Spike: Difference between revisions

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Spikes are moves that initiate [[Stage break|floor breaks]] when used on airborne opponents. They can usually be recognised as moves that spike opponents downward.
{{See also|Attack#Spike}}


Examples include:
A move that prevents the opponent from [https://wavu.wiki/t/Tech_recovery#Tech_roll tech rolling]. These types of moves are very advantageous and offer great [https://wavu.wiki/t/Okizeme oki] potential.
* Asuka's d+2
 
* Lee's f+4,3
Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back button as soon as you are hit.
* Jack-7's f,f+1
 
Examples of moves that '''spike''':
* Miguel's f,F+2,1 (can be escaped)
* Lars' CH d+2 (cannot be escaped)
* Bryan's Rage Drive b+1+2 (whilst opponent is airborne, cannot be escaped)
 
== External Links ==
 
* [https://www.youtube.com/watch?v=neWbAu-5bvU Mastering Heavy Spike Rage Drive - Tekken 7 by That Blasted Salami]
* [https://www.youtube.com/watch?v=p9UQ6hcaGl0&t=7s Tekken 7 Bob...oki from backturned f+3 spike]
* [https://www.youtube.com/shorts/lGcYsNRw5MU Leo's f,f+3 spike]
* [https://www.youtube.com/watch?v=wIPSgEV8OY8 Tekken 7 Advanced Seminar - Grounded Hits, Spikes, and Revisiting Wakeup]

Latest revision as of 17:54, 17 November 2023

See also: Attack#Spike

A move that prevents the opponent from tech rolling. These types of moves are very advantageous and offer great oki potential.

Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back button as soon as you are hit.

Examples of moves that spike:

  • Miguel's f,F+2,1 (can be escaped)
  • Lars' CH d+2 (cannot be escaped)
  • Bryan's Rage Drive b+1+2 (whilst opponent is airborne, cannot be escaped)

External Links