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{{Kuma}} | |||
== Bread n' butter == | |||
{{BNB}} | |||
{{Combolist|columns=1| | |||
; Regular launch (e.g. df+2,1) | |||
: f+4 f+1+2,1+2 S! b+2,1,1+2 | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: combo here | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
== Staples == | |||
{{Staple}} | |||
{{Combolist| | |||
; df+2,1 | |||
; uf+3 | |||
; HBS.2 | |||
: f+4 f+1+2,1+2 S! b+2,1,1+2 | |||
; ws2 | |||
: f+1+2,1+2 S! b+2,1,3+4 HBS.1+2 HBS.df+2 | |||
; b,f+2 | |||
: S! b+2,1 b+2,1,3+4 HBS.d+1+2 HBS.df+2 | |||
; f+1+2,1+2 | |||
: S! b+2,1 b+2,1,1+2 | |||
; f,F+2 | |||
: uf+1+2 f+4 f+1+2,1+2 S! f,f,F.1+2 | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; df+2,1 | |||
: combo for df+2,1 with rage here | |||
; RD | |||
: uf+1+2 f+1+2,1+2 S! b+2,1,1+2 | |||
}} | |||
== Wall == | |||
{{Combolist| | |||
; Regular carry (30% scaling) | |||
: f+1 db+1+2,1+2,2 | |||
: b+2,1 d+1+2 | |||
: uf+3,4,1+2 | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2,1 | |||
: combo when you hit df+2,1 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | |||
{{Extra}} | |||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=H92NCpNqtXI Kuma & Panda Combo Guide (Season 4) by Ryzing Sol] | * [https://www.youtube.com/watch?v=H92NCpNqtXI Kuma & Panda Combo Guide (Season 4) by Ryzing Sol] |
Latest revision as of 15:57, 25 January 2024
Kuma (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,1)
- f+4 f+1+2,1+2 S! b+2,1,1+2
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2,1
- uf+3
- HBS.2
- f+4 f+1+2,1+2 S! b+2,1,1+2
- ws2
- f+1+2,1+2 S! b+2,1,3+4 HBS.1+2 HBS.df+2
- b,f+2
- S! b+2,1 b+2,1,3+4 HBS.d+1+2 HBS.df+2
- f+1+2,1+2
- S! b+2,1 b+2,1,1+2
- f,F+2
- uf+1+2 f+4 f+1+2,1+2 S! f,f,F.1+2
Rage
- df+2,1
- combo for df+2,1 with rage here
- RD
- uf+1+2 f+1+2,1+2 S! b+2,1,1+2
Wall
- Regular carry (30% scaling)
- f+1 db+1+2,1+2,2
- b+2,1 d+1+2
- uf+3,4,1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2,1
- combo when you hit df+2,1 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.