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| for sandboxing
| | test |
| == Media Format Stuff ==
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| {{Combolist|
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| ; wall
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| : 2+3 1 f+1+2,H.f !HD df+1,2>1
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| }}
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| {{Move
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| |name=jab test
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| |input=1,1,1
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| |startup=i10
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| |block=+1
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| |hit=+8
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| |notes=
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| |video=File:Zafina Heat Smash.mp4
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| }}
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| tect teasdasd
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| == test collapse ==
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| <div class="toccolours mw-collapsible mw-collapsed">
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| <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
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| <div class="mw-collapsible-content">
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| How Galleries Work
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| <syntaxhighlight lang="html">
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| <gallery>
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| File:Example Image1.png|Example caption
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| File:Example Image2.jpg|Example caption with a link to [[Main Page]]
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| File:Example Image3.jpg
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| File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
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| File:Example Image5.jpeg|Example caption with '''formatting'''
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| </gallery>
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| [[File:Feng H.3+4 shockwave.mp4]]
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| </syntaxhighlight>
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| Big example body sentence to show how it fits around text
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| {| class="mw-collapsible mw-collapsed wikitable"
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| ! | The header remains visible.
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| |-
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| | test test test
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| |}
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| </div></div>
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| = v1.05 changes =
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| == Kuma ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
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| ;2+3
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| ;2,1
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| ;uf+3,4,1+2
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| ;f,F+1+2
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| ;HBS.2
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| ;HBS.f+1+2
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| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
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| ;1,1
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| ;1,2
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| ;1,1,1
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| ;df+1,2
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| ;df+1,2,1+2
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| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
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| ;d+2
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| ;FC.2
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| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
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| ;ROLL.3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| }}
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| == Lars ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ;H.2+3
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| :{{Buff}} Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
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| :{{Buff}} The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
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| ;db+4
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| ;uf+3+4
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| ;SEN.2
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| ;SEN.1
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| :{{Nerf}} Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.
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| }}
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| == Law ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ;H.2+3
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| :{{Nerf}} Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
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| :{{Nerf}} Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
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| :{{Unclear}} The speed of the subsequent attacks after the first hit is block has been slightly increased.
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| ;H.1+2
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| :{{Nerf}} Changed the opponent's behavior on block, reducing the distance to the opponent.
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| ;1+2
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| :{{Nerf}} The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
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| :This change does not affect H.1+2
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| ;uf+1+2
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| :{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position.
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| ;FC.df,d,DF+3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| ;b+1+3 (after parrying right punch)
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| :{{Buff}} Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.
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| }}
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| == Lee ==
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| {{Changelist|columns=1|
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| }}
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| == Leo ==
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| {{Changelist|columns=1|
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| }}
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| == Leroy ==
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| {{Changelist|columns=1|
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| }}
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| == Lili ==
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| {{Changelist|columns=1|
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| }}
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| == Nina ==
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| {{Changelist|columns=1|
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| }}
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| == Panda ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
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| ;2+3
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| ;2,1
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| ;uf+3,4,1+2
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| ;f,F+1+2
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| ;HBS.2
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| ;HBS.f+1+2
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| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
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| ;1,1
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| ;1,2
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| ;1,1,1
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| ;df+1,2
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| ;df+1,2,1+2
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| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
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| ;d+2
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| ;FC.2
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| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
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| ;ROLL.3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| }}
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| == Paul ==
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| {{Changelist|columns=1|
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| }}
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| == Raven ==
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| {{Changelist|columns=1|
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| }}
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| == Reina ==
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| {{Changelist|columns=1|
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| }}
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| == Shaheen ==
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| {{Changelist|columns=1|
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| }}
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| == Steve ==
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| {{Changelist|columns=1|
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| }}
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| == Victor ==
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| {{Changelist|columns=1|
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| }}
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| == Xiaoyu ==
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| {{Changelist|columns=1|
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| }}
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| == Yoshimitsu ==
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| {{Changelist|columns=1|
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| }}
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| == Zafina ==
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| {{Changelist|columns=1|
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| }}
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