User:JoleneCoda/sandbox: Difference between revisions

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{{MoveQuery|Kazuya-1,1,2}}
{{MoveQuery|Kazuya-1,1,2}}
 
Regular
{{MoveDisplay|
{{MoveDisplay|
|id=Kazuya-1,1,2
|id=Kazuya-1,1,2
|inputLead=1,1
|inputLead=1,1
|input=,2
|input=,2
|targetLead=h
|name=Flash Punch Combo
|target=,h
|targetLead=h,h
|damageLead=5
|target=,m
|damage=6
|damageLead=5,6
|startup=
|damage=,12
|
|startup=,i13
|block=-17
|hit=+20a(+15)
|ch=
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed 11F
* {{BB}} on air hit
}}
}}
Short
{{MoveDisplayShort|
|id=Kazuya-1,1,2
|inputLead=1,1
|input=,2
|name=Flash Punch Combo
|targetLead=h,h
|target=,m
|damageLead=5,6
|damage=,12
|startup=,i13
|block=-17
|hit=+20a(+15)
|ch=
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed 11F
* {{BB}} on air hit
}}
}}
}}



Latest revision as of 14:23, 4 April 2024

Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit

Regular

Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on air hit

Short

Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on air hit

MoveQueryShort what data do we want

  • id
  • name
  • input
  • alias
  • target
  • damage
  • startup
  • block
  • hit
  • ch
  • notes

MoveQueryShort. can copy from Move Query.
BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template.
also need new MoveDataHeader