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| == Eliza == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; MG.1,4
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| : {{New}}New move.
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| ; EX.MG.2 (hit)
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| ; MG.2
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| ; f,F+2
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| : Startup of Blood Gauge gain improved by 60 frames.
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| ; f,d,d/f+1+2
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| : Hit level on front hit changed from s,s,s,s,s to s,t.
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| ; MG.1,2
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| : Input window for 2nd hit increased from 14 frames to 22 frames.
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| ; d/f+1,2
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| : Frame advantage on block improved from -13 to -12.
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| : Frame advantage on hit improved from -2 to +2.
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| : Counter hit pushback reduced.
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| ; d+1
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| ; FC.d+1
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| : Counter hit behavior changed to the same as regular hit.
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| ; d+3
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| ; FC.d+3
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| ; d+4
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| ; FC.d+4
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| : Easier for opponent to land a jumping mid attack. | |
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| ; d1+2
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| ; FUFT.1+2
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| ; FUFA.1+2
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| : Startup of Blood Gauge gain improved by 30 frames.
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| ; b+1,2,4
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| : Damage reduced from 23 to 17.
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| : 3rd hit startup improved by 2 frames.
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| ; f,F+1+2
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| : Can now cancel 3rd hit with f,F+1+2,D
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| ; FC.D (1 second)
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| : Startup of Blood Gauge gain improved by 30 frames.
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| }}
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| == Fahkumram ==
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| {{Changelist|
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| ; 3,1,2
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| : {{New}}New move.
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| ; u/f+2
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| : {{New}}New move.
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| ; b,B
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| : Backward movement reduced.
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| ; 1,2,1
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| : Frame advantage on block reduced from -6 to -10.
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| : Frame advantage on hit reduced from +7 to +3.
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| ; 1,2,1,3~4
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| ; 2,4,3~4
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| ; 4,3~4
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| ; d+3,4,3~4
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| : Behavior on regular hit or counter hit changed.
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| ; 3,1,d+4
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| : Damage reduced from 18 to 15.
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| ; 3,4~3
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| ; f+3,2,4~3
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| ; ws2,4~3
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| : Behavior on regular hit or counter hit changed.
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| ; f+3
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| : Frame advantage on block reduced from -4 to -7.
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| : Frame advantage on hit reduced from +7 to +4.
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| ; f+1+2
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| : Damage reduced from 26 to 21.
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| ; d/f+1
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| : Frame advantage on hit reduced from +8 to +6.
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| ; d/f+1,2
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| : Counter hit behavior changed.
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| ; d/f+1,4~3,2
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| ; f,F+4~3,2
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| ; FC.d/f+3,2
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| : Damage reduced from 25 to 23.
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| ; d+4
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| : Opponent's low attack now hits more in some situations.
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| ; d+3+4
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| : Behavior on hit changed.
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| ; b+2
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| : Frame advantage on hit reduced from -4 to -6.
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| ; b+3
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| : Counter hit behavior changed.
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| ; b+4,3
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| : Frame advantage on block reduced from -9 to -10.
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| : Frame advantage on hit reduced from +2 to +1.
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| ; u/f+1
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| : Opponent's low hitting before move started now fixed.
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| ; u/f+3
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| : Lower range increased.
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| ; ws1
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| : Frame advantage on hit reduced from +7 to +4.
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| ; SS.4
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| : Recovery for both characters on block increased by 2 frames, slowing pace.
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| }}
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| == Feng ==
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| {{Changelist|
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| ; d/f+4,3
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| : {{New}}New move.
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| ; CH d/b+3
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| : {{New}}New move.
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| ; 1+2
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| : Frame advantage on block improved from -13 to -12.
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| : Recovery on hit improved by 1 frame.
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| : Range increased.
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| : Punch parry state improved from 2~7 frames to 2~9 frames.
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|
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| ; d/b+1,2
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| : Frame advantage on block improved from -12 to -11.
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| : Counter hit behavior changed.
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| ; d/b+4
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| : Easier for opponent to land a jumping mid attack.
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| ; BT.d+3
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| : Easier for opponent to land a jumping mid attack.
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| ; b+2,3
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| : Range increased.
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| ; b+4
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| : Pushback on hit reduced.
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| ; u/f+3
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| : Lower range increased.
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| ; u/f+4
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| : Lower range increased.
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| ; f,F+2
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| : Range increased.
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| ; wr3
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| : Lower range increased.
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| ; ws1
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| : Startup improved from i14 to i13.
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| ; ws1,2,1
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| : Counter hit behavior changed.
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|
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| ; ws2
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| : Frame advantage on block improved from -9 to -7.
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| : Recovery on hit improved by 2 frames.
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| : Behavior on hit changed.
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| ; FC.d/f+2
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| : Pushback on hit reduced.
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| ; SS.4
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| : Easier for opponent to land a jumping mid attack.
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| }} | |