamelessSilentDrever
https://gfycat.com/ShamelessSilentDrever


2,2,3 high mid high -3
2,2,3 high mid high -3<br />
Second hit duckable. Lee can transition into HMS at -9 on block.
Second hit duckable. Lee can transition into HMS at -9 on block.


4,3 high high -14
4,3 high high -14<br />
4,3,3 high high mid -13
4,3,3 high high mid -13<br />
4,3,4 high high mid -9
4,3,4 high high mid -9<br />
4,4,4 high high high -5 (Jails, last hit whiff -16)
4,4,4 high high high -5 (Jails, last hit whiff -16)<br />
4,u/f+3 high mid -1
4,u/f+3 high mid -1<br />
https://gfycat.com/MinorImpeccableAmericanpainthorse
https://gfycat.com/MinorImpeccableAmericanpainthorse


F+2,1 mid high -10
F+2,1 mid high -10<br />
Extreme push back, must be ducked in order to punish.
Extreme push back, must be ducked in order to punish.<br />
https://gfycat.com/ConventionalHappyErne
https://gfycat.com/ConventionalHappyErne


F+3 string
F+3 string<br />
Whole string jails except last hit thatโ€™s a high. If he doesnโ€™t finish the string heโ€™s -18.
Whole string jails except last hit thatโ€™s a high. If he doesnโ€™t finish the string heโ€™s -18.<br />
https://gfycat.com/EnergeticSereneBull
https://gfycat.com/EnergeticSereneBull


F+4,3,4 high mid HMS -4
F+4,3,4 high mid HMS -4<br />
Safe high mid string that puts him in HMS. Be aware of his options when he goes into HMS, its better to try and back away rather than retaliate with something like a jab because of Leeโ€™s HMS 3 and 4.
Safe high mid string that puts him in HMS. Be aware of his options when he goes into HMS, its better to try and back away rather than retaliate with something like a jab because of Leeโ€™s HMS 3 and 4.<br />
https://gfycat.com/GentleScratchyJumpingbean
https://gfycat.com/GentleScratchyJumpingbean


d/f+3,2,3 mid high mid -16
d/f+3,2,3 mid high mid -16<br />
Second high is duckable, but mid extension comes out pretty fast. If you have a slow WS launcher, opt for WS4 instead. Mid extension is launch punishable.
Second high is duckable, but mid extension comes out pretty fast. If you have a slow WS launcher, opt for WS4 instead. Mid extension is launch punishable.<br />
https://gfycat.com/PalatableClumsyAlaskanhusky
https://gfycat.com/PalatableClumsyAlaskanhusky


d/f+1+2,3,4 mid high HMS -9
d/f+1+2,3,4 mid high HMS -9<br />
Second high duckable.
Second high duckable.<br />
https://gfycat.com/LastingDisguisedAzurevasesponge
https://gfycat.com/LastingDisguisedAzurevasesponge


D+4,n+4 low high -9
D+4,n+4 low high -9<br />
D+4,n+4,3,3 low high high mid -13
D+4,n+4,3,3 low high high mid -13<br />
D+4,n+4,3,4 low high high mid -9
D+4,n+4,3,4 low high high mid -9<br />
D+4,n+4,4,4 low high high high -5 (-16 if last hit whiffs)
D+4,n+4,4,4 low high high high -5 (-16 if last hit whiffs)<br />
d+4,n+4,u/f+3 low high mid -9
d+4,n+4,u/f+3 low high mid -9<br />
Buffer low parry after getting hit incase he goes into D+4,4. He can catch WS punish attempts after the second high with the 4,4,4 extension. If you want to be safe, you can buffer low parry and do a delayed dick jab.
Buffer low parry after getting hit incase he goes into D+4,4. He can catch WS punish attempts after the second high with the 4,4,4 extension. If you want to be safe, you can buffer low parry and do a delayed dick jab.<br />
https://gfycat.com/PreciousImmenseLemming
https://gfycat.com/PreciousImmenseLemming


D+4,4,4,4,3~d/b low low low mid HMS cancel -8
D+4,4,4,4,3~d/b low low low mid HMS cancel -8<br />
Not a natural combo. You can block the second low and low parry the third hit. No HMS transition -20. HMS without cancel -11.
Not a natural combo. You can block the second low and low parry the third hit. No HMS transition -20. HMS without cancel -11.<br />
https://gfycat.com/UnsightlyRemarkableHalibut
https://gfycat.com/UnsightlyRemarkableHalibut


B+1,1,2 high mid high -11
B+1,1,2 high mid high -11<br />
B+1,1,3+4 high mid HMS -1
B+1,1,3+4 high mid HMS -1<br />
High extension duckable. ย 
High extension duckable. <br />
https://gfycat.com/QuarrelsomeAchingHeron
https://gfycat.com/QuarrelsomeAchingHeron


B+2,4 high high -8
B+2,4 high high -8<br />
B+2,4,3+4 high high HMS -10
B+2,4,3+4 high high HMS -10<br />
B+2,4,3 high high high -3
B+2,4,3 high high high -3<br />
Follow up high extensions are duckable.
Follow up high extensions are duckable.<br />
https://gfycat.com/ImaginativeShrillFossa
https://gfycat.com/ImaginativeShrillFossa


B+3,3 low high ย 
B+3,3 low high <br />
Not a natural. High can be ducked after b+3 hits you.
Not a natural. High can be ducked after b+3 hits you.<br />
https://gfycat.com/GlamorousCaringChickadee
https://gfycat.com/GlamorousCaringChickadee


u/f+3 mid -9
u/f+3 mid -9<br />
u/f+3,1 mid mid -12
u/f+3,1 mid mid -12<br />
u/f+3,4 mid high -3
u/f+3,4 mid high -3<br />
High comes out later than the mid extension.
High comes out later than the mid extension.<br />
https://gfycat.com/FreshCornyGermanshorthairedpointer
https://gfycat.com/FreshCornyGermanshorthairedpointer


WS+3,3,d+3,n+3,3 mid mid low mid high ย 
WS+3,3,d+3,n+3,3 mid mid low mid high <br />
WS+3,3,d/f+3,n+3,3 mid mid mid mid high
WS+3,3,d/f+3,n+3,3 mid mid mid mid high<br />
Mid and low extension come out on the same frame. ย 
Mid and low extension come out on the same frame. <br />
https://gfycat.com/SinfulDemandingFrenchbulldog
https://gfycat.com/SinfulDemandingFrenchbulldog


10 hit
10 hit<br />
6th hit is a low
6th hit is a low


Line 1,653: Line 1,650:
== Leo == ย 
== Leo == ย 


1,2 high high -1
1,2 high high -1<br />
1,2,1,1 high high high mid -13
1,2,1,1 high high high mid -13<br />
1,2,1,4 high high high high -6
1,2,1,4 high high high high -6<br />
1,2,4 high high low +3, -13 on block
1,2,4 high high low +3, -13 on block<br />
Buffer low parry after 1,2. WS interrupt fourth hit. If you arenโ€™t ready to interrupt the fourth hit, delayed duck will block the mid extension and duck the high. Mid comes out in 18 frames, high comes out at 21 frames.
Buffer low parry after 1,2. WS interrupt fourth hit. If you arenโ€™t ready to interrupt the fourth hit, delayed duck will block the mid extension and duck the high. Mid comes out in 18 frames, high comes out at 21 frames.<br />
https://gfycat.com/AlarmingQualifiedFiddlercrab
https://gfycat.com/AlarmingQualifiedFiddlercrab


2,1 high high -7
2,1 high high -7<br />
2,2 high mid -13
2,2 high mid -13<br />
Not really a mix up since the high extension jails.
Not really a mix up since the high extension jails.<br />
https://gfycat.com/DamagedMinorBoutu
https://gfycat.com/DamagedMinorBoutu


D+4,2 low high -5
D+4,2 low high -5<br />
Duckable on hit but second hit is guaratneed if d+4 hits counterhit.
Duckable on hit but second hit is guaratneed if d+4 hits counterhit.<br />
https://gfycat.com/HappyFarawayComet
https://gfycat.com/HappyFarawayComet


DB+2,4 high mid -9
DB+2,4 high mid -9<br />
Delayable string. You can punch parry if it isnโ€™t delayed or Jin parry can can launch.
Delayable string. You can punch parry if it isnโ€™t delayed or Jin parry can can launch.<br />
https://gfycat.com/SerpentineFoolhardyDunnart
https://gfycat.com/SerpentineFoolhardyDunnart


B+2,1 mid high -4
B+2,1 mid high -4<br />
B+2,1+2 mid mid -11
B+2,1+2 mid mid -11<br />
Both strings delayable. Mid extension forces crouch.
Both strings delayable. Mid extension forces crouch.<br />
https://gfycat.com/SandyGiantBluetonguelizard
https://gfycat.com/SandyGiantBluetonguelizard


u/f+1,1 high high -9
u/f+1,1 high high -9<br />
u/f+1,2 high mid -14
u/f+1,2 high mid -14<br />
High comes out later than the mid so you can delay the duck a bit.
High comes out later than the mid so you can delay the duck a bit.


f,F+4,3,4 mid high low -12
f,F+4,3,4 mid high low -12<br />
Low parry last hit.
Low parry last hit.<br />
https://gfycat.com/RectangularSeriousChanticleer
https://gfycat.com/RectangularSeriousChanticleer


WS4,1+2 mid mid -10
WS4,1+2 mid mid -10<br />
Decent pushback make sure your i10 punish reaches. 1+2 follow up can be interrupted if you block WS4. Jin can parry second hit and can can
Decent pushback make sure your i10 punish reaches. 1+2 follow up can be interrupted if you block WS4. Jin can parry second hit and can can<br />
https://gfycat.com/DeterminedEmbellishedIcterinewarbler
https://gfycat.com/DeterminedEmbellishedIcterinewarbler


Line 1,696: Line 1,693:
== Lili ==
== Lili ==


1,2,3ย  high high low -2 on hit, -13 on block
1,2,3ย  high high low -2 on hit, -13 on block<br />
1,2,4ย  high high mid -9
1,2,4ย  high high mid -9<br />
Can be fuzzied. Mid option comes out later and is very linear.
Can be fuzzied. Mid option comes out later and is very linear.<br />
https://gfycat.com/ElaborateInexperiencedKitten
https://gfycat.com/ElaborateInexperiencedKitten


2,3ย  high low -2 on block, -13 on hit
2,3ย  high low -2 on block, -13 on hit<br />
2,4ย  high high -2
2,4ย  high high -2<br />
Low parry or WS launch high extension.
Low parry or WS launch high extension.<br />
https://gfycat.com/SickHideousBuck
https://gfycat.com/SickHideousBuck


3,1 mid mid -13
3,1 mid mid -13<br />
3,2,3 mid high high -9
3,2,3 mid high high -9<br />
Watch for mid extension, duck last hit if she does the high extension. Punch parry can also interrupt both strings if timed correctly at after the first punch of the string.
Watch for mid extension, duck last hit if she does the high extension. Punch parry can also interrupt both strings if timed correctly at after the first punch of the string.<br />
https://gfycat.com/SlushyBriefBoaconstrictor
https://gfycat.com/SlushyBriefBoaconstrictor


F+3+4 mid mid -4
F+3+4 mid mid -4<br />
F+3+4,3 mid mid -8
F+3+4,3 mid mid -8<br />
F+3+4,3,4 mid mid mid -20
F+3+4,3,4 mid mid mid -20<br />
F+3+4 jails so you can buffer in a jab interruption or SWR to beat the follow ups. Full string has significant pushback.
F+3+4 jails so you can buffer in a jab interruption or SWR to beat the follow ups. Full string has significant pushback.<br />
https://gfycat.com/DelightfulPeskyCockatiel
https://gfycat.com/DelightfulPeskyCockatiel


d/f+4,4 mid low +1 on hit, -15 on block
d/f+4,4 mid low +1 on hit, -15 on block<br />
Block the low extension and launch.
Block the low extension and launch.<br />
https://gfycat.com/LastScornfulLamprey
https://gfycat.com/LastScornfulLamprey


D+1,2,4 low high mid -9
D+1,2,4 low high mid -9<br />
Second hit duckable. Breaks neutral guard.
Second hit duckable. Breaks neutral guard.<br />
https://gfycat.com/CooperativeThinIcelandgull
https://gfycat.com/CooperativeThinIcelandgull


D+2,2,3 mid high high -3
D+2,2,3 mid high high -3<br />
D+2,2,4 mid high mid -17
D+2,2,4 mid high mid -17<br />
Second high jails. Third high comes out later so a delayed duck will duck the high extension while blocking the mid. Mid extension has significant pushback.
Second high jails. Third high comes out later so a delayed duck will duck the high extension while blocking the mid. Mid extension has significant pushback.<br />
https://gfycat.com/YellowishHonorableBellsnake
https://gfycat.com/YellowishHonorableBellsnake


U/f+3+4,3 mid high -9
U/f+3+4,3 mid high -9<br />
U/f+3+4,3+4 mid mid -21
U/f+3+4,3+4 mid mid -21<br />
SSR after the u/f+3+4 will beat both extensions on block.
SSR after the u/f+3+4 will beat both extensions on block.<br />
https://gfycat.com/FrigidCircularArmednylonshrimp
https://gfycat.com/FrigidCircularArmednylonshrimp


WS1,2,3 mid high low -14
WS1,2,3 mid high low -14<br />
Second hit duckable or block third hit and punish.
Second hit duckable or block third hit and punish.<br />
https://gfycat.com/EnchantedGroundedIndianjackal
https://gfycat.com/EnchantedGroundedIndianjackal


== Lucky Chloe == ย 
== Lucky Chloe == ย 


1,2,1 high mid mid -11
1,2,1 high mid mid -11<br />
1,2,2 high mid mid -4
1,2,2 high mid mid -4<br />
1,2,1+2 high high high -2
1,2,1+2 high high high -2<br />
Hard to fuzzy duck due to the 2 hits of the high in 1+2. Better to just block.
Hard to fuzzy duck due to the 2 hits of the high in 1+2. Better to just block.<br />
Jin can parry the last mid of 1,2,2 and punish with 2,4.
Jin can parry the last mid of 1,2,2 and punish with 2,4.<br />
https://gfycat.com/SlipperyRemoteAsianconstablebutterfly
https://gfycat.com/SlipperyRemoteAsianconstablebutterfly


2,2 high high -12
2,2 high high -12<br />
2,3 high low
2,3 high low<br />
Low parry after first 2.
Low parry after first 2.<br />
https://gfycat.com/SpiffyMinorFoxterrier
https://gfycat.com/SpiffyMinorFoxterrier


F,2 strings
F,2 strings<br />
Same extensions as 1,2 strings. Canโ€™t be fuzzy ducked you have to commit. Safer to just block.
Same extensions as 1,2 strings. Canโ€™t be fuzzy ducked you have to commit. Safer to just block.


3,4 mid mid -14
3,4 mid mid -14<br />
No mix up but donโ€™t let her get away with this. From WS this move is -16 on block.
No mix up but donโ€™t let her get away with this. From WS this move is -16 on block.<br />
https://gfycat.com/GiddyFixedGuernseycow
https://gfycat.com/GiddyFixedGuernseycow


F+3,4 mid mid -13
F+3,4 mid mid -13<br />
F+3 by itself is -4. Extension can be SSR, jab floated or i13 punish.
F+3 by itself is -4. Extension can be SSR, jab floated or i13 punish.<br />
https://gfycat.com/UntriedClearFugu
https://gfycat.com/UntriedClearFugu


F+3+4 mid mid -17
F+3+4 mid mid -17<br />
F+3+4,3 mid low +8 on hit, -11 on block
F+3+4,3 mid low +8 on hit, -11 on block<br />
Mid extension has an audible cue, low extension does not but can be seen. Mid extension leaves you in full crouch on block.
Mid extension has an audible cue, low extension does not but can be seen. Mid extension leaves you in full crouch on block.


D3+4 low low low +2 on hit, -13 on block
D3+4 low low low +2 on hit, -13 on block<br />
D3+4,3+4 low low low low low 0 on hit, -13 on block
D3+4,3+4 low low low low low 0 on hit, -13 on block<br />
(Just frame) D3+4 low low low high mid low -21 on hit, -34 on block
(Just frame) D3+4 low low low high mid low -21 on hit, -34 on block<br />
(Just frame) D3+4, F low low low high mid low -44 on hit, -57 on block
(Just frame) D3+4, F low low low high mid low -44 on hit, -57 on block<br />
(Just frame) D3+4, F, 3+4 low low low high mid low -8 on block
(Just frame) D3+4, F, 3+4 low low low high mid low -8 on block<br />
D3+4, 3+4 string is not a natural, the second extension can be blocked if youโ€™re hit with the first part. During the just frame version, you will need to lab your punish since she can cancel into stance.
D3+4, 3+4 string is not a natural, the second extension can be blocked if youโ€™re hit with the first part. During the just frame version, you will need to lab your punish since she can cancel into stance.


D+3+4 punish:https://gfycat.com/HarmlessIdealisticAddax
D+3+4 punish:https://gfycat.com/HarmlessIdealisticAddax<br />
Just frame version:https://gfycat.com/GraveZealousIncatern
Just frame version:https://gfycat.com/GraveZealousIncatern


d/b+3,4 low mid ย 
d/b+3,4 low mid <br />
d/b+3,4,4 low mid mid -4 on block
d/b+3,4,4 low mid mid -4 on block<br />
d/b+3,4,4,4 low mid mid mid mid +4 on block
d/b+3,4,4,4 low mid mid mid mid +4 on block<br />
d/b+3,4,3+4 low mid mid -4 on block
d/b+3,4,3+4 low mid mid -4 on block<br />
d/b+3,4,3+4,4 low mid mid -16 on block
d/b+3,4,3+4,4 low mid mid -16 on block<br />
d/b+3,4 can cancel into itself. SWL beats 4 and 3+4 extensions, but will lose to the d/b+3,4 looping into itself. d/b+3,4 itself can be interrupted with a jab.
d/b+3,4 can cancel into itself. SWL beats 4 and 3+4 extensions, but will lose to the d/b+3,4 looping into itself. d/b+3,4 itself can be interrupted with a jab.<br />
https://gfycat.com/PointlessUnfoldedGrayreefshark
https://gfycat.com/PointlessUnfoldedGrayreefshark


Line 1,789: Line 1,786:
VTS = Vale Tudo Stance
VTS = Vale Tudo Stance


1,2,3+4 high high VTS ย 
1,2,3+4 high high VTS <br />
1,2,3+4,3+4 high high VTS cancel
1,2,3+4,3+4 high high VTS cancel<br />
1,2,3 high high mid -16
1,2,3 high high mid -16<br />
1,2,3,1+2 high high mid high 0
1,2,3,1+2 high high mid high 0<br />
1,2,f+1 high high high +4
1,2,f+1 high high high +4<br />
1,d+2 high mid -9
1,d+2 high mid -9<br />
3 extension delayable. If 3 hits 1+2 is NC.
3 extension delayable. If 3 hits 1+2 is NC.<br />
https://gfycat.com/DigitalGrandioseBarasinga
https://gfycat.com/DigitalGrandioseBarasinga


2,1 high high +3
2,1 high high +3<br />
2,d+1+2 high mid -12
2,d+1+2 high mid -12<br />
High extension comes out faster than the mid.
High extension comes out faster than the mid.<br />
https://gfycat.com/FixedZanyBeardeddragon
https://gfycat.com/FixedZanyBeardeddragon


F+2,1 high high -7
F+2,1 high high -7<br />
F+2,d+1 high mid -13
F+2,d+1 high mid -13<br />
F+2,d+1,2 high mid mid -15
F+2,d+1,2 high mid mid -15<br />
2nd hit of each string heavily delayable.
2nd hit of each string heavily delayable.<br />
https://gfycat.com/WindySphericalAquaticleech
https://gfycat.com/WindySphericalAquaticleech


F+3,2 mid mid -9
F+3,2 mid mid -9<br />
Delayable CH launching string.
Delayable CH launching string.<br />
https://gfycat.com/UnkemptDirectAnkole
https://gfycat.com/UnkemptDirectAnkole


d/f+2,1 mid mid -13
d/f+2,1 mid mid -13<br />
Delayable.
Delayable.<br />
https://gfycat.com/FatalInfatuatedGourami
https://gfycat.com/FatalInfatuatedGourami


d/f+3
d/f+3<br />
d/f+3,d/f+1 mid mid -12
d/f+3,d/f+1 mid mid -12<br />
d/f+3,d/f+1,2 mid mid high -3
d/f+3,d/f+1,2 mid mid high -3<br />
d/f+3 can also go into his 1 jab strings. Delayable. High extension forces crouch on block.
d/f+3 can also go into his 1 jab strings. Delayable. High extension forces crouch on block.<br />
https://gfycat.com/CompleteNeglectedDanishswedishfarmdog
https://gfycat.com/CompleteNeglectedDanishswedishfarmdog


d/b+3,1 low mid -6
d/b+3,1 low mid -6<br />
d/b+3,1,1 low high mid -8
d/b+3,1,1 low high mid -8<br />
d/b+3,1,1,3+4 high low VTS -20
d/b+3,1,1,3+4 high low VTS -20<br />
d/b+3,1,1,3+4,3+4 high low VTS cancel -21
d/b+3,1,1,3+4,3+4 high low VTS cancel -21<br />
d/b+3,4 low mid -13
d/b+3,4 low mid -13<br />
d/b+3,4,1+2 low mid tackle
d/b+3,4,1+2 low mid tackle


Mid high mixup with 1 and 4 extension. Break tackle with 1+2.
Mid high mixup with 1 and 4 extension. Break tackle with 1+2.<br />
https://gfycat.com/SpitefulBigheartedIndianrockpython
https://gfycat.com/SpitefulBigheartedIndianrockpython


B+1,2 mid mid -14
B+1,2 mid mid -14<br />
Breaks neutral guard. Leaves you in crouch for a i14 WS punish.
Breaks neutral guard. Leaves you in crouch for a i14 WS punish.<br />
https://gfycat.com/FrailQuarrelsomeDragonfly
https://gfycat.com/FrailQuarrelsomeDragonfly


F,f+3,2 mid mid -14
F,f+3,2 mid mid -14<br />
Extension launches. ย 
Extension launches. <br />
https://gfycat.com/HastyPastHermitcrab
https://gfycat.com/HastyPastHermitcrab


Qcf+1,2 mid mid -7
Qcf+1,2 mid mid -7<br />
qcf+1,2* mid mid +23g
qcf+1,2* mid mid +23g<br />
2* extension loses to a fast KBD or SSR.
2* extension loses to a fast KBD or SSR.<br />
https://gfycat.com/ThriftyAmusedGemsbuck
https://gfycat.com/ThriftyAmusedGemsbuck


Ws+1,3+4 mid VTS -7
Ws+1,3+4 mid VTS -7<br />
Ws+1,3+4,3+4 mid VTS cancel -8
Ws+1,3+4,3+4 mid VTS cancel -8<br />
Ws+1,2 mid high -7
Ws+1,2 mid high -7<br />
High extension delayable. ย 
High extension delayable. ย 


Line 1,854: Line 1,851:
HAZ = Haze stance
HAZ = Haze stance


1,2 high high -1
1,2 high high -1<br />
1,2,3+4 high high HAZ -10
1,2,3+4 high high HAZ -10<br />
You can get away from her HAZ stance by backdashing. She can chase you down with HAZ 4 but this can be stepped to the left.
You can get away from her HAZ stance by backdashing. She can chase you down with HAZ 4 but this can be stepped to the left.<br />
https://gfycat.com/HardPleasantAuklet
https://gfycat.com/HardPleasantAuklet


2,3 high low -12 on block, -1 on hit
2,3 high low -12 on block, -1 on hit<br />
2,4 high high -8
2,4 high high -8<br />
Low parry, WS punish the high.
Low parry, WS punish the high.<br />
https://gfycat.com/RemoteHandsomeBunny
https://gfycat.com/RemoteHandsomeBunny


3,3,4 mid high high -11
3,3,4 mid high high -11<br />
Third hit duckable on block. String has decent pushback so your i11 punish probably wonโ€™t work.
Third hit duckable on block. String has decent pushback so your i11 punish probably wonโ€™t work.<br />
https://gfycat.com/FailingPerfumedGreathornedowl
https://gfycat.com/FailingPerfumedGreathornedowl


4,1 high high BT -2
4,1 high high BT -2<br />
Second hit duckable on block. She is back turned so if you duck and launch, be ready for a BT combo.
Second hit duckable on block. She is back turned so if you duck and launch, be ready for a BT combo.<br />
https://gfycat.com/PowerfulFloweryArcticwolf
https://gfycat.com/PowerfulFloweryArcticwolf


4~3 mid mid -16
4~3 mid mid -16<br />
Has a low, mid and high follow up. High comes out the fastest, while mid and low come out within a frame of each other. Low animation is pretty obvious. Follow ups can be interrupted after blocking 4~3 with dick jab.
Has a low, mid and high follow up. High comes out the fastest, while mid and low come out within a frame of each other. Low animation is pretty obvious. Follow ups can be interrupted after blocking 4~3 with dick jab.<br />
https://gfycat.com/SimplisticEnragedAmericantoad
https://gfycat.com/SimplisticEnragedAmericantoad


d/f+2,3 mid high -3
d/f+2,3 mid high -3<br />
d/f+2,4 mid mid -15
d/f+2,4 mid mid -15<br />
High comes out faster than the mid allowing you to flash duck.
High comes out faster than the mid allowing you to flash duck.<br />
https://gfycat.com/PopularGiftedCrocodileskink
https://gfycat.com/PopularGiftedCrocodileskink


d/f+3,3 mid mid -15
d/f+3,3 mid mid -15<br />
Your i15 punish should cover the extensions but prepare for a float combo.
Your i15 punish should cover the extensions but prepare for a float combo.<br />
https://gfycat.com/UnselfishRemoteAzurewingedmagpie
https://gfycat.com/UnselfishRemoteAzurewingedmagpie


d/b+2,1 mid high -1
d/b+2,1 mid high -1<br />
Second hit duckable on block.
Second hit duckable on block.<br />
https://gfycat.com/EvilAnnualIchneumonfly
https://gfycat.com/EvilAnnualIchneumonfly


B+2,2 high mid BT -3
B+2,2 high mid BT -3<br />
B+2,2,3 high mid mid -19
B+2,2,3 high mid mid -19<br />
B+2,2,1+2 high mid low -30
B+2,2,1+2 high mid low -30<br />
B+2,4 high high -7
B+2,4 high high -7<br />
B+2,4,2 high high high -9
B+2,4,2 high high high -9<br />
Mid comes out a bit faster than the low extension, so you can fuzzy it.
Mid comes out a bit faster than the low extension, so you can fuzzy it.<br />
https://gfycat.com/LongSlowChimneyswift
https://gfycat.com/LongSlowChimneyswift<br />
https://gfycat.com/ComfortableWildBushbaby
https://gfycat.com/ComfortableWildBushbaby


B+4,b+4 mid mid +1
B+4,b+4 mid mid +1<br />
B+4,b+4,3 mid low
B+4,b+4,3 mid low<br />
She has follow ups from this string. A delayed low parry will beat the follow up or you can SSL and launch for an off axis combo.
She has follow ups from this string. A delayed low parry will beat the follow up or you can SSL and launch for an off axis combo.<br />
https://gfycat.com/WhisperedBriskAldabratortoise
https://gfycat.com/WhisperedBriskAldabratortoise


B+1+2,2 mid mid +1
B+1+2,2 mid mid +1<br />
B+1+2,3 mid low -28
B+1+2,3 mid low -28<br />
Low comes out faster than the mid so you can fuzzy. You might have to CC punish depending on your character.
Low comes out faster than the mid so you can fuzzy. You might have to CC punish depending on your character.<br />
https://gfycat.com/CornyDependentFinch
https://gfycat.com/CornyDependentFinch


U+3,3 high mid -15
U+3,3 high mid -15<br />
U+3,4 high high +8
U+3,4 high high +8<br />
U+3,d+3 high low -15
U+3,d+3 high low -15<br />
Mid comes out the fastest. Delayed duck will beat extensions.
Mid comes out the fastest. Delayed duck will beat extensions.<br />
https://gfycat.com/PlayfulBlindGazelle
https://gfycat.com/PlayfulBlindGazelle


U/f+3+4,4 mid low
U/f+3+4,4 mid low<br />
U/f+3+4,f+4 mid low
U/f+3+4,f+4 mid low<br />
U/f+3+4,f+4~3 mid mid -13
U/f+3+4,f+4~3 mid mid -13<br />
U/f+3+4,3+4 mid mid -26
U/f+3+4,3+4 mid mid -26<br />
Flash low parry into hopkick will beat the delayed low extension but will lose to the 3+4 extension which is launch punishable. The string has a mid ender that is -13. u/f+3+4 itself is linear and can be stepped.
Flash low parry into hopkick will beat the delayed low extension but will lose to the 3+4 extension which is launch punishable. The string has a mid ender that is -13. u/f+3+4 itself is linear and can be stepped.<br />
https://gfycat.com/ComfortableUniqueAmurstarfish
https://gfycat.com/ComfortableUniqueAmurstarfish


Back Turned
Back Turned<br />
BT f+2,3 mid mid -7
BT f+2,3 mid mid -7<br />
BT f+3,4,2 high high high -9
BT f+3,4,2 high high high -9<br />
Mid comes out faster than the high. Delay a duck and WS punish. Be prepared for a float combo
Mid comes out faster than the high. Delay a duck and WS punish. Be prepared for a float combo


BT f+4,3 low high +4 ย 
BT f+4,3 low high +4 <br />
BT d+3 low -26
BT d+3 low -26<br />
BT F+4,3 is a natural combo. BT d+3 is her snake edge from BT.
BT F+4,3 is a natural combo. BT d+3 is her snake edge from BT.<br />
https://gfycat.com/ShinyHandyIndigowingedparrot
https://gfycat.com/ShinyHandyIndigowingedparrot


== Miguel ==
== Miguel ==


SAV = Savage Stance
SAV = Savage Stance<br />
1,2 high high
1,2 high high<br />
1,2,4(~f) high high high (SAV) +3
1,2,4(~f) high high high (SAV) +3<br />
1,2,1+2 high high mid +4
1,2,1+2 high high mid +4<br />
1,2,4 last hit duckable. Mid extension is linear or can be interrupted. Duck and delayed dick jab if you want to be safe.
1,2,4 last hit duckable. Mid extension is linear or can be interrupted. Duck and delayed dick jab if you want to be safe.<br />
https://gfycat.com/QuerulousAgonizingElectriceel
https://gfycat.com/QuerulousAgonizingElectriceel


1,3 high low -12 on block, +1 on hit
1,3 high low -12 on block, +1 on hit<br />
Low parry
Low parry<br />
https://gfycat.com/LeadingElasticEidolonhelvum
https://gfycat.com/LeadingElasticEidolonhelvum


d/f+1,1 mid high -3
d/f+1,1 mid high -3<br />
d/f+1,1,2 mid high mid -10
d/f+1,1,2 mid high mid -10<br />
d/f+1,1,3 mid high low
d/f+1,1,3 mid high low<br />
d/f+1,2 mid mid -12
d/f+1,2 mid mid -12<br />
d/f+1,1 is duckable but d/f+1,2 covers the duck. Delayed low parry after the second hit of the string will block the mid extension.
d/f+1,1 is duckable but d/f+1,2 covers the duck. Delayed low parry after the second hit of the string will block the mid extension.<br />
https://gfycat.com/TanSpectacularGallinule
https://gfycat.com/TanSpectacularGallinule<br />
Extra notes: He can go into savage stance from d/f+1, d/f+1,1, or d/f+1,1,3
Extra notes: He can go into savage stance from d/f+1, d/f+1,1, or d/f+1,1,3


d/f+4,1 mid high -5
d/f+4,1 mid high -5<br />
d/f+4,1~f mid high SAV -5
d/f+4,1~f mid high SAV -5<br />
d/f+4,1,1 mid high mid -10
d/f+4,1,1 mid high mid -10<br />
Second high duckable.
Second high duckable.<br />
https://gfycat.com/PiercingNecessaryGull
https://gfycat.com/PiercingNecessaryGull


D+4 low -11 on block, 0 on hit
D+4 low -11 on block, 0 on hit<br />
D+4,1+2 low high -8
D+4,1+2 low high -8<br />
D+4,1+2~f low high SAV -8
D+4,1+2~f low high SAV -8<br />
Second hit duckable after d+4 hits you.
Second hit duckable after d+4 hits you.<br />
https://gfycat.com/ShadowyGlassBorer
https://gfycat.com/ShadowyGlassBorer


d/b+3(f) low (+3 SAV) +3 on hit
d/b+3(f) low (+3 SAV) +3 on hit<br />
d/b+3,4 low low -19 on block, +8 on hit
d/b+3,4 low low -19 on block, +8 on hit


u/b+1~f mid SAV -5
u/b+1~f mid SAV -5<br />
u/b+1,4 mid low -15
u/b+1,4 mid low -15<br />
https://gfycat.com/MiniatureHugeHind
https://gfycat.com/MiniatureHugeHind


f,F+2,1 mid high -5
f,F+2,1 mid high -5<br />
f,F+2,2(~d) mid mid -14 (cancel is -24 on block)
f,F+2,2(~d) mid mid -14 (cancel is -24 on block)<br />
High comes out before the mid. Flash duck.
High comes out before the mid. Flash duck.<br />
https://gfycat.com/IncompleteNimbleDeermouse
https://gfycat.com/IncompleteNimbleDeermouse


WS2 strings
WS2 strings<br />
Second hit is always a high
Second hit is always a high<br />
https://gfycat.com/GlossyCourageousDuckling ย 
https://gfycat.com/GlossyCourageousDuckling ย 


Line 1,984: Line 1,981:
== Nina ==
== Nina ==


1,2 high high -1
1,2 high high -1<br />
1,2~u or ~d high high -6
1,2~u or ~d high high -6<br />
1,2,1 high high high -3
1,2,1 high high high -3<br />
1,2,1,4 high high high low -13 on block, -2 on hit
1,2,1,4 high high high low -13 on block, -2 on hit<br />
1,2,3 high high mid -13
1,2,3 high high mid -13<br />
1,2,4 high high high -14
1,2,4 high high high -14<br />
1,2,f+1+2 high high mid -14
1,2,f+1+2 high high mid -14<br />
1,2,1,2 high high high high -10
1,2,1,2 high high high high -10<br />
1,2,1,2,f+1,2 high high high high mid -14
1,2,1,2,f+1,2 high high high high mid -14<br />
1,4 high high -5
1,4 high high -5<br />
1,4,1 high high mid -11
1,4,1 high high mid -11<br />
Safe to buffer low parry after the third hit of each string. Keep in mind she can cancel into side step after 1,2 at -6 on block.
Safe to buffer low parry after the third hit of each string. Keep in mind she can cancel into side step after 1,2 at -6 on block.<br />
https://gfycat.com/EvenElasticCicada
https://gfycat.com/EvenElasticCicada


2,1 high high -3
2,1 high high -3<br />
2,1,4 high high low -13 on block, -2 on hit
2,1,4 high high low -13 on block, -2 on hit<br />
2,3 high mid -13
2,3 high mid -13<br />
2,4 high high -6
2,4 high high -6<br />
2,f+1+2 high mid -14
2,f+1+2 high mid -14<br />
Safe to buffer low parry after second hit. If you try and duck 2,4 she can cover it with 2,3 or 2,f+1+2 keep that in mind.
Safe to buffer low parry after second hit. If you try and duck 2,4 she can cover it with 2,3 or 2,f+1+2 keep that in mind.<br />
https://gfycat.com/SlowGrandioseAoudad
https://gfycat.com/SlowGrandioseAoudad


3,3 high low -17 on block, -6 on hit
3,3 high low -17 on block, -6 on hit<br />
3,3,2 high low mid -13
3,3,2 high low mid -13<br />
3,3,4,3 high low high mid +2
3,3,4,3 high low high mid +2<br />
3,4 high high -6
3,4 high high -6<br />
3,d high -27
3,d high -27<br />
3,d,D -23
3,d,D -23<br />
3,d,1+2 high mid -11
3,d,1+2 high mid -11<br />
Buffer low parry after seeing 3. 3,d has some high crush frames, beware. 3,3,4,3 third hit is duckable on hit but you risked being launched by 3,3,2.
Buffer low parry after seeing 3. 3,d has some high crush frames, beware. 3,3,4,3 third hit is duckable on hit but you risked being launched by 3,3,2.<br />
https://gfycat.com/BronzeFirmCusimanse
https://gfycat.com/BronzeFirmCusimanse


4,3 high low -17 on block, -6 on hit
4,3 high low -17 on block, -6 on hit<br />
4,3,2 high low mid -13
4,3,2 high low mid -13<br />
4,3,4 high low high -6
4,3,4 high low high -6<br />
4,3,4,3 high low high mid +2
4,3,4,3 high low high mid +2<br />
4,u high -34
4,u high -34<br />
4,u,D high -30
4,u,D high -30<br />
4,u,1+2 high mid -11
4,u,1+2 high mid -11<br />
https://gfycat.com/PartialEverlastingIrishredandwhitesetter
https://gfycat.com/PartialEverlastingIrishredandwhitesetter


F+2,1 high mid -13
F+2,1 high mid -13<br />
F+2,1,2 high mid mid -12
F+2,1,2 high mid mid -12<br />
F+2,1,4 high mid high -3
F+2,1,4 high mid high -3<br />
Mid and high extension come out on the same frame, but high extension has a distinct animation compared to the mid extension.
Mid and high extension come out on the same frame, but high extension has a distinct animation compared to the mid extension.<br />
https://gfycat.com/SarcasticVeneratedIguanodon
https://gfycat.com/SarcasticVeneratedIguanodon


F+3 high high +6
F+3 high high +6<br />
Second hit duckable on block. Use a fast WS punish.
Second hit duckable on block. Use a fast WS punish.<br />
https://gfycat.com/DesertedIgnorantIcefish
https://gfycat.com/DesertedIgnorantIcefish


F+4,3 high mid -14
F+4,3 high mid -14<br />
F+4,3,3 high mid mid -14
F+4,3,3 high mid mid -14<br />
F+4,4 high high +1
F+4,4 high high +1<br />
Your i14 punish for f+4,3 should interrupt f+4,3,3 should it come out. F+4,4 jails.
Your i14 punish for f+4,3 should interrupt f+4,3,3 should it come out. F+4,4 jails.<br />
https://gfycat.com/TatteredKaleidoscopicHorsechestnutleafminer
https://gfycat.com/TatteredKaleidoscopicHorsechestnutleafminer


d/f+3,1 mid high
d/f+3,1 mid high<br />
d/f+3,2 mid high
d/f+3,2 mid high<br />
Ideally you want to duck the second high of this string so that you can avoid the mix up. d/f+3,2 mid, high and low extensions can be beat by buffering a low parry then blocking after d/f+3,2. Mid extension comes out later so you can fuzzy it safely. ย 
Ideally you want to duck the second high of this string so that you can avoid the mix up. d/f+3,2 mid, high and low extensions can be beat by buffering a low parry then blocking after d/f+3,2. Mid extension comes out later so you can fuzzy it safely. <br />
https://gfycat.com/SillySophisticatedAlbatross
https://gfycat.com/SillySophisticatedAlbatross<br />
https://gfycat.com/IllfatedAngelicIndianringneckparakeet
https://gfycat.com/IllfatedAngelicIndianringneckparakeet


d/f+3,3,3,4 mid high high high -6
d/f+3,3,3,4 mid high high high -6<br />
d/f+3,4,4 mid high low -13
d/f+3,4,4 mid high low -13<br />
d/f+3,4,3+4 mid high mid -6
d/f+3,4,3+4 mid high mid -6<br />
d/f+3,3,3,4 jails except the last high. -14 if string isnโ€™t finished. You can do a fuzzy low parry to beat d/f+3,4 mid/low mixup. You can also duck the second high and WS interrupt but beware, she has very good crush frames if she does the low.
d/f+3,3,3,4 jails except the last high. -14 if string isnโ€™t finished. You can do a fuzzy low parry to beat d/f+3,4 mid/low mixup. You can also duck the second high and WS interrupt but beware, she has very good crush frames if she does the low.<br />
https://gfycat.com/AffectionateKnobbyGrayreefshark
https://gfycat.com/AffectionateKnobbyGrayreefshark


D+2,3 low high -6
D+2,3 low high -6<br />
D+3,2 low mid -13
D+3,2 low mid -13<br />
D+3,4,3 low high mid +2
D+3,4,3 low high mid +2<br />
D+2,3 duckable on normal hit. D+3,2 and d+3,4 mix up can be fuzzied. High extension comes out a little bit quicker than the mid so flash duck. If high extension comes out, use a i10 to interrupt the mid. D+3,4,3 last hit can be SSR
D+2,3 duckable on normal hit. D+3,2 and d+3,4 mix up can be fuzzied. High extension comes out a little bit quicker than the mid so flash duck. If high extension comes out, use a i10 to interrupt the mid. D+3,4,3 last hit can be SSR<br />
https://gfycat.com/UnrulySophisticatedIrishsetter
https://gfycat.com/UnrulySophisticatedIrishsetter<br />
B+2,2 high high -6
B+2,2 high high -6<br />
B+2,2,2 high high high -9
B+2,2,2 high high high -9<br />
B+2,2,2~u or ~d -10
B+2,2,2~u or ~d -10<br />
B2,2 jails. High extension can be ducked. She can cancel into SS
B2,2 jails. High extension can be ducked. She can cancel into SS<br />
https://gfycat.com/VagueTimelyDairycow
https://gfycat.com/VagueTimelyDairycow


u/f+4,3,4 high low high +5 on hit
u/f+4,3,4 high low high +5 on hit<br />
Can be canceled into side step after the low. If low hits high extension is guaranteed. Low parry 2nd hit.
Can be canceled into side step after the low. If low hits high extension is guaranteed. Low parry 2nd hit.<br />
https://gfycat.com/MiserlyComplicatedIcefish
https://gfycat.com/MiserlyComplicatedIcefish


u/f, n, d+3 low ย 
u/f, n, d+3 low <br />
This goes into her 3,4 and 3,2 mix up from an empty jump low. Flash duck, i10 interrupt the high mid extension.
This goes into her 3,4 and 3,2 mix up from an empty jump low. Flash duck, i10 interrupt the high mid extension.<br />
https://gfycat.com/FrighteningDearHawaiianmonkseal
https://gfycat.com/FrighteningDearHawaiianmonkseal


QCF+4,2,3 mid high high -10
QCF+4,2,3 mid high high -10<br />
Second and third hit duckable on block.
Second and third hit duckable on block.<br />
https://gfycat.com/ImpureNiceGalapagosdove
https://gfycat.com/ImpureNiceGalapagosdove


== Noctis ==
== Noctis ==


1,2,2 high high high -11
1,2,2 high high high -11<br />
1,2,1+2 high high mid -8
1,2,1+2 high high mid -8<br />
High extension comes out much faster than the mid. Mid can be delayed, and can be stepped left for back turned combo.
High extension comes out much faster than the mid. Mid can be delayed, and can be stepped left for back turned combo.<br />
https://gfycat.com/GrizzledShadyKoala
https://gfycat.com/GrizzledShadyKoala


1,2,(3 4) high high -26 RC
1,2,(3 4) high high -26 RC<br />
Noctis can go either left or right and recovers crouch so be aware. Your punish might change depending on if he hits 1,2 or not.
Noctis can go either left or right and recovers crouch so be aware. Your punish might change depending on if he hits 1,2 or not.<br />
https://gfycat.com/HarmoniousTidyCub
https://gfycat.com/HarmoniousTidyCub


2,2,2,2,2 mid mid high high mid -14
2,2,2,2,2 mid mid high high mid -14<br />
2,2,f+2 mid mid mid -14
2,2,f+2 mid mid mid -14<br />
2,2,b+2 mid mid s.mid -11
2,2,b+2 mid mid s.mid -11<br />
3rd high comes out before f+2 and b+2 extensions. To be safe you can fuzzy guard twice to duck the third and fourth high while blocking the mid. Be aware though f+2 extension can be delayed to catch this.
3rd high comes out before f+2 and b+2 extensions. To be safe you can fuzzy guard twice to duck the third and fourth high while blocking the mid. Be aware though f+2 extension can be delayed to catch this.<br />
https://gfycat.com/AgedGorgeousAtlanticspadefish
https://gfycat.com/AgedGorgeousAtlanticspadefish


d/f+1,4 mid high -5
d/f+1,4 mid high -5<br />
Doesnโ€™t jail unless d/f+1 counter hits.
Doesnโ€™t jail unless d/f+1 counter hits.<br />
https://gfycat.com/WeeBrilliantAfricanwildcat
https://gfycat.com/WeeBrilliantAfricanwildcat


d/f+4,2,2 mid high mid -8
d/f+4,2,2 mid high mid -8<br />
d/f+4,2,4 mid high high -5
d/f+4,2,4 mid high high -5<br />
Mid extension is linear, can be stepped left but 4 extension covers this. You can fuzzy safely since the high comes out much faster than the mid.
Mid extension is linear, can be stepped left but 4 extension covers this. You can fuzzy safely since the high comes out much faster than the mid.<br />
https://gfycat.com/EagerHeavenlyGarpike
https://gfycat.com/EagerHeavenlyGarpike


D+2,2 low high -9
D+2,2 low high -9<br />
Natural combo on counter hit only. D+2 by itself is -18
Natural combo on counter hit only. D+2 by itself is -18<br />
https://gfycat.com/ImpishWildColt
https://gfycat.com/ImpishWildColt


== Paul ==
== Paul ==


1,4 high low -11, +1
1,4 high low -11, +1<br />
2,3 high high -12
2,3 high high -12<br />
2,d+3 high low -12, -1
2,d+3 high low -12, -1<br />
https://gfycat.com/VariableDefinitiveGraysquirrel
https://gfycat.com/VariableDefinitiveGraysquirrel


3,2 mid high -12
3,2 mid high -12<br />
F+2,3,1 high high mid (1 is delayable) -12
F+2,3,1 high high mid (1 is delayable) -12<br />
https://gfycat.com/ImmenseUnsungAfricancivet
https://gfycat.com/ImmenseUnsungAfricancivet


d/f+1,1 mid high -5 ย 
d/f+1,1 mid high -5 <br />
d/f+1,1,2 mid high mid -9
d/f+1,1,2 mid high mid -9<br />
Second hit is delayable.
Second hit is delayable.<br />
https://gfycat.com/ClumsyWelllitIcelandichorse
https://gfycat.com/ClumsyWelllitIcelandichorse


d/f+1,b mid SWY
d/f+1,b mid SWY<br />
d/f+1,b,1 mid mid 0
d/f+1,b,1 mid mid 0<br />
d/f+1,b,2 mid mid -8
d/f+1,b,2 mid mid -8<br />
d/f+1,b,1+2 mid mid -14
d/f+1,b,1+2 mid mid -14<br />
d/f+1,b,3 mid low -3 on hit
d/f+1,b,3 mid low -3 on hit<br />
d/f+1,b,4 mid high +3 (homing)
d/f+1,b,4 mid high +3 (homing)<br />
Paul can cancel d/f+1 into back sway and has 5 follow ups. The backsway can be extended ย 
Paul can cancel d/f+1 into back sway and has 5 follow ups. The backsway can be extended <br />
https://gfycat.com/ElegantUnripeKudu
https://gfycat.com/ElegantUnripeKudu


D+1~D mid FC -9
D+1~D mid FC -9<br />
D+1,2 mid mid -17
D+1,2 mid mid -17<br />
d+1,2(hold) mid mid +20
d+1,2(hold) mid mid +20<br />
D+1,4,2 mid low mid -14
D+1,4,2 mid low mid -14<br />
2 extension can be stepped. 4,2 extension is not a natural combo.
2 extension can be stepped. 4,2 extension is not a natural combo.<br />
https://gfycat.com/WellmadeGreatAfricanrockpython
https://gfycat.com/WellmadeGreatAfricanrockpython


D+4,2,1+2 low mid mid -17
D+4,2,1+2 low mid mid -17<br />
First hit needs a clean hit in order to be a natural combo. Breaks neutral guard so hold back. Lots of pushback so lab your punish.
First hit needs a clean hit in order to be a natural combo. Breaks neutral guard so hold back. Lots of pushback so lab your punish.<br />
https://gfycat.com/ClassicEagerDuck
https://gfycat.com/ClassicEagerDuck


B+1,2 high high -5
B+1,2 high high -5<br />
Tracking string. Extension is delayable and duckable. Duckable on block, second hit duckable on hit if delayed.
Tracking string. Extension is delayable and duckable. Duckable on block, second hit duckable on hit if delayed.<br />
https://gfycat.com/ElderlySmartGerbil
https://gfycat.com/ElderlySmartGerbil


B+2,1 mid mid -8 (+8 if charged)
B+2,1 mid mid -8 (+8 if charged)<br />
First hit forces crouch. Second hit is a counter hit launcher. Second hit can also be charged to be +8, but can be interrupted or stepped. Jin can parry uncharged extension and can can launch.
First hit forces crouch. Second hit is a counter hit launcher. Second hit can also be charged to be +8, but can be interrupted or stepped. Jin can parry uncharged extension and can can launch.<br />
https://gfycat.com/WelltodoInfantileAnole
https://gfycat.com/WelltodoInfantileAnole


f,F+2,1 mid mid -12 (-21 cancel)
f,F+2,1 mid mid -12 (-21 cancel)<br />
f,F+2,2 mid low -19 (-28 cancel)
f,F+2,2 mid low -19 (-28 cancel)<br />
Both second hits can be canceled. Low comes out much later and has lots of push back if blocked. Delayed low parry, then interrupt should he cancel.
Both second hits can be canceled. Low comes out much later and has lots of push back if blocked. Delayed low parry, then interrupt should he cancel.<br />
https://gfycat.com/LateHastyAnnashummingbird
https://gfycat.com/LateHastyAnnashummingbird


WS 3,2 mid high -9
WS 3,2 mid high -9<br />
Second hit delayable. Duckable on block.
Second hit delayable. Duckable on block.<br />
https://gfycat.com/UntidyMarriedBedlingtonterrier
https://gfycat.com/UntidyMarriedBedlingtonterrier


QCB+3,2,1 low mid high -10
QCB+3,2,1 low mid high -10<br />
QCB+3,2,3 low mid low -13, 0 on hit
QCB+3,2,3 low mid low -13, 0 on hit<br />
High comes out faster than the low. Buffer low parry after mid, WS launch if high comes out.
High comes out faster than the low. Buffer low parry after mid, WS launch if high comes out.<br />
https://gfycat.com/FlawedHauntingAnkolewatusi
https://gfycat.com/FlawedHauntingAnkolewatusi


Line 2,167: Line 2,164:
SNK = Stealth Step
SNK = Stealth Step


1,2,2 high high mid -13
1,2,2 high high mid -13<br />
1,2,3 high high high -8
1,2,3 high high high -8<br />
1,2,4 high high mid -13
1,2,4 high high mid -13<br />
True mix up between 1,2,2 and 1,2,3 so duck at your own risk.
True mix up between 1,2,2 and 1,2,3 so duck at your own risk.<br />
https://gfycat.com/ExhaustedEmbarrassedAntelopegroundsquirrel
https://gfycat.com/ExhaustedEmbarrassedAntelopegroundsquirrel


4,1 high high -4
4,1 high high -4<br />
4,3 high high -1
4,3 high high -1<br />
4,4 high mid -13
4,4 high mid -13<br />
Flash duck after 4. 1 extension comes out at 18 frames, 3 extension comes out at 31 frames, 4 extension comes out at 24 frames.
Flash duck after 4. 1 extension comes out at 18 frames, 3 extension comes out at 31 frames, 4 extension comes out at 24 frames.<br />
https://gfycat.com/DishonestLoneHorsefly
https://gfycat.com/DishonestLoneHorsefly


f+2,3 high high -12
f+2,3 high high -12<br />
f+2,4 high low -13, -2 on hit
f+2,4 high low -13, -2 on hit<br />
f+2,4~d/f high low SNK -4, +7 on hit
f+2,4~d/f high low SNK -4, +7 on hit<br />
f+2,4~d/f,d/b high low -18, -7 on hit
f+2,4~d/f,d/b high low -18, -7 on hit<br />
f+2,4,4 high low high -3
f+2,4,4 high low high -3<br />
f+2,3 jails so you can buffer low parry after f+2 which will catch the f+2,4 low extension. Last hit if f+2,4,4 is duckable.
f+2,3 jails so you can buffer low parry after f+2 which will catch the f+2,4 low extension. Last hit if f+2,4,4 is duckable.<br />
https://gfycat.com/SameFloweryIsabellineshrike
https://gfycat.com/SameFloweryIsabellineshrike


d/b+2~d/f mid SNK -3
d/b+2~d/f mid SNK -3<br />
d/b+2,1 mid high -11
d/b+2,1 mid high -11<br />
d/b+2,4~d/f mid high SNK +19 (+6 without stance)
d/b+2,4~d/f mid high SNK +19 (+6 without stance)<br />
d/b+2 into SNK can be interrupted with anything i14 or less while i15 trades with SNK 1 his fastest SNK move. d/b+2,1 is delayable. d/b+2,4 is his rage drive which doesnโ€™t jail so second hit can be ducked. ย 
d/b+2 into SNK can be interrupted with anything i14 or less while i15 trades with SNK 1 his fastest SNK move. d/b+2,1 is delayable. d/b+2,4 is his rage drive which doesnโ€™t jail so second hit can be ducked. <br />
https://gfycat.com/NaturalDopeyIndigobunting
https://gfycat.com/NaturalDopeyIndigobunting


d/b+3,4 low high -13
d/b+3,4 low high -13<br />
d/b+3 is -17 by itself. High extension is duckable if d/b+3 is a normal hit.
d/b+3 is -17 by itself. High extension is duckable if d/b+3 is a normal hit.<br />
https://gfycat.com/PlayfulWellwornArieltoucan
https://gfycat.com/PlayfulWellwornArieltoucan


== Steve ==
== Steve ==


LWV = Left Weave
LWV = Left Weave<br />
RWV = Right Weave
RWV = Right Weave<br />
FLK = Flicker Stance
FLK = Flicker Stance<br />
PAB = Peekaboo Stance
PAB = Peekaboo Stance<br />
DCK = Duck
DCK = Duck<br />
extDCK = Extended Duck
extDCK = Extended Duck<br />
ALB = Albatross
ALB = Albatross


1,1 high high -3
1,1 high high -3<br />
1,1,3 or 4 high high high LWV/RWV -3
1,1,3 or 4 high high high LWV/RWV -3<br />
1,1,d+1 high high mid -6
1,1,d+1 high high mid -6<br />
1,1,d+1,B (d/b cancel) high high mid FLK 0 (cancel -2)
1,1,d+1,B (d/b cancel) high high mid FLK 0 (cancel -2)<br />
https://gfycat.com/ImpishLightheartedBarasinga
https://gfycat.com/ImpishLightheartedBarasinga


1,2 high high -2
1,2 high high -2<br />
1,2,3 or 4 high high LWV/RWV -3
1,2,3 or 4 high high LWV/RWV -3<br />
1,2,1 high high high -3
1,2,1 high high high -3<br />
1,2,1~F high high highย  PAB -2
1,2,1~F high high highย  PAB -2<br />
1,2,1~B high high highย  FLK -1
1,2,1~B high high highย  FLK -1<br />
1,2,1,3 or 4 high high highย  LWV/RWV -6
1,2,1,3 or 4 high high highย  LWV/RWV -6<br />
1,2,1,2 high high high mid -10
1,2,1,2 high high high mid -10<br />
1,2,1,d+2 high high high low -12
1,2,1,d+2 high high high low -12<br />
Low extension comes out much later than the mid.
Low extension comes out much later than the mid.<br />
https://gfycat.com/BetterFancyHuman
https://gfycat.com/BetterFancyHuman


1,d+1 high mid -6
1,d+1 high mid -6<br />
1,d+1, B(d/b) high mid FLK 0 (cancel -2)
1,d+1, B(d/b) high mid FLK 0 (cancel -2)<br />
https://gfycat.com/PresentIdleGerenuk
https://gfycat.com/PresentIdleGerenuk


2,1 high high -5
2,1 high high -5<br />
2,1,~F high high PAB +3
2,1,~F high high PAB +3<br />
2,1,~B(d/b) high high FLK +3 (cancel +2)
2,1,~B(d/b) high high FLK +3 (cancel +2)<br />
2,1,2 high high mid -11
2,1,2 high high mid -11<br />
https://gfycat.com/EmbarrassedWellmadeIndigowingedparrot
https://gfycat.com/EmbarrassedWellmadeIndigowingedparrot


f+2,1 mid high -5
f+2,1 mid high -5<br />
f+2,1~F mid high PAB 0
f+2,1~F mid high PAB 0<br />
f+2,1~B(d/b) mid high FLK +1 (cancel 0)
f+2,1~B(d/b) mid high FLK +1 (cancel 0)<br />
F+2,1~2 mid mid -5
F+2,1~2 mid mid -5<br />
F+1+2,2 mid high mid-13
F+1+2,2 mid high mid-13<br />
https://gfycat.com/ParchedDefiniteHornshark
https://gfycat.com/ParchedDefiniteHornshark


d/f+1,2 mid high -6 (Duckable)
d/f+1,2 mid high -6 (Duckable)<br />
d/f+1,3 or 4 mid LWV/RWV -16
d/f+1,3 or 4 mid LWV/RWV -16<br />
d/f+1,2~1 mid high -2 (Duckable)
d/f+1,2~1 mid high -2 (Duckable)<br />
d/f+1,2~1~B mid high FLK 0 (Duckable)
d/f+1,2~1~B mid high FLK 0 (Duckable)<br />
d/f+1,2~2 mid mid (Interruptible)
d/f+1,2~2 mid mid (Interruptible)<br />
d/f+1,2~f+1+2 mid high high -3 (Duckable second hit jails)
d/f+1,2~f+1+2 mid high high -3 (Duckable second hit jails)<br />
d/f+1,2~f+1+2,3 or 4 mid high high LWV/RWV -4 (Duckable second hit jails)
d/f+1,2~f+1+2,3 or 4 mid high high LWV/RWV -4 (Duckable second hit jails)<br />
https://gfycat.com/ColossalPeskyAnkole
https://gfycat.com/ColossalPeskyAnkole


D+1 low -13 on block, 0 on hit
D+1 low -13 on block, 0 on hit<br />
D+2 low -18 on block, -5 on hit
D+2 low -18 on block, -5 on hit<br />
D+2,1 low mid -11 ย 
D+2,1 low mid -11 <br />
D+2,1,3 or 4 low mid LWV/RWV -6
D+2,1,3 or 4 low mid LWV/RWV -6<br />
D+2,1,2 low mid high -2 (Duckable)
D+2,1,2 low mid high -2 (Duckable)<br />
D+2~n+1 mid -4
D+2~n+1 mid -4<br />
D+2~n+1,3 or 4 mid LWV/RWV -6
D+2~n+1,3 or 4 mid LWV/RWV -6<br />
D+2~n+1,f+2 mid high -2 (Duckable)
D+2~n+1,f+2 mid high -2 (Duckable)<br />
D+2~n+1,2 mid mid -13 (Jails)
D+2~n+1,2 mid mid -13 (Jails)<br />
https://gfycat.com/AnotherPowerfulAbyssiniangroundhornbill
https://gfycat.com/AnotherPowerfulAbyssiniangroundhornbill


B+1(~B(d/b)) high -14 (FLK -1, cancel -3)
B+1(~B(d/b)) high -14 (FLK -1, cancel -3)<br />
B+1,2 high high -5
B+1,2 high high -5<br />
b+1,2~F high high PAB -6
b+1,2~F high high PAB -6<br />
B+1,d+2 high low -12 on block, +1 on hit
B+1,d+2 high low -12 on block, +1 on hit<br />
B+1,d+2~f high low PAB -10 on block, +1~+3 on hit
B+1,d+2~f high low PAB -10 on block, +1~+3 on hit<br />
B+1,d+2,1 high low mid -9
B+1,d+2,1 high low mid -9<br />
B+1 is steveโ€™s i12 CH launcher.
B+1 is steveโ€™s i12 CH launcher.<br />
https://gfycat.com/NeedyCraftyHaddock
https://gfycat.com/NeedyCraftyHaddock


PAB Noteable moves
PAB Noteable moves<br />
PAB 1,2,(1) high high (mid) 0~+1 (-13) (Jails. Mid extension leaves him in PAB)
PAB 1,2,(1) high high (mid) 0~+1 (-13) (Jails. Mid extension leaves him in PAB)<br />
PAB 2 high -3 (Punch Parry)
PAB 2 high -3 (Punch Parry)<br />
PAB f+2,1 mid mid +1~+2
PAB f+2,1 mid mid +1~+2<br />
PAB f+1+2 high PAB +6
PAB f+1+2 high PAB +6<br />
PAB d/f+1,1,2,1 mid mid mid midย  -13 (Very delayable.)
PAB d/f+1,1,2,1 mid mid mid midย  -13 (Very delayable.)<br />
PAB d/f+1,2 mid high -6 (Very delayable. Duckable but risky because of d/f+1,1)
PAB d/f+1,2 mid high -6 (Very delayable. Duckable but risky because of d/f+1,1)<br />
PAB b+1,1,2,1(B) mid high mid midย  (FLK) -10 (FLK -3) (Second hit duckable but extension is somewhat fast)
PAB b+1,1,2,1(B) mid high mid midย  (FLK) -10 (FLK -3) (Second hit duckable but extension is somewhat fast)<br />
https://gfycat.com/ShallowFilthyBufflehead
https://gfycat.com/ShallowFilthyBufflehead


PAB 1+2 throw
PAB 1+2 throw<br />
PAB d/f+2 mid PAB -10 (Elbow launcher)
PAB d/f+2 mid PAB -10 (Elbow launcher)<br />
PAB u/f+2 mid -15 (High crush launcher)
PAB u/f+2 mid -15 (High crush launcher)<br />
PAB d+1 low PAB -12 on block, +2 on hit
PAB d+1 low PAB -12 on block, +2 on hit<br />
PAB d+2 low -12 on block, +7 on hit
PAB d+2 low -12 on block, +7 on hit<br />
PAB b+2 mid -14 (Backswing)
PAB b+2 mid -14 (Backswing)<br />
https://gfycat.com/ParchedEarnestGibbon
https://gfycat.com/ParchedEarnestGibbon


DCK stance
DCK stance<br />
High crushing stance that moves Steve forward. Cancellable into WS state.
High crushing stance that moves Steve forward. Cancellable into WS state.


== Xiaoyu ==
== Xiaoyu ==


AOP = Art of Phoenix
AOP = Art of Phoenix<br />
RDS = Rain Dance Stance (BT)
RDS = Rain Dance Stance (BT)




1,2 high high -1
1,2 high high -1<br />
1,2,1 high high mid -9 (Mid delayable)
1,2,1 high high mid -9 (Mid delayable)<br />
1,D+2 high mid -4
1,D+2 high mid -4<br />
1,d+2 high mid RDS -3
1,d+2 high mid RDS -3<br />
1,d+2,1+2 high mid mid -12
1,d+2,1+2 high mid mid -12<br />
2,1 high mid RDS -4
2,1 high mid RDS -4<br />
2,D/F+1 high mid -4
2,D/F+1 high mid -4<br />
https://gfycat.com/AnotherExemplaryGalah
https://gfycat.com/AnotherExemplaryGalah


F+2,1 mid high -3 ย 
F+2,1 mid high -3 <br />
F+2,1,4 mid high mid -12 (Second hit duckable. 4 Delayable.)
F+2,1,4 mid high mid -12 (Second hit duckable. 4 Delayable.)<br />
F+3,1 mid mid RDS -4
F+3,1 mid mid RDS -4<br />
F+3,1,1+2 mid mid midย  -12
F+3,1,1+2 mid mid midย  -12<br />
F+3+4,3+4,(d+1+2) mid -13 (AOP)
F+3+4,3+4,(d+1+2) mid -13 (AOP)<br />
https://gfycat.com/RepentantThisLice
https://gfycat.com/RepentantThisLice


D+3,4 low high (Second hit duckable on hit)
D+3,4 low high (Second hit duckable on hit)<br />
B+2,2 mid low -6 (Homing. Low parry 2nd hit)
B+2,2 mid low -6 (Homing. Low parry 2nd hit)<br />
B+4,4 mid high -11 (Second hit duckable)
B+4,4 mid high -11 (Second hit duckable)<br />
U+1+2,2,1 mid mid midย  -12
U+1+2,2,1 mid mid midย  -12<br />
U+1+2,2,1,b mid mid RDS -19 on block, -8 on hit
U+1+2,2,1,b mid mid RDS -19 on block, -8 on hit<br />
U+1+2,3+4 mid -6
U+1+2,3+4 mid -6<br />
U or u/f+1 low AOP -7 on block, +10 on hit (Must low parry this)
U or u/f+1 low AOP -7 on block, +10 on hit (Must low parry this)<br />
https://gfycat.com/WhisperedTemptingArieltoucan
https://gfycat.com/WhisperedTemptingArieltoucan


f,F+1~D mid AOP -5
f,F+1~D mid AOP -5<br />
f,F+1,3 mid high -1
f,F+1,3 mid high -1<br />
f,F+1,4 mid mid -12
f,F+1,4 mid mid -12<br />
High comes out faster than the mid, so flash duck.
High comes out faster than the mid, so flash duck.<br />
f,F+2,1 mid mid -12 (Delayable)
f,F+2,1 mid mid -12 (Delayable)<br />
f,F+2,1~b mid RDS -19
f,F+2,1~b mid RDS -19<br />
https://gfycat.com/BrightSomberHare
https://gfycat.com/BrightSomberHare


FC+d/f+2,1,D/F low low RDS +3 on hit, -8 on block (Not a natural)
FC+d/f+2,1,D/F low low RDS +3 on hit, -8 on block (Not a natural)<br />
FC+d/f+4 low AOP +4 on hit, -7 on block
FC+d/f+4 low AOP +4 on hit, -7 on block<br />
FC+d/f+4,4 low low +5 on hit, -6 on block (Not a natural)
FC+d/f+4,4 low low +5 on hit, -6 on block (Not a natural)<br />
SS+3 low -23
SS+3 low -23<br />
SS+4 low -13 on block, -2 on hit
SS+4 low -13 on block, -2 on hit<br />
https://gfycat.com/PinkGoodnaturedDanishswedishfarmdog
https://gfycat.com/PinkGoodnaturedDanishswedishfarmdog


Rain Dance Stance (RDS aka BT or back turned)
Rain Dance Stance (RDS aka BT or back turned)<br />
RDS Transitions:
RDS Transitions:<br />
1,d+2 high mid RDS -3
1,d+2 high mid RDS -3<br />
2,1 high mid RDS -4
2,1 high mid RDS -4<br />
d/f+1 mid RDS -4
d/f+1 mid RDS -4<br />
b+1 mid RDS ย 
b+1 mid RDS <br />
U+1+2,2,1,b mid mid RDS -19
U+1+2,2,1,b mid mid RDS -19<br />
u/f+1+2,B mid RDS +3
u/f+1+2,B mid RDS +3<br />
F,f+2,1,b mid RDS -19
F,f+2,1,b mid RDS -19<br />
fc+d/f+2,(1) D/F low (low) RDS -8 on block, +3 on hit
fc+d/f+2,(1) D/F low (low) RDS -8 on block, +3 on hit<br />
SS+3,b
SS+3,b




RDS 1,4 mid high -6 (Last hit duckable on block)
RDS 1,4 mid high -6 (Last hit duckable on block)<br />
RDS 2,1,4 mid (RDS 0) high -6 mid -18 (If she stops at 2 she is 0 in RDS. 2,1 jails. 4 is slightly delayable)
RDS 2,1,4 mid (RDS 0) high -6 mid -18 (If she stops at 2 she is 0 in RDS. 2,1 jails. 4 is slightly delayable)<br />
RDS 2,2,1(D) high mid mid -13 (AOP -13) ย 
RDS 2,2,1(D) high mid mid -13 (AOP -13) <br />
https://gfycat.com/SomberInbornGoat
https://gfycat.com/SomberInbornGoat


RDS 3 mid -19 (Lots of pushback)
RDS 3 mid -19 (Lots of pushback)<br />
RDS 4 mid -18
RDS 4 mid -18<br />
RDS f+3+4,3+4 mid -11 (Cali roll. Evasive mid launcher.)
RDS f+3+4,3+4 mid -11 (Cali roll. Evasive mid launcher.)<br />
RDS 1+2,1+2 mid mid -11 (Delayable)
RDS 1+2,1+2 mid mid -11 (Delayable)<br />
RDS f,F+3+4 mid -3~+9 ย 
RDS f,F+3+4 mid -3~+9 <br />
RDS f,F+1+3 or f,F+2+4 throw (1 and 2 Command throw)
RDS f,F+1+3 or f,F+2+4 throw (1 and 2 Command throw)<br />
https://gfycat.com/SpectacularSnoopyIndianjackal
https://gfycat.com/SpectacularSnoopyIndianjackal


RDS d+3 low -12 on block, +7 on hit
RDS d+3 low -12 on block, +7 on hit<br />
RDS d+3,4 low high -5 (Second hit duckable on hit)
RDS d+3,4 low high -5 (Second hit duckable on hit)<br />
RDS d+4 low -26 on block +5 on hit
RDS d+4 low -26 on block +5 on hit<br />
RDS d/f+4 low +2 on block and hit??
RDS d/f+4 low +2 on block and hit??<br />
RDS u or u/f+1 low AOP -7 on block, +12 on hit
RDS u or u/f+1 low AOP -7 on block, +12 on hit<br />
https://gfycat.com/GreatTinyAlaskajingle
https://gfycat.com/GreatTinyAlaskajingle


AOP 1,2 mid high RDS -6
AOP 1,2 mid high RDS -6<br />
AOP 2,1(b) mid mid -14 (RDS -14) (Delayable.)
AOP 2,1(b) mid mid -14 (RDS -14) (Delayable.)<br />
AOP 1+2 mid -1
AOP 1+2 mid -1<br />
AOP d+1+2 mid -8
AOP d+1+2 mid -8<br />
AOP 4 mid -4
AOP 4 mid -4<br />
https://gfycat.com/SecondaryDampHornshark
https://gfycat.com/SecondaryDampHornshark<br />
AOP d+1 low -12 on block, -1~+1 on hit
AOP d+1 low -12 on block, -1~+1 on hit<br />
AOP 3 low -16 on block, 0~+5 on hit
AOP 3 low -16 on block, 0~+5 on hit<br />
AOP 4~3 low -33 (Float punish)
AOP 4~3 low -33 (Float punish)<br />
AOP f+4,4 low low -6 on block, +5 on hit
AOP f+4,4 low low -6 on block, +5 on hit<br />
https://gfycat.com/ScentedSmallLiger
https://gfycat.com/ScentedSmallLiger


AOP u/f,n+3,d1+2 mid (-23) AOP -8
AOP u/f,n+3,d1+2 mid (-23) AOP -8<br />
AOP u/f,n+3 (while landing) low -18
AOP u/f,n+3 (while landing) low -18<br />
https://gfycat.com/MadeupHopefulAlbertosaurus
https://gfycat.com/MadeupHopefulAlbertosaurus


== Yoshimitsu ==
== Yoshimitsu ==


1,1 high mid -8
1,1 high mid -8<br />
1,2 high mid -9
1,2 high mid -9<br />
1,2,1 high mid high -9 (Last hit duckable)
1,2,1 high mid high -9 (Last hit duckable)


2,1 high mid -9 ย 
2,1 high mid -9 <br />
2,1, B high -19 (Cancels the 1)
2,1, B high -19 (Cancels the 1)<br />
2,2 high high -1
2,2 high high -1<br />
2,2,1+2 high high KIN
2,2,1+2 high high KIN<br />
2,3 high high ย 
2,3 high high <br />
2,d+3 high low -12 on block, -1 on hit (Comes out later than 2,1. Fuzzy low parry after 2)
2,d+3 high low -12 on block, -1 on hit (Comes out later than 2,1. Fuzzy low parry after 2)


f+2,D/B+2(2,2,2,2,2) high mid -9 (full string -49)
f+2,D/B+2(2,2,2,2,2) high mid -9 (full string -49)<br />
The mids jail and the string leaves yoshi in WS state
The mids jail and the string leaves yoshi in WS state<br />
https://gfycat.com/AnguishedSerpentineGuillemot
https://gfycat.com/AnguishedSerpentineGuillemot


F+3,3,d+3+4 high low IND -35
F+3,3,d+3+4 high low IND -35<br />
F+3,4 high mid -6
F+3,4 high mid -6<br />
Low comes out faster than the mid. Fuzzy low parry. If you WS punish the low and he goes into stance you get a float combo.
Low comes out faster than the mid. Fuzzy low parry. If you WS punish the low and he goes into stance you get a float combo.<br />
https://gfycat.com/ElectricYellowishArrowworm
https://gfycat.com/ElectricYellowishArrowworm


d/f+1,2 mid high -4
d/f+1,2 mid high -4<br />
d/f+1,4 mid mid -14
d/f+1,4 mid mid -14<br />
d/f 1,4 jails so it is safe to try and duck the high.
d/f 1,4 jails so it is safe to try and duck the high.<br />
https://gfycat.com/MadeupUnacceptableAstrangiacoral
https://gfycat.com/MadeupUnacceptableAstrangiacoral


d/f+3,1 mid mid -9
d/f+3,1 mid mid -9<br />
d/f+3,1 mid !
d/f+3,1 mid !<br />
Unblockable is linear. Jin can parry the mid extension and launch.
Unblockable is linear. Jin can parry the mid extension and launch.<br />
https://gfycat.com/SkinnyGrandHusky
https://gfycat.com/SkinnyGrandHusky


D+2,1 mid high -9
D+2,1 mid high -9<br />
D+2,2 mid mid -14
D+2,2 mid mid -14<br />
D+2,2,1 mid mid high -9
D+2,2,1 mid mid high -9<br />
D+2,2,d+1 mid mid midย  -14
D+2,2,d+1 mid mid midย  -14<br />
Delayed duck will beat d+2,1 and block d+2,2. Then flash duck will beat d+2,2,1 and d+2,2,d+1.
Delayed duck will beat d+2,1 and block d+2,2. Then flash duck will beat d+2,2,1 and d+2,2,d+1.<br />
https://gfycat.com/ShortUnlinedCornsnake
https://gfycat.com/ShortUnlinedCornsnake


d/b+3,3,3,3,3 low ย 
d/b+3,3,3,3,3 low <br />
Leaves yoshi in WS. You can block after getting hit on the third low. Once you block you are jailed and a i13 move will interrupt yoshi if he does WS4.
Leaves yoshi in WS. You can block after getting hit on the third low. Once you block you are jailed and a i13 move will interrupt yoshi if he does WS4.<br />
https://gfycat.com/ScientificAcrobaticAruanas
https://gfycat.com/ScientificAcrobaticAruanas


B+1,1,1,1,1 high +4
B+1,1,1,1,1 high +4<br />
The highs donโ€™t jail but he can go into d/b+3 at anytime.
The highs donโ€™t jail but he can go into d/b+3 at anytime.<br />
https://gfycat.com/MeaslyBelatedHairstreak
https://gfycat.com/MeaslyBelatedHairstreak


f,F+1+4 !
f,F+1+4 !<br />
Unblockable but linear. He can cancel it into BT.
Unblockable but linear. He can cancel it into BT.<br />
https://gfycat.com/GrandioseRingedBirdofparadise
https://gfycat.com/GrandioseRingedBirdofparadise


WS+1,1,1,1 mid high high mid 0
WS+1,1,1,1 mid high high mid 0<br />
WS+1,2,d/b+2,2,2,2,2 mid high mid mid mid mid mid ย 
WS+1,2,d/b+2,2,2,2,2 mid high mid mid mid mid mid <br />
Second hit is always high from WS1
Second hit is always high from WS1<br />
https://gfycat.com/NeglectedDizzyCoyote
https://gfycat.com/NeglectedDizzyCoyote


WS+2,1 mid mid DGF -9
WS+2,1 mid mid DGF -9<br />
Float combo on block
Float combo on block<br />
https://gfycat.com/MediumHeartyEquine
https://gfycat.com/MediumHeartyEquine


== Zafina ==
== Zafina ==

Latest revision as of 00:01, 25 January 2023

Tekken 7 String Cheese

by Somsana

Last updated: 2019/01/13


I havenโ€™t seen any other documents like this, so I decided to make one on countering typical low-level strings that new players often get blown up by. This is currently a work in progress. Shout outs to Shessair for his contributions. If you have suggestions, please leave a comment or message me on Discord at Somsana#5160.

Akuma

1,1: high high -3
1,2: high mid -17
High extension duckable on block. Mid extension jails.
https://gfycat.com/AlarmingThreadbareAsiaticmouflon

4,3: high (-13) high -5
Second hit duckable on block.
https://gfycat.com/FragrantWastefulJenny

d/f+1,1 mid high -3
d/f+1,2 mid mid -13 OC
Canโ€™t be fuzzied since extensions are 1f apart. Mid extension leaves you in FC on block and on hit. If you are going to duck the high you need to commit to the WS punish since it recovers so fast.
https://gfycat.com/EuphoricLikelyArcticduck

d/f+2,1 mid mid -17
d/f+2,4,3 mid mid (-11) mid -17
Delayable strings.
https://gfycat.com/CheapBogusKitty

d+1,2(fireball FADC) s.mid s.mid -13 (+2)
d+1,2 by itself leaves akuma in full crouch at -13. Canceled into fireball FADC is +2.
https://gfycat.com/HeavenlyFlickeringIriomotecat

Demon flip cancels
Can be floated for a small combo.
https://gfycat.com/TatteredEducatedAmericanpainthorse

Medium tatsu -14
Jails on block. If ducked can be launched depending on your character. Can also WS4 float for small combo.
https://gfycat.com/TerribleOnlyDuckbillcat

Light tatsu -15
https://gfycat.com/IndolentActiveGalago

Alisa

DES = Chainsaw stance
SBT = Flying stance
DBT = Flying chainsaw stance

1,1: high high. -3.
Second hit can be ducked on block.
https://gfycat.com/FittingHiddenAsiaticmouflon

1,2,2: high high low. -11.
1,2,4: high high high -5.
Low parry, WS punish high extension
https://gfycat.com/FabulousAdvancedGermanshorthairedpointer

2,3,3: high mid mid -11.
2,3,4: high mid low -19.
Low extension is seeable. This string breaks neutral guard.
https://gfycat.com/NeglectedZealousChimneyswift

2,4: high high -5
Second hit duckable on block
https://gfycat.com/LastingBlaringArabianhorse

F+2,1 mid mid DES -14
F+2,1+2 mid DES -4
F+2,3 mid high -8
f+2,3,F mid high cancel -12
F+2,3,3 mid high mid -10
https://gfycat.com/EnormousSickKillifish

F+4,1,4 mid high mid -14
Last hit breaks guard.
https://gfycat.com/PopularFavorableDungenesscrab

D/f1,1,2: high high high +6.
D/f1,4: high mid -9.
Second high extension is seeable. Third high is duckable after blocking the second. Jin can parry the mid, and block in time should the high come out.
https://gfycat.com/ThisAgreeableGerbil

d/f+3,3 mid low +1 on hit, -12 on block
https://gfycat.com/AmbitiousRipeKookaburra

D+2,4 mid mid -13
D+2,4,1+2 mid mid DES -13
https://gfycat.com/AchingPerkyBarnswallow

D+4,1+2 low high +3 on block
High is duckable on hit if normal hit.
https://gfycat.com/UnhealthyFatalFrigatebird

B2,1: high mid -13.
B2,4: high high.
High comes out faster than the mid. Mid extension can be parry can can launched
https://gfycat.com/DizzyMediumArrowcrab

B+1,1+2 mid s.mid -16
Significant push back. String is a huge gap and can be back dashed.
https://gfycat.com/InconsequentialRespectfulBrocketdeer

B+3+4,3+4 mid mid +6
Extension can be side stepped. B+3+4 by itself is launch punishable.
https://gfycat.com/BabyishFirmGraysquirrel

u/f+3,2 mid mid -14 to -9
u/f+3,3+4 mid SBT -29
u/f+3,f+3+4 mid DBT -29
2 extension can vary in minus frames.
https://gfycat.com/WhimsicalFixedLamprey

f,F+3,4,4 mid high mid -10
Second hit duckable.
https://gfycat.com/KindlyIllinformedJoey

WS1,2,3 mid high mid -10
Second hit duckable. Jin can parry the last mid hit and launch with can cans.
https://gfycat.com/DeafeningGrippingFlatcoatretriever

WS 2 mid -13.
WS 2 mid stance -??
Your i13 punish should punish WS 2 alone and float her should she cancel into stance
https://gfycat.com/WickedLightheartedAdamsstaghornedbeetle

WS+3,3 mid mid -10
WS+3,d+3 mid low -12
https://gfycat.com/IndolentTalkativeGraysquirrel

10 hit
https://gfycat.com/RealPoorCaimanlizard

Anna

CJM = Chaos Judgement Stance

1,2,1 high high high -3
1,2,1,4 high high high high +7
1,2,1,d+4 high high high low -13
1,2,3 high high low -14
1,2,4 high high high -6
https://gfycat.com/ComplicatedTanArabianwildcat

1,4 high low -13
https://gfycat.com/MessyCoolIberiannase

2,1 high high
2,1,4 high high high +7
2,1,d+4 high high low -13
https://gfycat.com/DifferentDelayedEft

2,3,B high mid CJM -3
2,4 high high -6
2,d+3 high low -14
https://gfycat.com/ApprehensiveUnrulyGelada

3,3 high low -17
3,3,2 high low mid -13
3,3,4 high low high -6
3,3,3,1 high low high mid +2
3,4 high high -6
Safe to buffer low parry after the first 3
https://gfycat.com/CharmingEllipticalIrishredandwhitesetter

d/f+1,2 mid high -3
d/f+1,2,3 high mid high -12
d/f+1,2,3,b mid high CJM -17
d/f+1,2,4 mid high high -5
https://gfycat.com/OilyDismalIvorybilledwoodpecker

d/f+3 mid -11
d/f+3,1,u or d mid SS -12
d/f+3,1,B mid CJM -15
I13 mid that can be cancelled into a SS, CJM, or can continue into a string.
https://gfycat.com/NiftySecondGnu

d/f+3,1 mid high -3
d/f+3,1,2 mid high high -2
d/f+3,1,4 mid high high -3
2 extension jails. 4 is duckable and can continue into another high.
https://gfycat.com/FlawlessWelldocumentedBellsnake

d/f+3,1,4,2 mid high high high -4
d/f+3,1,4,2,u or b mid high high high SS -5
d/f+3,1,4,2,3 mid high high high high 0
d/f+3,1,4,2,u/f+3 mid high high high mid -3
d/f+3,1,4,2,1+2 mid high high high mid -19
d/f+3,1 jails. You can flash duck after the 2 extension and interrupt with ws4.
https://gfycat.com/LividGlumBlackrhino

d/f+3,2 mid high 0
d/f+3,2,f mid high CD -1
d/f+3,2,u or d mid high SS -1
https://gfycat.com/AmusingHandmadeAplomadofalcon

d/b+4,3 low low -16
d/b+4,4 low mid -20
Low comes out slower than the mid. Mid forces crouch on block.
https://gfycat.com/UnsightlyGeneralDarwinsfox

B+1,2 mid high -12
B+1,2,2 mid high mid -11
Last hit heavily delayable.
https://gfycat.com/QuickAdmiredElephantseal

B+2,2 high high -7
Duckable on block.
https://gfycat.com/OldDefiantEuropeanpolecat

u/f+1,3 high mid -16
u/f+1,3,3+4 high mid mid -4
3+4 extension loses to SSR.
https://gfycat.com/WhichGrayBushbaby

U/f+4,3 high low -17
U/f+4,3,4 high low high -6
U/f+4,3,4,u or b high low high SS -7
Low parry after u/f+4
https://gfycat.com/KindheartedLinedDrever

Armor King

1+2 mid -10
1+2,B mid -10 BT
1+2,2 mid high -3
1+2,3 mid mid -13
2 comes out one frame faster than the 3 extension. Slightly delayable.
https://gfycat.com/ImpressionableEachHumpbackwhale

3+4,1 mid mid 0
3+4,2 mid mid -18
1 extension jab floatable but 2 will catch you. 2 extension must be punished with an i18 move that hits grounded.
https://gfycat.com/WeakIllJackal

F+2,1 mid high -9
1 extension delayable.
https://gfycat.com/ConcreteNaturalFlounder

F+3,4 mid mid -7
F+3,4,3 mid mid high -7
https://gfycat.com/IlliteratePoshAmmonite

D/f+2 mid -12
D/f+2,1 mid high -6
d/f+2 has pushback so be wary of your punish.
https://gfycat.com/EvilImpartialDachshund

D+1,4 s.mid mid -10
https://gfycat.com/VacantAgonizingFlycatcher

D+2,4 mid mid -14
D+2,4,3 mid mid mid -11
3 extension leaves you FC.
https://gfycat.com/FemaleFlippantDartfrog

D+3+4,1 low high -9
D+3+4,3 low mid -16
1 extension comes out three frames before the 3 extension. 3 extension has some pushback.
https://gfycat.com/AbsoluteYearlyAndeancat

B+1,2 high mid -12
https://gfycat.com/InferiorEarlyImperialeagle

B+2,1 mid mid -12
B+2,1,2 mid mid high -7
High extension heavily delayable.
https://gfycat.com/WearyQuarrelsomeColt

Asuka

1,1 high mid -7.
1,1,3 high high mid -5
1,1,4 high high low high -6
1,1,d/b+4 high high low -26
1,1,d/b+4,D/B high high FC -26
Delayed duck will block mid extension, block can can, and block sweep. She can cancel sweep into FC at -26 on block, -15 on hit.
https://gfycat.com/IllegalGroundedBuckeyebutterfly

1,2,3 high mid mid -2
1,2,4 high mid mid -12
3 extension can be interrupted or side stepped but 4 extension will cover those options. 4 extension also has decent pushback, be sure your punish reaches.
https://gfycat./com/CloseUnknownBovine

1,2 high mid -8
1,3 high low -11 on block, 0 on hit
1,4 high low -11 on block, 0 on hit
2 comes out at 24 frames, 3 comes out at 21 frames, 4 comes out at 26 frames. You can cover all extensions if you do a double fuzzy low parry after the 1.
https://gfycat.com/EmbellishedFragrantAfricanharrierhawk

1,4(4,4,4 or 3) high low (multiple low extension or high)
She can go into her leg cutter string from 1. Low parry after getting hit with the first low, WS launch if the high comes out.
https://gfycat.com/ConcreteBelovedElectriceel

2,1,1+2 high high high -9.
Duck WS launch
https://gfycat.com/ShorttermMeagerAbyssiniangroundhornbill

1+4, 2 low high high
Duck after the low, interrupt after the 2nd high with a WS move
https://gfycat.com/LoathsomeWetJoey

D/f+1,2 mid high -1
D/f+1,4 mid mid -12
Really hard to duck this string because the mid and high are 1 frame apart. You can flash duck and train yourself to look for her spin which goes into the mid kick and stand block again. Even if you do duck the high you, you have to be quick to WS punish since it recovers so fast.
https://gfycat.com/RapidRadiantArcherfish

d/b+1,2 mid low -13
https://gfycat.com/RealGlamorousIndianspinyloach

B+2 -4
Leads in to her 1 mix up strings.
https://gfycat.com/BeneficialUnawareBoubou

B+3 mid -19
B+3,2 mid mid -20
B+3,2,d mid FC -33
B+3,4 mid low
Evasive launcher that has string extensions. On block her extensions can be interrupted if you have a mid that reaches.
https://gfycat.com/PowerlessAmbitiousCougar

B+4,2 mid mid -12
B+4,2,3 mid mid mid -16
https://gfycat.com/DeafeningCostlyFlicker

FF+2,1 mid high -5
FF+2,3 mid mid -8
FF+2, 1+2 mid mid -13
FF2,1 can be ducked and launch punished, but she can mix it up with FF2, 3 or FF2, 1+2. The 3 extension can be flash ducked and still blocked, but the 1+2 will catch a flash duck. 1+2 is unsafe at -13. Safest option is to flash duck i10 punish the high extension while still blocking the mid kick. Force her to use 1+2 and then punish. These strings are delayable. Watch out for a common Asuka sequence, ff+2,1 into autopilot b+3. Ff+2,1 has a lot of push back and B+3 will catch you running in.
https://gfycat.com/GranularRaggedHuia
(Jin specific counter: All follow ups launch punishable after parry)

D/b4 leg cutter strings
d/b4 can go into 3, a launching high or she can continue to do lows with 4. Low parry and WS launch should the high come out.
https://gfycat.com/KeyClearcutEasternglasslizard

F+1,3,(1) mid mid -5 (high -8)
F+1,4 mid low high -6 (-25 on duck)
f+1,d+4(D/B) mid low (cancel is -26)
This string can continue into whiplash (1,1 strings. See above)
https://gfycat.com/AdorableFairAngelfish

WS+1,4 mid high -12
Second high duckable on block. Significant pushback on the blocked high.
https://gfycat.com/WatchfulUnequaledCaiman

WS+3 mid -16
Decent pushback on block
https://gfycat.com/EvergreenShadyHedgehog

WS 10 hit string
4th hit is a high and 6th hit is either a low or special mid.
https://gfycat.com/MadFancyAmericanmarten

Bob

BAL = Spinner Ball stance

1,3,3 high low mid -14
Not a natural, mid can be blocked even if low hits. Low parry 2nd hit
https://gfycat.com/WhiteBestConch

1,d+4 high low -1 on hit, -12 on block
Low parry 2nd hit.
https://gfycat.com/WildPessimisticBarebirdbat

2,1,4 high mid mid. -4
SSR last hit
https://gfycat.com/MagnificentClearHoneybee

3,4 high mid -10
Forces crouch. Down jab punish.
https://gfycat.com/IdealBetterIbisbill

4,3, 3+4 high mid mid. -5
SSR last hit, full BT combo
https://gfycat.com/CalmOptimisticEasternglasslizard

1+2,1+2 mid mid -20
1+2,F mid BAL +4
Mid extension has a lot of pushback. BAL stance follow ups can be interrupted with WS4 after 1+2 is blocked.

F+3,4 mid mid -10
Significant pushback. You need to step the 4 extension in order to punish this string.
https://gfycat.com/DopeySkeletalHeterodontosaurus

d/f+3,1,1 mid high mid -10
d/f+3,2 mid high -9
d/f+3,4,4 mid low high -13 on block, 0 on hit
Fuzzy low parry after d/f+3, then use a fast WS move to interrupt should he go into d/f+3,1,1.
https://gfycat.com/BaggyPeriodicHerald

D/f3+4, 4 mid mid mid -4
SSR last hit
https://gfycat.com/OrderlyKindBorer

D1 mid -11
Bob recovers crouching. Dick jab punish
https://gfycat.com/ImaginaryCarefulIvorybackedwoodswallow

D+2,1,2,2 mid mid mid mid -21
Last extension launch punishable but has pushback. Unfinished extensions are jab punishable.
https://gfycat.com/EmbellishedSophisticatedEagle

D2, 3 mid mid -4
D2, 4 mid mid -13
SSR. 3 extension has a gap, 4 extension jails
https://gfycat.com/PointlessBabyishArmadillo

D3, 4 low high -8
Duck after low WS punish
https://gfycat.com/RareShockedHermitcrab

D4, 3, 4 low high mid -12
Duck after low WS punish or i12 punish
https://gfycat.com/VacantFearfulIsabellineshrike

D/b4,4,3,3 low mid high(jail) mid -12
D/b4,4,4 low mid low -12, (-1 on hit)
Interesting string. High canโ€™t be ducked unless mid hits you since it forces crouch. You can buffer low parry after the third hit and stand block for the mid extension.
https://gfycat.com/WeakSingleBalloonfish

B2,2,4,4 mid high mid high -7
2nd hit duckable, but you gotta be fast to WS punish with something around i14. Probably better to WS4 interrupt. B+2,2,4 is -9 by itself. Last hit duckable.
https://gfycat.com/NextSparseArizonaalligatorlizard

B4,1 mid mid -7
B4,4 mid high -7
True mix up if youโ€™re trying to duck since the mid comes out on the same frame. Jin can parry both extensions and can can.
https://gfycat.com/SpryCaringAtlanticsharpnosepuffer

B+1+2,1 mid mid -11
B+1+2,1,2 mid mid mid -16
Breaks neutral guard. Delayable string.
https://gfycat.com/DisgustingSilentCoqui

U/f+1+2,4 mid high -1
U/f+1+2,1+2 mid mid -17
u/f+1+2,F mid BAL -11 on block +5 on hit.
Flash duck high extension, i10 punish
Can now transition into BAL stance. On block you can launch interrupt all follow ups except roll back.
https://gfycat.com/CarefulAliveGoosefish
https://gfycat.com/ShamelessWastefulCougar

U/f3+4, 4 low high high -4
Duck last hit WS punish
https://gfycat.com/LonelyInfatuatedBullfrog

Ws+1,2 mid high -9
Ws+1,3 mid mid -14
High comes out 3 frames faster than the mid.
https://gfycat.com/ImportantSlightBaldeagle

FC+d/f+2,1,1+2 mid mid mid -13
FC+d/f+2,4,1+2 mid low mid -13
https://gfycat.com/DisgustingSilentCoqui

Cd3, 4 mid high -9
Duck last hit WS punish. Note Bob is far away your normal WS launch punish might whiff. Adjust accordingly.
https://gfycat.com/DefinitiveIcyArgali

10 hit
Low parry 7th hit.
https://gfycat.com/SmartFantasticDutchsmoushond

Bryan

1,2,1 high high mid -6
1,2,3 high high low +2 on hit, -12 on block
1,2,4 high high high -3
Delayed low parry will catch low extension. WS launch if high extension comes out
https://gfycat.com/VigilantInbornAssassinbug

1,4,2 strings
Third hit is always high.
https://gfycat.com/DifficultAdolescentAmberpenshell

1,4,3(3) high high mid (high)
Mid extension by itself is -10, high can be seen and ducked. Jin can parry the third hit and launch both extensions.
https://gfycat.com/DarlingDenseHornshark

3,2,1,2 mid mid mid mid -10
3,2,1,4 mid mid mid low +2 on hit, -12 on block
Low comes out later than the mid so you can delay a low parry.
https://gfycat.com/MellowAggressiveDaddylonglegs

3,3,4 (2) mid high high/mid
Duck the second 3 or fuzzy duck to cover mid extension.
https://gfycat.com/ObedientHairyIchthyosaurs

4,3,4 (f4) high mid mid/high
A bit hard to fuzzy since the window is so tight, but the high comes out 1 frame faster than the mid. Jin can parry the 2nd hit and interrupt or the third hit and get 2,4 punish.
https://gfycat.com/WellgroomedGoodnaturedAmericanratsnake

D/f2,3 mid mid -13
Parry can can or block punish with i13 move that reaches
https://gfycat.com/MindlessGorgeousBeardedcollie

B+2,1 high high
B+2,4 high mid -5
Duck after first hit, mid is very slow and seeable.
https://gfycat.com/ScaredSkinnyFinwhale

F+4,1 mid mid -13
Puts you in full crouch. Jin can parry 2nd hit and can can.
https://gfycat.com/DeliciousLeftIberianmole

B+3,2,1,2 mid high mid mid -10
B+3,2,1,4 mid high mid low -12
B+3,1+2 mid mid -5
B+3~f mid into snake dash +1
Second hit is high but can be covered by 1+2 extension or snake dash mids. B+3,2,1,4 how ever can be delayed low parried while still blocking the mid extension.

D+3,2 low high -7
Second hit can be ducked even if the low hits you.
https://gfycat.com/AgedIndelibleGalapagoshawk

QCF 3,1 mid high
Duck 2nd hit WS launch
https://gfycat.com/CookedChubbyBlackfootedferret

Claudio

1,3 high low -12
https://gfycat.com/IllAdorableClownanemonefish

4,3 mid high -5
Decent push back. Sets up for auto footsies hopkick if you try to take your turn. CH launcher string and delayable.
https://gfycat.com/NaturalPoisedBoa

F2,2 mid mid -26 (very far push back)
You will need to lab punish out, since the push back is so far. Claudios will abuse this string to make you whiff and punish you with hop kick.
https://gfycat.com/LivelyTameJaeger

d/f+3,1 mid mid -13
d/f+3,2 mid high -2
Mid comes out slower by a couple frames. Tight fuzzy window. Jin can parry the mid and launch.
https://gfycat.com/VariableThatGhostshrimp

B+4,1 mid high -8
B+4,2 mid mid -12
B+4,3 mid mid -12
B+4,3,2 mid mid mid -13
Highly delayable strings. Jin can parry the mid extension and launch if it is delayed.
https://gfycat.com/UnsightlyJubilantIberianbarbel

FF2,2 mid high -5
FF2,1+2 mid mid -13
True mix up string. High is duckable but will be caught by a block punishable mid.
https://gfycat.com/TediousDistantIvorybilledwoodpecker

(Jin specific counter: Both follow ups can be launched after parry https://gfycat.com/BeneficialLargeHalicore )

STB D+2,2 low low -12
Not a natural combo. Second hit can be blocked if the first hit hits you.
https://gfycat.com/HugeWildAbyssiniancat

10 hit
5th hit is a low.
https://gfycat.com/FrightenedBasicClingfish

Devil Jin

1,2,3,4 high high mid +4 mid +1
SS 3, interrupt the 3 or you can KBD out.
https://gfycat.com/YoungThickEastsiberianlaika

1+4,3 s.mid, high high (mid or low follow up)
Duck 3rd hit, WS interrupt mid or low follow up
https://gfycat.com/NiftyNiftyCopperhead

FF3,1 strings low high
Duck 2nd high WS punish
https://gfycat.com/ElegantGregariousGalapagosmockingbird

F+3,4 mid mid
Can be canceled into fly by holding forward. You can float him if he does. -33 without fly cancel
https://gfycat.com/LastShortBooby

Bf212 mid mid mid -8 (far push back)
Follow ups are delayable, most common ender is bf2,1,2. SSR the last hit.
Jin specific counter: follow ups are parry launchable
https://gfycat.com/AntiqueMadLadybug

WS1,4 mid high -5
Duck WS launch
https://gfycat.com/AptCostlyDromedary

Jin specific counter:(ws 1,2 also parry and 2,4 punishable: https://gfycat.com/RectangularScholarlyHylaeosaurus

10 hit #1
5th hit is a low
10 hit#2
7th hit is a low
https://gfycat.com/CommonBrilliantAyeaye

Dragunov

1,1,3 high high mid -9
Second hit is duckable. Mid can be parried by Jin and launched.
https://gfycat.com/PoorMindlessBlackandtancoonhound

1,3,2 high high mid -12
1,3,2~1+2 high high high
1,3,2~1+2,B high high
Grab is 1+2 break.
https://gfycat.com/GrayImpracticalAmurminnow

2,1,3 high high high -9
2,1,4 high high low +3 on hit, -12 on block
Low parry third hit, WS punish if high comes out.
https://gfycat.com/PoisedNastyEwe

4,1 high high -6
4,3 high mid -11
4,4 high mid +3
High extension jails, plus on block extension is much slower and linear so it can be stepped and launched.
https://gfycat.com/ThoroughNervousKid

F+2,4 high mid -8
Heavily delayable CH launching string.
https://gfycat.com/AntiqueColossalFlounder

F+3,2 mid high -9
F+3,3 mid mid -12
https://gfycat.com/CalculatingOfficialEft
F+3,~df
He can cancel this string into his crouch dash. You can either do a delayed duck to block the mid extension to duck and launch the high but he might catch you with his CD options.
https://gfycat.com/BlaringQueasyIguanodon

F+4,4,3 high high high -6
F+4,d+4 high low +3 on hit, -11 on block
Low parry after first hit, WS launch if high comes out
https://gfycat.com/SecondaryGreatHumpbackwhale

d/f+1,4 mid high -7
Duck second hit, launch.
https://gfycat.com/ConcreteAcclaimedBluetickcoonhound

D+3,4 low mid -11
Not a natural combo. D+3 by itself is -4 on hit.
https://gfycat.com/ShadyOffensiveCusimanse

D+4,4 low high -15
Significant pushback if high isnโ€™t ducked. High can be ducked after getting hit with d+4.
https://gfycat.com/EthicalDazzlingHylaeosaurus

d/b+2,1,2 high mid mid -14
String is delayable and last hit grants a combo, so be careful about retaliation after the second hit.
https://gfycat.com/FabulousKindlyAttwatersprairiechicken

B+2,1,4 mid high low -26
Duck second hit or block the snake edge.
https://gfycat.com/HospitableGlaringIggypops

B+4,2,1 mid mid high +1
B+4,2,1+2 mid mid tackle
Duck second hit, if tackle comes out break with 1+2.
https://gfycat.com/DeafeningHatefulGiantschnauzer

B+4,2 mid mid -7
B+4,3 mid high -9
Fuzzy guardable. High comes out faster than the mid.
https://gfycat.com/BruisedTerrificEasteuropeanshepherd

u/f+3+4 throw
Duck this
https://gfycat.com/AmpleHandmadeDrever

10 hit #1
Low is the 7th hit
https://gfycat.com/DiligentRemorsefulBrownbutterfly

Eddy

RLX = Relax stance
HSP = Handstand stance

1,2,f high high HSP -4
1,2,4 high high high -9
1,2,4,3 high high low

3~4 low -24
Eddy recovers grounded, some WS launchers might whiff on him you will have to lab this for your character. Crouch cancel into launch if the WS launcher whiffs.
https://gfycat.com/FreeLimpCub

F+4,3,3+4 mid mid mid -14
F+4,3+4 mid low -24
Low comes out much later than the mid. String is very weak to backdash. You might want to lab the WS punish for the low if your normal launcher doesnโ€™t hit.
https://gfycat.com/DistinctEquatorialAlabamamapturtle

D/b2,3 low mid -24
Low hit breaks guard so you have to hold back or else you get launched. Then find the appropriate punish due to the pushback.
https://gfycat.com/TalkativeLinearFrigatebird

D/b 444 mid mid mid
D/b4, b4 mid mid mid HSP
444 mash can be interrupted, float him out of HSP.
https://gfycat.com/ActualHeavenlyKagu

D/b+3+4, 4, 3 mid mid high high -6
3rd hit jails. Must duck after 2nd hit and WS launch.
https://gfycat.com/ElderlyHomelyComet

D/b+3,4, low high extension is a natural, must block the low and launch the high.
https://gfycat.com/DistantWelltodoAnole
D/b+3 d/b+4 low low extension can be low parried.

D/b+3,3 low mid -15 (Covers low parrying 2nd low extension but -15)
D/b+3 * 3 low mid RLX -5
d/b+3,d/b+4~3 low mid RLX -14
d/b+3,d/b+4,4 low low low -14 on block, +10 on hit (Third hit low parryable after getting hit.)
d/b+3,d/b+4,1+2 low low mid -14
After d/b+3, block to cover mid extension, then side walk left. This will block d/b+3,3, make the RLX kicks whiff, and should you get hit by the low extension, you block then low parry since 1+2 comes out faster than the third low in the low extension.
https://gfycat.com/PotableBogusHind

B+4,3 high low
Fuzzy low parry after the high. Goes into d/b+3 strings. See above for the counters.
https://gfycat.com/HeavyQueasyCommabutterfly

B4, 4 high mid -9 (can be canceled into RLX -16)
If Eddy stops the string, heโ€™s -9, if he goes into RLX heโ€™s -16 and you need to float him.
https://gfycat.com/TinyImpureBasilisk

B4, 4, 3+4 high mid mid -13
https://gfycat.com/HollowSaneHomalocephale

U/f3, 3 mid mid -23
U/f3, 3+4 mid low -14 RLX
Very hard mix up to react to if you block the u/f3. The low comes out in 22 frames, while the mid comes out in 26. If you block the low you need to WS4 float him out of RLX. You need to be on point to react to this mix up. However, u/f3 is very linear and can be stepped easily if predicted.
https://gfycat.com/NewBlindCoati

Eliza

1,1 high high -3
1,2 high high -1
1,2,3 high high mid -22
1,2,4 high high high -9
Second hit of 1,1 is duckable. This string can also be canceled so since 1,1 jails you can buffer in a duck just in case. 1,2,3 and 1,2,4 extensions come out within 1 frame of each other so its too risky to do a fuzzy.
https://gfycat.com/RepentantDisastrousGrasshopper

d/f+1,2 mid mid -13
d/f+1,4 mid high -9
High comes out faster than the mid. Fuzzy guard to be safe.
https://gfycat.com/GrossCreepyCollie

B+1,2,4 mid mid mid -13
Last string extension is very linear and can be stepped. B+1,2 by itself is -13.
https://gfycat.com/ElementaryAnguishedHyrax

B+3,1 mid high -7
B+3,4 mid mid -14
High comes out faster than the mid. Fuzzy guard to be safe.
https://gfycat.com/ClassicUncommonFinnishspitz

10 hit
3rd hit is a low
https://gfycat.com/CheerfulSelfishBird

Fahkumram

Feng

3,3,4 high high low -12
On block low parry. On hit you must block.
https://gfycat.com/JoyfulScornfulDowitcher

  • Extra notes: Feng can cancel 3,3,4 b which goes into back turned. -6 on hit, -17 on block.

3~4,3 mid low -15
https://gfycat.com/PeacefulBoringCavy

F4,3 high mid -10
F4,4 high low -12
Block for a couple frames after the high, then low parry.
https://gfycat.com/ValuableImpishIvorybilledwoodpecker

  • Extra notes: Feng can go into back turn at -5 on block. His fastest option is i12 which is either a high jab or a 1+2 throw. He also has a high crushing sweep which is -26. A simple d/f 1 will stuff his options.

https://gfycat.com/DetailedObeseCero

D/b1,2 mid mid -12
D/b1, 4 mid high -2
The high extension comes out a little bit slower so you can delay the duck by a little bit and still block the mid.
https://gfycat.com/ClutteredYoungGecko

  • Extra notes He can can cancel db1 into Kenpo stance.

D/b2,2,2 low low mid -8
Not a natural combo. 2nd low can be blocked, if Feng doesnโ€™t finish the mid extension it is -18.
https://gfycat.com/AmazingPastBluegill

D/b1+2,2 mid low -11
On block you must low parry. On hit you have to block the low.
https://gfycat.com/EminentSomeAidi

B2,3,4,2 mid low mid mid -5
Must low parry the 2nd hit.
Jin specific counter: Parry last hit i15 launch
https://gfycat.com/RectangularImportantBaboon

u/f+3+4,3 mid high high high -6
Last hit duckable. No high extension string is -10. Launch punishable if the last couple hits whiff.
https://gfycat.com/AcidicClearcutIcterinewarbler

b+3,3 mid high -6
Second hit duckable on block
https://gfycat.com/LightReadyFlicker

1,1,3,4 mid high mid mid -13
2nd hit counter hit launches. String can be delayed.
https://gfycat.com/AshamedMenacingLabradorretriever

Ganryu

Geese

QCB+2,1 high mid -15
QCB+2,3 high mid -8
QCB+2,4 high low -18
First hit is a high, pay attention how he cancels into this string. If he does it raw QCB2,1 comes out the fastest, while the low comes out the latest. Delay a duck.
https://gfycat.com/AbleInferiorEagle

HCB+3 s.mid high -9
HCB+4 s.mid mid mid -14
Power crush. High comes out 1 frame faster than the mid, too short of a window to fuzzy.

1,2,1,1 high mid mid high -15
1,2,3 high mid high +1
1,2,3 comes out later than 1,2,1,1. Delay duck. He can max cancel 1,2,3 and be +5 on block.
https://gfycat.com/InfatuatedEnlightenedFireant

d/f+1,1 mid high -2
d/f+1,4 mid mid -13
High comes out earlier. Flash duck. 4 extension has decent pushback.
https://gfycat.com/PlumpSoreLamprey

d/f+3,4 low mid -13
d/f+3,4~2 low mid -3
d/f+3,4~3 low high +1, +5 MAX cancel
Can be fuzzied, 4~3 comes out a couple frames before 4~2.
https://gfycat.com/AbsoluteShabbyGerenuk

D+4 low -31
He can cancel this into his special strings, or a +1 high thats duckable if d+4 hits you.
https://gfycat.com/DefenselessCompetentAnteater

B+4,4 low high -3
Second hit duckable on hit.
https://gfycat.com/PerfumedObviousFlickertailsquirrel

Jin notes:
If you parry any of his cancelable moves, the move he canceled into will not come out.
https://gfycat.com/SnarlingExaltedLeafhopper

Gigas

1,2 high high -17
Jails on block.
https://gfycat.com/BackOpulentCarpenterant

2,1 high high -5
Second hit duckable.

  • Extra notes: Gigas can cancel into a high crushing stance. On block the cancel is -15 follow up can be interrupted. Even on hit you can still SSL the follow up from stance.

https://gfycat.com/LankyShorttermGreyhounddog

F2, f1 high high -9
F2, d1 high mid -11 (opponent FC)
Flash duck will duck the high and block the mid in time.
https://gfycat.com/FlamboyantCoarseIbex
Jin specific: both extensions can be parried i15 launch
https://gfycat.com/GivingGlumGrouse

F3, 2 mid mid -13
Can be canceled into stance. Extremely unsafe if canceled into stance on block, launch.
https://gfycat.com/GranularPopularBear

d/f3, 1+2, 1+2 mid mid high -1
d/f3,1 mid high -4
d/f3, 1+2 comes out slower than d/f3,1 allowing you to flash duck after the first hit.
https://gfycat.com/ColossalUnripeBorderterrier

d/f4, 1+2 mid mid +1~+2
Leaves you in full crouch. Jab can interrupt, string has no other extension.
https://gfycat.com/MinorSadCapeghostfrog

FF4,2 mid mid -13

FF1+2, 1+2 mid high -1
Mid high launcher string that needs to be ducked.
https://gfycat.com/ExhaustedCourageousAsiandamselfly

Heihachi

1,2,4 high high high -9
1,2, 2~1+2 high high mid -6
Flash duck is the safest option against this string. Mid extension can be stepped to the right but it is covered by the high extension.
https://gfycat.com/EnchantedWellgroomedCob

B+1,2 high high -9
B+1,2~1+2 high mid -6
B+1,2~1+2 u or d high -19
Delayable string. High comes out faster then the mid. Mid can be stepped to the left but high extension and delayed mid will catch you. He can also cancel the mid into side step.
https://gfycat.com/ValidMassiveAdamsstaghornedbeetle

B,f+2,1 mid high -9
B,f+2,2 mid mid -12 forces crouch
B,f+2,3 mid high -9
Delayable strings

d/f1,1 mid high -2
d/f1, 2 mid mid -13
High comes out faster than the mid. Flash duck WS punish with something fast.
https://gfycat.com/SentimentalOrangeGrayfox

Cd4 low low -23 (-11 second hit)
Heiโ€™s hellsweep isnโ€™t a natural. 2nd hit can be blocked. He can however go into WS4
https://gfycat.com/WhirlwindBlaringIndianhare

Hwoarang

LFF = Left foot forward
RFF = Right foot forward
LFS = Left Flamingo stance
RFS = Right Flamingo stance

LFF

1,1,3,4 high high low high -4 on hit
Last high is guaranteed if the low hits. Low parry third hit, or block the low launch the high.
https://gfycat.com/AffectionateHandmadeArabianoryx

1,2,3 high high LFS +3 on block, +11g on hit
1,2,4 high high RFS +3 on block, +11g on hit

1,2,f+3 high high mid -8
1,2,f+4 high high high +8
Mid comes out faster than the high. Do a delayed duck. He can do these extensions starting from only 2 as well
https://gfycat.com/RapidJauntyGosling

3,3 high mid -13
3,3,3 high mid mid -14
3,3,f+4 high mid high -2
3,3~f high mid LFS +2 on block, +8 on hit
3,3,4 high mid high RFS +2 on block, +8 on hit
High extension comes out later than the mid, but if you wait for it you will be defending against flamingo stance. 3,3 alone has significant pushback.
https://gfycat.com/OddballFakeAustraliankelpie

4,3 high mid LFF -6 on block, +5 on hit
4,4 high high RFS -1 on block, +10g on hit
4,f+4 high high RFF -5 on block, +6 on hit
4,4,3 high high mid RFF -15
4,4,4 high high high RFS -1 on block, +10g on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit
4,4,4,4 high high high high RFF +2~+5
4,4,4,3 high high high mid RFF -15
4,3 can be fuzzied since 4,4 comes out much faster. WS Punish is risky though since 4,4,4 will catch it.
https://gfycat.com/WildSevereArmadillo

d+4,4 low high -8
High is duckable after getting hit with d/b+4. Sets up hwoarang for a b+3 whiff punish if you donโ€™t duck this and try to retaliate after blocking.
https://gfycat.com/BestSphericalDormouse

d/b+4~f low RFS -1 on block, +3 on hit
d/b+4,4 low high -3
d/b+4,4 is duckable on hit. Be aware he can cancel into RFS.
https://gfycat.com/SpotlessFemaleAplomadofalcon

u/b+3,3 mid high LFS +3
u/b+3,4 mid mid RFS -4 on block, +12g on hit
Mid and high extensions come out on the same frame.
https://gfycat.com/DisastrousBouncyDiplodocus

u/f+4,4,4 high mid low RFS +1 on block, +7 on hit
Not a natural combo, can block the low after getting hit.
https://gfycat.com/FeminineRegalAnkole

RFF

Transitions into RFF:
1+2 or 3+4
D+3+4,4 low mid mid +6 RFF (Rage drive)
F+2 mid RFF -2 on block, +9 on hit
d/f+4 mid RFF -8 on block, +8 on hit
B+4 high RFF -9 on block, +2 on hit
F,f+3 mid RFF +6
F,f+4 mid RFF -6
4,f+4 high high RFF -5 on block, +6 on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit
WS+4,4 mid mid RFF -5 on block, +4 on hit
WS+3+4 mid RFF -9 on block, +2 on hit
SS+4 low -13 on block, +5 on hit RFF
https://gfycat.com/TanMelodicCrocodileskink

LFS into RFF
LFS 2 mid RFF -2 on block, +9 on hit
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4, 3 mid high RFF +3~+5
LFS d/b+4 low RFF -12 on block, +4 on hit
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, Power Crush
LFS b+4 mid RFF -8 on block, +7 on hit
https://gfycat.com/UnlawfulAmbitiousBlowfish

RFS into RFF
RFS 2 high RFF +5 on block, +7 on hit
RFS 4 mid RFF -14
RFS f+4,4 high high high RFF -6 on block (f+4 by itself is +1 on block, +3 on hit)
https://gfycat.com/SpitefulPalatableButterfly

RFF Strings/Moves
RFF b+2 mid LFF +2~3 on block, +6 on hit
Main pressure tool in RFF. Very linear.
https://gfycat.com/LonelyDismalGnu

RFF 2 high +2 on block, +8 on hit
RFF 2,1 high high 0 on block, +6 on hit (Jails)
RFF 2,1,1, high high mid -9 on block, +2 on hit
RFF 2,3 high high LFF -9 on block, +2 on hit (Jails)
RFF 2,4 high high RFF -8 on block, +3 on hit (Jails)
RFF 2,4~b or ~f high high RFS +7
RFF 2,4~u or ~d high high RFS +6
RFF 2,4,3 high high mid RFF -15 (Forces crouch)
RFF 2,4,4 high high high LFF -5 (Jails)
RFF 2,b+4 high high LFF -9 on block, +13kg on hit (Last hit duckable)
https://gfycat.com/AdvancedRaggedAmericanpainthorse

RFF 3 mid LFF -4 on block, +7 on hit
RFF 3,4 mid high RFS +9 (Second hit duckable)
RFF 3, f+4 mid high RFF -7 on block, +4 on hit (Second hit duckable)
RFF 3~4 high +4 LFF Power Crush, homing, launcher (Hwoโ€™s main damage dealer in RFF. It is has slow start up, but fast recovery)
https://gfycat.com/SizzlingRevolvingBluefish

RFF 4 high RFF -8 on block, +3 on hit
RFF 4~b or ~f high RFS +7
RFF 4~u or ~d high RFS +6
RFF 4,3 high mid RFF -15 (Forces crouch, big pushback)
RFF 4,4 high high LFF -5 (Jails)
https://gfycat.com/ShoddyMildImperatorangel

RFF f+4 RFS
RFF f+4~4 mid RFF -12
RFF f+3 high LFS +12 on block, +23g on hit
RFF f+3~b high RFF -11
RFF d/f+3 mid LFF -11 Homing
RFF d/f+4 mid RFF -7 on block, +1 on hit
RFF d/f+4~b or ~f mid RFS +7
RFF d/f+4~u or ~d mid RFS +6
RFF d+4 low RFF -11 on block, +5 on hit
RFF d/b+3,3 low high LFF -2 (Duckable on hit)
RFF f,F+4,3 mid high RFF +14 (Second hit duckable on block)
https://gfycat.com/WarmheartedFearlessFantail

LFS

Transitions into LFS
1,2,3 high high LFS +3 on block, +11g on hit
3,3~f high mid LFS +2 on block, +8 on hit
4,3~f high LFS -6 on block, +5 on hit
d/f+3~f
d/b+3+4,b,b
u/b+3,3 mid high LFS +3 on block (Second hit duckable)
U+3 high LFS +3 on block
CD3 mid LFS +3 on block
SS+3,3 mid high LFS +3 on block, +14g on hit (Jails)
RFF f+3 high LFS +12g on block, +23g on hit
RFS 3+4
RFS 3 high LFS +2 on block
https://gfycat.com/ShallowMisguidedLemur

LFS Moves/Strings
LFS 1 high LFF +5 on block, +7 on hit
LFS 2 mid RFF -2 on block, +9 on hit
LFS 3 mid LFF -13 on block, -7 on hit
LFS 3,3 mid mid LFF -14
LFS 3~f mid LFS +2
LFS 3,4 mid high LFF +8 on block, +19g on hit (Second hit duckable)
LFS 3,f+4 mid mid LFF -14
LFS 4 high RFS +2
https://gfycat.com/YearlyAlertArmednylonshrimp
LFS f+3 mid LFS +3
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4, 3 mid high RFF +3 (Second hit duckable)
LFS d+3,4 low high RFS +8 on block, +14g on hit (NC on hit)
LFS d/f+4 low RFF -23
LFS d/b+4 low RFF -12 on block, +4 on hit
https://gfycat.com/EnchantedImpracticalAidi
LFS b+1 mid LFF -13
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, tracking power crush
LFS b+4 mid RFF -8 on block, +7 on hit
LFS u/f+3,4,(3) mid mid (high) LFF -8 on block
LFS u/f+4 mid LFF -15
LFS u/f+3+4,4 mid high mid LFF -13 on block, +1 on hit
https://gfycat.com/MiserableWhiteIndianelephant

RFS

Transitions into RFS
1,2,4 high high RFS +3 on block, +11g on hit
3,3,4 high mid high RFS +8 on block, +19g on hit
4,4 high high RFS -1 on block, +10g on hit
4,4,4 high high high RFS -1 on block, +10g on hit
F+4 high RFS +8 on block, +19g on hit
https://gfycat.com/HugeCloseDesertpupfish
D+3,4 low high RFS +8 on block, +14g on hit
d/b+4~f low RFS -1 on block, +3 on hit
u/b+3,4 mid mid RFS -4 on block, +12g on hit
U+4 mid RFS 0 on block, +11g on hit
u/f+4,4,4 high mid low RFS +1 on block, +7 on hit
https://gfycat.com/ObedientImpoliteCopepod
RFF 2,4~b or ~f high high RFS +7 on block, +18g on hit
RFF 2,4~d or ~u high high RFS +6 on block, +17g on hit
RFF 3,4 mid high RFS +9g on block, +20g on hit
RFF 4~b or ~f high RFS +7 on block, +18g on hit
RFF 4~d or ~u high RFS +6 on block, +17g on hit
RFF d/f4~b or ~f mid RFS +7 on block, +15g on hit
RFF d/f4~d or ~u mid RFS +6 on block, +14g on hit
https://gfycat.com/WelldocumentedSmugAbalone
LFS 3,4 mid high RFS +8 on block, +19g on hit
LFS 4 high RFS +2 on block
LFS d+3,4 low high RFS +8 on block, +14g on hit
https://gfycat.com/AjarComplicatedAnt

RFS Moves/Strings
RFS 1 mid LFF -2 on block, +9 on hit
RFS 2 high RFF +5 on block, +7 on hit
RFS 3 high LFS +2
RFS 4 mid RFF -14
https://gfycat.com/ThickPlasticCrossbill
RFS f+3,4 mid high LFF +3 on block
RFS f+4 high high RFS +1 on block, +3 on hit
RFS f+4,4 high high high RFF -6 on block

RFS d/f+4 mid LFF -5 on block
https://gfycat.com/GrayVagueChihuahua
RFS d+4 low LFF -31
RFS d+4,3 low mid LFF -14
RFS b+3 mid LFF -15
RFS b+4 mid LFF -12 on block, +14kg on hit
https://gfycat.com/WarmheartedWeightyAfricanmolesnake

Jack-7

d/f 1,1 mid mid -10
d/f 1,2,1,2 mid high high high -18
High extensions can be ducked but only the first high. High extensions have significant push back. There is a distinct audible cue when Jack does the highs.
https://gfycat.com/ShockingLonelyAquaticleech

d/f 2 mid -14
Jack has string extensions stemming from this launcher. The second hit of the extension will high crush a jab so always use a i14 or faster mid to punish and interrupt should he use his extension.
https://gfycat.com/QuarrelsomeRightKoalabear

d/f 3,2 mid high -7
https://gfycat.com/FlusteredAccomplishedLabradorretriever

d/b 3,4,3,4,3,4 lows
Block then low parry.
https://gfycat.com/InnocentPartialAddax

f,F 1+2, 2 mid mid -10 ~ -11
f,F 1+2, 1+2 mid low -19
Low extension is seeable. Both extensions have significant pushback so adjust your punish accordingly.
https://gfycat.com/CompetentLavishAbyssiniancat

WS f+1, 2, 1 mid mid high -4
WS f+1, 2, d/f1 mid mid mid -8
WS f+1, 2, d1 mid mid low -11
Low and high extension can be fuzzy low parried. This will block the mid as well. Mid can also be backdashed and ~i15 punish.
https://gfycat.com/SophisticatedAnotherFlamingo

FC 1,2 low mid -11
FC 1,1 low low
Fuzzy low parryable mid extension animation and sound is much different than the low. FC 1,1 can go into his WS f+1 strings.
https://gfycat.com/ScentedJovialDegu

FC d/f+2, 1 mid high -4
FC d/f+2, d/f+1, 2 mid mid mid -8
FC d/f+2, d+1 mid low -11
Fuzzy low parry beats all extensions, then punch parry 3rd mid extension.
https://gfycat.com/LoneMintyIrishsetter

10 hit mid low low
Low parry 2nd low. Covers both 10 hits.

Jin

CDS = Crouching Demon Stance
ZEN = Zenshin Stance


1,2,3 high high mid 0~+2
1,2,4 high high high -4
Fuzzy duck will beat this string. Both extensions on block will also lose to down jab.
https://gfycat.com/CorruptEqualHoneyeater

1,3~f high high CDS -7 on block, +3 on hit
1,3~b high high -6
1,3,2,1,4 high high mid mid low
https://gfycat.com/CrispSphericalKitfox

1,3~3 high mid +6
Plus on block but mid extension can be stepped to the right.
https://gfycat.com/TangibleChillyCrustacean

1,d3,3 high low low
Second hit can be low parried if youโ€™re fast enough. Last hit delayable.
https://gfycat.com/GreatPerfectGrub

2,1,4 high mid mid -9
2,1,4~4 high mid low
Mid can be delayed. Low extension is seeable.
https://gfycat.com/AmusedHarmlessAsianporcupine

3,1,4 high high low
Last hit is delayable.
https://gfycat.com/DirectHilariousIchthyosaurs

D3,3 low mid -1 on hit -15 on block
NC. Must block second hit standing.
https://gfycat.com/InformalSoftGlowworm

d/f+1,4 mid high -9
d/f+1,4~4 mid mid -11
Both extensions delayable. Mid extension is very linear but will interrupt a WS punish attempt on the high extension. Can be fuzzy ducked since the high will come out faster than the mid.
https://gfycat.com/ElderlySneakyHogget

d/b2,2,3 mid high mid -9
Delayable string. Last hit grants a small float combo on hit.
https://gfycat.com/NextVengefulDipper

bf2,1.2 mid high mid -5
bf2,3(~f) mid mid -12 (CDS -1, +17g on hit)
Strings are heavily delayable. Mid extension is counter hit launcher.
https://gfycat.com/BrownUnimportantFly

f+4~f(d/f cancel) mid CDS -1, +11 on hit (-6 and +6 after perfect stance cancel)
On block all of Jinโ€™s options in stance can be interrupted with a 13f or faster mid. On hit it is a mix up since he can cancel from stance into crouch dash at +6.
https://gfycat.com/ThatAjarGalapagosalbatross

Josie

1,2,3 high high mid -11
1,2,4 high high high +14 SWS
Mid comes out faster than the high.
https://gfycat.com/OilySpectacularAfghanhound

2,3 high mid -11
2,4, high high +11 SWS
2,d+4,4 high low high -4
Flash duckable. Low high extension can be ducked on hit.
https://gfycat.com/ResponsibleLankyGalapagosalbatross

3,2 mid mid -12
3,2 f mid canceled into CD
Most of her options into CD can be walked to the left on block. CD Launcher and CD Low can be walked even on hit. 3,2 stops lateral movement but is unsafe. 3,2 can also be punch parried.
https://gfycat.com/FrequentMindlessFieldspaniel

3,3 mid high -1
3,f+3 mid mid -14
Flash duckable but 3,2 will catch a flash duck.
https://gfycat.com/BruisedNastyHochstettersfrog

F+2,3,4 high low high -4
Duckable after the low hits you.
https://gfycat.com/AmusedAbsoluteCoypu

d/f+1,4,2 mid low high -7
Df+1, 4~4 mid mid -11
Buffer a quick low parry and then stand. Mid extension launches on NH.

Df+3,2 low mid -12
Df+3,2~f low CD
Crouch dash 3 and 2 can be interrupted on hit, but can be countered by CD1, CD4, and df3,2. If you block the low you can interrupt her fastest CD options but this can be countered by df3,2. Best option is to low parry the initial low.
https://gfycat.com/CreativeEnergeticGalapagospenguin


B+1,2,4,4 high mid mid high -5
Last hit duckable
https://gfycat.com/IgnorantAdvancedHound
B+4,3,4 mid mid mid -20
B+4,3,d+4 mid mid low -11
B+4,3,d+4~4 mid mid mid -12
Side walk right beats the low and feint mid but loses to launch punishable mid.
https://gfycat.com/SoupyBarrenAlbacoretuna

Julia

Katarina

1,1,1 high high mid -5
1,1,2 high high high +7
1,1,3 high high mid -7
1,1,4 high high mid -19
1,1, jails. Mainly a mix up between 1,1,2 and 1,1,1. Duck 2 extension, SSR 3 extension, launch punish 4 extension. 4 extension covers side step and ducking but at the cost of being launch punishable.
https://gfycat.com/CornyNiftyGypsymoth

1,2 high high -3
1,4 high low +1 on hit -12 on block
Katโ€™s 1,2 and also her 1,1 jails so you can buffer a low parry to beat the 1,4 extension.
https://gfycat.com/ActualImmaterialHairstreak

33333 mid -5 mid -9 mid -7 high -13 mid -14
https://gfycat.com/InbornRaggedIndianrockpython

44444 high -7 mid -7 high -5 high -6 mid -9
Fourth high can be interrupted or ducked.
https://gfycat.com/VagueAncientBernesemountaindog

d/f+2,2 mid mid -10
d/f+2,4 mid high +1
Mid comes out faster by 2 frames so you can delay a duck to duck the high.

d/f+3,3 mid low -19
Kat is far away after this string so make sure your WS punish can reach. Otherwise, CC then punish.
https://gfycat.com/AbandonedWearyGoshawk

d+3,3 low mid -13
D+3,4 low high -4
Extensions come out at the same timing so itโ€™s best to just block since they arenโ€™t NCs
https://gfycat.com/SmoothIckyFireant

B+4,1+2 mid high -12
Forces crouch. Second hit duckable
https://gfycat.com/HandmadeWildHarrier

u/f+444444 mid -15 mid -13 high -7 mid -7 high -5 high -6 mid -9
Do you normal hopkick punish after the 2nd hop kick hit to interrupt her should she go into the 44444 string.
https://gfycat.com/LazyLastCoati

Kazumi

3,1 mid high -1
3,2 mid mid -13
Canโ€™t be fuzzied since extensions come out on the same frame. You can however punch parry both extensions. Jin can parry and launch both extensions.

F+3~f RSS
All extensions on block lose to SSR flash duck to block block the hellsweep.
https://gfycat.com/EducatedFrailBrahmanbull

d/b+2,3,4 low low low +8
Block the second low and then WS4 interrupt or you can low parry the third hit.
https://gfycat.com/RareCharmingAntelopegroundsquirrel

u/f+3,4,1 mid mid mid -15
u/f+3,4,3 mid mid mid -16
Breaks neutral guard so hold back and launch punish.
https://gfycat.com/RemarkableDirectCaiman

Bf2,1,3 mid mid high -4
Bf2,3,1+2 mid mid mid -14
High comes out faster than the mid so it is flash duckable.

WS4,4 mid high -6
Last hit duckable on block.
https://gfycat.com/FlimsyFancyDolphin

Kazuya

1,2,4,3 high high low mid -2
Low parry 3rd hit
https://gfycat.com/EnormousOrneryFallowdeer

d/f+1,f2 mid mid -12
d/f+1,2 mid mid -12
d/f+1,4 mid high -9
Fuzzy guardable since high extension comes out faster
https://gfycat.com/PaleCorruptDunnart

B+3,1,4,1 high high low mid -14
B+3,1,4,3 high high low low +1
Low parry 3rd hit
https://gfycat.com/LikableIncompatibleItalianbrownbear

u/f4,4,4,4 mid low low mid
Block second hit low

King

1,2 strings high high -1
King can either go into 1,2,1 a mid ender, a 2 break throw, or continue on to his 10 string stemming from 1,2.
https://gfycat.com/HelpfulUncommonAnnelida

1+2,1 mid mid -13
1+2,3 mid high -3
Mid comes out 2 frames faster than the high. Jin can parry both extensions and can can launch.
If you flash duck 1+2,3 there are a couple high crush frames while king is BT.
https://gfycat.com/WellmadeSphericalDanishswedishfarmdog

F+2,1 mid high -9
F+1,d+1,2 mid mid mid -15
High comes out before the mid so you can flash duck. F+1,d+1 by itself is -13.
https://gfycat.com/AgitatedAgileLadybug

d/f+2,1 mid high -4
Second hit duckable on block.
https://gfycat.com/CelebratedIlliterateHeron

d/f+3,4 mid high 0
Leaves king FDFA. Second hit is duckable and you can get a guaranteed generic d3. You might also be able to WS4 float combo but it is pretty hard. Jin can CDS 4 the high.
https://gfycat.com/ThunderousEminentCuttlefish

d/f+4,3,4 low high mid -15
d/f+4,3,d+4 low high low -13
Second hit duckable after d/f+4 hits you. Be ready to convert your WS punish into a float combo. D+4 comes out much slower than the mid, so you can delay a low parry.

D+3+4 stagger kicks
Stagger kicks arenโ€™t a natural combo. King can do the low kick 3 times or mix it up with a mid. The mid animation is quite obvious. Both options are launch punishable
https://gfycat.com/DefiantQuaintIrishredandwhitesetter

B+1,2 mid high -13
B+1,4 mid mid -9
High can be flash ducked since mid comes out much slower. Mid extension leaves king FAFT but can be stepped for a grounded hit punish. High extension covers the step.
https://gfycat.com/SourSevereDamselfly
B+2,1+2 high high +2
B+2,4 high mid -9
High comes outer later than the mid so you can delay a duck.
https://gfycat.com/EmptyLikableJunebug

f,F+2,3 mid high -1
Second hit duckable on block.
https://gfycat.com/HappygoluckyCoarseEquine

10 hit #1
6th hit is a low
https://gfycat.com/ResponsibleTiredArgali

10 hit #2
7th hit is a low
https://gfycat.com/GregariousAthleticIvorygull

Kuma/Panda

2,1,2 mid mid mid -14
2,1,3 mid mid low
Mid comes out much later. Fuzzy low parry
https://gfycat.com/FeistyFairIndianabat

F+1,2 high high -4
Second hit duckable.
https://gfycat.com/GregariousContentCranefly

d/f+3,2 mid high -4
Second hit duckable.
https://gfycat.com/UnrulyJitteryBedbug

B+2,1,1+2 mid high mid -11
Second hit duckable.
https://gfycat.com/UnrulyJitteryBedbug

B,db,d,df,2,1 mid mid -14
B,db,d,df,2,2 mid low -18
Low is seeable
https://gfycat.com/SpecificFearfulFoxterrier

WS,1,1 mid high -4
WS,1,2 mid mid +5
Mid is very slow, low jab will beat both options after the mid.
https://gfycat.com/BreakablePeacefulAnglerfish

WS,f+1,2,d/f+1 mid mid mid -1
WS,f+1,2,d+1 mid mid low 0 on hit
Mid comes out slower than the low so it can be fuzzy low parried.
https://gfycat.com/PerfumedGorgeousBinturong

FC1,1,1 low low mid
Low parry the second hit
https://gfycat.com/MessyPeacefulKid

FC d/f+1,2,1,1 mid mid mid -11 high +21
Interrupt/Punish with dick jab incase the string isnโ€™t finished.
https://gfycat.com/RashFrenchDrafthorse

FC d/f+2,d/f+1,2 mid mid mid -11
FC d/f+2,d+1 mid low -10, and 0 on hit
Low parry fuzzy window is very tight but if the mid string hits you it is not a natural combo so block and punish.
https://gfycat.com/GiddyClosedGoldfinch

Kunimitsu

Lars

1,1,1 high mid mid -12
1,2 high high -1
1,4 high low -12
1,1 comes out faster than 1,4 allowing you to buffer a slightly delayed low parry so you can block the mid incase. 1,1 jails.
https://gfycat.com/EnviousChubbyCygnet

2,1,3 high mid mid -12
2,1,4 high mid high -7
Mid comes out slower than the high allowing you flash duck and be safe.
https://gfycat.com/EarlyQuestionableDromedary

F+1,2 high mid
Transitions into silent entry, a high crushing stance. His fastest option is i12, if you block this do a i16 mid or faster to interrupt.
https://gfycat.com/BiodegradableUnhappyGhostshrimp

F+1,2,3 high mid mid

d/f+2,1 mid high -7
Second hit is high, it is essential to duck this.
https://gfycat.com/FlowerySaneAyeaye

D+3,1 low high high -7
Second and third hit are duckable after the first low hits you.
https://gfycat.com/SilkyMilkyBernesemountaindog

d/+b1,3 low high -1 on hit
Canโ€™t be ducked after getting hit with the low, but Lars is not advantageous.

B+2,1 mid mid -10
B+2,3 mid high -8
Mid comes out faster allowing you to delay a duck
https://gfycat.com/PessimisticSkeletalFieldspaniel

B+1,4 mid mid KNK +8
B+1,4 counter YT playlist

Law

DSS = Dragon Sign Stance
DFS = Dragon Fake Stance

1,2,2,2,b,f high high mid high DSS -4 (-9 no DSS)
1,2,2,1+2 high high mid mid -13
Last hit of both strings are delayable.
https://gfycat.com/UnpleasantCapitalGar

3,3 mid mid -14
3,4 mid high -10
Both have decent push back on block. Mid comes out slower so you can flash duck it and block in time.
https://gfycat.com/CreepyOrderlyEgg

4,3,4 high high high -7
Duck the last hit.
https://gfycat.com/BruisedAshamedAntarcticfurseal

3+4,4 mid mid -12 high -13
Last hit duckable, or you can down jab and punish after the 2nd mid incase he doesnโ€™t finish the string.
https://gfycat.com/BlueFoolishCrownofthornsstarfish

Df+3,3,3 mid low high +1
Df+3,3,4 mid low mid -15 (at least)
Low parry second hit beats both options.
https://gfycat.com/WigglyFlatGalah

D+2,3 s.mid mid -15
This will high crush so careful about pressuring Law with highs. You must launch this if your character can.
https://gfycat.com/BasicSoftIceblueredtopzebra

D+3 low -14
D+3,3 low high -7
You can duck the high extension if the low hits you.
https://gfycat.com/PinkGroundedHorseshoebat

B+1,2,2 mid mid mid -14
Very delayable. Last hit can be stepped to the left, punch parried or blocked and i14 punish.
https://gfycat.com/UnknownSnoopyIndianelephant

B+2 โ€œJunkyardโ€ strings
These strings can be delayed. Must low parry the 2nd hit of junkyard.
https://gfycat.com/HideousCharmingAmurratsnake

u/f+1,3 high low -13, -1 on hit
Low parry after the high
https://gfycat.com/WideConcernedKob

WS1,2 mid high -9
Second hit duckable
https://gfycat.com/FinishedRealEmeraldtreeskink

Lee

HMS = Hitman Stance

1,2,2,4 high high mid high -3
1,2,4 high high mid -13
1,2,4(hold) high high mid -12
High extension can be ducked, 1,2,3(hold) can be backdashed.
https://gfycat.com/DistortedAmusedBernesemountaindog

2,1,1 high high mid -12
2,1,3 high high high -4
2,1,4 high high low -16
Mid comes out faster than the low and high so you can delay a duck.
https://gfycat.com/ShamelessSilentDrever

2,2,3 high mid high -3
Second hit duckable. Lee can transition into HMS at -9 on block.

4,3 high high -14
4,3,3 high high mid -13
4,3,4 high high mid -9
4,4,4 high high high -5 (Jails, last hit whiff -16)
4,u/f+3 high mid -1
https://gfycat.com/MinorImpeccableAmericanpainthorse

F+2,1 mid high -10
Extreme push back, must be ducked in order to punish.
https://gfycat.com/ConventionalHappyErne

F+3 string
Whole string jails except last hit thatโ€™s a high. If he doesnโ€™t finish the string heโ€™s -18.
https://gfycat.com/EnergeticSereneBull

F+4,3,4 high mid HMS -4
Safe high mid string that puts him in HMS. Be aware of his options when he goes into HMS, its better to try and back away rather than retaliate with something like a jab because of Leeโ€™s HMS 3 and 4.
https://gfycat.com/GentleScratchyJumpingbean

d/f+3,2,3 mid high mid -16
Second high is duckable, but mid extension comes out pretty fast. If you have a slow WS launcher, opt for WS4 instead. Mid extension is launch punishable.
https://gfycat.com/PalatableClumsyAlaskanhusky

d/f+1+2,3,4 mid high HMS -9
Second high duckable.
https://gfycat.com/LastingDisguisedAzurevasesponge

D+4,n+4 low high -9
D+4,n+4,3,3 low high high mid -13
D+4,n+4,3,4 low high high mid -9
D+4,n+4,4,4 low high high high -5 (-16 if last hit whiffs)
d+4,n+4,u/f+3 low high mid -9
Buffer low parry after getting hit incase he goes into D+4,4. He can catch WS punish attempts after the second high with the 4,4,4 extension. If you want to be safe, you can buffer low parry and do a delayed dick jab.
https://gfycat.com/PreciousImmenseLemming

D+4,4,4,4,3~d/b low low low mid HMS cancel -8
Not a natural combo. You can block the second low and low parry the third hit. No HMS transition -20. HMS without cancel -11.
https://gfycat.com/UnsightlyRemarkableHalibut

B+1,1,2 high mid high -11
B+1,1,3+4 high mid HMS -1
High extension duckable.
https://gfycat.com/QuarrelsomeAchingHeron

B+2,4 high high -8
B+2,4,3+4 high high HMS -10
B+2,4,3 high high high -3
Follow up high extensions are duckable.
https://gfycat.com/ImaginativeShrillFossa

B+3,3 low high
Not a natural. High can be ducked after b+3 hits you.
https://gfycat.com/GlamorousCaringChickadee

u/f+3 mid -9
u/f+3,1 mid mid -12
u/f+3,4 mid high -3
High comes out later than the mid extension.
https://gfycat.com/FreshCornyGermanshorthairedpointer

WS+3,3,d+3,n+3,3 mid mid low mid high
WS+3,3,d/f+3,n+3,3 mid mid mid mid high
Mid and low extension come out on the same frame.
https://gfycat.com/SinfulDemandingFrenchbulldog

10 hit
6th hit is a low

Lei

Leo

1,2 high high -1
1,2,1,1 high high high mid -13
1,2,1,4 high high high high -6
1,2,4 high high low +3, -13 on block
Buffer low parry after 1,2. WS interrupt fourth hit. If you arenโ€™t ready to interrupt the fourth hit, delayed duck will block the mid extension and duck the high. Mid comes out in 18 frames, high comes out at 21 frames.
https://gfycat.com/AlarmingQualifiedFiddlercrab

2,1 high high -7
2,2 high mid -13
Not really a mix up since the high extension jails.
https://gfycat.com/DamagedMinorBoutu

D+4,2 low high -5
Duckable on hit but second hit is guaratneed if d+4 hits counterhit.
https://gfycat.com/HappyFarawayComet

DB+2,4 high mid -9
Delayable string. You can punch parry if it isnโ€™t delayed or Jin parry can can launch.
https://gfycat.com/SerpentineFoolhardyDunnart

B+2,1 mid high -4
B+2,1+2 mid mid -11
Both strings delayable. Mid extension forces crouch.
https://gfycat.com/SandyGiantBluetonguelizard

u/f+1,1 high high -9
u/f+1,2 high mid -14
High comes out later than the mid so you can delay the duck a bit.

f,F+4,3,4 mid high low -12
Low parry last hit.
https://gfycat.com/RectangularSeriousChanticleer

WS4,1+2 mid mid -10
Decent pushback make sure your i10 punish reaches. 1+2 follow up can be interrupted if you block WS4. Jin can parry second hit and can can
https://gfycat.com/DeterminedEmbellishedIcterinewarbler

Leroy

Lidia

Lili

1,2,3 high high low -2 on hit, -13 on block
1,2,4 high high mid -9
Can be fuzzied. Mid option comes out later and is very linear.
https://gfycat.com/ElaborateInexperiencedKitten

2,3 high low -2 on block, -13 on hit
2,4 high high -2
Low parry or WS launch high extension.
https://gfycat.com/SickHideousBuck

3,1 mid mid -13
3,2,3 mid high high -9
Watch for mid extension, duck last hit if she does the high extension. Punch parry can also interrupt both strings if timed correctly at after the first punch of the string.
https://gfycat.com/SlushyBriefBoaconstrictor

F+3+4 mid mid -4
F+3+4,3 mid mid -8
F+3+4,3,4 mid mid mid -20
F+3+4 jails so you can buffer in a jab interruption or SWR to beat the follow ups. Full string has significant pushback.
https://gfycat.com/DelightfulPeskyCockatiel

d/f+4,4 mid low +1 on hit, -15 on block
Block the low extension and launch.
https://gfycat.com/LastScornfulLamprey

D+1,2,4 low high mid -9
Second hit duckable. Breaks neutral guard.
https://gfycat.com/CooperativeThinIcelandgull

D+2,2,3 mid high high -3
D+2,2,4 mid high mid -17
Second high jails. Third high comes out later so a delayed duck will duck the high extension while blocking the mid. Mid extension has significant pushback.
https://gfycat.com/YellowishHonorableBellsnake

U/f+3+4,3 mid high -9
U/f+3+4,3+4 mid mid -21
SSR after the u/f+3+4 will beat both extensions on block.
https://gfycat.com/FrigidCircularArmednylonshrimp

WS1,2,3 mid high low -14
Second hit duckable or block third hit and punish.
https://gfycat.com/EnchantedGroundedIndianjackal

Lucky Chloe

1,2,1 high mid mid -11
1,2,2 high mid mid -4
1,2,1+2 high high high -2
Hard to fuzzy duck due to the 2 hits of the high in 1+2. Better to just block.
Jin can parry the last mid of 1,2,2 and punish with 2,4.
https://gfycat.com/SlipperyRemoteAsianconstablebutterfly

2,2 high high -12
2,3 high low
Low parry after first 2.
https://gfycat.com/SpiffyMinorFoxterrier

F,2 strings
Same extensions as 1,2 strings. Canโ€™t be fuzzy ducked you have to commit. Safer to just block.

3,4 mid mid -14
No mix up but donโ€™t let her get away with this. From WS this move is -16 on block.
https://gfycat.com/GiddyFixedGuernseycow

F+3,4 mid mid -13
F+3 by itself is -4. Extension can be SSR, jab floated or i13 punish.
https://gfycat.com/UntriedClearFugu

F+3+4 mid mid -17
F+3+4,3 mid low +8 on hit, -11 on block
Mid extension has an audible cue, low extension does not but can be seen. Mid extension leaves you in full crouch on block.

D3+4 low low low +2 on hit, -13 on block
D3+4,3+4 low low low low low 0 on hit, -13 on block
(Just frame) D3+4 low low low high mid low -21 on hit, -34 on block
(Just frame) D3+4, F low low low high mid low -44 on hit, -57 on block
(Just frame) D3+4, F, 3+4 low low low high mid low -8 on block
D3+4, 3+4 string is not a natural, the second extension can be blocked if youโ€™re hit with the first part. During the just frame version, you will need to lab your punish since she can cancel into stance.

D+3+4 punish:https://gfycat.com/HarmlessIdealisticAddax
Just frame version:https://gfycat.com/GraveZealousIncatern

d/b+3,4 low mid
d/b+3,4,4 low mid mid -4 on block
d/b+3,4,4,4 low mid mid mid mid +4 on block
d/b+3,4,3+4 low mid mid -4 on block
d/b+3,4,3+4,4 low mid mid -16 on block
d/b+3,4 can cancel into itself. SWL beats 4 and 3+4 extensions, but will lose to the d/b+3,4 looping into itself. d/b+3,4 itself can be interrupted with a jab.
https://gfycat.com/PointlessUnfoldedGrayreefshark

Marduk

VTS = Vale Tudo Stance

1,2,3+4 high high VTS
1,2,3+4,3+4 high high VTS cancel
1,2,3 high high mid -16
1,2,3,1+2 high high mid high 0
1,2,f+1 high high high +4
1,d+2 high mid -9
3 extension delayable. If 3 hits 1+2 is NC.
https://gfycat.com/DigitalGrandioseBarasinga

2,1 high high +3
2,d+1+2 high mid -12
High extension comes out faster than the mid.
https://gfycat.com/FixedZanyBeardeddragon

F+2,1 high high -7
F+2,d+1 high mid -13
F+2,d+1,2 high mid mid -15
2nd hit of each string heavily delayable.
https://gfycat.com/WindySphericalAquaticleech

F+3,2 mid mid -9
Delayable CH launching string.
https://gfycat.com/UnkemptDirectAnkole

d/f+2,1 mid mid -13
Delayable.
https://gfycat.com/FatalInfatuatedGourami

d/f+3
d/f+3,d/f+1 mid mid -12
d/f+3,d/f+1,2 mid mid high -3
d/f+3 can also go into his 1 jab strings. Delayable. High extension forces crouch on block.
https://gfycat.com/CompleteNeglectedDanishswedishfarmdog

d/b+3,1 low mid -6
d/b+3,1,1 low high mid -8
d/b+3,1,1,3+4 high low VTS -20
d/b+3,1,1,3+4,3+4 high low VTS cancel -21
d/b+3,4 low mid -13
d/b+3,4,1+2 low mid tackle

Mid high mixup with 1 and 4 extension. Break tackle with 1+2.
https://gfycat.com/SpitefulBigheartedIndianrockpython

B+1,2 mid mid -14
Breaks neutral guard. Leaves you in crouch for a i14 WS punish.
https://gfycat.com/FrailQuarrelsomeDragonfly

F,f+3,2 mid mid -14
Extension launches.
https://gfycat.com/HastyPastHermitcrab

Qcf+1,2 mid mid -7
qcf+1,2* mid mid +23g
2* extension loses to a fast KBD or SSR.
https://gfycat.com/ThriftyAmusedGemsbuck

Ws+1,3+4 mid VTS -7
Ws+1,3+4,3+4 mid VTS cancel -8
Ws+1,2 mid high -7
High extension delayable.

Master Raven

HAZ = Haze stance

1,2 high high -1
1,2,3+4 high high HAZ -10
You can get away from her HAZ stance by backdashing. She can chase you down with HAZ 4 but this can be stepped to the left.
https://gfycat.com/HardPleasantAuklet

2,3 high low -12 on block, -1 on hit
2,4 high high -8
Low parry, WS punish the high.
https://gfycat.com/RemoteHandsomeBunny

3,3,4 mid high high -11
Third hit duckable on block. String has decent pushback so your i11 punish probably wonโ€™t work.
https://gfycat.com/FailingPerfumedGreathornedowl

4,1 high high BT -2
Second hit duckable on block. She is back turned so if you duck and launch, be ready for a BT combo.
https://gfycat.com/PowerfulFloweryArcticwolf

4~3 mid mid -16
Has a low, mid and high follow up. High comes out the fastest, while mid and low come out within a frame of each other. Low animation is pretty obvious. Follow ups can be interrupted after blocking 4~3 with dick jab.
https://gfycat.com/SimplisticEnragedAmericantoad

d/f+2,3 mid high -3
d/f+2,4 mid mid -15
High comes out faster than the mid allowing you to flash duck.
https://gfycat.com/PopularGiftedCrocodileskink

d/f+3,3 mid mid -15
Your i15 punish should cover the extensions but prepare for a float combo.
https://gfycat.com/UnselfishRemoteAzurewingedmagpie

d/b+2,1 mid high -1
Second hit duckable on block.
https://gfycat.com/EvilAnnualIchneumonfly

B+2,2 high mid BT -3
B+2,2,3 high mid mid -19
B+2,2,1+2 high mid low -30
B+2,4 high high -7
B+2,4,2 high high high -9
Mid comes out a bit faster than the low extension, so you can fuzzy it.
https://gfycat.com/LongSlowChimneyswift
https://gfycat.com/ComfortableWildBushbaby

B+4,b+4 mid mid +1
B+4,b+4,3 mid low
She has follow ups from this string. A delayed low parry will beat the follow up or you can SSL and launch for an off axis combo.
https://gfycat.com/WhisperedBriskAldabratortoise

B+1+2,2 mid mid +1
B+1+2,3 mid low -28
Low comes out faster than the mid so you can fuzzy. You might have to CC punish depending on your character.
https://gfycat.com/CornyDependentFinch

U+3,3 high mid -15
U+3,4 high high +8
U+3,d+3 high low -15
Mid comes out the fastest. Delayed duck will beat extensions.
https://gfycat.com/PlayfulBlindGazelle

U/f+3+4,4 mid low
U/f+3+4,f+4 mid low
U/f+3+4,f+4~3 mid mid -13
U/f+3+4,3+4 mid mid -26
Flash low parry into hopkick will beat the delayed low extension but will lose to the 3+4 extension which is launch punishable. The string has a mid ender that is -13. u/f+3+4 itself is linear and can be stepped.
https://gfycat.com/ComfortableUniqueAmurstarfish

Back Turned
BT f+2,3 mid mid -7
BT f+3,4,2 high high high -9
Mid comes out faster than the high. Delay a duck and WS punish. Be prepared for a float combo

BT f+4,3 low high +4
BT d+3 low -26
BT F+4,3 is a natural combo. BT d+3 is her snake edge from BT.
https://gfycat.com/ShinyHandyIndigowingedparrot

Miguel

SAV = Savage Stance
1,2 high high
1,2,4(~f) high high high (SAV) +3
1,2,1+2 high high mid +4
1,2,4 last hit duckable. Mid extension is linear or can be interrupted. Duck and delayed dick jab if you want to be safe.
https://gfycat.com/QuerulousAgonizingElectriceel

1,3 high low -12 on block, +1 on hit
Low parry
https://gfycat.com/LeadingElasticEidolonhelvum

d/f+1,1 mid high -3
d/f+1,1,2 mid high mid -10
d/f+1,1,3 mid high low
d/f+1,2 mid mid -12
d/f+1,1 is duckable but d/f+1,2 covers the duck. Delayed low parry after the second hit of the string will block the mid extension.
https://gfycat.com/TanSpectacularGallinule
Extra notes: He can go into savage stance from d/f+1, d/f+1,1, or d/f+1,1,3

d/f+4,1 mid high -5
d/f+4,1~f mid high SAV -5
d/f+4,1,1 mid high mid -10
Second high duckable.
https://gfycat.com/PiercingNecessaryGull

D+4 low -11 on block, 0 on hit
D+4,1+2 low high -8
D+4,1+2~f low high SAV -8
Second hit duckable after d+4 hits you.
https://gfycat.com/ShadowyGlassBorer

d/b+3(f) low (+3 SAV) +3 on hit
d/b+3,4 low low -19 on block, +8 on hit

u/b+1~f mid SAV -5
u/b+1,4 mid low -15
https://gfycat.com/MiniatureHugeHind

f,F+2,1 mid high -5
f,F+2,2(~d) mid mid -14 (cancel is -24 on block)
High comes out before the mid. Flash duck.
https://gfycat.com/IncompleteNimbleDeermouse

WS2 strings
Second hit is always a high
https://gfycat.com/GlossyCourageousDuckling

Negan

Nina

1,2 high high -1
1,2~u or ~d high high -6
1,2,1 high high high -3
1,2,1,4 high high high low -13 on block, -2 on hit
1,2,3 high high mid -13
1,2,4 high high high -14
1,2,f+1+2 high high mid -14
1,2,1,2 high high high high -10
1,2,1,2,f+1,2 high high high high mid -14
1,4 high high -5
1,4,1 high high mid -11
Safe to buffer low parry after the third hit of each string. Keep in mind she can cancel into side step after 1,2 at -6 on block.
https://gfycat.com/EvenElasticCicada

2,1 high high -3
2,1,4 high high low -13 on block, -2 on hit
2,3 high mid -13
2,4 high high -6
2,f+1+2 high mid -14
Safe to buffer low parry after second hit. If you try and duck 2,4 she can cover it with 2,3 or 2,f+1+2 keep that in mind.
https://gfycat.com/SlowGrandioseAoudad

3,3 high low -17 on block, -6 on hit
3,3,2 high low mid -13
3,3,4,3 high low high mid +2
3,4 high high -6
3,d high -27
3,d,D -23
3,d,1+2 high mid -11
Buffer low parry after seeing 3. 3,d has some high crush frames, beware. 3,3,4,3 third hit is duckable on hit but you risked being launched by 3,3,2.
https://gfycat.com/BronzeFirmCusimanse

4,3 high low -17 on block, -6 on hit
4,3,2 high low mid -13
4,3,4 high low high -6
4,3,4,3 high low high mid +2
4,u high -34
4,u,D high -30
4,u,1+2 high mid -11
https://gfycat.com/PartialEverlastingIrishredandwhitesetter

F+2,1 high mid -13
F+2,1,2 high mid mid -12
F+2,1,4 high mid high -3
Mid and high extension come out on the same frame, but high extension has a distinct animation compared to the mid extension.
https://gfycat.com/SarcasticVeneratedIguanodon

F+3 high high +6
Second hit duckable on block. Use a fast WS punish.
https://gfycat.com/DesertedIgnorantIcefish

F+4,3 high mid -14
F+4,3,3 high mid mid -14
F+4,4 high high +1
Your i14 punish for f+4,3 should interrupt f+4,3,3 should it come out. F+4,4 jails.
https://gfycat.com/TatteredKaleidoscopicHorsechestnutleafminer

d/f+3,1 mid high
d/f+3,2 mid high
Ideally you want to duck the second high of this string so that you can avoid the mix up. d/f+3,2 mid, high and low extensions can be beat by buffering a low parry then blocking after d/f+3,2. Mid extension comes out later so you can fuzzy it safely.
https://gfycat.com/SillySophisticatedAlbatross
https://gfycat.com/IllfatedAngelicIndianringneckparakeet

d/f+3,3,3,4 mid high high high -6
d/f+3,4,4 mid high low -13
d/f+3,4,3+4 mid high mid -6
d/f+3,3,3,4 jails except the last high. -14 if string isnโ€™t finished. You can do a fuzzy low parry to beat d/f+3,4 mid/low mixup. You can also duck the second high and WS interrupt but beware, she has very good crush frames if she does the low.
https://gfycat.com/AffectionateKnobbyGrayreefshark

D+2,3 low high -6
D+3,2 low mid -13
D+3,4,3 low high mid +2
D+2,3 duckable on normal hit. D+3,2 and d+3,4 mix up can be fuzzied. High extension comes out a little bit quicker than the mid so flash duck. If high extension comes out, use a i10 to interrupt the mid. D+3,4,3 last hit can be SSR
https://gfycat.com/UnrulySophisticatedIrishsetter
B+2,2 high high -6
B+2,2,2 high high high -9
B+2,2,2~u or ~d -10
B2,2 jails. High extension can be ducked. She can cancel into SS
https://gfycat.com/VagueTimelyDairycow

u/f+4,3,4 high low high +5 on hit
Can be canceled into side step after the low. If low hits high extension is guaranteed. Low parry 2nd hit.
https://gfycat.com/MiserlyComplicatedIcefish

u/f, n, d+3 low
This goes into her 3,4 and 3,2 mix up from an empty jump low. Flash duck, i10 interrupt the high mid extension.
https://gfycat.com/FrighteningDearHawaiianmonkseal

QCF+4,2,3 mid high high -10
Second and third hit duckable on block.
https://gfycat.com/ImpureNiceGalapagosdove

Noctis

1,2,2 high high high -11
1,2,1+2 high high mid -8
High extension comes out much faster than the mid. Mid can be delayed, and can be stepped left for back turned combo.
https://gfycat.com/GrizzledShadyKoala

1,2,(3 4) high high -26 RC
Noctis can go either left or right and recovers crouch so be aware. Your punish might change depending on if he hits 1,2 or not.
https://gfycat.com/HarmoniousTidyCub

2,2,2,2,2 mid mid high high mid -14
2,2,f+2 mid mid mid -14
2,2,b+2 mid mid s.mid -11
3rd high comes out before f+2 and b+2 extensions. To be safe you can fuzzy guard twice to duck the third and fourth high while blocking the mid. Be aware though f+2 extension can be delayed to catch this.
https://gfycat.com/AgedGorgeousAtlanticspadefish

d/f+1,4 mid high -5
Doesnโ€™t jail unless d/f+1 counter hits.
https://gfycat.com/WeeBrilliantAfricanwildcat

d/f+4,2,2 mid high mid -8
d/f+4,2,4 mid high high -5
Mid extension is linear, can be stepped left but 4 extension covers this. You can fuzzy safely since the high comes out much faster than the mid.
https://gfycat.com/EagerHeavenlyGarpike

D+2,2 low high -9
Natural combo on counter hit only. D+2 by itself is -18
https://gfycat.com/ImpishWildColt

Paul

1,4 high low -11, +1
2,3 high high -12
2,d+3 high low -12, -1
https://gfycat.com/VariableDefinitiveGraysquirrel

3,2 mid high -12
F+2,3,1 high high mid (1 is delayable) -12
https://gfycat.com/ImmenseUnsungAfricancivet

d/f+1,1 mid high -5
d/f+1,1,2 mid high mid -9
Second hit is delayable.
https://gfycat.com/ClumsyWelllitIcelandichorse

d/f+1,b mid SWY
d/f+1,b,1 mid mid 0
d/f+1,b,2 mid mid -8
d/f+1,b,1+2 mid mid -14
d/f+1,b,3 mid low -3 on hit
d/f+1,b,4 mid high +3 (homing)
Paul can cancel d/f+1 into back sway and has 5 follow ups. The backsway can be extended
https://gfycat.com/ElegantUnripeKudu

D+1~D mid FC -9
D+1,2 mid mid -17
d+1,2(hold) mid mid +20
D+1,4,2 mid low mid -14
2 extension can be stepped. 4,2 extension is not a natural combo.
https://gfycat.com/WellmadeGreatAfricanrockpython

D+4,2,1+2 low mid mid -17
First hit needs a clean hit in order to be a natural combo. Breaks neutral guard so hold back. Lots of pushback so lab your punish.
https://gfycat.com/ClassicEagerDuck

B+1,2 high high -5
Tracking string. Extension is delayable and duckable. Duckable on block, second hit duckable on hit if delayed.
https://gfycat.com/ElderlySmartGerbil

B+2,1 mid mid -8 (+8 if charged)
First hit forces crouch. Second hit is a counter hit launcher. Second hit can also be charged to be +8, but can be interrupted or stepped. Jin can parry uncharged extension and can can launch.
https://gfycat.com/WelltodoInfantileAnole

f,F+2,1 mid mid -12 (-21 cancel)
f,F+2,2 mid low -19 (-28 cancel)
Both second hits can be canceled. Low comes out much later and has lots of push back if blocked. Delayed low parry, then interrupt should he cancel.
https://gfycat.com/LateHastyAnnashummingbird

WS 3,2 mid high -9
Second hit delayable. Duckable on block.
https://gfycat.com/UntidyMarriedBedlingtonterrier

QCB+3,2,1 low mid high -10
QCB+3,2,3 low mid low -13, 0 on hit
High comes out faster than the low. Buffer low parry after mid, WS launch if high comes out.
https://gfycat.com/FlawedHauntingAnkolewatusi

Shaheen

SNK = Stealth Step

1,2,2 high high mid -13
1,2,3 high high high -8
1,2,4 high high mid -13
True mix up between 1,2,2 and 1,2,3 so duck at your own risk.
https://gfycat.com/ExhaustedEmbarrassedAntelopegroundsquirrel

4,1 high high -4
4,3 high high -1
4,4 high mid -13
Flash duck after 4. 1 extension comes out at 18 frames, 3 extension comes out at 31 frames, 4 extension comes out at 24 frames.
https://gfycat.com/DishonestLoneHorsefly

f+2,3 high high -12
f+2,4 high low -13, -2 on hit
f+2,4~d/f high low SNK -4, +7 on hit
f+2,4~d/f,d/b high low -18, -7 on hit
f+2,4,4 high low high -3
f+2,3 jails so you can buffer low parry after f+2 which will catch the f+2,4 low extension. Last hit if f+2,4,4 is duckable.
https://gfycat.com/SameFloweryIsabellineshrike

d/b+2~d/f mid SNK -3
d/b+2,1 mid high -11
d/b+2,4~d/f mid high SNK +19 (+6 without stance)
d/b+2 into SNK can be interrupted with anything i14 or less while i15 trades with SNK 1 his fastest SNK move. d/b+2,1 is delayable. d/b+2,4 is his rage drive which doesnโ€™t jail so second hit can be ducked.
https://gfycat.com/NaturalDopeyIndigobunting

d/b+3,4 low high -13
d/b+3 is -17 by itself. High extension is duckable if d/b+3 is a normal hit.
https://gfycat.com/PlayfulWellwornArieltoucan

Steve

LWV = Left Weave
RWV = Right Weave
FLK = Flicker Stance
PAB = Peekaboo Stance
DCK = Duck
extDCK = Extended Duck
ALB = Albatross

1,1 high high -3
1,1,3 or 4 high high high LWV/RWV -3
1,1,d+1 high high mid -6
1,1,d+1,B (d/b cancel) high high mid FLK 0 (cancel -2)
https://gfycat.com/ImpishLightheartedBarasinga

1,2 high high -2
1,2,3 or 4 high high LWV/RWV -3
1,2,1 high high high -3
1,2,1~F high high high PAB -2
1,2,1~B high high high FLK -1
1,2,1,3 or 4 high high high LWV/RWV -6
1,2,1,2 high high high mid -10
1,2,1,d+2 high high high low -12
Low extension comes out much later than the mid.
https://gfycat.com/BetterFancyHuman

1,d+1 high mid -6
1,d+1, B(d/b) high mid FLK 0 (cancel -2)
https://gfycat.com/PresentIdleGerenuk

2,1 high high -5
2,1,~F high high PAB +3
2,1,~B(d/b) high high FLK +3 (cancel +2)
2,1,2 high high mid -11
https://gfycat.com/EmbarrassedWellmadeIndigowingedparrot

f+2,1 mid high -5
f+2,1~F mid high PAB 0
f+2,1~B(d/b) mid high FLK +1 (cancel 0)
F+2,1~2 mid mid -5
F+1+2,2 mid high mid-13
https://gfycat.com/ParchedDefiniteHornshark

d/f+1,2 mid high -6 (Duckable)
d/f+1,3 or 4 mid LWV/RWV -16
d/f+1,2~1 mid high -2 (Duckable)
d/f+1,2~1~B mid high FLK 0 (Duckable)
d/f+1,2~2 mid mid (Interruptible)
d/f+1,2~f+1+2 mid high high -3 (Duckable second hit jails)
d/f+1,2~f+1+2,3 or 4 mid high high LWV/RWV -4 (Duckable second hit jails)
https://gfycat.com/ColossalPeskyAnkole

D+1 low -13 on block, 0 on hit
D+2 low -18 on block, -5 on hit
D+2,1 low mid -11
D+2,1,3 or 4 low mid LWV/RWV -6
D+2,1,2 low mid high -2 (Duckable)
D+2~n+1 mid -4
D+2~n+1,3 or 4 mid LWV/RWV -6
D+2~n+1,f+2 mid high -2 (Duckable)
D+2~n+1,2 mid mid -13 (Jails)
https://gfycat.com/AnotherPowerfulAbyssiniangroundhornbill

B+1(~B(d/b)) high -14 (FLK -1, cancel -3)
B+1,2 high high -5
b+1,2~F high high PAB -6
B+1,d+2 high low -12 on block, +1 on hit
B+1,d+2~f high low PAB -10 on block, +1~+3 on hit
B+1,d+2,1 high low mid -9
B+1 is steveโ€™s i12 CH launcher.
https://gfycat.com/NeedyCraftyHaddock

PAB Noteable moves
PAB 1,2,(1) high high (mid) 0~+1 (-13) (Jails. Mid extension leaves him in PAB)
PAB 2 high -3 (Punch Parry)
PAB f+2,1 mid mid +1~+2
PAB f+1+2 high PAB +6
PAB d/f+1,1,2,1 mid mid mid mid -13 (Very delayable.)
PAB d/f+1,2 mid high -6 (Very delayable. Duckable but risky because of d/f+1,1)
PAB b+1,1,2,1(B) mid high mid mid (FLK) -10 (FLK -3) (Second hit duckable but extension is somewhat fast)
https://gfycat.com/ShallowFilthyBufflehead

PAB 1+2 throw
PAB d/f+2 mid PAB -10 (Elbow launcher)
PAB u/f+2 mid -15 (High crush launcher)
PAB d+1 low PAB -12 on block, +2 on hit
PAB d+2 low -12 on block, +7 on hit
PAB b+2 mid -14 (Backswing)
https://gfycat.com/ParchedEarnestGibbon

DCK stance
High crushing stance that moves Steve forward. Cancellable into WS state.

Xiaoyu

AOP = Art of Phoenix
RDS = Rain Dance Stance (BT)


1,2 high high -1
1,2,1 high high mid -9 (Mid delayable)
1,D+2 high mid -4
1,d+2 high mid RDS -3
1,d+2,1+2 high mid mid -12
2,1 high mid RDS -4
2,D/F+1 high mid -4
https://gfycat.com/AnotherExemplaryGalah

F+2,1 mid high -3
F+2,1,4 mid high mid -12 (Second hit duckable. 4 Delayable.)
F+3,1 mid mid RDS -4
F+3,1,1+2 mid mid mid -12
F+3+4,3+4,(d+1+2) mid -13 (AOP)
https://gfycat.com/RepentantThisLice

D+3,4 low high (Second hit duckable on hit)
B+2,2 mid low -6 (Homing. Low parry 2nd hit)
B+4,4 mid high -11 (Second hit duckable)
U+1+2,2,1 mid mid mid -12
U+1+2,2,1,b mid mid RDS -19 on block, -8 on hit
U+1+2,3+4 mid -6
U or u/f+1 low AOP -7 on block, +10 on hit (Must low parry this)
https://gfycat.com/WhisperedTemptingArieltoucan

f,F+1~D mid AOP -5
f,F+1,3 mid high -1
f,F+1,4 mid mid -12
High comes out faster than the mid, so flash duck.
f,F+2,1 mid mid -12 (Delayable)
f,F+2,1~b mid RDS -19
https://gfycat.com/BrightSomberHare

FC+d/f+2,1,D/F low low RDS +3 on hit, -8 on block (Not a natural)
FC+d/f+4 low AOP +4 on hit, -7 on block
FC+d/f+4,4 low low +5 on hit, -6 on block (Not a natural)
SS+3 low -23
SS+4 low -13 on block, -2 on hit
https://gfycat.com/PinkGoodnaturedDanishswedishfarmdog

Rain Dance Stance (RDS aka BT or back turned)
RDS Transitions:
1,d+2 high mid RDS -3
2,1 high mid RDS -4
d/f+1 mid RDS -4
b+1 mid RDS
U+1+2,2,1,b mid mid RDS -19
u/f+1+2,B mid RDS +3
F,f+2,1,b mid RDS -19
fc+d/f+2,(1) D/F low (low) RDS -8 on block, +3 on hit
SS+3,b


RDS 1,4 mid high -6 (Last hit duckable on block)
RDS 2,1,4 mid (RDS 0) high -6 mid -18 (If she stops at 2 she is 0 in RDS. 2,1 jails. 4 is slightly delayable)
RDS 2,2,1(D) high mid mid -13 (AOP -13)
https://gfycat.com/SomberInbornGoat

RDS 3 mid -19 (Lots of pushback)
RDS 4 mid -18
RDS f+3+4,3+4 mid -11 (Cali roll. Evasive mid launcher.)
RDS 1+2,1+2 mid mid -11 (Delayable)
RDS f,F+3+4 mid -3~+9
RDS f,F+1+3 or f,F+2+4 throw (1 and 2 Command throw)
https://gfycat.com/SpectacularSnoopyIndianjackal

RDS d+3 low -12 on block, +7 on hit
RDS d+3,4 low high -5 (Second hit duckable on hit)
RDS d+4 low -26 on block +5 on hit
RDS d/f+4 low +2 on block and hit??
RDS u or u/f+1 low AOP -7 on block, +12 on hit
https://gfycat.com/GreatTinyAlaskajingle

AOP 1,2 mid high RDS -6
AOP 2,1(b) mid mid -14 (RDS -14) (Delayable.)
AOP 1+2 mid -1
AOP d+1+2 mid -8
AOP 4 mid -4
https://gfycat.com/SecondaryDampHornshark
AOP d+1 low -12 on block, -1~+1 on hit
AOP 3 low -16 on block, 0~+5 on hit
AOP 4~3 low -33 (Float punish)
AOP f+4,4 low low -6 on block, +5 on hit
https://gfycat.com/ScentedSmallLiger

AOP u/f,n+3,d1+2 mid (-23) AOP -8
AOP u/f,n+3 (while landing) low -18
https://gfycat.com/MadeupHopefulAlbertosaurus

Yoshimitsu

1,1 high mid -8
1,2 high mid -9
1,2,1 high mid high -9 (Last hit duckable)

2,1 high mid -9
2,1, B high -19 (Cancels the 1)
2,2 high high -1
2,2,1+2 high high KIN
2,3 high high
2,d+3 high low -12 on block, -1 on hit (Comes out later than 2,1. Fuzzy low parry after 2)

f+2,D/B+2(2,2,2,2,2) high mid -9 (full string -49)
The mids jail and the string leaves yoshi in WS state
https://gfycat.com/AnguishedSerpentineGuillemot

F+3,3,d+3+4 high low IND -35
F+3,4 high mid -6
Low comes out faster than the mid. Fuzzy low parry. If you WS punish the low and he goes into stance you get a float combo.
https://gfycat.com/ElectricYellowishArrowworm

d/f+1,2 mid high -4
d/f+1,4 mid mid -14
d/f 1,4 jails so it is safe to try and duck the high.
https://gfycat.com/MadeupUnacceptableAstrangiacoral

d/f+3,1 mid mid -9
d/f+3,1 mid !
Unblockable is linear. Jin can parry the mid extension and launch.
https://gfycat.com/SkinnyGrandHusky

D+2,1 mid high -9
D+2,2 mid mid -14
D+2,2,1 mid mid high -9
D+2,2,d+1 mid mid mid -14
Delayed duck will beat d+2,1 and block d+2,2. Then flash duck will beat d+2,2,1 and d+2,2,d+1.
https://gfycat.com/ShortUnlinedCornsnake

d/b+3,3,3,3,3 low
Leaves yoshi in WS. You can block after getting hit on the third low. Once you block you are jailed and a i13 move will interrupt yoshi if he does WS4.
https://gfycat.com/ScientificAcrobaticAruanas

B+1,1,1,1,1 high +4
The highs donโ€™t jail but he can go into d/b+3 at anytime.
https://gfycat.com/MeaslyBelatedHairstreak

f,F+1+4 !
Unblockable but linear. He can cancel it into BT.
https://gfycat.com/GrandioseRingedBirdofparadise

WS+1,1,1,1 mid high high mid 0
WS+1,2,d/b+2,2,2,2,2 mid high mid mid mid mid mid
Second hit is always high from WS1
https://gfycat.com/NeglectedDizzyCoyote

WS+2,1 mid mid DGF -9
Float combo on block
https://gfycat.com/MediumHeartyEquine

Zafina