User:Jake2xR TK/sandbox: Difference between revisions

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(→‎Eliza: Rewording)
(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
Tag: Replaced
 
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== Sandbox ==
<br>
<br>
== Character Name ==
== Character Name ==
{{Changelist|
{{Changelist|
; Command
: {{New}}New Move
: {{Buff}}Buff
: {{Unclear}}Unclear
: {{Nerf}}Nerf
; move1
; move1
: {{New}}change1
: {{New}}change1
Line 27: Line 29:
; move4,hit2,hit3
; move4,hit2,hit3
: {{Unclear}}change4
: {{Unclear}}change4
; move5
: {{Nerf}}change1
: {{Buff}}change2
: {{Unclear}}change3
; move6
: {{Buff}}change1
: {{Buff}}change2
}}
== Character Change Key ==
{{Changelist|
; Command
: {{New}}New Move
: {{Buff}}Buff
: {{Unclear}}Unclear
: {{Nerf}}Nerf
}}
== Dragunov ==
{{Changelist|
; d/f+3+4
: {{New}}New move.
; 1,3,2,1+2
: Damage increased from 35 to 40.
; f,F+2,1+2
: Damage reduced from 25 to 23.
; d+1
: Frame advantage on block improved from 0 to +1.
: Frame advantage on hit improved from +7 to +8.
: Recovery after counter hit reduced by 1 frame.
: Range increased.
; d+4,4
: Recovery after hit reduced by 1 frame.
; b+4,2,1
: Behavior on counter hit changed.
: Frame advantage on counter hit improved from +5 to +12.
; f,F+3
: Frame advantage on block improved from +3 to +5.
: Recovery after hit reduced by 2 frames.
; qcb+2
: Strength of pushback increased to reduce chance of phasing.
; wr4
: Behavior against airborne opponent changed.
; ws1,2
: Frame advantage on block reduced from -13 to -15.
}}
== Eddy ==
{{Changelist|
; b+2,3,3
: {{New}}New move.
; 4
: Damage increased from 12 to 14.
; f+2,3
: Startup improved from i20 to i20~21.
: Behavior against airborne opponent changed.
; d+3~4
: Damage increased from 15 to 17.
; u/b+3
: Frame advantage on block improved from -2 to +1.
; u/b+1+2
; u+1+2
: Pushback on hit reduced.
; u/f+4
: Lower range increased.
; u/f+1+2
: Damage increased from 20 to 25.
; FC.1+2
: Frame advantage issue fixed.
; FC.1+2,1+2
; RLX.1+2,1+2
: Damage increased from 12 to 14.
; SS.1+4
: Input buffering issue fixed.
; RLX.3
: Frame advantage on block improved from -15 to -14.
}}
== Eliza ==
{{Changelist|
; Moon Glide 1,4
: {{New}}New move.
; EX Moon Glide 2 (hit)
; Moon Glide 2
; f,F+2
: Blood Gauge gain time reduced by 60 frames.
; f,d,d/f+1+2
: Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
; Moon Glide 1,2
: Input window for 2nd hit increased from 14 frames to 22 frames.
; d/f+1,2
: Frame advantage on block increased from -13 to -12.
: Frame advantage on hit increased from -2 to +2.
: Counter hit pushback reduced.
; d+1
; FC.d+1
: Behavior on counter hit changed to same as regular hit.
; d+3
; FC.d+3
; d+4
; FC.d+4
: Easier for opponent to land a jumping mid attack.
; d1+2
; FUFT.1+2
: Blood Gauge gain time reduced by 30 frames.
; b+1,2,4
: Damage reduced from 23 to 17.
: 3rd hit startup reduced by 2 frames.
; f,F+1+2
: Can now cancel 3rd hit with f,F+1+2,D
; FC.D (1 second)
: Blood Gauge gain time reduced by 30 frames.
}}
== Fahkumram ==
{{Changelist|
; 3,1,2
: {{New}}New move.
; u/f+2
: {{New}}New move.
; b,B
: Backward movement reduced.
; 1,2,1
: Frame advantage on block reduced from -6 to -10.
: Frame advantage on hit reduced from +7 to +3.
; 1,2,1,3~4
; 2,4,3~4
; 4,3~4
; d+3,4,3~4
: Behavior on regular hit or counter hit changed.
; 3,1,d+4
: Damage reduced from 18 to 15.
; 3,4~3
; f+3,2,4~3
; ws2,4~3
: Behavior on regular hit or counter hit changed.
; f+3
: Frame advantage on block reduced from -4 to -7.
: Frame advantage on hit reduced from +7 to +4.
; f+1+2
: Damage reduced from 26 to 21.
; d/f+1
: Frame advantage on hit reduced from +8 to +6.
; d/f+1,2
: Counter hit behavior changed.
; d/f+1,4~3,2
; f,F+4~3,2
; FC.d/f+3,2
: Damage reduced from 25 to 23.
; d+4
: Opponent's low attack now hits more in some situations.
; d+3+4
: Behavior on hit changed.
; b+2
: Frame advantage on hit reduced from -4 to -6.
; b+3
: Counter hit behavior changed.
; b+4,3
: Frame advantage on block reduced from -9 to -10.
: Frame advantage on hit reduced from +2 to +1.
; u/f+1
: Opponent's low hitting before move started now fixed.
; u/f+3
: Lower range increased.
; ws1
: Frame advantage on hit reduced from +7 to +4.
; SS.4
: Recovery for both characters on block increased by 2 frames, slowing pace.
}}
}}


== Feng ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; d/f+4,3
: {{New}}New move.
 
; CH d/b+3
: {{New}}New move.
 
; 1+2
: Frame advantage on block improved from -13 to -12.
: Recovery on hit improved by 1 frame.
: Range increased.
: Punch parry state improved from 2~7 frames to 2~9 frames.
; d/b+1,2
: Frame advantage on block improved from -12 to -11.
: Counter hit behavior changed.
 
; d/b+4
: Easier for opponent to land a jumping mid attack.
 
; BT.d+3
: Easier for opponent to land a jumping mid attack.
 
; b+2,3
: Range increased.
 
; b+4
: Pushback on hit reduced.
 
; u/f+3
: Lower range increased.
 
; u/f+4
: Lower range increased.
 
; f,F+2
: Range increased.
 
; wr3
: Lower range increased.
 
; ws1
: Startup improved from i14 to i13.
 
; ws1,2,1
: Counter hit behavior changed.
; ws2
: Frame advantage on block improved from -9 to -7.
: Recovery on hit improved by 2 frames.
: Behavior on hit changed.
 
; FC.d/f+2
: Pushback on hit reduced.
 
; SS.4
: Easier for opponent to land a jumping mid attack.
}}

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers