User:Sereni: Difference between revisions

77 editsJoined 6 February 2024
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{{Move
<table class="wikitable" style="margin-left: 0; margin-right: auto; text-align: right; width: 100%">
|id=Jin-2+3
<tr>
|parent=
<th style = "width: 25%">Name</th>
|input=2+3
<th style = "width: 6%">Input</th>
|name=Heat Burst
<th style = "width: 6%">Hit</th>
|target=m
<th style = "width: 6%">Startup</th>
|damage=
<th style = "width: 6%">Block</th>
|range=
<th style = "width: 6%">CH</th>
|tracksLeft=
<th style = "width: 11%">Stage</th>
|tracksRight=
<th style = "width: 30%">Key Followups</th>
|startup=16
</tr>
|crush=
<tr>
|recv=
<td /*Name*/></td>
|tot=
<td /*Input*/></td>
|block=1
<td /*Hit Level*/></td>
|hit=
<td /*Startup*/></td>
|ch=
<td /*Block*/></td>
|notes=Power Crush. Partially uses remaining Heat time, 2+3,b,b to cancel attack
<td /*CH Properties*/></td>
}}
<td /*Stage Interactions*/></td>
{{Move
<td /*Followups*/></td>
|id=Jin-1+2
</tr>
|parent=
</table>
|input=1+2
Approach
|name=Median Line Destruction
f,F+2
|target=m,m,m
Very quick, advancing, heat engaging mid. Jin's demon paw has massive lateral range and has tracking to both sides. While still vulnerable to a well timed step to your left, a slight delay can cause the move to clip someone trying to avoid it anyways.
|damage=
The heat engage on hit, or a knockdown/wallsplat when heat isn't avaliable ensures this move has excellent reward on hit.
|range=
f,f,F+3
|tracksLeft=
A standard while running plus on block mid. Jin hops at the start of the animation which gives this move some evasive properties.
|tracksRight=
Wavedash
|startup=13
Jin has access to the mishima staple movement technique, the wavedash. This allows him to threaten a plethora of powerful options while never committing to an animation which locks him out from defending.
|crush=
A key note is he can perform f,F+2 or f,f,F+3 out of wavedash while using it to realign and track to enemies attempting to step the attack.
|recv=
 
|tot=
Poking
|block=-14
2,1
|hit=
done
|ch=
1
|notes=
done
}}
df+1
{{Move
done
|id=Jin-f+3,1
b+2,1
|parent=
done
|input=f+3,1
b+1,2
|name=Tanden Nidan-uchi
done
|target=m,m
df+2
|damage=
done
|range=
d+4
|tracksLeft=
done
|tracksRight=
iWS1
|startup=14
A quick, i13 mid from crouch, it is both safe and has a good number of followups to keep opponents on their toes, ws1,2, ws1,3,B, ws1,3~3, etc.
|crush=
iWS4
|recv=
Jin's fastest while standing option, the safe followup and the advantage on block gives you the ability to respond with additonal attacks or movement to create whiffs.
|tot=
4
|block=-12
A fast homing high with counterhit properties.
|hit=
 
|ch=
Pressure
|notes=
EWHF
}}
df+4
{{Move
A heat engaging mid, being +0, using this move in pressure does not give up your turn on block.
|id=Jin-df+4
d+2
|parent=
A high crushing, tracking low with good reward on hit and an instant tornado launch on counterhit
|input=df+4
ZEN
|name=Right Spinning Axe Kick
 
|target=m
Keepout
|damage=
EWHF
|range=
f+4
|tracksLeft=
Big chunky mid, big pushback, launch on counterhit.
|tracksRight=
f,F+2
|startup=20
 
|crush=
Defense and Punishment
|recv=
2,4
|tot=
i10 punish with followup into zen stance
|block=0
db+1
|hit=
i10 crouch jab, high crush, special mid.
|ch=
b+1,2
|notes=
i12 punish, wallsplats from far away, hit confirmable, if the landing isn't teched, cd1 picks up the combo from the ground.
}}
uf+4/d+3+4
{{Move
i15 punish launcher, uf+4 low crushes, d+3+4 does more damage but is much more punishable on block.  
|id=Jin-f,F+2
uf+3
|parent=
Low crush, counterhit launcher, safe on block. Has a further hitbox than uf+4, which might make it a more potent low crush at certain ranges or against certain moves/stances.
|input=f,F+2
f,F+2
|name=Demon's Paw
Good for punishing moves with large pushback like asuka's xx
|target=m
f+3,1/1+2
|damage=
i14 and i13 punish, heat engage
|range=
EWHF
|tracksLeft=
can tornado launch i14, but incredibly difficult
|tracksRight=
ws4,4
|startup=14
i11 crouch punish
|crush=
ws1
|recv=
i13 crouch punish, full string is less plus than just hellsweep so the exact same oki won't work.  
|tot=
ws2
|block=-8
i14 crouch launcher, a relative rarity.  
|hit=
Parry
|ch=
Movement
|notes=
}}
{{Move
|id=Jin-ZEN.2
|parent=
|input=ZEN.2
|name=Fiendish Claw
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=21
|crush=
|recv=
|tot=
|block=-5
|hit=
|ch=
|notes=Heat Engager, Power Crush, Homing. Absorb attack to power up
}}
{{Move
|id=Jin-H.db+1+2
|parent=
|input=H.db+1+2
|name=Awakened Power Stance
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=19
|crush=
|recv=
|tot=
|block=4
|hit=
|ch=
|notes=Power Crush. Partially uses remaining Heat time
}}
{{Move
|id=Jin-H.db+1+2,1
|parent=
|input=H.db+1+2,1
|name=Awakened Thunder God Fist
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.db+1+2,2
|parent=
|input=H.db+1+2,2
|name=Awakened Wind God Fist
|target=s.m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=11
|crush=
|recv=
|tot=
|block=4
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.db+1+2,3
|parent=
|input=H.db+1+2,3
|name=Awakened Demon's Hoof
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=26
|crush=
|recv=
|tot=
|block=2
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.db+1+2,df+3
|parent=
|input=H.db+1+2,df+3
|name=Awakened Demon's Tail
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=33
|crush=
|recv=
|tot=
|block=-23
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.db+1+2,4
|parent=
|input=H.db+1+2,4
|name=
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-23
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.db+1+2,4,4
|parent=
|input=H.db+1+2,4,4
|name=Awakened Spinning Demon
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-H.2+3
|parent=
|input=H.2+3
|name=Hellfire Trespass Slayer
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=3
|hit=
|ch=
|notes=Heat Smash. On block shifts to Breaking Step, 2+3,B to shift to standing state
}}
{{Move
|id=Jin-H.2+3,4
|parent=
|input=H.2+3,4
|name=Hellfire Darkside Slayer
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=9
|hit=
|ch=
|notes=Heat Smash. Launches opponent much further at the cost of damage
}}
{{Move
|id=Jin-df+1+2
|parent=
|input=df+1+2
|name=Polar Demon Gouge
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=-15
|hit=
|ch=
|notes=Rage Art. Erases opponent's recoverable health on hit
}}
{{Move
|id=Jin-1
|parent=
|input=1
|name=
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=1
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1,2
|parent=
|input=1,2
|name=Left Right Combo
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-3
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1,2,1
|parent=
|input=1,2,1
|name=Left Right > Black Wing Rondo
|target=h,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-16
|hit=
|ch=
|notes=Tornado. Combos from CH 2nd hit
}}
{{Move
|id=Jin-1,2,3
|parent=
|input=1,2,3
|name=Left Right > Axe Kick
|target=h,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=0
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1,2,4
|parent=
|input=1,2,4
|name=Left Right > Spinning Hook Kick
|target=h,h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-4
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1,3,4
|parent=
|input=1,3,4
|name=Left Jab > Double Low
|target=h,l,l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2
|parent=
|input=2
|name=Right
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=0
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2,1
|parent=
|input=2,1
|name=Double Thrust
|target=h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-3
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2,1,4
|parent=
|input=2,1,4
|name=Double Thrust > Roundhouse
|target=h,m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2,1,4,4
|parent=
|input=2,1,4,4
|name=Double Thrust > Low Trick Kick
|target=h,m,l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-31
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2,4
|parent=
|input=2,4
|name=Switchblade
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2,4,F
|parent=
|input=2,4,F
|name=
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=10
|crush=
|recv=
|tot=
|block=-6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-3
|parent=
|input=3
|name=
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-3,1
|parent=
|input=3,1
|name=
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-1
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-3,1,F
|parent=
|input=3,1,F
|name=
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=4
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-3,1,4
|parent=
|input=3,1,4
|name=Kishin Rekko
|target=h,h,l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-4
|parent=
|input=4
|name=High Right Roundhouse
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-4~3-ws4~3
|parent=
|input=4~3-ws4~3
|name=Spinning Flare Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=24
|crush=
|recv=
|tot=
|block=-11
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1+2
|parent=
|input=1+2
|name=Median Line Destruction
|target=m,m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3
|parent=
|input=f+3
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-16
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3,1
|parent=
|input=f+3,1
|name=Tanden Nidan-uchi
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3,3
|parent=
|input=f+3,3
|name=Left Sidekick > Stinger
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3,3,F
|parent=
|input=f+3,3,F
|name=
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3,3,B
|parent=
|input=f+3,3,B
|name=
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+4
|parent=
|input=f+4
|name=Front Thrust Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+4,F
|parent=
|input=f+4,F
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-1
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+1+2
|parent=
|input=f+1+2
|name=Double Chamber Punch
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3+4
|parent=
|input=f+3+4
|name=Zenshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3+4,F
|parent=
|input=f+3+4,F
|name=
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f+3+4,DF
|parent=
|input=f+3+4,DF
|name=
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+1
|parent=
|input=df+1
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-3
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+1,4
|parent=
|input=df+1,4
|name=Mid Left Punch > High Roundhouse Kick
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+1,4~4
|parent=
|input=df+1,4~4
|name=Mid Left Punch > Mid Sidekick
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+2
|parent=
|input=df+2
|name=Fiendish rend
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+3
|parent=
|input=df+3
|name=Left Roundhouse
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=12
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+3~3
|parent=
|input=df+3~3
|name=Brazilian Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=23
|crush=
|recv=
|tot=
|block=6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+4
|parent=
|input=df+4
|name=Right Spinning Axe Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=0
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+1
|parent=
|input=d+1
|name=Corpse Thrust > Black Wing Flash
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=21
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=Power Crush. Absorb an attack to power up and add chip damage
}}
{{Move
|id=Jin-d+2
|parent=
|input=d+2
|name=Scourge
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=22
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3
|parent=
|input=d+3
|name=
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3,4
|parent=
|input=d+3,4
|name=
|target=l,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-11
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3,4,3
|parent=
|input=d+3,4,3
|name=Kazama Style Three-Quarter Kick
|target=l,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3,4~4
|parent=
|input=d+3,4~4
|name=Knee Popper > Mid Sidekick
|target=l,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+4
|parent=
|input=d+4
|name=Right Sweep
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+3+4
|parent=
|input=d+3+4
|name=Double Lift Kick
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-19
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+2
|parent=
|input=db+2
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-10
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+2,2
|parent=
|input=db+2,2
|name=
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+2,2,3
|parent=
|input=db+2,2,3
|name=Savage Sword
|target=m,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+2,3
|parent=
|input=db+2,3
|name=Punch > Cascade Kick
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+3
|parent=
|input=db+3
|name=Left Spinning Back Kick
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=-10
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+4
|parent=
|input=db+4
|name=Right Low Roundhouse
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-db+1+2
|parent=
|input=db+1+2
|name=Power Stance
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=19
|crush=
|recv=
|tot=
|block=-11
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+1
|parent=
|input=b+1
|name=
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=12
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+1,2
|parent=
|input=b+1,2
|name=Shun Maten
|target=h,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=12
|crush=
|recv=
|tot=
|block=-10
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+2
|parent=
|input=b+2
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-11
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+2,1
|parent=
|input=b+2,1
|name=Shun Masatsu
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+3
|parent=
|input=b+3
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+3,F
|parent=
|input=b+3,F
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-2
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+3,2
|parent=
|input=b+3,2
|name=Left Knee > Right Thrust
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+4
|parent=
|input=b+4
|name=Spinning Sidekick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=17
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+1+2
|parent=
|input=b+1+2
|name=Suigetsu Strike
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=23
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+3+4
|parent=
|input=b+3+4
|name=Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ub+1+2
|parent=
|input=ub+1+2
|name=Konshin Seikenzuki
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=75
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ub+1+2,b,b
|parent=
|input=ub+1+2,b,b
|name=
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-uf+2
|parent=
|input=uf+2
|name=Evading Middle Strike
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-uf+3
|parent=
|input=uf+3
|name=Left Spinning Jump Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=22
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-uf+4
|parent=
|input=uf+4
|name=Front Jump Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-uf,n+4
|parent=
|input=uf,n+4
|name=Delayed Rising Toe Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=23
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f,F+2
|parent=
|input=f,F+2
|name=Demon's Paw
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=Heat Engager. Chip damage on block
}}
{{Move
|id=Jin-f,F+3
|parent=
|input=f,F+3
|name=Left Axe Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=23
|crush=
|recv=
|tot=
|block=-4
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f,F+3,1
|parent=
|input=f,F+3,1
|name=Left Axe Kick > Left Jab
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=23
|crush=
|recv=
|tot=
|block=1
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f,F+4
|parent=
|input=f,F+4
|name=Battery Sidekick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=17
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2
|parent=
|input=b,f+2
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,1
|parent=
|input=b,f+2,1
|name=
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-5
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,1,2
|parent=
|input=b,f+2,1,2
|name=Evil Intent
|target=m,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-5
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,1,df,2
|parent=
|input=b,f+2,1,df,2
|name=Geyser
|target=m,h,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,3
|parent=
|input=b,f+2,3
|name=Keito
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b,f+2,3,F
|parent=
|input=b,f+2,3,F
|name=
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=15
|crush=
|recv=
|tot=
|block=2
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f,f,F+3
|parent=
|input=f,f,F+3
|name=Leaping Side Kick
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=17
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ub+2,3,3,3,2,1,2,3,4,2
|parent=
|input=ub+2,3,3,3,2,1,2,3,4,2
|name=10 Hit Combo
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1+3+4
|parent=
|input=1+3+4
|name=State of Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1
|parent=
|input=ws1
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1,2
|parent=
|input=ws1,2
|name=Twin Lancer
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-8
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1,2,F
|parent=
|input=ws1,2,F
|name=
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1,3,2,1,4,2
|parent=
|input=ws1,3,2,1,4,2
|name=Kazama Style 6 Hit Combo Redux
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1,3,B
|parent=
|input=ws1,3,B
|name=
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=-6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws1,3~3
|parent=
|input=ws1,3~3
|name=Solar Plexus Strike > Brazilian Kick
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=13
|crush=
|recv=
|tot=
|block=6
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws2
|parent=
|input=ws2
|name=Crouching Uppercut
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-12
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws3
|parent=
|input=ws3
|name=Bamboo Splitter
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws4
|parent=
|input=ws4
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=11
|crush=
|recv=
|tot=
|block=-3
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ws4,4
|parent=
|input=ws4,4
|name=Double Cross Kicks
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=11
|crush=
|recv=
|tot=
|block=-7
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-FC.df+4
|parent=
|input=FC.df+4
|name=Right Sweep (2)
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=25
|crush=
|recv=
|tot=
|block=-26
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-f,n,d,df
|parent=
|input=f,n,d,df
|name=Breaking Step
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df+1
|parent=
|input=CD.df+1
|name=Thrusting Uppercut
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df#1
|parent=
|input=CD.df#1
|name=Electric Thrusting Uppercut
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df+2
|parent=
|input=CD.df+2
|name=Wind Hook Fist
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=11
|crush=
|recv=
|tot=
|block=-10
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-CD.df#2
|parent=
|input=CD.df#2
|name=Electric Wind Hook Fist
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=11
|crush=
|recv=
|tot=
|block=5
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-CD.DF+4,2
|parent=
|input=CD.DF+4,2
|name=
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=20
|crush=
|recv=
|tot=
|block=-31
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+3+4
|parent=
|input=b+3+4
|name=Zanshin
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1
|parent=
|input=ZEN.1
|name=
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-3
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1,2
|parent=
|input=ZEN.1,2
|name=Brimstone Bite
|target=m,m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1,3
|parent=
|input=ZEN.1,3
|name=Kazama Style Leg Strike Flurry
|target=m,h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=16
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.2
|parent=
|input=ZEN.2
|name=Fiendish Claw
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=21
|crush=
|recv=
|tot=
|block=-5
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.3
|parent=
|input=ZEN.3
|name=Halberd Heel
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=17
|crush=
|recv=
|tot=
|block=-9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.4
|parent=
|input=ZEN.4
|name=Corpse Crusher
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=27
|crush=
|recv=
|tot=
|block=2
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.1+2
|parent=
|input=ZEN.1+2
|name=Low Chop > Karmic Epicenter
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=24
|crush=
|recv=
|tot=
|block=-14
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.3+4
|parent=
|input=ZEN.3+4
|name=Black Wing Bolt
|target=h
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=21
|crush=
|recv=
|tot=
|block=9
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-ZEN.u+1
|parent=
|input=ZEN.u+1
|name=Black Wing Rondo
|target=m
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=14
|crush=
|recv=
|tot=
|block=-16
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-1+3
|parent=
|input=1+3
|name=Double Face Kick
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-2+4
|parent=
|input=2+4
|name=Over the Shoulder Reverse
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-Left Throw
|parent=
|input=Left Throw
|name=Shoulder Flip
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-Right Throw
|parent=
|input=Right Throw
|name=Over the Limit
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-Back Throw
|parent=
|input=Back Throw
|name=Pivoting Hip Throw
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-df+2+3
|parent=
|input=df+2+3
|name=Shun Ren Dan
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
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}}
{{Move
|id=Jin-uf+1+2
|parent=
|input=uf+1+2
|name=Tidal Wave
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-qcb+1+3
|parent=
|input=qcb+1+3
|name=Complicated Wire
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-b+1+3-b+2+4
|parent=
|input=b+1+3-b+2+4
|name=Parry
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-DF
|parent=
|input=DF
|name=Low Parry
|target=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=
|crush=
|recv=
|tot=
|block=
|hit=
|ch=
|notes=
}}
{{Move
|id=Jin-d+1+2
|parent=
|input=d+1+2
|name=Black Out
|target=l
|damage=
|range=
|tracksLeft=
|tracksRight=
|startup=19
|crush=
|recv=
|tot=
|block=-13
|hit=
|ch=
|notes=
}}

Latest revision as of 16:34, 23 May 2024

Name Input Hit Startup Block CH Stage Key Followups

Approach f,F+2 Very quick, advancing, heat engaging mid. Jin's demon paw has massive lateral range and has tracking to both sides. While still vulnerable to a well timed step to your left, a slight delay can cause the move to clip someone trying to avoid it anyways. The heat engage on hit, or a knockdown/wallsplat when heat isn't avaliable ensures this move has excellent reward on hit. f,f,F+3 A standard while running plus on block mid. Jin hops at the start of the animation which gives this move some evasive properties. Wavedash Jin has access to the mishima staple movement technique, the wavedash. This allows him to threaten a plethora of powerful options while never committing to an animation which locks him out from defending. A key note is he can perform f,F+2 or f,f,F+3 out of wavedash while using it to realign and track to enemies attempting to step the attack.

Poking 2,1 done 1 done df+1 done b+2,1 done b+1,2 done df+2 done d+4 done iWS1 A quick, i13 mid from crouch, it is both safe and has a good number of followups to keep opponents on their toes, ws1,2, ws1,3,B, ws1,3~3, etc. iWS4 Jin's fastest while standing option, the safe followup and the advantage on block gives you the ability to respond with additonal attacks or movement to create whiffs. 4 A fast homing high with counterhit properties.

Pressure EWHF df+4 A heat engaging mid, being +0, using this move in pressure does not give up your turn on block. d+2 A high crushing, tracking low with good reward on hit and an instant tornado launch on counterhit ZEN

Keepout EWHF f+4 Big chunky mid, big pushback, launch on counterhit. f,F+2

Defense and Punishment 2,4 i10 punish with followup into zen stance db+1 i10 crouch jab, high crush, special mid. b+1,2 i12 punish, wallsplats from far away, hit confirmable, if the landing isn't teched, cd1 picks up the combo from the ground. uf+4/d+3+4 i15 punish launcher, uf+4 low crushes, d+3+4 does more damage but is much more punishable on block. uf+3 Low crush, counterhit launcher, safe on block. Has a further hitbox than uf+4, which might make it a more potent low crush at certain ranges or against certain moves/stances. f,F+2 Good for punishing moves with large pushback like asuka's xx f+3,1/1+2 i14 and i13 punish, heat engage EWHF can tornado launch i14, but incredibly difficult ws4,4 i11 crouch punish ws1 i13 crouch punish, full string is less plus than just hellsweep so the exact same oki won't work. ws2 i14 crouch launcher, a relative rarity. Parry Movement