User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
m (Replaced content with "for sandboxing == Media Format Stuff == {{Combolist| ; wall : 2+3 1 f+1+2,H.f !HD df+1,2>1 }} {{Move |name=jab test |input=1,1,1 |startup=i10 |block=+1 |hit=+8 |notes= |video=File:Zafina Heat Smash.mp4 }} tect teasdasd == test collapse == <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div> <div class="mw-collapsible-content"> How Galleries Work <syntaxhighlight lang="ht...")
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= v1.05 changes =
= v1.05 changes =
== King ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;2+3
:{{Buff}} Attack hitbox has been expanded downward to increase the variety of aerial combos and to mitigate the issue of whiffing against certain moves.
;f,n,d,df
:{{Buff}} From a dash state with "f,F", inputting "n,d,df" now allows for "Beast Step"
:{{Nerf}} The crouch status has been removed, considering the significant increase in mobility.
;f+3:1+2
:{{Nerf}} The opponent's recovery time has been reduced by "6F". This change was made considering the damage was too high when including follow-up attacks on downed opponents.
:{{Buff}} Relaxed the input window of 1+2 to make it easier to execute.
;f+4
:{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves. Given the weakening of the tracking ability of throws, this adjustment aims to make Homing Attacks easier to use.
;d+3+4
;d+3+4,2
;FC.df+4
;wr4
:{{Unclear}} Changed the opponent's behavior when hit from behind, unifying the opponent's recovery time with that when hit from the front.
:{{Buff}} The downward hitbox size of the first attack has been expanded primarily to stabilize behavior when used in follow-up attack from certain attacks.
;db+3
:{{Buff}} Changed the timing for entering crouch status from "10F" to "6F".
;db+1+2,2
:{{Buff}} Reduced the distance to the opponent after hitting with an attack and activating Heat.
:{{Unclear}} Fixed an issue where, in certain situations, it was not possible to transition to a strike throw on hit.
;b+3
;b+3:1+2
: As part of the overall suppression of high power crush performance in the game, the following changes have been made:
:{{Nerf}} Tracking ability against sidesteps has been reduced.
:{{Nerf}} Damage of the throw has been changed from "20" to "15".
:{{Nerf}} The opponent's recovery time for strike throws has been reduced by "6F". These changes were made considering the damage was too high when including follow-up attacks on downed opponents.
;f,F+2
: Considering the overall suppression of throw performance in the game, the following adjustments have been made to compensate and enhance the appeal of "King", who relies heavily on throws, making it easier to initiate throws against opponents:
:{{Buff}} The opponent's recovery time when blocking has been increased by "7F", resulting in a change from "0F" to "+7F" on block.
:{{Nerf}} The opponent's state when blocking has been changed from "crouching" to "standing"
;f,f,n,2
: Considering the ability to execute highly repetitive and powerful attacks, the following adjustments have been made:
: {{Nerf}} The behavior of the opponent on hit has been modified, and the frame advantage has been changed from "+7F" to "+5F".
:{{Nerf}} Damage of the throw on counter hit has been changed from "35" to "30".
:{{Nerf}} Changed the opponent's behavior when trading hits. This adjustment was made because the ability for King to initiate an aerial combo on trade was extremely powerful.
;FC.df+2
:{{Buff}} This attack can now be performed immediately after crouching under a high attack.
:{{Unclear}} Fixed an issue where pressing "df" and "2" simultaneously while crouching with the "db" input would not trigger this attack.
;Approach opponent d,db,b+1+2
:{{Nerf}} The opponent's recovery time has been reduced by "6F". This adjustment was made considering cases where unintended follow-up attacks were possible against certain characters.
}}
== Kuma ==
{{Changelist|columns=1|
}}
== Lars ==
{{Changelist|columns=1|
}}
== Law ==
{{Changelist|columns=1|
}}
== Lee ==
{{Changelist|columns=1|
}}
== Leo ==
{{Changelist|columns=1|
}}
== Leroy ==
{{Changelist|columns=1|
}}
== Lili ==
{{Changelist|columns=1|
}}
== Nina ==
{{Changelist|columns=1|
}}
== Panda ==
{{Changelist|columns=1|
}}
== Paul ==
{{Changelist|columns=1|
}}
== Raven ==
{{Changelist|columns=1|
}}
== Reina ==
{{Changelist|columns=1|
}}
== Shaheen ==
{{Changelist|columns=1|
}}
== Steve ==
{{Changelist|columns=1|
}}
== Victor ==
{{Changelist|columns=1|
}}
== Xiaoyu ==
{{Changelist|columns=1|
}}


== Yoshimitsu ==
== Yoshimitsu ==
{{Changelist|columns=1|
}}
== Zafina ==


{{Changelist|columns=1|
{{Changelist|columns=1|


}}
}}

Revision as of 22:11, 28 June 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

v1.05 changes

Yoshimitsu