Crush: Difference between revisions

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(changed to redirect to attack property page. tried to transfer as much important info from here as possible, while keeping it concise and relevant to t8)
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The crush system in Tekken 7, allows certain moves to make the character not get hit by high or low attacks (Called high crush and low crush respectively), due to the move causing the character to enter crouch (tc/techichally crouching or cs/crouching state) or jump (tj/technically jumping or js/jumping state) after a number of frames from the startup of the move.
#REDIRECT [[Attack#Crush]]

Latest revision as of 00:44, 3 May 2024

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