Version 3.20: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
 
(4 intermediate revisions by the same user not shown)
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! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| PLD 4
| Fixed an issue in which you could screw the opponent multiple times when hitting them in midair.
|-
|}
|}


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! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| f+4
| Fixed an issue in which the second half of the move had crouch status.
|-
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|}


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! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| R.f+1+2 after b+2 parry
| Fixed an issue in which the move could be performed faster than other moves by 1 frame.
|-
| class="bg-grey-03" |
|{{Plainlist|
*1,2,4
*d+1,2,4
}}
| Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame.
|-
| class="bg-red" |
| HRM f+4
| Changed the damage from 25 to 21.
|-
| class="bg-red" |
| df+1
| Changed the damage from 14 to 12.
|-
| class="bg-red" |
| df+3
| Increased the distance between the character and the opponent when the move hits when the opponent is down.
|-
| class="bg-red" |
| d+2,4
|{{Plainlist|
*Changed the damage from 17 to 11.
*Changed the frame advantage when blocked from -11 frames to -13 frames.
*Changed the frame advantage upon hit from ±0 frames to -2 frames.
}}
|-
| class="bg-red" |
| db+1,3
| Changed the damage from 20 to 17.
|-
| class="bg-red" |
| db+1,1+2
|{{Plainlist|
*Changed the frame advantage when blocked from -9 frames to -10 frames.
*Decreased the distance between the character and the opponent when the move is blocked.
}}
|-
| class="bg-red" |
| b+3
| Changed the damage from 23 to 21.
|-
| class="bg-red" |
| uf+4
| Changed the frame advantage when blocked from -3 frames to -8 frames.
|-
| class="bg-red" |
| uf+3+4,1+2
| Changed the opponent's behaviour when hit in midair.
|-
| class="bg-red" |
| f,F+2,2
| Changed the damage from 20 to 15.
|-
| class="bg-red" |
| df+2+3 (Once per match)
|{{Plainlist|
*1st hit
{{Plainlist|
*Decreased the distance between the character and the opponent when the move is blocked.
*Fixed and issue in which it was not possible to perform Geese's mid Atemi throw.
}}
*2nd hit
{{Plainlist|
*Fixed an issue in which the 3rd hit could be blocked when countering.
*Fixed an issue in which it was not possible to perform Geese's mid Atemi throw.
}}
*3rd hit
{{Plainlist|
*Changed the opponent's behaviour when blocking the move.
*Changed the frame advantage when blocked from +8 frames to -7 frames.
}}
|}
|}


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! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| d+3,DF
| Fixed an issue in which Stealth Step could be cancelled with inputs other than db.
|-
|}
|}


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! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| KIN f+2
| Increased the range of the attack.
|-
|}
|}

Latest revision as of 17:20, 17 April 2021

Version 3.20
Released 28 Jan 2020
Official notes [1]
Chronology (view all)
Version 3.10 Version 3.21


Character Changes

Buff
Unclear
Nerf

Akuma

Command Change
Back toward enemy d+4 Fixed an issue in which the move's properties differed from those of d+4

Anna

Command Change
f+2+3 Reduced the strength of the pushback, and made the move easier to land.

Ganryu

Command Change
TAI df+1+2 Reduced the strength of the pushback, and made the opponent's attack easier to parry.

Geese

Command Change
Back toward enemy d+4 Fixed an issue in which the move's properties differed from those of d+4

Josie

Command Change
1,2,4 Reduced the strength of the pushback, and made the move easier to land.
WS 4 Reduced the strength of the pushback, and made the move easier to land.

Lei

Command Change
PLD 4 Fixed an issue in which you could screw the opponent multiple times when hitting them in midair.

Leo

Command Change
f+4 Fixed an issue in which the second half of the move had crouch status.

Leroy

Command Change
R.f+1+2 after b+2 parry Fixed an issue in which the move could be performed faster than other moves by 1 frame.
  • 1,2,4
  • d+1,2,4
Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame.
HRM f+4 Changed the damage from 25 to 21.
df+1 Changed the damage from 14 to 12.
df+3 Increased the distance between the character and the opponent when the move hits when the opponent is down.
d+2,4
  • Changed the damage from 17 to 11.
  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from ±0 frames to -2 frames.
db+1,3 Changed the damage from 20 to 17.
db+1,1+2
  • Changed the frame advantage when blocked from -9 frames to -10 frames.
  • Decreased the distance between the character and the opponent when the move is blocked.
b+3 Changed the damage from 23 to 21.
uf+4 Changed the frame advantage when blocked from -3 frames to -8 frames.
uf+3+4,1+2 Changed the opponent's behaviour when hit in midair.
f,F+2,2 Changed the damage from 20 to 15.
df+2+3 (Once per match)
  • 1st hit
  • Decreased the distance between the character and the opponent when the move is blocked.
  • Fixed and issue in which it was not possible to perform Geese's mid Atemi throw.
  • 2nd hit
  • Fixed an issue in which the 3rd hit could be blocked when countering.
  • Fixed an issue in which it was not possible to perform Geese's mid Atemi throw.
  • 3rd hit
  • Changed the opponent's behaviour when blocking the move.
  • Changed the frame advantage when blocked from +8 frames to -7 frames.

Shaheen

Command Change
d+3,DF Fixed an issue in which Stealth Step could be cancelled with inputs other than db.

Yoshimitsu

Command Change
KIN f+2 Increased the range of the attack.