Kuma combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Created page with "== External links == * [https://www.youtube.com/watch?v=H92NCpNqtXI Kuma & Panda Combo Guide (Season 4) by Ryzing Sol]")
 
m (RogerDodger moved page Kuma combos to Kuma combos (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Kuma}}
== Bread n' butter ==
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. df+2,1)
: f+4 f+1+2,1+2 S! b+2,1,1+2
; Crouching recovery (e.g. CH FUFT.3)
: combo here
}}
== Mini-combos ==
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Staples ==
{{Staple}}
{{Combolist|
; df+2,1
; uf+3
; HBS.2
: f+4 f+1+2,1+2 S! b+2,1,1+2
; ws2
: f+1+2,1+2 S! b+2,1,3+4 HBS.1+2 HBS.df+2
; b,f+2
: S! b+2,1 b+2,1,3+4 HBS.d+1+2 HBS.df+2
; f+1+2,1+2
: S! b+2,1 b+2,1,1+2
; f,F+2
: uf+1+2 f+4 f+1+2,1+2 S! f,f,F.1+2
}}
=== Rage ===
{{Combolist|
; df+2,1
: combo for df+2,1 with rage here
; RD
: uf+1+2 f+1+2,1+2 S! b+2,1,1+2
}}
== Wall ==
{{Combolist|
; Regular carry (30% scaling)
: f+1 db+1+2,1+2,2
: b+2,1 d+1+2
: uf+3,4,1+2
}}
== Float ==
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
== Back-turned opponent ==
{{Combolist|
; df+2,1
: combo when you hit df+2,1 in the back
}}
== Stage break ==
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}
== Extras ==
{{Extra}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
== External links ==
* [https://www.youtube.com/watch?v=H92NCpNqtXI Kuma & Panda Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=H92NCpNqtXI Kuma & Panda Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 15:57, 25 January 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,1)
f+4 f+1+2,1+2 S! b+2,1,1+2
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2,1
uf+3
HBS.2
f+4 f+1+2,1+2 S! b+2,1,1+2
ws2
f+1+2,1+2 S! b+2,1,3+4 HBS.1+2 HBS.df+2
b,f+2
S! b+2,1 b+2,1,3+4 HBS.d+1+2 HBS.df+2
f+1+2,1+2
S! b+2,1 b+2,1,1+2
f,F+2
uf+1+2 f+4 f+1+2,1+2 S! f,f,F.1+2


Rage

df+2,1
combo for df+2,1 with rage here
RD
uf+1+2 f+1+2,1+2 S! b+2,1,1+2

Wall

Regular carry (30% scaling)
f+1 db+1+2,1+2,2
b+2,1 d+1+2
uf+3,4,1+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2,1
combo when you hit df+2,1 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links