|
|
(84 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| for sandboxing
| | test |
| == Media Format Stuff ==
| |
| {{Combolist|
| |
| ; wall
| |
| : 2+3 1 f+1+2,H.f !HD df+1,2>1
| |
| }}
| |
| {{Move
| |
| |name=jab test
| |
| |input=1,1,1
| |
| |startup=i10
| |
| |block=+1
| |
| |hit=+8
| |
| |notes=
| |
| |video=File:Zafina Heat Smash.mp4
| |
| }}
| |
| tect teasdasd
| |
| | |
| == test collapse ==
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
| |
| <div class="mw-collapsible-content">
| |
| | |
| How Galleries Work
| |
| <syntaxhighlight lang="html">
| |
| <gallery>
| |
| File:Example Image1.png|Example caption
| |
| File:Example Image2.jpg|Example caption with a link to [[Main Page]]
| |
| File:Example Image3.jpg
| |
| File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
| |
| File:Example Image5.jpeg|Example caption with '''formatting'''
| |
| </gallery>
| |
| [[File:Feng H.3+4 shockwave.mp4]]
| |
| </syntaxhighlight>
| |
| | |
| | |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| {| class="mw-collapsible mw-collapsed wikitable"
| |
| ! | The header remains visible.
| |
| |-
| |
| | test test test
| |
| |}
| |
| | |
| </div></div>
| |
| = v1.05 changes =
| |
| == Kuma ==
| |
| {{Changelist|columns=1|
| |
| ; Rage Art
| |
| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
| |
| | |
| ;2+3
| |
| ;2,1
| |
| ;uf+3,4,1+2
| |
| ;f,F+1+2
| |
| ;HBS.2
| |
| ;HBS.f+1+2
| |
| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
| |
| | |
| ;1,1
| |
| ;1,2
| |
| ;1,1,1
| |
| ;df+1,2
| |
| ;df+1,2,1+2
| |
| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
| |
| | |
| ;d+2
| |
| ;FC.2
| |
| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
| |
| | |
| ;ROLL.3
| |
| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
| |
| }}
| |
| | |
| == Lars ==
| |
| {{Changelist|columns=1|
| |
| ; Rage Art
| |
| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| | |
| ;H.2+3
| |
| :{{Buff}} Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
| |
| :{{Buff}} The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
| |
| | |
| ;db+4
| |
| ;uf+3+4
| |
| ;SEN.2
| |
| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
| |
| | |
| ;SEN.1
| |
| :{{Nerf}} Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.
| |
| }}
| |
| | |
| == Law ==
| |
| {{Changelist|columns=1|
| |
| ; Rage Art
| |
| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| | |
| ;H.2+3
| |
| :{{Nerf}} Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
| |
| :{{Nerf}} Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
| |
| :{{Unclear}} The speed of the subsequent attacks after the first hit is block has been slightly increased.
| |
| | |
| ;H.1+2
| |
| :{{Nerf}} Changed the opponent's behavior on block, reducing the distance to the opponent.
| |
| | |
| ;1+2
| |
| :{{Nerf}} The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
| |
| :This change does not affect H.1+2
| |
| | |
| ;uf+1+2
| |
| :{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position.
| |
| | |
| ;FC.df,d,DF+3
| |
| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
| |
| | |
| ;b+1+3 (after parrying right punch)
| |
| :{{Buff}} Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.
| |
| }}
| |
| | |
| == Lee ==
| |
| {{Changelist|columns=1|
| |
| ; Rage Art
| |
| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| : {{Unclear}} Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
| |
| | |
| ;2+3
| |
| : {{Buff}} Forward movement has been increased to extend the reach of the attack.
| |
| | |
| ;f+2,1
| |
| :{{Buff}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
| |
| :{{Buff}} Hitbox has been expanded downward, alleviating the situation where it would occasionally whiff under certain circumstances.
| |
| | |
| ;df+1
| |
| ;FC.df,d,DF+3
| |
| ;FC.df,d,df{{colon}}3
| |
| ;MS.1+2
| |
| ;HMS.4
| |
| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
| |
| | |
| ;d+3
| |
| :{{Unclear}} Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
| |
| | |
| ;b+1,1
| |
| : {{Buff}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
| |
| | |
| ;H.b+1,1+2
| |
| ;H.b+1,1,2
| |
| :{{Unclear}} Lee has a characteristic where, when in Heat, his moves perform as if they were just-frame inputs, even if the just-frame input was not successfully executed. The behavior of the opponent on an aerial hit by these moves was differing based on whether the just-frame input was successful or not. This has been fixed to always reflect the successful just-frame input behavior.
| |
| | |
| ;b+3+4
| |
| : As part of the overall suppression of high power crush performance in the game, the following changes have been made:
| |
| :{{Nerf}} 1: Changed the opponent's behavior on block, reducing the distance to the opponent.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
| |
| :{{Nerf}} 2: Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked, resulting in a change from "-7F" to "-9F" on block.<ref name="PCA"/>
| |
| :{{Nerf}} 3: Tracking ability against sidesteps has been reduced.
| |
| :{{Nerf}} 4: Reduced the attack hitbox in the horizontal direction.
| |
| <references/>
| |
| | |
| ;uf+1+2
| |
| :{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position.
| |
| | |
| ;HMS.3
| |
| :{{Buff}} Fixed an issue where the hitbox of the powered-up version of the attack, which triggered immediately after intercepting an opponent's attack, was smaller than that of the regular version.
| |
| }}
| |
| | |
| == Leo ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Leroy ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Lili ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Nina ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Panda ==
| |
| | |
| {{Changelist|columns=1|
| |
| ; Rage Art
| |
| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
| |
| | |
| ;2+3
| |
| ;2,1
| |
| ;uf+3,4,1+2
| |
| ;f,F+1+2
| |
| ;HBS.2
| |
| ;HBS.f+1+2
| |
| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
| |
| | |
| ;1,1
| |
| ;1,2
| |
| ;1,1,1
| |
| ;df+1,2
| |
| ;df+1,2,1+2
| |
| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
| |
| | |
| ;d+2
| |
| ;FC.2
| |
| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
| |
| | |
| ;ROLL.3
| |
| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
| |
| }}
| |
| | |
| == Paul ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Raven ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Reina ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Shaheen ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Steve ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Victor ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Xiaoyu ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Yoshimitsu ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |
| | |
| == Zafina ==
| |
| | |
| {{Changelist|columns=1|
| |
| | |
| }}
| |