User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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for sandboxing
test
== Media Format Stuff  ==
{{Combolist|
; wall
: 2+3 1 f+1+2,H.f !HD df+1,2>1
}}
{{Move
|name=jab test
|input=1,1,1
|startup=i10
|block=+1
|hit=+8
|notes=
|video=File:Zafina Heat Smash.mp4
}}
tect teasdasd
 
== test collapse ==
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
<div class="mw-collapsible-content">
 
How Galleries Work
<syntaxhighlight lang="html">
<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]
</syntaxhighlight>
 
 
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
{| class="mw-collapsible mw-collapsed wikitable"
! | The header remains visible.
|-
| test test test
|}
 
</div></div>
= Stuff =
=== Two-Faced (TFA) Setups ===
<syntaxhighlight lang="html">... T! (Heat Burst if not already in Heat) LWV.1,2~f+3 DCK.f+3 H.EXD.1+3_2+4</syntaxhighlight>
Compared to the standard combo ender, this setup sacrifices about 7 damage for an opportunity at Two-Faced okizeme, which can net at least 50 damage. A successful TFA.1 does 15 damage and leaves you at +14 for a [[Steve_combos#Mini-combos|guaranteed follow-up]], while TFA.2 does 50 damage and swaps sides.
 
This setup catches tech in all directions, since H.EXD.1+3 is homing, and counterhits mid wake-up kick. It loses to low get-up kick and whiffs on any option that leave the opponent on the ground (like side-roll.) However, you can do EXD.2 to counterhit and launch low get-up kick and also hit a grounded opponent for 16 damage.
<gallery>
File:(Steve) TFA setup vs mid getup kick and tech.mp4|Catches techs and mid wake-up kick
File:(Steve) TFA vs low get up kick and no tech.mp4|Loses to low wake-up kick and staying grounded
File:EXD.2 vs low getup kick and no tech.mp4|EXD.2 beats low wake-up kick and hits grounded opponents
</gallery>
[[File:(Steve) TFA1 wallbreak.mp4|thumb|right|TFA.1 guarantees iPKB.f+1+2 for a wallsplat/break]]
This setup is useful if you want to leave your opponent just outside of Rage, after which a successful TFA.1 or 2 will almost certainly kill. It can also be used to try to force a mix-up when in range of a Stage Hazard when the standard combo wouldn't get the opponent to wallsplat regardless. Since TFA.1 leaves you +14, you can Sonic Fang into a Heat Dash followup, or even get iPKB.f+1+2 for a wallsplat if you're fast enough. TFA.2 does 50 damage, and the opponent may be less likely to break the 2 option with their back to the wall if they know you can wallsplat off of TFA.1.
 
On the downside, if your opponent doesn't get up, does low get-up kick, or guesses correctly on the throw break, you've wasted a chunk of Heat and return to a neutral situation. Due to the opportunity cost, it's most likely not worth going for this setup very often, but it can be a good option to surprise your opponent with every once in a while.

Latest revision as of 02:50, 30 November 2024

test