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| == Ganryu == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; TACH.f+2
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| : {{New}}New move.
| |
| | |
| ; ws1,2
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| : {{New}}Replaced with a new move. | |
| | |
| ; ws1,2,3+4
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| : {{New}}New move.
| |
| | |
| ; 2,1,2
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| : Frame advantage on block reduced from -11 to -13.
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| ; TACH.1+2
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| : Startup shortened from i26 to i23.
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|
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| ; b+2
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| : Frame advantage on block improved from -18 to -14.
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| ; d/f+2
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| : Pushback reduced on hit.
| |
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| ; d/f+2+3
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| : Damage increased from 20 to 23.
| |
| | |
| ; d/b+2
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| : Can now cancel the move by d/b+2,3+4 and shift to TACH
| |
| | |
| ; u/f+1
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| ; u/f+1+2
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| ; ws2
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| : Lower range increased.
| |
| | |
| ; u/f+2
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| : Can now shift to TACH by u/f+2,3+4
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| | |
| ; b,f+2
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| : Changed the command from b,f+2 to b,f+2+3
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| | |
| ; b,d/b,d,D/F+2
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| : Damage reduced from 45 to 35.
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| }}
| |
| | |
| == Geese ==
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| {{Changelist|
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| ; b+1,3
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| : {{New}}New move.
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| ; f,d,d/f+1
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| : Startup changed from i19~20 to i19~21.
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| : Opponent's recovery on block shortened by 1 frame.
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| : Damage reduced from 10,17 to 10,15.
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| | |
| ; f,d,d/f+2
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| : Startup changed from i23~24 to i23~25.
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| : Opponent's recovery on block shortened by 1 frame.
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| : Damage reduced from 10,17 to 10,15.
| |
| | |
| ; MAX.f,d,d/f+1+2
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| : Startup changed from i23~24 to i23~25.
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| : Opponent's recovery on block shortened by 1 frame.
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| : Behavior on hit changed.
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| : Damage reduced from 10,17 to 10,15.
| |
| | |
| ; qcb+1,2
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| : Pushback on hit reduced.
| |
| | |
| ; d+1+2
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| : Damage reduced from 20 to 15.
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| : Pushback on hit reduced.
| |
| | |
| ; b+1,2
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| : Damage changed from 10,18 to 8,23.
| |
| | |
| ; ws2
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| : Damage increased from 10 to 15.
| |
| | |
| ; FC.d/f+1
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| : Damage reduced from 20 to 17.
| |
| | |
| ; SS.3
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| : Frame advantage on hit reduced from +6 to +4.
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| : Pushback on counter hit reduced.
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| }}
| |
| | |
| == Gigas ==
| |
| {{Changelist|
| |
| ; SG.4,1
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| : {{New}}New move.
| |
| | |
| ; R.f+3+4*,1
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| : Damage increased from 25 to 30.
| |
| | |
| ; R.f+3+4*<1
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| : Damage increased from 40 to 45.
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| | |
| ; 1,2
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| : Damage increased from 24 to 28.
| |
| | |
| ; 4
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| : Frame advantage on hit improved from +2 to +4.
| |
| | |
| ; f+1+2
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| : Frame advantage on block improved from -9 to -5.
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| : Pushback on block increased.
| |
| | |
| ; GOL.1
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| : Damage increased from 20 to 25.
| |
| | |
| ; GOL.<1
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| : Damage increased from 35 to 40.
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| | |
| ; d/f+4,1+2
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| : Counter hit behavior changed.
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| : Can now shift to SG from d/f+4,1+2,3+4
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| | |
| ; d/f+1+2,1+2
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| : Damage reduced from 20 to 17.
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| | |
| ; d+1+2
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| : Tracking reduced.
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| : Lower range increased.
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| | |
| ; d+3+4
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| : Can now be performed using slide input d+3_4~3+4
| |
| | |
| ; d/b+2
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| : Damage increased from 20 to 23.
| |
| | |
| ; d/b+1+2
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| : Pushback reduced and attack lands easier.
| |
| | |
| ; d/b+3+4
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| : Can now be performed using slide input d/b+3_4~3+4
| |
| | |
| ; b+1+2
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| : Counter hit behavior changed.
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| : Can now shift to SG from b+1+2,3+4
| |
| | |
| ; u/f+3
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| : Lower range increased.
| |
| | |
| ; f,F+2
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| : Unintended behavior on grounded face-down opponent fixed.
| |
| | |
| ; FDFA.2
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| : Easier for opponent to land a jumping mid attack.
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| : Pushback reduced and attack lands easier.
| |
| | |
| ; SG.1+2
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| ; 1+3
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| ; f+1+3
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| ; 2+4
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| ; f+2+4
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| ; hcb,f+1+2
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| : Throw range increased.
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| }}
| |
| | |
| == Heihachi ==
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| {{Changelist|
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| ; b+3,2
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| : {{New}}New move.
| |
| | |
| ; R.d+1+2
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| : Pushback on block reduced.
| |
| | |
| ; 1+2
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| : Frame advantage on block improved from -12 to -10.
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| : Recovery on hit shortened by 2 frames.
| |
| | |
| ; f+4
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| : Pushback on block reduced.
| |
| | |
| ; RAI.1
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| ; RAI.2
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| : Lower range increased.
| |
| | |
| ; d/b+2
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| : Damage increased from 23 to 25.
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| : Frame advantage on hit improved from +5 to +6.
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| : Pushback reduced and attack lands easier.
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| | |
| ; b+3
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| : Startup reduced from i14~16 to i14~15.
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| : Lower range increased.
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| | |
| ; b+3,3
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| : Startup of 2nd hit changed from ,i21~ to ,i22~
| |
| | |
| ; b+4
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| : Screw added to counter hit.
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| | |
| ; b+1+2
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| : Frame advantage on hit improved from +2 to +8.
| |
| | |
| ; f,n,d/f+1
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| : Crouching state added.
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| | |
| ; f,n,d,d/f+4,n,4,4
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| : Frame advantage on block improved from -16 to -14.
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| : Frame advantage on hit improved from -5 to -3.
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| | |
| ; ws3,1+2
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| : Knockdown added.
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| }}
| |
| | |
| == Hwoarang ==
| |
| {{Changelist|
| |
| ; RFS.u/f+3
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| : {{New}}New move.
| |
| | |
| ; 4,3
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| : Damage increased from 14 to 16.
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| : Counter hit behavior changed.
| |
| | |
| ; d/b+4
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| : Damage increased from 12 to 14.
| |
| | |
| ; u+3+4
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| : Pushback increased and attack lands easier.
| |
| | |
| ; u/f+3
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| : Jump status after u/f+3,4 input fixed.
| |
| | |
| ; f,F+3
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| : Pushback on hit reduced.
| |
| | |
| ; f,n,d,d/f+3
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| : Startup changed from i18 to i18~19.
| |
| | |
| ; wr3
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| : Lower range increased.
| |
| | |
| ; RFF.f,F+4,3
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| : Opponent blocking 2nd hit after 1st hit lands on side now fixed.
| |
| | |
| ; RFF.f+3,f+3
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| : Properties not matching LFS.f+4 now fixed.
| |
| | |
| ; LFS.4
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| : Frame advantage on block improved from +2 to +4.
| |
| : Pushback on block reduced.
| |
| : Pushback reduced and attack lands easier.
| |
| | |
| ; LFS.b+3
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| : Lower range increased.
| |
| : Pushback reduced and attack lands easier.
| |
| | |
| ; LFS.u/f+3
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| : Jump status after LFS.u/f+3,4 input fixed.
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| : Motion adjusted to prevent unnatural behavior during certain situation.
| |
| | |
| ; LFS.u/f+4
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| : Can now shift to RFF by LFS.u/f+4,F
| |
| | |
| ; RFS.3
| |
| : Frame advantage on block increased from +2 to +4.
| |
| : Pushback on block reduced.
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| : Pushback reduced and attack lands easier.
| |
| | |
| ; RFS.d/f+4
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| ; RFS.b+4
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| : Lower range increased.
| |
| | |
| ; 2+4,B
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| : Frame advantage on hit reduced from +13 to +0.
| |
| }}
| |
| | |
| == Jack-7 ==
| |
| {{Changelist|
| |
| ; f+1,1
| |
| : {{New}}New move.
| |
| | |
| ; f+1
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| : Pushback on hit reduced.
| |
| | |
| ; f+1,2,2
| |
| : Damage increased from 20 to 24.
| |
| | |
| ; f+1+2
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| : Damage on airborne hit not matching ground hit fixed.
| |
| | |
| ; d/b+1+2
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| : Pushback of all hits on hit reduced.
| |
| : Range of 2nd/3rd/4th hits increased.
| |
| | |
| ; b+1,2
| |
| : Damage reduced from 20 to 17.
| |
| : Counter hit behavior changed.
| |
| | |
| ; f,F+3
| |
| : Opponent's behavior on regular hit or counter hit changed.
| |
| : Pushback on block reduced.
| |
| | |
| ; FC.d/b+1
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| : Pushback on hit reduced.
| |
| | |
| ; SS.1
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| : Frame advantage on block improved from +5 to +6.
| |
| : Pushback on hit reduced.
| |
| | |
| ; W! 1+3_2+4
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| : Damage increased from 45 to 60.
| |
| : Can now perform the move from W! u/f+1+2
| |
| }}
| |
| | |
| == Jin ==
| |