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| </div></div> | | </div></div> |
| = v1.05 changes = | | = Stuff = |
| == Kuma ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
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| ;2+3
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| ;2,1
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| ;uf+3,4,1+2
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| ;f,F+1+2
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| ;HBS.2
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| ;HBS.f+1+2
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| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
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| ;1,1
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| ;1,2
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| ;1,1,1
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| ;df+1,2
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| ;df+1,2,1+2
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| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
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| ;d+2
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| ;FC.2
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| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
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| ;ROLL.3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| }}
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| == Lars ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ;H.2+3
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| :{{Buff}} Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
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| :{{Buff}} The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
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| ;db+4
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| ;uf+3+4
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| ;SEN.2
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| ;SEN.1
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| :{{Nerf}} Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.
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| }}
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| == Law ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| ;H.2+3
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| :{{Nerf}} Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
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| :{{Nerf}} Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
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| :{{Unclear}} The speed of the subsequent attacks after the first hit is block has been slightly increased.
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| ;H.1+2
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| :{{Nerf}} Changed the opponent's behavior on block, reducing the distance to the opponent.
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| ;1+2
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| :{{Nerf}} The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
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| :This change does not affect H.1+2
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| ;uf+1+2
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| :{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position.
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| ;FC.df,d,DF+3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| ;b+1+3 (after parrying right punch)
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| :{{Buff}} Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.
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| }}
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| == Lee ==
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| {{Changelist|columns=1|
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| }}
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| == Leo ==
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| {{Changelist|columns=1|
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| }}
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| == Leroy ==
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| {{Changelist|columns=1|
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| }}
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| == Lili ==
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| {{Changelist|columns=1|
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| }}
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| == Nina ==
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| {{Changelist|columns=1|
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| }}
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| == Panda ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
| |
| : {{Unclear}} Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
| |
| | |
| ;2+3
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| ;2,1
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| ;uf+3,4,1+2
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| ;f,F+1+2
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| ;HBS.2
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| ;HBS.f+1+2
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| : {{Buff}} Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
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| | |
| ;1,1
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| ;1,2
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| ;1,1,1
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| ;df+1,2
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| ;df+1,2,1+2
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| : {{Buff}} Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
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| | |
| ;d+2
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| ;FC.2
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| :{{Buff}} Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
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| ;ROLL.3
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| :{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
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| }}
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| == Paul ==
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| {{Changelist|columns=1|
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| }}
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| == Raven ==
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| {{Changelist|columns=1|
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| }}
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| == Reina ==
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| {{Changelist|columns=1|
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| }}
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| == Shaheen ==
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| {{Changelist|columns=1|
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| }}
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| == Steve ==
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| {{Changelist|columns=1|
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| }}
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| == Victor ==
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| {{Changelist|columns=1|
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| }}
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| == Xiaoyu ==
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| {{Changelist|columns=1|
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| }}
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| == Yoshimitsu ==
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| {{Changelist|columns=1|
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| }}
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| == Zafina ==
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| {{Changelist|columns=1|
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|
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|
| | {{Infobox tricky moves T8 |
| | |slide=ws1 |
| | |generic-a= |
| | |alisa-a=u+1 |
| | |alisa-b=df+2 |
| | |asuka-a=df+3 |
| | |bryan-a=f+2,3 |
| | |claudio-a=u+1 |
| | |jack-8-a=b+3+4 |
| | |king-a=b+4<ref>Must [[Crouch#Crouch_cancel|crouch cancel]] in order to do b+4</ref> |
| | |kuma-a=b+3+4 |
| | |law-a=df+1 |
| | |paul-a=b+3+4<ref>Inconsistent, prone to whiffing</ref> |
| | |paul-b={{Plainlist| |
| | * b+3+4 |
| | * uf+4<ref>Whiffs if blocked at tip ranges</ref>}} |
| | |victor-a=uf+4 |
| | |xiaoyu-a=2,3,DF~SNK.df+1,2 |
| | |xiaoyu-b=ws1 |
| | |zafina-a= |
| }} | | }} |