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{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. uf+4) | |||
: df+1 df+1 df+4,3 S! df+4,2,1+2 | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: ws1 df+1 df+4,3 S! df+4,2,1+2 | |||
}} | |||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=10em| | ||
; [24] CH (2,4),1 | |||
; [24] CH (ws1,2),1 | |||
; [21] CH (db+1),2 | |||
; [20] CH b+1 | |||
; [20] b+3+4~2 | |||
: [+26] f,f b+1+2 | |||
; [20] CH 4 | |||
: [+23] b+1+2 | |||
; [24] 1+2 | |||
: [+23] f,f b+1+2 | |||
; [20] CH (1),3 | |||
: [+20] d+4 b+1+2 | |||
; [21] CH uf+2 | |||
: [+15] f,f d+4,1+2 | |||
; [30] f+3+4~3 | |||
; [30] (f+4),3 | |||
; [25] CH qcf+1+2 | |||
: [+24] f,F+3 | |||
: [+19] OTG.d+3+4 | |||
; [30] CH b,f+1 | |||
; [26] CH b+3+4~1 | |||
; [24] CH f+3+4~4 | |||
: [+24] f,F+3 | |||
; [22] CH FC.df+1 | |||
; [20] CH d+2 | |||
; [18] CH (db+1+2),2 | |||
: [+20] cc d+4 b+1+2 | |||
: [+19] cc OTG.d+3+4 | |||
: [+15] FC.df+1 | |||
; [12] uf+1<ref>Hit vs crouching opponent</ref> | |||
: [+18] 2,4 | |||
: [+17] b+1 | |||
; [23] (3,3),4 | |||
: [+16] BT.d+3 | |||
; [25] f,F+1+2* | |||
; [12] BT.1 | |||
: [+33] b+1+2 | |||
; [30] u+2 | |||
: [+25] b+4<ref>Can whiff</ref> b+1+2 | |||
: [+20] d+4 b+1+2 | |||
; [20] ws1+2,P | |||
: [+35] db+1,4 | |||
}} | |||
<references/> | |||
== Staples == | == Staples == | ||
Line 13: | Line 78: | ||
{{Staple}} | {{Staple}} | ||
{{Combolist|<! | {{Combolist| | ||
; [13] f,F+4 | |||
; [15] uf+4 | |||
; [20] ws3 | |||
: [+47] 3,3 df+1 df+4,3 S! df+4,2,1+2 | |||
: [+47] f+1+2 S! f,F+4<3 df+4,2,1+2 | |||
: [+46] df+1 f,F+4<3 1 f,f 1 df+4,3 S! df+4,3 | |||
: [+45] df+1 f,F+4<3 1 f,f 1 df+4,3 S! f+3,4 | |||
: [+46] f+1+2 S! f+3,4 1 f,f 1 df+4,3 | |||
: [+46] f+1+2 S! ssr f+3,4 1 f+3 b+1+2 | |||
: [+44] f+1+2 S! f+3,4 1 df+4,3 | |||
: [+43] f+1+2 S! f+3,4 1 f+3,4 | |||
: [+44] df+1 f,F+4<3 1 df+4,3 S! df+4,3 | |||
: [+43] df+1 f,F+4<3 1 df+4,3 S! f+3,4 | |||
; [21] df+3 | |||
: [+40] 2 f+3,4 1 df+4,3 S! df+4,3 | |||
: [+40] df+4,3 S! ssr f+3,4 1 f,f b+1+2 | |||
: [+37] 2 df+1 f+3 1 df+4,3 S! df+4,3 | |||
: [+27] 4 b+1+2 | |||
; [28] f+1+2 | |||
: [+39] 3,3 1 f+3,4 b+1+2 | |||
: [+37] f,F+4<3 1 f,f 1 f,f df+4,2,1+2 | |||
: [+37] d,df ws1 f,F+4<3 df+4,2,1+2 | |||
: [+35] f,F+4<3 1 df+4,2,1+2 | |||
: [+35] d,df ws1 f,F+4<3 1 df+4,3 | |||
: [+34] df+1 f,F+4<3 1 df+4,3 | |||
: [+33] f+3,4 1 df+4,2,1+2 | |||
: [+33] f,F+2 b+1+2 | |||
; [17] f+4 | |||
: [+44] ssl df+1 f,F+4<3 1 df+4,3 S! df+4,3 | |||
; [17] f+4,B | |||
: [+39] DF ws1 df+1 1 f,f 1 df+4,3 S! df+4,3 | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; uf+4 | |||
: f+1+2 S! ssr f+3,4 1 f+3 R.d+1+2 | |||
: df+1 f,F+4<3 1 df+4,3 S! df+1 f,f R.b+1+2* | |||
}} | |||
== Wall == | == Wall == | ||
{{ | {{Combolist| | ||
; Regular carry (30% scaling) | |||
: 1,3 b+1+2 | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
{{Combolist| | == Back-turned opponent == | ||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | == Extras == | ||
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== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=6VGD-2vXbG4 Feng Combo Guide (Season 4) by Ryzing Sol] | * [https://www.youtube.com/watch?v=6VGD-2vXbG4 Feng Combo Guide (Season 4) by Ryzing Sol] | ||
* [https://www.youtube.com/watch?v=CzQfNVrTUc8 Feng Combo Guide (Season 4) by Coorejam] | |||
* [https://www.youtube.com/watch?v=NRe1WJpNUgY Wall Carry Examples (Season 4) by Ryshifter] | * [https://www.youtube.com/watch?v=NRe1WJpNUgY Wall Carry Examples (Season 4) by Ryshifter] |
Latest revision as of 15:53, 25 January 2024
Feng (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- df+1 df+1 df+4,3 S! df+4,2,1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws1 df+1 df+4,3 S! df+4,2,1+2
Mini-combos
- [24] CH (2,4),1
- [24] CH (ws1,2),1
- [21] CH (db+1),2
- [20] CH b+1
- [20] b+3+4~2
- [+26] f,f b+1+2
- [20] CH 4
- [+23] b+1+2
- [24] 1+2
- [+23] f,f b+1+2
- [20] CH (1),3
- [+20] d+4 b+1+2
- [21] CH uf+2
- [+15] f,f d+4,1+2
- [30] f+3+4~3
- [30] (f+4),3
- [25] CH qcf+1+2
- [+24] f,F+3
- [+19] OTG.d+3+4
- [30] CH b,f+1
- [26] CH b+3+4~1
- [24] CH f+3+4~4
- [+24] f,F+3
- [22] CH FC.df+1
- [20] CH d+2
- [18] CH (db+1+2),2
- [+20] cc d+4 b+1+2
- [+19] cc OTG.d+3+4
- [+15] FC.df+1
- [12] uf+1[1]
- [+18] 2,4
- [+17] b+1
- [23] (3,3),4
- [+16] BT.d+3
- [25] f,F+1+2*
- [12] BT.1
- [+33] b+1+2
- [30] u+2
- [+25] b+4[2] b+1+2
- [+20] d+4 b+1+2
- [20] ws1+2,P
- [+35] db+1,4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] f,F+4
- [15] uf+4
- [20] ws3
- [+47] 3,3 df+1 df+4,3 S! df+4,2,1+2
- [+47] f+1+2 S! f,F+4<3 df+4,2,1+2
- [+46] df+1 f,F+4<3 1 f,f 1 df+4,3 S! df+4,3
- [+45] df+1 f,F+4<3 1 f,f 1 df+4,3 S! f+3,4
- [+46] f+1+2 S! f+3,4 1 f,f 1 df+4,3
- [+46] f+1+2 S! ssr f+3,4 1 f+3 b+1+2
- [+44] f+1+2 S! f+3,4 1 df+4,3
- [+43] f+1+2 S! f+3,4 1 f+3,4
- [+44] df+1 f,F+4<3 1 df+4,3 S! df+4,3
- [+43] df+1 f,F+4<3 1 df+4,3 S! f+3,4
- [21] df+3
- [+40] 2 f+3,4 1 df+4,3 S! df+4,3
- [+40] df+4,3 S! ssr f+3,4 1 f,f b+1+2
- [+37] 2 df+1 f+3 1 df+4,3 S! df+4,3
- [+27] 4 b+1+2
- [28] f+1+2
- [+39] 3,3 1 f+3,4 b+1+2
- [+37] f,F+4<3 1 f,f 1 f,f df+4,2,1+2
- [+37] d,df ws1 f,F+4<3 df+4,2,1+2
- [+35] f,F+4<3 1 df+4,2,1+2
- [+35] d,df ws1 f,F+4<3 1 df+4,3
- [+34] df+1 f,F+4<3 1 df+4,3
- [+33] f+3,4 1 df+4,2,1+2
- [+33] f,F+2 b+1+2
- [17] f+4
- [+44] ssl df+1 f,F+4<3 1 df+4,3 S! df+4,3
- [17] f+4,B
- [+39] DF ws1 df+1 1 f,f 1 df+4,3 S! df+4,3
Rage
- uf+4
- f+1+2 S! ssr f+3,4 1 f+3 R.d+1+2
- df+1 f,F+4<3 1 df+4,3 S! df+1 f,f R.b+1+2*
Wall
- Regular carry (30% scaling)
- 1,3 b+1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.