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| == Character Name == ย | | == Character Name == |
| {{Changelist| | | {{Changelist| |
| ; Command | | ; Command |
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| }} | | }} |
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| == Law == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; d/b+3+4
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| : {{New}}Replaced with a new move. | |
| ย | |
| ; 1,2,2,2
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| ; 2,2,2
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| ; f+2,2,2
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| : Counter hit behavior changed.
| |
| ย | |
| ; 1,2,1,1+2 ?
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| ; 2,2,1+2
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| ; f+2,2,1+2
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| : {{Buff}}Added Wall Bounce on hit.
| |
| ย | |
| ; 3+4
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| : {{Nerf}}Frame advantage on block reduced from -12 to -14.
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| : {{Nerf}}Recovery on hit lengthened by 2 frames.
| |
| ย | |
| ; 3+4,4
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| : {{Buff}}Pushback reduced and attack lands easier.
| |
| ย | |
| ; d/f+3+4
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
| ย | |
| ; DSS.4
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| ; b+1+2,4
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| : {{Buff}}Frame advantage on block improved from -14 to -13.
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| : {{Buff}}Frame advantage on hit improved from +5 to +6.
| |
| ย | |
| ; d/b+3
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| : Counter hit behavior changed.
| |
| ย | |
| ; d/b+4
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| : {{Unclear}}Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
| |
| ย | |
| ; b+2
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| : {{Buff}}Range increased.
| |
| ย | |
| ; b+2,2
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| : Counter hit behavior changed.
| |
| ย | |
| ; f,F+4,3
| |
| : {{Buff}}Damage increased from 12,17 to 17,23.
| |
| ย | |
| ; wr3
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| : {{Buff}}Lower range increased.
| |
| ย | |
| ; ws1
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| : {{Nerf}}Damage reduced from 13 to 10.
| |
| }}
| |
| ย | |
| == Lei ==
| |
| {{Changelist|
| |
| ; f+2,4
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| : {{New}}New move.
| |
| ย | |
| ; SNA.4,1
| |
| ; SNA.4,1,F
| |
| : {{New}}New move.
| |
| ย | |
| ; 1,1
| |
| : Reach? increased.
| |
| ย | |
| ; 4~3
| |
| ; SLD? Sidewind(feet toward).4~3
| |
| : {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
| |
| ย | |
| ; f+3
| |
| : {{Buff}}Pushback on hit reduced.
| |
| ย | |
| ; b+4
| |
| : {{Buff}}Startup improved from i23 to i20.
| |
| ย | |
| ; u+1+2
| |
| : {{Buff}}Recovery shortened by 3 frames.
| |
| ย | |
| ; f,n+3
| |
| : {{Buff}}Frame advantage on block improved from +3 to +5.
| |
| : {{Buff}}Recovery after hit shortened by 2 frames.
| |
| ย | |
| ; f,n+4,1,2,2,2,F
| |
| ; SNA.2,2,2,F
| |
| ; CRA.u
| |
| : {{Unclear}}Input buffering issue after shifting to PAN now fixed.
| |
| ย | |
| ; f,F+3,4
| |
| : {{Unclear}}Pushback reduced and attack lands easier.
| |
| ย | |
| ; f,F+3+4
| |
| : Behavior on midair hit changed.
| |
| ย | |
| ; ws2
| |
| : {{Buff}}Damage increased from 12 to 15.
| |
| ย | |
| ; ws2,1
| |
| : {{Buff}}Pushback on hit reduced.
| |
| ย | |
| ; ws3
| |
| : {{Buff}}Lower range increased.
| |
| ย | |
| ; ws4
| |
| : {{Buff}}Pushback on hit reduced.
| |
| ย | |
| ; ws3+4
| |
| : {{Buff}}Damage increased from 14 to 20.
| |
| ย | |
| ; SS.4
| |
| : {{Buff}}Damage increased from 14 to 16.
| |
| : {{Buff}}Range increased.
| |
| ย | |
| ; SNA.2,2
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| : {{Buff}}Pushback on hit reduced.
| |
| ย | |
| ; SNA.4
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| : {{Nerf}}Damage reduced from 15 to 11.
| |
| ย | |
| ; SNA.1+2
| |
| : {{Buff}}Frame advantage on block improved from -10 to -9.
| |
| : {{Buff}}Pushback on block reduced.
| |
| ย | |
| ; PAN.4
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| : {{Buff}}Pushback on block reduced.
| |
| ย | |
| ; TGR.F
| |
| : {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
| |
| ย | |
| ; TGR.u
| |
| ; CRA.d
| |
| : {{Unclear}}Input buffering issue after shifting to SNA now fixed.
| |
| ย | |
| ; DRU.3+4
| |
| : {{Unclear}}Issue of not performing low parry later in move now fixed.
| |
| ย | |
| ; BT.4,1
| |
| : {{Buff}}Frame advantage on block improved from -8 to -6.
| |
| : {{Buff}}Recovery after hit shortened by 2 frames.
| |
| ย | |
| ; BT.4,3
| |
| : {{Buff}}Frame advantage on block improved from -15 to -12.
| |
| : {{Buff}}Pushback on block reduced.
| |
| ย | |
| ; SLD? Sidewind(feet toward).3~4
| |
| : {{Unclear}}Issue of not performing low parry now fixed.
| |
| ย | |
| ; FCD? Sidewind(feet away).d+3+4
| |
| : {{Buff}}Range increased.
| |
| ย | |
| ; KND_PLD? feet away
| |
| : {{Unclear}}Strength of pushback increased to reduce chance of phasing.
| |
| }}
| |
| ย | |
| == Leo ==
| |
| {{Changelist|
| |
| ;ย Jin Ji Du Li 3+4
| |
| : {{New}}New move.
| |
| ย | |
| ; 1
| |
| : {{Buff}}Range increased.
| |
| ย | |
| ; 2,2
| |
| : {{Buff}}Frame advantage on block improved from -13 to -12.
| |
| : {{Buff}}Frame advantage on hit improved from +4 to +6.
| |
| ย | |
| ; f+2,2
| |
| : {{Buff}}Frame advantage on hit improved from +6 to +8.
| |
| : {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace.
| |
| ย | |
| ; f+4
| |
| : Fixed an issue in which the input window for moves that can be performed duringย Jin Ji Du Li was not correct.
| |
| ย | |
| ;ย Jin Ji Du Li 2
| |
| : Behavior on hit changed.
| |
| ย | |
| ;ย Jin Ji Du Li 4
| |
| : {{Buff}}Frame advantage on hit improved from +4 to +9.
| |
| : {{Nerf}}Frame advantage on counter hit reduced from +10 to +9.
| |
| ย | |
| ; f+1+2
| |
| : {{Buff}}Startup improved from i18~19 to i17~18.
| |
| ย | |
| ; d/f+2+3
| |
| : {{Buff}}Damage increased from 19 to 20.
| |
| ย | |
| ; d+1
| |
| ; d+1,D
| |
| : {{Buff}}Frame advantage on block improved from -3 to -2.
| |
| : {{Buff}}Frame advantage on hit improved from +4 to +5.
| |
| : {{Buff}}Recovery on counter hit shortened by 1 frame.
| |
| ย | |
| ; d+4,2 during hit 1+2
| |
| : {{Buff}}Recovery on hit by shortened 7 frames.
| |
| ย | |
| ;ย Fo Bu 1
| |
| : {{Buff}}Range increased.
| |
| ย | |
| ;ย Fo Bu 2
| |
| : {{Buff}}Damage increased from 20 to 23.
| |
| ย | |
| ;ย Fo Bu 3
| |
| : {{Buff}}Lower range increased.
| |
| ย | |
| ;ย Fo Bu 1+2
| |
| : {{Buff}}Pushback on hit reduced.
| |
| ย | |
| ; b+1+4
| |
| : {{Buff}}Pushback of 1st hit on hit reduced.
| |
| ย | |
| ; u/f+1,2 during hit 1+2
| |
| : {{Buff}}Recovery on hit shortened by 7 frames.
| |
| ย | |
| ; u/f+4
| |
| : {{Buff}}Lower range increased.
| |
| ย | |
| ; f,F+2 during hit 1=2
| |
| : {{Buff}}Recovery on hit shortened by 7 frames.
| |
| ย | |
| ; b,f+1+2,1+2,2
| |
| ; b,f+1+2,1+2,qcf+2
| |
| : {{Buff}}Frame advantage on block improved from -17 to -13.
| |
| : {{Buff}}Recovery on hit shortened by 2 frames.
| |
| ย | |
| ; qcf+3+4
| |
| : Counter hit behavior of 1st hit changed.
| |
| ย | |
| ; wr3
| |
| : {{Buff}}Lower range increased.
| |
| ย | |
| ; ws1+2
| |
| : Counter hit behavior of 1st hit changed.
| |
| ย | |
| ; SS.1+2
| |
| : {{Buff}}Frame advantage on block improved from -10 to -9.
| |
| : {{Buff}}Recovery on hit shortened by 1 frame.
| |
| }}
| |
| ย | |
| == Lili ==
| |
| {{Changelist|
| |
| ย | |
| }}
| |
| ย | |
| == Lucky Chloe ==
| |
| {{Changelist|
| |
| ย | |
| }}
| |
| ย | |
| == Marduk ==
| |
| {{Changelist|
| |
| ย | |
| }}
| |
| ย | |
| == Master Raven ==
| |
| {{Changelist|
| |
| ย | |
| }} | |