|
|
(47 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| for sandboxing
| | test |
| == Media Format Stuff ==
| |
| {{Combolist|
| |
| ; wall
| |
| : 2+3 1 f+1+2,H.f !HD df+1,2>1
| |
| }}
| |
| {{Move
| |
| |name=jab test
| |
| |input=1,1,1
| |
| |startup=i10
| |
| |block=+1
| |
| |hit=+8
| |
| |notes=
| |
| |video=File:Zafina Heat Smash.mp4
| |
| }}
| |
| tect teasdasd
| |
| | |
| == test collapse ==
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div>
| |
| <div class="mw-collapsible-content">
| |
| | |
| How Galleries Work
| |
| <syntaxhighlight lang="html">
| |
| <gallery>
| |
| File:Example Image1.png|Example caption
| |
| File:Example Image2.jpg|Example caption with a link to [[Main Page]]
| |
| File:Example Image3.jpg
| |
| File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
| |
| File:Example Image5.jpeg|Example caption with '''formatting'''
| |
| </gallery>
| |
| [[File:Feng H.3+4 shockwave.mp4]]
| |
| </syntaxhighlight>
| |
| | |
| | |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| Big example body sentence to show how it fits around text
| |
| {| class="mw-collapsible mw-collapsed wikitable"
| |
| ! | The header remains visible.
| |
| |-
| |
| | test test test
| |
| |}
| |
| | |
| </div></div>
| |
| = Stuff =
| |
| === Two-Faced (TFA) Setups ===
| |
| <syntaxhighlight lang="html">... T! (Heat Burst if not already in Heat) LWV.1,2~f+3 DCK.f+3 H.EXD.1+3_2+4</syntaxhighlight>
| |
| Compared to the standard combo ender, this setup sacrifices about 7 damage for an opportunity at Two-Faced okizeme, which can net at least 50 damage. A successful TFA.1 does 15 damage and leaves you at +14 for a [[Steve_combos#Mini-combos|guaranteed follow-up]], while TFA.2 does 50 damage and swaps sides.
| |
| | |
| This setup catches tech in all directions, since H.EXD.1+3 is homing, and counterhits mid wake-up kick. It loses to low get-up kick and whiffs on any option that leave the opponent on the ground (like side-roll.) However, you can do EXD.2 to counterhit and launch low get-up kick and also hit a grounded opponent for 16 damage.
| |
| <gallery>
| |
| File:(Steve) TFA setup vs mid getup kick and tech.mp4|Catches techs and mid wake-up kick
| |
| File:(Steve) TFA vs low get up kick and no tech.mp4|Loses to low wake-up kick and staying grounded
| |
| File:EXD.2 vs low getup kick and no tech.mp4|EXD.2 beats low wake-up kick and hits grounded opponents
| |
| </gallery>
| |
| [[File:(Steve) TFA1 wallbreak.mp4|thumb|right|TFA.1 guarantees iPKB.f+1+2 for a wallsplat/break]]
| |
| This setup is useful if you want to leave your opponent just outside of Rage, after which a successful TFA.1 or 2 will almost certainly kill. It can also be used to try to force a mix-up when in range of a Stage Hazard when the standard combo wouldn't get the opponent to wallsplat regardless. Since TFA.1 leaves you +14, you can Sonic Fang into a Heat Dash followup, or even get iPKB.f+1+2 for a wallsplat if you're fast enough. TFA.2 does 50 damage, and the opponent may be less likely to break the 2 option with their back to the wall if they know you can wallsplat off of TFA.1.
| |
| | |
| On the downside, if your opponent doesn't get up, does low get-up kick, or guesses correctly on the throw break, you've wasted a chunk of Heat and return to a neutral situation. Due to the opportunity cost, it's most likely not worth going for this setup very often, but it can be a good option to surprise your opponent with every once in a while.
| |