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| == Josie == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; 1+4
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| : {{New}}New move.
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| ; R.d/f+1+2
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| : Startup changed from i20 to i20~21.
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| ; Switch stance 1
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| : Frame advantage on block improved from -7 to -1.
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| ; 3,3
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| : Startup changed from i23 to i23~24.
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| ; 3,f+3
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| : Frame advantage on block improved from -14 to -13.
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| ; f+2,3,3
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| : Damage reduced from 30 to 28.
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| ; f+3
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| : Tracking increased.
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| ; d/f+1,4,2
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| : Counter hit behavior changed. | |
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| ; d/f+3+4
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| : Startup changed from i22 to i22~23.
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| : Range increased.
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| ; d/b+4,2,3
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| : Frame advantage on block improved from -16 to -14.
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| ; b+2
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| : Lower range increased.
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| : Tracking increased.
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| ; f,n,d,d/f+2
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| : Range increased.
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| ; f,n,d,d/f+1+2
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| : Startup changed from i24~26 to i24~27.
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| : Lower range increased.
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| ; FC.d/f+4
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| : Pushback on hit reduced.
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| : Range increased.
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| }}
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| == Julia ==
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| {{Changelist|
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| ; f,F+4
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| : {{New}}New move.
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| ; f+4,1
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| : {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
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| ; d,d/f
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| : Issue of not performing low parry now fixed.
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| ; b+3
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| : Easier for opponent to land a jumping mid attack.
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| ; b+4
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| : Frame advantage on block reduced from +1 to -2.
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| ; b+1+2
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| : Frame advantage on block reduced from -13 to -14.
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| : Pushback on block reduced.
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| : Recovery after hit lengthened by 1 frame.
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| ; f,F+1+2
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| : Damage reduced from 27 to 23.
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| : Frame advantage on block reduced from -7 to -9.
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| ; d,D/F+1,2
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| : Recovery after hit shortened by 5 frames.
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| ; wr2,1
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| : Behavior on midair hit changed.
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| ; ws3
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| : Counter hit pushback reduced.
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| ; ws4
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| : Damage reduced from 21 to 17.
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| : Frame advantage on block improved from -15 to -12.
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| ; FC.d/f+4,3
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| : Damage reduced from 23 to 20.
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| ; SS.2
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| : Pushback on hit reduced.
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| ; SS.4
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| : Frame advantage on hit reduced from +3 to +0.
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| ; SS.3+4
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| : Phasing reduced in specific situations.
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| ; Approach mid-air enemy f+3,1+2
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| : Damage increased from 30 to 35.
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| }}
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| == Kazumi ==
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| {{Changelist|
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| ; wr1
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| : {{New}}New move.
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| ; R.f,F+1+2
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| : Damage issue where 2nd hit on midair did not match ground hit now fixed.
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| ; 4
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| : Damage reduced from 18 to 15.
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| ; f+3
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| : Lower range increased.
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| ; Fearless Warrior 3
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| : Counter hit behavior changed.
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| ; Fearless Warrior 1+2
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| : Counter hit behavior changed.
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| ; Fearless Warrior 3+4
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| : Damage reduced from 8,20 to 7,20.
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| ; d+1
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| : Input issue where opponent could not buffer attacks after counter hit now fixed.
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| ; d/b+3
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| : Damage reduced from 14 to 12.
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| ; d/b+4
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| : Counter hit behavior changed.
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| ; d/b+1+2
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| : Behavior on hit changed.
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| ; u/f+3,4
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| : Frame advantage on block improved from -7 to +0.
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| : Range increased.
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| : Tracking increased.
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| ; u/f+4
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| : Lower range increased.
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| ; wr2
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| : Damage increased from 24 to 25.
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| ; ws3
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| : Startup improved from i15~16 to i14~15.
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| ; b+1+2
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| : Recovery shortened by 5 frames.
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| : Power Crush state reduced by 5 frames.
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| ; b+1+2 after successful attack reversal
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| : Damage increased from 0,30 to 5,30.
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| : Startup changed from i30~34, i36~81 to i25~34, i31~76.
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| }} | |
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| == Kazuya ==
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| == King ==
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| == Kuma & Panda ==
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| == Lars ==
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