User:Jake2xR TK/sandbox: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
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== Josie ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; 1+4
: {{New}}New move.
ย 
; R.d/f+1+2
: Startup changed from i20 to i20~21.
ย 
;ย  Switch stance 1
: Frame advantage on block improved from -7 to -1.
ย 
; 3,3
: Startup changed from i23 to i23~24.
ย 
; 3,f+3
: Frame advantage on block improved from -14 to -13.
; f+2,3,3
: Damage reduced from 30 to 28.
ย 
; f+3
: Tracking increased.
ย 
; d/f+1,4,2
: Counter hit behavior changed.
ย 
; d/f+3+4
: Startup changed from i22 to i22~23.
: Range increased.
ย 
; d/b+4,2,3
: Frame advantage on block improved from -16 to -14.
ย 
; b+2
: Lower range increased.
: Tracking increased.
ย 
; f,n,d,d/f+2
: Range increased.
ย 
; f,n,d,d/f+1+2
: Startup changed from i24~26 to i24~27.
: Lower range increased.
ย 
; FC.d/f+4
: Pushback on hit reduced.
: Range increased.
}}
ย 
== Julia ==
{{Changelist|
; f,F+4
: {{New}}New move.
ย 
; f+4,1
: {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
ย 
; d,d/f
: Issue of not performing low parry now fixed.
ย 
; b+3
: Easier for opponent to land a jumping mid attack.
ย 
; b+4
: Frame advantage on block reduced from +1 to -2.
ย 
; b+1+2
: Frame advantage on block reduced from -13 to -14.
: Pushback on block reduced.
: Recovery after hit lengthened by 1 frame.
ย 
; f,F+1+2
: Damage reduced from 27 to 23.
: Frame advantage on block reduced from -7 to -9.
ย 
; d,D/F+1,2
: Recovery after hit shortened by 5 frames.
ย 
; wr2,1
: Behavior on midair hit changed.
ย 
; ws3
: Counter hit pushback reduced.
ย 
; ws4
: Damage reduced from 21 to 17.
: Frame advantage on block improved from -15 to -12.
ย 
; FC.d/f+4,3
: Damage reduced from 23 to 20.
ย 
; SS.2
: Pushback on hit reduced.
ย 
; SS.4
: Frame advantage on hit reduced from +3 to +0.
ย 
; SS.3+4
: Phasing reduced in specific situations.
ย 
; Approach mid-air enemy f+3,1+2
: Damage increased from 30 to 35.
}}
ย 
== Kazumi ==
{{Changelist|
; wr1
: {{New}}New move.
ย 
; R.f,F+1+2
: Damage issue where 2nd hit on midair did not match ground hit now fixed.
ย 
; 4
: Damage reduced from 18 to 15.
ย 
; f+3
: Lower range increased.
ย 
;ย  Fearless Warrior 3
: Counter hit behavior changed.
ย 
;ย  Fearless Warrior 1+2
: Counter hit behavior changed.
ย 
;ย  Fearless Warrior 3+4
: Damage reduced from 8,20 to 7,20.
ย 
; d+1
: Input issue where opponent could not buffer attacks after counter hit now fixed.
ย 
; d/b+3
: Damage reduced from 14 to 12.
ย 
; d/b+4
: Counter hit behavior changed.
ย 
; d/b+1+2
: Behavior on hit changed.
ย 
; u/f+3,4
: Frame advantage on block improved from -7 to +0.
: Range increased.
: Tracking increased.
ย 
; u/f+4
: Lower range increased.
ย 
; wr2
: Damage increased from 24 to 25.
ย 
; ws3
: Startup improved from i15~16 to i14~15.
ย 
; b+1+2
: Recovery shortened by 5 frames.
: Power Crush state reduced by 5 frames.
ย 
; b+1+2 after successful attack reversal
: Damage increased from 0,30 to 5,30.
: Startup changed from i30~34, i36~81 to i25~34, i31~76.
}}
ย 
== Kazuya ==
{{Changelist|
; ws1+2
: {{New}}New move.
ย 
; R.f,n,d,d/f+1+4
: Damage reduced from 45 to 41.
ย 
; 3,1
: Damage increased from 7 to 10.
ย 
; 1+2
: Pushback of 1st hit reduced and attack lands easier.
: Lower range of 1st hit increased.
: Pushback of 2nd hit reduced.
: Frame advantage of 2nd hit on block improved from -14 to -13.
: Recovery shortened by 1 frame.
ย 
; d/f+1,4
: Frame advantage on block improved from -4 to -3.
: Frame advantage on hit improved from +17 to +18.
ย 
; d/f+2
: Range increased.
ย 
; d+1+2
: Frame advantage on hit improved from +1 to +3.
: Behavior on hit changed.
ย 
; SS.1+2
: Frame advantage on block improved from -6 to -3.
}}
ย 
== King ==
{{Changelist|
; b+3 during front hit 1+2
: {{New}}New move.
ย 
; 4
: Range increased.
ย 
; 1+2,1
: Can now be canceled by 1+2,1,B
ย 
; 3+4,2
: Pushback on hit reduced.
ย 
; f+3
: Lower range increased.
ย 
; f+2,d+1,2
: Startup changed from i22 to i22~23.
ย 
; d/f+1,2
: Frame advantage on hit improved from +3 to +5.
ย 
; d/f+3
: Frame advantage on hit improved from +2 to +6.
ย 
; wr3+4
: Lower range increased.
ย 
; FC.d/f+2
: Range increased.
: Tracking increased.
ย 
; d/b,f+2+4
: Tracking increased.
ย 
; qcb+1+2
: Can now be buffered.
: Input issue where move could not be performed when delaying 1+2 now fixed.
ย 
; f,hcf+2
: Tracking increased.
ย 
;ย  Leg Cross Hold 1+2
: Input window issue when shifting from 3rd Ultimate Punch to Leg Cross Hold now fixed.
ย 
; crouching enemy d+1+3
; crouching enemy d+2+4
: Range increased.
ย 
; enemy on back by the feet D/B+2+4
: Damage reduced from 33 to 28.
ย 
; crouching enemy d/f,D/F+1+3_2+4
: Range increased.
}}
ย 
== Kuma & Panda ==
ย 
ย 
ย 
== Lars ==

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers