User:Soup: Difference between revisions

1,658 editsJoined 7 November 2022
m (Replaced content with "for sandboxing == Media Format Stuff == {{Combolist| ; wall : 2+3 1 f+1+2,H.f !HD df+1,2>1 }} {{Move |name=jab test |input=1,1,1 |startup=i10 |block=+1 |hit=+8 |notes= |video=File:Zafina Heat Smash.mp4 }} tect teasdasd == test collapse == <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div> <div class="mw-collapsible-content"> How Galleries Work <syntaxhighlight lang="ht...")
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= v1.05 changes =
= v1.05 changes =
== Claudio ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;2,1,2
:{{Buff}} Causes Strong Aerial Tailspin on airborne hit.
:{{Unclear}} Recovery time has been decreased by "2F". Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked.
;df+1,2
:{{Buff}} The tracking capability of the second hit has been enhanced when the first hit, mitigating the occurrence of whiffing midway through.
; f,F+4
:{{Buff}} Distance from the opponent on counter hit has been reduced. This change is intended to mitigate the rare occurence of "f+2,2", the intended follow-up, whiffing after f,F+4 lands as a counter hit.
;uf+4
:{{Unclear}} Adjusted the collision detection between the wall and the character to alleviate an issue where combos lacked stability when used near the wall.
;Crouching State
:{{Unclear}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
}}
== Devil Jin ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;H.2+3
:{{Unclear}} Distance from the opponent was reduced when the first hit is blocked, in order to alleviate whiffing midway through.
;b,f+2,1,4
:{{Unclear}} Collision detection and attack hitbox has been adjusted to mitigate the issue of whiffing when used as a follow-up attack near the wall.
;4~3
:{{Unclear}} Collision detection with the opponent has been adjusted to mitigate the issue of whiffing when used as a follow-up attack near the wall.
;1+2
:{{Unclear}} Tracking ability of the second hit has been enhanced on hit or block of the first hit, mitigating the occurrence of whiffing midway through.
;f,F+2
:{{Nerf}} Reduced the distance to the opponent on block.
;b+1,2
:{{Unclear}} Tracking ability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
;MCR.2
:{{Nerf}} Exclusively for opponents performing side ukemi, reduced the tracking ability when using it.
}}
== Dragunov ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;H.2+3
:{{Unclear}} Hitbox of the first hit has been expanded downwards, alleviating the instances of whiffing for certain moves.
:{{Nerf}} Tracking ability of the second hit has been adjusted to prevent it from tracking opponents who sidestep the first hit.
;4
:{{Unclear}} Due to the impact of v1.04 adjustments, the second hit of 4,4 became prone to whiffing in aerial combos. The behavior during aerial combos has been corrected to match the state in v.1.03.02.
;df+4
;f,f,F+2
:{{Unclear}} Hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
;d+2
:{{Unclear}} Hitbox has been expanded to mitigate instances of whiffing against certain moves when in close contact with the opponent.
;b+4
:{{Nerf}} Recovery time increased by "3F", resulting in a change of frame advantage from "-4F" to "-7F" on block, and from "+7" to "+4" on hit.
;SNK.3
:{{Unclear}} Hitbox has been expanded, alleviating instances of whiffing for certain moves.
}}
== Eddy ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
; Special Style
: {{Unclear}} The issue where buffered commands were not registering after performing b+1 while using Special Style has been fixed.
; 2+3
: {{Buff}} Attack hitbox has been expanded downward, primarily to increase the variety of aerial combos.
; H.qcf+4
; RLX.2,4
; RLX.2,4,D
: {{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
;df+4
: The following adjustments have been made to reduce risk:
:{{Buff}} Recovery time has been decreased by "1F", and the advantage on block has been changed from "-13F" to "-12F".
:{{Buff}} Decreased the recovery time inflicted on the opponent on hit by "1F".
;b+1,4
: {{Unclear}} Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
: {{Unclear}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
;HSP.2,3
:{{Unclear}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
;b+3,3
;ws.1,3
:{{Nerf}} Increased the recovery time by 1 frame only when the move is blocked, resulting in a change from "-14F" to "-15F" on block.
;b+3+4
: As part of the overall suppression of high power crush performance in the game, the following changes have been made:
: {{Nerf}} Changed the opponent's behavior on block, reducing the distance to the opponent.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
: {{Nerf}} Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked, resulting in a change from "-7F" to "-9F" on block.<ref name="PCA"/>
: {{Nerf}} Tracking ability against sidesteps has been reduced.
: {{Nerf}} Changed the damage from "28" to "25"
<references/>
;ws2
:{{Unclear}} Collision detection with the opponent has been adjusted to mitigate the issue of whiffing when used as punishment after crouching to evade the opponent's high attack.
:{{Buff}} Hitbox has been expanded downwards, alleviating instances where the attack would miss in certain situations.
:{{Unclear}} Collision detection with the wall has been adjusted to mitigate the issue of whiffing when attacking near the wall.
;RLX.4,3
:{{Unclear}} Collision detection for this attack has been expanded downwards to make it harder to jump over the opponent.
}}
== Feng ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;H.2+3
:{{Unclear}} Tracking ability of the second hit has been enhanced on hit or block of the first hit, mitigating the occurrence of whiffing midway through.
;3,3
:{{Nerf}} Changed the damage from "18" to "10".
;f+1+2
: As part of the overall suppression of high power crush performance in the game, the following changes have been made:
:{{Nerf}} 1. Tracking ability against sidesteps has been reduced. This change does not apply if the opponent's attack is successfully intercepted.
:{{Nerf}} 2. Attack hitbox in the horizontal direction has been reduced.
:{{Nerf}} 3. Changed the opponent's behavior on block, reducing the distance to the opponent.
;b+2,3
: {{Nerf}} Changed the damage of the first attack from "15" to "13"
: {{Nerf}} Changed the damage of the second attack from "10" to "6"
;b+3
: {{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
;ws.1,2,1
: {{Nerf}} Collision detection with the opponent has been adjusted to mitigate the issue of some of the opponent's punishments whiffing after this move is blocked.
;uf+4
: {{Nerf}} Reduced the distance to the opponent on block.
;qcf+1+2
: {{Buff}} Opponent's behavior on counter hit has been changed to allow for ground follow-up attacks.
: {{Buff}} Changed the damage from "21" to "25"
;BT.2
: {{Nerf}} Opponent's behavior when using Heat Dash on hit has been changed. Aerial combos are no longer possible, and only follow-up attacks on a downed opponent are allowed.
: {{Buff}} Changed the damage from "23" to "27".
;BT.1+4/2+3
: {{Unclear}} Fixed an issue where Feng's state was incorrectly judged as "downed" after a throw escape.
;Time with opponent attack f+3+4
: Regarding the additional attack that occurs when intercepting the opponent's attack twice, the following changes have been made:
:{{Unclear}} Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
:{{Unclear}} Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
;STC.2
:{{Buff}} Changed damage from "15" to "18".
:{{Buff}} Behavior of the opponent on hit has been modified, and the frame advantage has been changed from "+6F" to "+25F".
}}
== Hwoarang ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
; df+3.4
: {{Nerf}} Since the second hit is also considered part of the Power Crush, it has been fixed so that, like the first hit, it is not possible to escape throws if the opponent's throw connects during the second hit's animation.
: {{Nerf}} Increased the recovery time by "3F" and the opponent's recovery time on block by "1F". As a result, the frame disadvantage on block has been changed from "-12F" to "-14F".
: {{Nerf}} Reduced distance to the opponent on block.
; d+3,4
; RFS.d+3,4
; LFF.d+3,4
: {{Nerf}} Reduced the input window for the second hit by "1F".
: {{Nerf}} If the player inputs the second hit, the opponent's recovery time on blocking the first hit has been increased, allowing the opponent to act after the second hit whiffs. This change makes it easier to punish regardless of whether the second hit is executed or not.
: {{Buff}} Damage of the second attack has been changed from "10" to "13".
;db+4
: {{Unclear}} Fixed an issue where, immediately after this move hit, the opponent could not sidestep towards the foreground if Hwoarang followed up with a high attack.
;ws2,3
: {{Buff}} The foward movement of the first hit has been increased to extend the reach of the attack.
: {{Buff}} Hitbox of the first hit has been expanded downward, alleviating instances of whiffing for certain moves.
;ws3
: {{Buff}} Changed the damage from "20" to "22". This adjustment has been made considering that, compared to other characters, the damage from punishments when guarding low attacks was slightly lacking and that this move possesses a risk of being punished if guarded.
: {{Buff}} The damage when hitting an airborne opponent has been corrected from "15" to "22".
;f,n,d,df+3
: {{Unclear}} Fixed an issue where the move was incorrectly set as immune to attack reversals.
;Timed with opponent punch b+1+3/b+2+4, after successful parry 4
: {{Unclear}} Tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
;During RFF b,n
: {{Unclear}} Input window has been adjusted to mitigate the occurrence of unintended dashes.
}}
== Jack-8 ==
{{Changelist|columns=1|
}}
== Jin ==
{{Changelist|columns=1|
}}
== Jun ==
{{Changelist|columns=1|
}}
== Kazuya ==
{{Changelist|columns=1|
}}
== King ==
{{Changelist|columns=1|
}}
== Kuma ==
{{Changelist|columns=1|
}}
== Lars ==
{{Changelist|columns=1|
}}
== Law ==
{{Changelist|columns=1|
}}
== Lee ==
{{Changelist|columns=1|
}}
== Leo ==
{{Changelist|columns=1|
}}
== Leroy ==
{{Changelist|columns=1|
}}
== Lili ==
{{Changelist|columns=1|
}}
== Nina ==
{{Changelist|columns=1|
}}
== Panda ==
{{Changelist|columns=1|
}}
== Paul ==
{{Changelist|columns=1|
}}
== Raven ==
{{Changelist|columns=1|
}}
== Reina ==
{{Changelist|columns=1|
}}
== Shaheen ==
{{Changelist|columns=1|
}}
== Steve ==
{{Changelist|columns=1|
}}
== Victor ==
{{Changelist|columns=1|
}}
== Xiaoyu ==
{{Changelist|columns=1|
}}


== Yoshimitsu ==
== Yoshimitsu ==
{{Changelist|columns=1|
}}
== Zafina ==


{{Changelist|columns=1|
{{Changelist|columns=1|


}}
}}

Latest revision as of 22:11, 28 June 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

v1.05 changes

Yoshimitsu