(→Akuma) |
(→Leroy) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 40: | Line 40: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| f+2+3 | |||
| Reduced the strength of the pushback, and made the move easier to land. | |||
|- | |||
|} | |} | ||
Line 47: | Line 52: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| TAI df+1+2 | |||
| Reduced the strength of the pushback, and made the opponent's attack easier to parry. | |||
|- | |||
|} | |} | ||
Line 54: | Line 64: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| Back toward enemy d+4 | |||
| Fixed an issue in which the move's properties differed from those of d+4 | |||
|- | |||
|} | |} | ||
=== Josie === | === Josie === | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| 1,2,4 | |||
| Reduced the strength of the pushback, and made the move easier to land. | |||
|- | |||
| class="bg-blue" | | |||
| WS 4 | |||
| Reduced the strength of the pushback, and made the move easier to land. | |||
|} | |} | ||
Line 68: | Line 91: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-red" | | |||
| PLD 4 | |||
| Fixed an issue in which you could screw the opponent multiple times when hitting them in midair. | |||
|- | |||
|} | |} | ||
Line 75: | Line 103: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-red" | | |||
| f+4 | |||
| Fixed an issue in which the second half of the move had crouch status. | |||
|- | |||
|} | |} | ||
Line 82: | Line 115: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| R.f+1+2 after b+2 parry | |||
| Fixed an issue in which the move could be performed faster than other moves by 1 frame. | |||
|- | |||
| class="bg-grey-03" | | |||
|{{Plainlist| | |||
*1,2,4 | |||
*d+1,2,4 | |||
}} | |||
| Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame. | |||
|- | |||
| class="bg-red" | | |||
| HRM f+4 | |||
| Changed the damage from 25 to 21. | |||
|- | |||
| class="bg-red" | | |||
| df+1 | |||
| Changed the damage from 14 to 12. | |||
|- | |||
| class="bg-red" | | |||
| df+3 | |||
| Increased the distance between the character and the opponent when the move hits when the opponent is down. | |||
|- | |||
| class="bg-red" | | |||
| d+2,4 | |||
|{{Plainlist| | |||
*Changed the damage from 17 to 11. | |||
*Changed the frame advantage when blocked from -11 frames to -13 frames. | |||
*Changed the frame advantage upon hit from ±0 frames to -2 frames. | |||
}} | |||
|- | |||
| class="bg-red" | | |||
| db+1,3 | |||
| Changed the damage from 20 to 17. | |||
|- | |||
| class="bg-red" | | |||
| db+1,1+2 | |||
|{{Plainlist| | |||
*Changed the frame advantage when blocked from -9 frames to -10 frames. | |||
*Decreased the distance between the character and the opponent when the move is blocked. | |||
}} | |||
|- | |||
| class="bg-red" | | |||
| b+3 | |||
| Changed the damage from 23 to 21. | |||
|- | |||
| class="bg-red" | | |||
| uf+4 | |||
| Changed the frame advantage when blocked from -3 frames to -8 frames. | |||
|- | |||
| class="bg-red" | | |||
| uf+3+4,1+2 | |||
| Changed the opponent's behaviour when hit in midair. | |||
|- | |||
| class="bg-red" | | |||
| f,F+2,2 | |||
| Changed the damage from 20 to 15. | |||
|- | |||
| class="bg-red" | | |||
| df+2+3 (Once per match) | |||
|{{Plainlist| | |||
*1st hit | |||
{{Plainlist| | |||
*Decreased the distance between the character and the opponent when the move is blocked. | |||
*Fixed and issue in which it was not possible to perform Geese's mid Atemi throw. | |||
}} | |||
*2nd hit | |||
{{Plainlist| | |||
*Fixed an issue in which the 3rd hit could be blocked when countering. | |||
*Fixed an issue in which it was not possible to perform Geese's mid Atemi throw. | |||
}} | |||
*3rd hit | |||
{{Plainlist| | |||
*Changed the opponent's behaviour when blocking the move. | |||
*Changed the frame advantage when blocked from +8 frames to -7 frames. | |||
}} | |||
|} | |} | ||
Line 89: | Line 198: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-grey-03" | | |||
| d+3,DF | |||
| Fixed an issue in which Stealth Step could be cancelled with inputs other than db. | |||
|- | |||
|} | |} | ||
Line 96: | Line 210: | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-blue" | | |||
| KIN f+2 | |||
| Increased the range of the attack. | |||
|- | |||
|} | |} |
Latest revision as of 17:20, 17 April 2021
Version 3.20 | |
---|---|
Released | 28 Jan 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.10 | Version 3.21 → |
Character Changes
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
Back toward enemy d+4 | Fixed an issue in which the move's properties differed from those of d+4 |
Anna
Command | Change | |
---|---|---|
f+2+3 | Reduced the strength of the pushback, and made the move easier to land. |
Ganryu
Command | Change | |
---|---|---|
TAI df+1+2 | Reduced the strength of the pushback, and made the opponent's attack easier to parry. |
Geese
Command | Change | |
---|---|---|
Back toward enemy d+4 | Fixed an issue in which the move's properties differed from those of d+4 |
Josie
Command | Change | |
---|---|---|
1,2,4 | Reduced the strength of the pushback, and made the move easier to land. | |
WS 4 | Reduced the strength of the pushback, and made the move easier to land. |
Lei
Command | Change | |
---|---|---|
PLD 4 | Fixed an issue in which you could screw the opponent multiple times when hitting them in midair. |
Leo
Command | Change | |
---|---|---|
f+4 | Fixed an issue in which the second half of the move had crouch status. |
Leroy
Command | Change | |
---|---|---|
R.f+1+2 after b+2 parry | Fixed an issue in which the move could be performed faster than other moves by 1 frame. | |
|
Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame. | |
HRM f+4 | Changed the damage from 25 to 21. | |
df+1 | Changed the damage from 14 to 12. | |
df+3 | Increased the distance between the character and the opponent when the move hits when the opponent is down. | |
d+2,4 |
| |
db+1,3 | Changed the damage from 20 to 17. | |
db+1,1+2 |
| |
b+3 | Changed the damage from 23 to 21. | |
uf+4 | Changed the frame advantage when blocked from -3 frames to -8 frames. | |
uf+3+4,1+2 | Changed the opponent's behaviour when hit in midair. | |
f,F+2,2 | Changed the damage from 20 to 15. | |
df+2+3 (Once per match) |
|
Shaheen
Command | Change | |
---|---|---|
d+3,DF | Fixed an issue in which Stealth Step could be cancelled with inputs other than db. |
Yoshimitsu
Command | Change | |
---|---|---|
KIN f+2 | Increased the range of the attack. |