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{{MoveQuery|Kazuya-1,1,2}} | {{MoveQuery|Kazuya-1,1,2}} | ||
Regular | |||
{{MoveDisplay| | {{MoveDisplay| | ||
|id=Kazuya-1,1,2 | |id=Kazuya-1,1,2 | ||
|inputLead=1,1 | |inputLead=1,1 | ||
|input=,2 | |input=,2 | ||
|targetLead=h | |name=Flash Punch Combo | ||
|target=,h | |targetLead=h,h | ||
|damageLead=5 | |target=,m | ||
|damage= | |damageLead=5,6 | ||
|startup= | |damage=,12 | ||
| | |startup=,i13 | ||
|block=-17 | |||
|hit=+20a(+15) | |||
|ch= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit | |||
* Can be delayed 11F | |||
* {{BB}} on air hit | |||
}} | |||
}} | |||
Short | |||
{{MoveDisplayShort| | |||
|id=Kazuya-1,1,2 | |||
|inputLead=1,1 | |||
|input=,2 | |||
|name=Flash Punch Combo | |||
|targetLead=h,h | |||
|target=,m | |||
|damageLead=5,6 | |||
|damage=,12 | |||
|startup=,i13 | |||
|block=-17 | |||
|hit=+20a(+15) | |||
|ch= | |||
|notes={{Plainlist| | |||
* Combo from 1st hit | |||
* Can be delayed 11F | |||
* {{BB}} on air hit | |||
}} | |||
}} | }} | ||
Latest revision as of 14:23, 4 April 2024
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
Regular
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
Short
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
MoveQueryShort what data do we want
- id
- name
- input
- alias
- target
- damage
- startup
- block
- hit
- ch
- notes
MoveQueryShort. can copy from Move Query.
BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template.
also need new MoveDataHeader