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* Dragunov f,F+2~1+2 is unbreakable if performed while ki-charged, but is otherwise a very, very slow 1+2 break with a unique animation. | * Dragunov f,F+2~1+2 is unbreakable if performed while ki-charged, but is otherwise a very, very slow 1+2 break with a unique animation. | ||
--[[User:DarkSoulslsAFightingGame|DarkSoulslsAFightingGame]] ([[User talk:DarkSoulslsAFightingGame|talk]]) 02:58, 27 April 2021 (UTC) | --[[User:DarkSoulslsAFightingGame|DarkSoulslsAFightingGame]] ([[User talk:DarkSoulslsAFightingGame|talk]]) 02:58, 27 April 2021 (UTC) | ||
: Yeah, the current page is far from comprehensive. You can just add this info to it. No need to discuss, i.e. [[wikipedia:BOLD|BOLD]]. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 03:06, 27 April 2021 (UTC) | |||
: Lee 3~3 is a regular attack, thus it being parriable is by default yes unless stated, 3~3,4 once the first kick connected defender can't do anything about it. | |||
: DGF 3+4 is not considered an attack throw for having the throw spark and not being blockable. But being parriable is an important quality, good catch. | |||
: Soul Siphon isn't broken... Well, it's not easy to call it that. No matter what the animation will go as if it wasn't "broken" | |||
: Dragunov qcf+4 catch is good | |||
: Dragunov rage tackle.. all throws but Marduk Rage Drive don't throw airborne. | |||
: ff+2,1+2 is appropriate | |||
: Added this information. --[[User:Hating Mirror|Hating Mirror]] ([[User talk:Hating Mirror|talk]]) 08:33, 27 April 2021 (UTC) |
Latest revision as of 08:33, 27 April 2021
The unbreakable throw section does not separate attack throws which can be reversed and/or parried (Lee 3~3:4, Yoshimitsu DGF.3+4) and normal unbreakable throws.
- Yoshimitsu Soul Siphon (qcf+2) can be broken (1+2), resulting in Yoshimitsu's health being drained.
- Yoshimitsu qcb,f+2 cannot be broken but always drains health from Yoshimitsu, giving it to the opponent.
- Dragunov also has 1 and 2 break chain throw extensions from his qcf+4 attack throw (1,3,4,2 and 2,4,3,1 respectively).
- Dragunov R.f,f,F+1+2,d/b+1+2 ultimate tackle is also unbreakable but can be escaped with a low crush.
- Dragunov f,F+2~1+2 is unbreakable if performed while ki-charged, but is otherwise a very, very slow 1+2 break with a unique animation.
--DarkSoulslsAFightingGame (talk) 02:58, 27 April 2021 (UTC)
- Yeah, the current page is far from comprehensive. You can just add this info to it. No need to discuss, i.e. BOLD. RogerDodger (talk) 03:06, 27 April 2021 (UTC)
- Lee 3~3 is a regular attack, thus it being parriable is by default yes unless stated, 3~3,4 once the first kick connected defender can't do anything about it.
- DGF 3+4 is not considered an attack throw for having the throw spark and not being blockable. But being parriable is an important quality, good catch.
- Soul Siphon isn't broken... Well, it's not easy to call it that. No matter what the animation will go as if it wasn't "broken"
- Dragunov qcf+4 catch is good
- Dragunov rage tackle.. all throws but Marduk Rage Drive don't throw airborne.
- ff+2,1+2 is appropriate
- Added this information. --Hating Mirror (talk) 08:33, 27 April 2021 (UTC)