Crush: Difference between revisions

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(changed to redirect to attack property page. tried to transfer as much important info from here as possible, while keeping it concise and relevant to t8)
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The crush system in Tekken 7, allows certain moves to make the character not get hit by high or low attacks, called high crush and low crush respectively.
#REDIRECT [[Attack#Crush]]
It works by the move causing the character to enter crouch or jump after a number of frames from the startup of the move.
 
=== HIGH CRUSH ===
High crushing moves will evade highs by causing the character to crouch during the move. This is might be referred to in frame data as tc (technically crouching) or cs (crouching state).
 
The generic d4 is an example of a high crushing move. It connects on the 12th frame after startup, however will make the character enter a crouching state on the 4th frame.
 
An in-game example of this would be Claudio 2,1 on block into d4 would beat all highs including the generic standing jab.
 
=== LOW CRUSH ===
Low crushing moves will evade lows by causing the character to jump during the move. This is might be referred to in frame data as tj (technically jumping) or js (jumping state).

Latest revision as of 00:44, 3 May 2024

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