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Latest revision as of 15:57, 29 February 2024

Jumping Knuckle

uf+1

m
12
-12
-1
i18
js9~31 fs32~34
t49 r31
Floor Break
  • Alternate input:
    • ub+1
    • u+1
Ultimate Tackle

db+1+2

t
5
-5
+3d
i26
t59 r33
  • Alternate input:
    • FC.1+2
    • FC.db+1+2
  • Works on standing and crouching opponent
  • Throw break 2 in 4f window
    • Turns both players <90° counter clockwise and r BT on break
  • Reverse tackle with 1+2 in 2f window before takedown
  • Tackle moves available before recovery
  • Opponent recovers in FUFT
Spinning Spring Kick

FUFT.3+4

m
25
-27~-15
+4a (-6a)
i16~28
fs1~11 js12~
t40 r12 BT
Balcony Break
  • Armor King, Eddy, and King