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| == Sandbox ==
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| <br>
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| <br>
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| == Character Name == | | == Character Name == |
| {{Changelist| | | {{Changelist| |
| | ; Command |
| | : {{New}}New Move |
| | : {{Buff}}Buff |
| | : {{Unclear}}Unclear |
| | : {{Nerf}}Nerf |
| | |
| ; move1 | | ; move1 |
| : {{New}}change1 | | : {{New}}change1 |
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| ; move4,hit2,hit3 | | ; move4,hit2,hit3 |
| : {{Unclear}}change4 | | : {{Unclear}}change4 |
|
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| ; move5
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| : {{Nerf}}change1
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| : {{Buff}}change2
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| : {{Unclear}}change3
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|
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| ; move6
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| : {{Buff}}change1
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| : {{Buff}}change2
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| }}
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|
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| == Character Change Key ==
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| {{Changelist|
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| ; Command
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| : {{New}}New Move
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| : {{Buff}}Buff
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| : {{Unclear}}Unclear
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| : {{Nerf}}Nerf
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| }}
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|
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| == Dragunov ==
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| {{Changelist|
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| ; d/f+3+4
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| : {{New}}New move.
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|
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| ; 1,3,2,1+2
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| : Damage increased from 35 to 40.
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|
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| ; f,F+2,1+2
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| : Damage reduced from 25 to 23.
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|
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| ; d+1
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| : Frame advantage on block improved from 0 to +1.
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| : Frame advantage on hit improved from +7 to +8.
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| : Recovery after counter hit reduced by 1 frame.
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| : Range increased.
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|
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| ; d+4,4
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| : Recovery after hit reduced by 1 frame.
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|
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| ; b+4,2,1
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| : Behavior on counter hit changed.
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| : Frame advantage on counter hit improved from +5 to +12.
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|
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| ; f,F+3
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| : Frame advantage on block improved from +3 to +5.
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| : Recovery after hit reduced by 2 frames.
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|
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| ; qcb+2
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| : Strength of pushback increased to reduce chance of phasing.
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|
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| ; wr4
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| : Behavior against airborne opponent changed.
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|
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| ; ws1,2
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| : Frame advantage on block reduced from -13 to -15.
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| }} | | }} |
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| == Eddy == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; b+2,3,3
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| : {{New}}New move. | |
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| ; 4
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| : Damage increased from 12 to 14.
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| ; f+2,3
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| : Startup improved from i20 to i20~21.
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| : Behavior against airborne opponent changed.
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| ; d+3~4
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| : Damage increased from 15 to 17.
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| ; u/b+3
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| : Frame advantage on block improved from -2 to +1.
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| ; u/b+1+2
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| ; u+1+2
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| : Pushback on hit reduced.
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| ; u/f+4
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| : Lower range increased.
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| ; u/f+1+2
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| : Damage increased from 20 to 25.
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| ; FC.1+2
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| : Frame advantage issue fixed.
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| ; FC.1+2,1+2
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| ; RLX.1+2,1+2
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| : Damage increased from 12 to 14.
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| ; SS.1+4
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| : Input buffering issue fixed.
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| ; RLX.3
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| : Frame advantage on block improved from -15 to -14.
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| }}
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| == Eliza ==
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| {{Changelist|
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| ; Moon Glide 1,4
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| : {{New}}New move.
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| ; EX Moon Glide 2 (hit)
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| ; Moon Glide 2
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| ; f,F+2
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| : Blood Gauge gain time reduced by 60 frames.
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| ; f,d,d/f+1+2
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| : Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
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| ; Moon Glide 1,2
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| : Input window for 2nd hit increased from 14 frames to 22 frames.
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| ; d/f+1,2
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| : Frame advantage on block increased from -13 to -12.
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| : Frame advantage on hit increased from -2 to +2.
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| : Counter hit pushback reduced.
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| ; d+1
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| ; FC.d+1
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| : Behavior on counter hit changed to same as regular hit.
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| ; d+3
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| ; FC.d+3
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| ; d+4
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| ; FC.d+4
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| : Motion adjusted for opponent to land a jumping mid attack easier.
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| ; d1+2
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| ; FUFT.1+2
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| : Blood Gauge gain time reduced by 30 frames.
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| ; b+1,2,4
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| : Damage reduced from 23 to 17.
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| : 3rd hit startup reduced by 2 frames.
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| ; f,F+1+2
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| : Can now cancel 3rd hit with f,F+1+2,D
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| ; FC.D (1 second)
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| : Blood Gauge gain time reduced by 30 frames.
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| }} | |
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| == Fahkumram ==
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| == Feng ==
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