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| for sandboxing
| | test |
| == Media Format Stuff ==
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| {{Combolist|
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| ; wall
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| : 2+3 1 f+1+2,H.f !HD df+1,2>1
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| }}
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| {{Move
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| |name=jab test
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| |input=1,1,1
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| |startup=i10
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| |block=+1
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| |hit=+8
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| |notes=
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| |video=File:Zafina Heat Smash.mp4
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| }}
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| tect teasdasd
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| == test collapse ==
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
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| <div class="mw-collapsible-content">
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| How Galleries Work
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| <syntaxhighlight lang="html">
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| <gallery>
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| File:Example Image1.png|Example caption
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| File:Example Image2.jpg|Example caption with a link to [[Main Page]]
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| File:Example Image3.jpg
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| File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
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| File:Example Image5.jpeg|Example caption with '''formatting'''
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| </gallery>
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| [[File:Feng H.3+4 shockwave.mp4]]
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| </syntaxhighlight>
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| {| class="mw-collapsible mw-collapsed wikitable"
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| ! | The header remains visible.
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| |-
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| | test test test
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| |}
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| </div></div>
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| = v1.05 changes =
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| == Azucena ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ; 1,1
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| :{{Unclear}} Fixed an issue where the move would transition into "Libertador" (LIB) even when hitting an airborne opponent.
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| :{{Buff}} Second hit can now be delayed.
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| :{{Buff}} The behavior of the opponent on counter hit with second hit has been altered to allow for follow-up attacks.
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| ; 4,1
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| : {{Buff}} Changed the damage from "11" to "14"
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| ; 1+2
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| : {{Nerf}} Changed the damage from "20" to "17"
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| :{{Unclear}}Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
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| ;f+1+2
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| :As part of the overall suppression of high power crush performance in the game, the following changes have been made:
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| :{{Nerf}} 1: Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
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| :{{Nerf}} 2: Frame advantage on block changed from "-8F" to "-9F."<ref name="PCA"/>
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| :{{Nerf}} 3: Tracking ability against sidesteps has been reduced.
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| :{{Nerf}} 4: The horizontal hitbox has been reduced
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| <references/>
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| ;ws.f+3+4
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| ;ws.b+3+4
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| :{{New}} Transitioning to LIB and "Hopping Turn" now possible from crouch.
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| ; df+1,4,B
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| :{{New}} new transition to BT
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| ; d+2,3
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| : The following changes have been made to enhance stability, particularly when using them in aerial combos:
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| :{{Buff}} Startup changed from "18-19F" to "17-18F."
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| :{{Buff}} Expanded the hitbox of the first attack upward and downward. The collision detection of the first attack has been adjusted.
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| :{{Buff}} Hitbox of the second attack has been expanded upward.
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| ;d+3,1,F
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| :{{New}} The second hit can now be canceled to transition to LIB
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| ;b+3+4
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| :{{Buff}} Recovery time reduced by "3F."
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| ;f,F+3+4
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| :{{Buff}} Opponent's behavior on hit has been changed, making it possible to perform a follow-up attack on a downed opponent.
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| ;uf+4
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| :{{Nerf}} Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
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| ;BT.1,2
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| :{{Buff}} Now deals chip damage on block.
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| ;BT.3
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| :{{Buff}} Causes Strong Aerial Tailspin on airborne hit.
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| ;Libertador (LIB)
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| :{{Unclear}} Fixed an issue where evasive actions against low attacks would occur even when the opponent was behind you.
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| ;LIB.3,1
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| :{{Buff}} Attack hitbox has been expanded upwards, alleviating instances where the attack would miss in certain situations.
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| :{{Buff}} Opponent's behavior on normal hit has been changed to match that of on counter hit.
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| ;LIB.4,1,2
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| :{{Buff}} Recovery on first hit has been decreased by "3F".
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| :{{Buff}} Recovery on second hit has been decreased by "1F".
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| ;LIB.b,B
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| :{{Buff}} Timing for executing attacks during LIB has been sped up by "13F". The timing for movement during LIB remains unchanged.
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| ;LIB.b,B+1
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| :{{Unclear}} Previously executing with "b,b,n,1", it has now been changed to be executable only during B input.
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| }}
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| == Bryan ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ; H.2+3
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| :{{Buff}} The damage of the first hit when performed as a subsequent attack from Taunt (1+3+4) has been changed from "10" to "24".
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| :{{Buff}} The hitbox of the first hit has been added along the midline, mitigating the issue of whiffing in certain situations.
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| ; 1,2,1
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| :{{Buff}} Opponent's behavior on counter hit has been changed to improve the stability of aerial combos.
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| ; Taunt (1+3+4)
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| :{{Buff}} Damage scaling has been removed.
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| ; f+1+2
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| : As part of the overall suppression of high power crush performance in the game, the following changes have been made:
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| :{{Nerf}} Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
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| :{{Nerf}} Reduced the recovery time inflicted on the opponent by 3 frames when the move is blocked, resulting in a change from a frame advantage of "-6F" to "-9F" on block.<ref name="PCA"/>
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| :{{Buff}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| <references/>
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| ; d+4
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| ; f,F+4
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| :{{Buff}} Hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
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| ; uf+3+4
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| ; SLS.2,4
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| :{{Buff}} Hitbox has been added along the midline, mitigating the issue of whiffing in certain situations.
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| ; SWA.4
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| :{{Buff}} Attack hitbox has been expanded only for downed opponents, ensuring it hits opponents in a face-down position.
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| }}
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| == Claudio ==
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| {{Changelist|columns=1|
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| }}
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| == Devil Jin ==
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| {{Changelist|columns=1|
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| }}
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| == Dragunov ==
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| {{Changelist|columns=1|
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| }}
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| == Eddy ==
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| {{Changelist|columns=1|
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| }}
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| == Feng ==
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| {{Changelist|columns=1|
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| }}
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| == Hwoarang ==
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| {{Changelist|columns=1|
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| }}
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| == Jack-8 ==
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| {{Changelist|columns=1|
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| }}
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| == Jin ==
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| {{Changelist|columns=1|
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| }}
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| == Jun ==
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| {{Changelist|columns=1|
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| }}
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| == Kazuya ==
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| {{Changelist|columns=1|
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| }}
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| == King ==
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| {{Changelist|columns=1|
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| }}
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| == Kuma ==
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| {{Changelist|columns=1|
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| }}
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| == Lars ==
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| {{Changelist|columns=1|
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| }}
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| == Law ==
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| {{Changelist|columns=1|
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| }}
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| == Lee ==
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| {{Changelist|columns=1|
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| }}
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| == Leo ==
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| {{Changelist|columns=1|
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| }}
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| == Leroy ==
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| {{Changelist|columns=1|
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| }}
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| == Lili ==
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| {{Changelist|columns=1|
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| }}
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| == Nina ==
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| {{Changelist|columns=1|
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| }}
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| == Panda ==
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| {{Changelist|columns=1|
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| }}
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| == Paul ==
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| {{Changelist|columns=1|
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| }}
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| == Raven ==
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| {{Changelist|columns=1|
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| }}
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| == Reina ==
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| {{Changelist|columns=1|
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| }}
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| == Shaheen ==
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| {{Changelist|columns=1|
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| }}
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| == Steve ==
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| {{Changelist|columns=1|
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| }}
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| == Victor ==
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| {{Changelist|columns=1|
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| }}
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| == Xiaoyu ==
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| {{Changelist|columns=1|
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| }}
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| == Yoshimitsu ==
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| {{Changelist|columns=1|
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| }}
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| == Zafina ==
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| {{Changelist|columns=1|
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| }}
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