User talk:InnaGrateDaze: Difference between revisions

Discussion page of User:InnaGrateDaze
m (Replaced content with " Thank you for the move videos! --winn0w (talk) 17:49, 23 March 2024 (UTC) == General == === Character Popularity === Popularity one month after release for PC+PS5. Parsed from AlietteFaye on twitter (unsure about external links) '''1-10:''' Dragunov, Jin, King, Reina, Victor, Hwoarang, Azucena, Kazuya, Law, Bryan, '''2-20:''' Jun, Devil Jin, Paul, Yoshimitsu, Lars, Feng, Lili, Steve, Lee, Alisa, '''3-30:''' Asuka, Leo, N...")
Tag: Replaced
 
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Hello. This is my first Tekken game and I'm still learning as fast as I can about everything. I apologize for the mistakes that arise from my ignorance and lack of experience.
Please let me know if I did something wrong and I'll do my best to make the necessary corrections!


Thank you for the move videos! --[[User:Kalki|winn0w]] ([[User talk:Kalki|talk]]) 17:49, 23 March 2024 (UTC)
Thank you for the move videos! --[[User:Kalki|winn0w]] ([[User talk:Kalki|talk]]) 17:49, 23 March 2024 (UTC)


== General ==
== General ==
Line 20: Line 21:
'''31&32:'''  
'''31&32:'''  
Zafina, Panda
Zafina, Panda
=== Plans: ===
-Add each character's Wall Jump.
-Go alphabetically filling in missing frame data, starting from Alisa.
==== Notes ====
Recording frame data. Considering calculating recovery frames of moves. Prioritizing special moves.
Missing frame data at a glance..
Bryan, Jin, Kuma, Panda, Steve, Victor.
==== Reina Notes ====
===== Reina's Heat Burst Notes: ======
* i7-pc active/i14-startup/i15-42-cutscene/i43-60opp.frozen/i61- opp.actionable/i62-active
* The opponent is frozen from the beginning of the cutscene until the last frame before active.
* If Reina is grabbed or hit with a low after the cutscene animation, it will cancel her Heat Burst but still put her into Heat.
===== Random Reina Notes? =====
wra 3 airborne frame 5
3,4,H.4 = i72
SEN
* i13 before attack
== Reina's Rage Art DMG Scaling and Percentage ==
43 -137 - 100%/55dmg - (24%)
42 - 138 - 100% - (23%)
41 - 139 - 100% - (22%)
40 - 140 - 101%/55dmg - (22%)
39 - 141 - 102%/55dmg - (21%)
38 - 142 - 103%/56dmg - (21%)
37 - 143 - 105%/56dmg - (20%)
36 - 144 - 106%/57dmg - (20%)
35 - 145 - 107%/57dmg - (19%)
34 - 146 - 108%/57dmg - (18%)
33 - 147 -110%/60dmg - (18%)
32 - 148 -
31 - 149 6x4 +20 -
30 - 150 - 113%/61dmg - (16%)
29 - 151 -
28 - 152 -
27 - 153 -
26 - 154 -
25 - 155 - 120%/66dmg - (13%)
24 - 156 -
23 - 157 -
22 - 158 -
21 - 159 -
20 - 160 - 126%/68dmg - (11%)
19 - 161 -
18 - 162 -
17 - 163 -
16 - 164 -
15 - 165 - 132%/72dmg - (8%)
10 - 170 - 138%/74dmg - (5%)
9  - 171 -
8  - 172 -
7  - 173 -
6  - 174 -
5  - 175 - 145%/78dmg - (2%)
4  - 176 - 146%/79dmg - (2%)
3  - 177 - 147%/79dmg - (1%)
2  - 178 - 148%/79dmg - (1%)
1  - 179 - 150%/82dmg - (1%)

Latest revision as of 21:58, 8 April 2024

Thank you for the move videos! --winn0w (talk) 17:49, 23 March 2024 (UTC)



General

Character Popularity

Popularity one month after release for PC+PS5. Parsed from AlietteFaye on twitter (unsure about external links)

1-10: Dragunov, Jin, King, Reina, Victor, Hwoarang, Azucena, Kazuya, Law, Bryan,

2-20: Jun, Devil Jin, Paul, Yoshimitsu, Lars, Feng, Lili, Steve, Lee, Alisa,

3-30: Asuka, Leo, Nina, Jack-8, Xiaoyu, Raven, Claudio, Kuma, Leroy, Shaheen,

31&32: Zafina, Panda