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== Character Changes == | |||
{| class="wikitable" | |||
! !! | |||
|- | |||
| class="bg-blue" | | |||
| Buff | |||
|- | |||
| class="bg-grey-03" | | |||
| Unclear | |||
|- | |||
| class="bg-red" | | |||
| Nerf | |||
|} | |||
=== Anna === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| {{Plainlist| | |||
*d+4,1 | |||
*QCF 2,1 | |||
}} | |||
| Status during transition into CJM changed from Airborne to Standing. | |||
|} | |||
=== Bob === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| BAL 1 | |||
| Fixed damage varying depending on input timing. | |||
|} | |||
=== Eddy === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| ub+3 | |||
| Fixed unusual opponent behaviour when interrupting an airborne opponent's attack. | |||
|} | |||
=== Geese === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
|b+3,2 | |||
| {{Plainlist| | |||
*Increased recovery of first attack by 3 frames. | |||
*Frame advantage on block changed from -9 to -12 frames. | |||
*Frame advantage on hit changed from +2 to -1 frame. | |||
*Fixed an issue where depending on input timing, the second attack would gain unintended homing capabilities. | |||
}} | |||
|} | |||
=== King === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| b+2,4 | |||
| Fixed unintended throw conversion when hitting airborne opponent. | |||
|} |
Latest revision as of 16:08, 18 April 2021
Version 2.30 | |
---|---|
Released | 30 May 2019 |
Official notes | [1] |
Chronology (view all) | |
← Version 2.20 | Version 3.00 → |
Character Changes
Buff | |
Unclear | |
Nerf |
Anna
Command | Change | |
---|---|---|
|
Status during transition into CJM changed from Airborne to Standing. |
Bob
Command | Change | |
---|---|---|
BAL 1 | Fixed damage varying depending on input timing. |
Eddy
Command | Change | |
---|---|---|
ub+3 | Fixed unusual opponent behaviour when interrupting an airborne opponent's attack. |
Geese
Command | Change | |
---|---|---|
b+3,2 |
|
King
Command | Change | |
---|---|---|
b+2,4 | Fixed unintended throw conversion when hitting airborne opponent. |