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{{Feng}} | {{Feng}} | ||
{{#invoke:Changelog|main|Feng}} |
Latest revision as of 15:53, 25 January 2024
Feng (Tekken 7) |
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5.01, 04 Oct 2022
Main article: Version 5.01
- b+1+2
- Vertical hitbox reduced while opponent is grounded. This makes e.g. W! f,F+3 b+1+2 and W! db+1+2 b+1+2 no longer guaranteed vs some characters.
- KNP.2
- Mini-combo on hit removed, frame advantage now +40d (-18).
- KNP.3
- Frame advantage on block nerfed from -12 to -16.
5.00, 17 Aug 2022
Main article: Version 5.00
- 1+2
- Knockdown on hit removed, now +8.
- Pushback on block reduced.
- f,F+1+2*
- Wall crush on block +15g.
- Frame advantage on block improved from +3 to +13g.
- Pushback on block increased.
- df+4,3
- Frame advantage on hit reduced from +13g to +7.
- Wall splat removed.
- df+4,2,1+2
- Wall carry reduced.
4.20, 27 May 2021
Main article: Version 4.20
- 1+4
- Damage increased from 7,10 to 10,12
- Tracking of 2nd attack improved.
- f+4
- Damage increased from 15 to 17.
- d/f+4,3
- Damage increased from 18 to 20.
- b+1+2
- Damage increased from 30 to 33.
- R.b+1+2*
- Damage increased from 35 to 38.
- u/f+4
- Damage increased from 13 to 15.
- ws1,2
- Damage increased from 13 to 16.
- ws3
- Damage increased from 16 to 20.
4.00, 10 Nov 2020
Main article: Version 4.00
- df+4,3
- New move.
- 1+2
- Frame advantage on block improved from -13 to -12.
- Recovery on hit shortened by 1 frame.
- Range increased.
- Punch parry state improved from 2~7 frames to 2~9 frames.
- db+1,2
- Frame advantage on block improved from -12 to -11.
- Counter hit knockdown added.
- db+3
- Counter hit behavior added.
- db+4
- BT.d+3
- SS.4
- Easier for opponent to land a jumping mid attack.
- b+2,3
- f,F+2
- Range increased.
- b+4
- FC.df+2
- Spacing on hit reduced.
- uf+3
- uf+4
- wr3
- Lower range increased.
- ws1
- Startup shortened from i14 to i13.
- ws1,2,1
- Counter hit knockdown added.
- ws2
- Frame advantage on block improved from -9 to -7.
- Recovery on hit shortened by 2 frames.
- Behavior on hit changed, frame advantage from +14a[untested] to +7.
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
df+4,2,1+2 | Shortened the recovery time after the move hits by 3 frames. | |
f,F (forward dash) | Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button] |
3.00, 05 Sep 2019
Main article: Version 3.00
- 1,2,2
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- 1,2,2~b
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- 3,3,4~b
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- 2~1
- Changed the frame advantage upon hit from +5 frames to +8 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- The move can now also be performed with SS 2~1.
- 2~1,1
- Changed the frame advantage when blocked from -12 frames to -13 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent’s behavior when hit from the side.
- Increased the distance between the character and the opponent when the move is blocked.
- Decreased the distance between the character and the opponent when the move hits.
- 3~4
- Changed the frame advantage when blocked from -12 frames to -7 frames.
- Shortened the recovery time after the move hits by 5 frames.
- The move can now also be performed with SS 3~4.
- 3~4~b
- Changed the frame advantage when blocked from -7 frames to -2 frames.
- Shortened the recovery time after the move hits by 5 frames.
- f+4,3
- Changed the attack startup from frame 21 to frame 22.
- Decreased the distance between the character and the opponent when the move is blocked.
- f+4,4
- Changed the attack startup from frame 31 to frame 32.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the startup of the character’s crouching status from frame 24 to frame 10.
- STC 1
- Shortened the recovery time after the move hits by 2 frames.
- STC 3
- Increased the distance between the character and the opponent when the move is blocked.
- df+4
- Changed the damage from 15 to 14.
- Decreased the distance between the character and the opponent when the move hits.
- df+4,2,1+2
- New move.
- db+1,2
- Changed the frame advantage upon hit from +5 frames to +7 frames.
- db+2,2~b
- Changed the frame advantage when blocked from -17 frames to -15 frames.
- Changed the frame advantage upon hit from -6 frames to -4 frames.
- db+2,2,2
- Changed the damage from 5, 10, 30 to 10, 10, 25.
- Decreased the distance between the character and the opponent when the 2nd hit is blocked.
- db+3
- Changed the damage from 12 to 14.
- b+2,3,4,2
- Changed the damage from 15, 8, 12, 21 to 15, 10, 13, 22.
- Increased the range of the 1st and 4th hits of the attack.
- Changed the input window for the 4th hit from 27 frames to 37 frames.
- BT 1
- Changed the frame advantage when blocked from -1 frame to -3 frames.
- Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
- Increased the lower range of the attack.
- KNP 4,3+4
- Changed the frame advantage when blocked from -5 frames to -3 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the move’s reach.
- uf+3+4
- The character is now counted as crouching from frames 6 to 23 of the 1st hit.
- f,f+2
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- f,f+1+2*
- Changed the damage from 28 to 25.
- Changed the frame advantage when blocked from +1 frame to +3 frames.
- Changed the frame advantage upon hit from +23 frames to +14 frames.
- Decreased the distance between the character and the opponent when the move hits or is blocked.
- QCF+1
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- QCF+1+2
- Changed the damage from 23 to 21.
- Changed the frame advantage when blocked from +5 frames to +4 frames.
- Changed the frame advantage upon hit from +9 frames to +8 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1,2
- Changed the damage from 11, 12 to 13, 13.
- WS 4
- Changed the frame advantage upon hit from +4 frames to +7 frames.
- WS 1+2
- Changed the damage from 25 to 20.
- Changed the frame advantage when blocked from -10 frames to -9 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- Changed the opponent’s behavior when hit.
- Decreased the distance between the character and the opponent when the move is blocked.
- WS 1+2 upon successful punch parry
- Changed the damage from 25 to 20.
- Changed the frame advantage upon hit from +30 frames to +16 frames.
- Decreased the distance between the character and the opponent when the move hits.
- FC df+1
- Changed the damage from 18 to 19.
- Changed the frame advantage when blocked from -13 frames to -12 frames.
- Changed the frame advantage upon hit from -2 frames to -1 frame.
- SS 2
- Changed the frame advantage when blocked from +1 frame to +3 frames.
- SS 4
- Changed the startup of the character’s crouching status from frame 13 to frame 10.
- While down (facing up) 3+4
- Changed the frame advantage when blocked from -5 frames to -3 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the move’s reach.