User:Jake2xR TK/sandbox: Difference between revisions

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(โ†’โ€ŽMarduk: Version 4.00/Marduk draft)
(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
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== Character Name == ย 
== Character Name ==
{{Changelist|
{{Changelist|
; Command
; Command
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}}
}}


== Law ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; d/b+3+4
: {{New}}Replaced with a new move.
ย 
; 1,2,2,2
; 2,2,2
; f+2,2,2
: Counter hit behavior changed.
ย 
; 1,2,1,1+2 ?
; 2,2,1+2
; f+2,2,1+2
: {{Buff}}Added Wall Bounce on hit.
ย 
; 3+4
: {{Nerf}}Frame advantage on block reduced from -12 to -14.
: {{Nerf}}Recovery on hit lengthened by 2 frames.
ย 
; 3+4,4
: {{Buff}}Pushback reduced and attack lands easier.
ย 
; d/f+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
ย 
; DSS.4
; b+1+2,4
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
ย 
; d/b+3
: Counter hit behavior changed.
ย 
; d/b+4
: {{Unclear}}Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
ย 
; b+2
: {{Buff}}Range increased.
ย 
; b+2,2
: Counter hit behavior changed.
ย 
; f,F+4,3
: {{Buff}}Damage increased from 12,17 to 17,23.
ย 
; wr3
: {{Buff}}Lower range increased.
ย 
; ws1
: {{Nerf}}Damage reduced from 13 to 10.
}}
ย 
== Lei ==
{{Changelist|
; f+2,4
: {{New}}New move.
ย 
; SNA.4,1
; SNA.4,1,F
: {{New}}New move.
ย 
; 1,1
: Reach? increased.
ย 
; 4~3
; SLD? Sidewind(feet toward).4~3
: {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
ย 
; f+3
: {{Buff}}Pushback on hit reduced.
ย 
; b+4
: {{Buff}}Startup improved from i23 to i20.
ย 
; u+1+2
: {{Buff}}Recovery shortened by 3 frames.
ย 
; f,n+3
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Recovery after hit shortened by 2 frames.
ย 
; f,n+4,1,2,2,2,F
; SNA.2,2,2,F
; CRA.u
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.
ย 
; f,F+3,4
: {{Unclear}}Pushback reduced and attack lands easier.
ย 
; f,F+3+4
: Behavior on midair hit changed.
ย 
; ws2
: {{Buff}}Damage increased from 12 to 15.
ย 
; ws2,1
: {{Buff}}Pushback on hit reduced.
ย 
; ws3
: {{Buff}}Lower range increased.
ย 
; ws4
: {{Buff}}Pushback on hit reduced.
ย 
; ws3+4
: {{Buff}}Damage increased from 14 to 20.
ย 
; SS.4
: {{Buff}}Damage increased from 14 to 16.
: {{Buff}}Range increased.
ย 
; SNA.2,2
: {{Buff}}Pushback on hit reduced.
ย 
; SNA.4
: {{Nerf}}Damage reduced from 15 to 11.
ย 
; SNA.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Pushback on block reduced.
ย 
; PAN.4
: {{Buff}}Pushback on block reduced.
ย 
; TGR.F
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
ย 
; TGR.u
; CRA.d
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.
ย 
; DRU.3+4
: {{Unclear}}Issue of not performing low parry later in move now fixed.
ย 
; BT.4,1
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Recovery after hit shortened by 2 frames.
ย 
; BT.4,3
: {{Buff}}Frame advantage on block improved from -15 to -12.
: {{Buff}}Pushback on block reduced.
ย 
; SLD? Sidewind(feet toward).3~4
: {{Unclear}}Issue of not performing low parry now fixed.
ย 
; FCD? Sidewind(feet away).d+3+4
: {{Buff}}Range increased.
ย 
; KND_PLD? feet away
: {{Unclear}}Strength of pushback increased to reduce chance of phasing.
}}
ย 
== Leo ==
{{Changelist|
;ย  Jin Ji Du Li 3+4
: {{New}}New move.
ย 
; 1
: {{Buff}}Range increased.
ย 
; 2,2
: {{Buff}}Frame advantage on block improved from -13 to -12.
: {{Buff}}Frame advantage on hit improved from +4 to +6.
ย 
; f+2,2
: {{Buff}}Frame advantage on hit improved from +6 to +8.
: {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace.
ย 
; f+4
: {{Unclear}}Incorrect input window duringย  Jin Ji Du Li now fixed.
ย 
;ย  Jin Ji Du Li 2
: Behavior on hit changed.
ย 
;ย  Jin Ji Du Li 4
: {{Buff}}Frame advantage on hit improved from +4 to +9.
: {{Nerf}}Frame advantage on counter hit reduced from +10 to +9.
ย 
; f+1+2
: {{Buff}}Startup improved from i18~19 to i17~18.
ย 
; d/f+2+3
: {{Buff}}Damage increased from 19 to 20.
ย 
; d+1
; d+1,D
: {{Buff}}Frame advantage on block improved from -3 to -2.
: {{Buff}}Frame advantage on hit improved from +4 to +5.
: {{Buff}}Recovery on counter hit shortened by 1 frame.
ย 
; d+4,2 during hit 1+2
; u/f+1,2 during hit 1+2
; f,F+2 during hit 1+2
: {{Buff}}Recovery on hit by shortened 7 frames.
ย 
;ย  Fo Bu 1
: {{Buff}}Range increased.
ย 
;ย  Fo Bu 2
: {{Buff}}Damage increased from 20 to 23.
ย 
;ย  Fo Bu 3
: {{Buff}}Lower range increased.
ย 
;ย  Fo Bu 1+2
: {{Buff}}Pushback on hit reduced.
ย 
; b+1+4
: {{Buff}}Pushback of 1st hit on hit reduced.
ย 
; u/f+4
: {{Buff}}Lower range increased.
ย 
; b,f+1+2,1+2,2
; b,f+1+2,1+2,qcf+2
: {{Buff}}Frame advantage on block improved from -17 to -13.
: {{Buff}}Recovery on hit shortened by 2 frames.
ย 
; qcf+3+4
: Counter hit behavior of 1st hit changed.
ย 
; wr3
: {{Buff}}Lower range increased.
ย 
; ws1+2
: Counter hit behavior of 1st hit changed.
ย 
; SS.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Recovery on hit shortened by 1 frame.
}}
ย 
== Lili ==
{{Changelist|
; BT.1,4
: {{New}}New move.
ย 
; u/f+4
: {{New}}Can now shift to back turned stance with u/f+4,B
ย 
; 1,2,3
; 2,3
: {{Buff}}Damage increased from 10 to 13.
ย 
; d/f+1
: {{Buff}}Lower range increased.
ย 
; d+3
: Counter hit behavior changed.
: {{Buff}}Frame advantage on counter hit improved from +1 to +5.
; d+1+2
: {{Buff}}Damage increased from 20 to 25.
: Behavior on side hit changed.
ย 
; d/b+3
: {{Unclear}}Easier for opponent to land a jumping mid attack.
ย 
; b+1+2
: {{Buff}}Frame advantage on block improved from -14 to -12.
: {{Unclear}}Unusually long pushback on back hit now fixed.
ย 
; BT.1,2
: Frame advantage on hit improved from +5 to +8.
ย 
; BT.4,3+4
: Damage on 4th hit reduced from 20 to 15.
ย 
; BT.1+2
: Pushback of 2nd hit on hit reduced.
: Pushback of 2nd hit on counter hit increased.
ย 
; BT.d+3+4
; BT.d+3+4,F
: {{Unclear}}Easier for opponent to land a jumping mid attack.
ย 
; u/b+1
: Counter hit behavior changed.
ย 
; u+3,3
: Incorrect range after inputting u+3,3,3+4 now fixed.
ย 
; u/f+2
: Frame advantage on block improved from -12 to -10.
ย 
; f,F+4
: Fixed an issue in which inputting f,F+4,B shortened the duration of the attack's hitbox being active.
ย 
; f,F+1+2
; f,F+1+2*
: Pushback on downed opponent increased.
ย 
; qcf+1,2,B
: Frame advantage on block improved from -19 to -17.
: Frame advantage on hit improved from -8 to -6.
ย 
; qcf+2+1
: Behavior on side hit changed.
ย 
; FC.d/f+1
: Frame advantage on block improved from -9 to -6.
ย 
; 4,1,3,4,4,3,4
: Pushback on hit reduced.
}}
ย 
== Lucky Chloe ==
{{Changelist|
; d/f+1,3
: {{New}}New move.
ย 
; d/f+4
: {{New}}Can now be canceled by d/f+4,B
ย 
;ย  Left Twist in rhythm d/b+4,3
: {{New}}New move.
ย 
;ย  Right Twist 4
: {{New}}New move.
ย 
; 1,2,2
; f+2,2
;ย  Left Twist 1,2,2
; BT.1,2,2
: Behavior on hit changed.
ย 
; 2 after proper timing 2
: Damage increased from 23 to 25.
ย 
; 2,3
: Damage issue after inputting 2,3,4 now fixed.
ย 
; d/f+1
: Pushback on hit and on block reduced.
ย 
; d/f+3,3
: Damage increased from 15 to 20.
ย 
;ย  Left Twist in rhythm d/b+4
: Damage increased from 19 to 23.
ย 
; b+1
: Damage increased from 20 to 25.
ย 
; b+2
: Behavior on hit changed.
ย 
; b+3
: Damage increased from 15 to 17.
: Counter hit behavior changed.
ย 
; f,F+4,3+4
;ย  Left Twist 4,3+4
; d/b+4,3+4
: Frame advantage on hit improved from +4 to +5.
ย 
; wr3+4
: Damage of 2nd hit increased from 20 to 23.
: Recovery on hit shortened by 4 frames.
ย 
; ws3
: Pushback on block reduced.
ย 
; FC.d/f+1
: Damage increased from 15 to 18.
}}
ย 
== Marduk ==
{{Changelist|
; u/f+1,2
: {{New}}New move.
ย 
; 1,2,3,1+2
; d/f+3,1,2,3,1+2
; d/f+3,1+2
: Frame advantage on block improved from +0 to +4.
: Frame advantage on hit improved from +4 to +8.
: Can now shift toย  Ready Position with 3+4
ย 
;ย  Ready Position f+1,4
: Frame advantage on block improved from -10 to -9.
ย 
;ย  Ready Position d+1+2
: Reach? of 2nd hit increased.
ย 
; 1,2,f+1
: Pushback on counter hit reduced.
ย 
; d/f+3
: Range increased.
ย 
; d/f+4
: Frame advantage on block improved from -9 to -4.
ย 
; d/f+4,2
: Lower range increased.
ย 
; d+1
: Range increased.
ย 
; b+2
: Frame advantage on hit improved from +1 to +4.
ย 
; b,f+1+2,2
: Command changed from b,f+1+2,2 to qcf+1+2,2
ย 
; FC.1+2
: Frame advantage on block reduced from -4 to -7.
: Lower range increased.
ย 
; f,hcf+1
: Tracking increased.
ย 
; enemy down by feet d/b+2+4
: Damage reduced from 40 to 35.
ย 
; time with enemy attack b+1+3_2+4
: Incorrect damage in specific situations now fixed.
}}
ย 
== Master Raven ==
{{Changelist|
ย 
}}

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers