Version 4.20: Difference between revisions

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{{Infobox patch
{{Infobox patch auto
|name=Version 4.20
|version=4.20
|released=27 May 2021
|source=https://media-center.bandainamcoent.eu/games/tekken/tekken-7/t7_S4_420_Adjustmentlist.pdf
|source=https://twitter.com/mykeryu/status/1397858099663302656
|prev=Version 4.10
}}
}}


{{Legend patch}}
== Akuma ==
 
{{Changelist|columns=1|
; 1+2*,(During hold).b,b
: {{Nerf}} Can no longer guard during the backdash at long range.
}}
 
== Anna ==
 
{{Changelist|
; b+3
: {{Buff}}Range expanded.
}}
 
== Armor King ==
 
{{Changelist|
; f,f,n+2
: {{Buff}}Frame advantage on block improved from -18 to -14.
: {{Buff}}Crouching state improved from frames 12~37 to 8~37.
: {{Unclear}}Recovery on hit reduced by 4 frames.
: {{Unclear}}Hitstun reduced by 4 frames.
: {{Nerf}}Distance to the opponent on block reduced.
 
; d/f+1
: {{Buff}}Downwards range expanded.
 
; d/f+2
: {{Buff}}Homing property added.
: {{Buff}}Range expanded.
 
; d/f+3
: {{Buff}}Distance to the opponent on hit reduced.
 
; d/f+1+2
: {{Buff}}Frame advantage on block improved from -7 to -4.
 
; d+3
: {{Buff}}Damage increased from 11 to 14.
 
; d/b+1+2
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Frame advantage on counter hit changed to [[Armor King combos#Staples|+41a]].
: {{Buff}}Distance to the opponent on block reduced.
 
; b+1
: {{Buff}}Distance to the opponent on hit reduced.
 
; b+1,2
: {{Buff}}Distance to the opponent on hit reduced.
: {{Buff}}Damage increased from 17 to 20.
 
; b+2,1
: {{Buff}}2nd attack better able to connect after 1st attack hits.
 
; b+1+3,2
: {{Unclear}}Performance(?) changed to be the same as ws2.
 
; ws1
: {{Buff}}Downwards range expanded.
 
; ws2
: {{Buff}}Inner range expanded.
 
; ws3
: {{Buff}}Distance to the opponent on hit reduced.
 
; wr2+4
: {{Buff}}Damage increased from 40 to 45.
 
; (Cobra Clutch).2+4,1+2,1+2
: {{Buff}}Damage increased from 25 to 30.
 
; (Sleeper).1,1,1+2
: {{Buff}}Damage increased from 20 to 25.
 
; (Sleeper).3,4,1+2,3+4
: {{Buff}}Damage increased from 23 to 28.
 
; (Neck Drop).4,3,3+4,1+2
: {{Buff}}Damage increased from 22 to 27.
 
; (Neck Drop).3+4,2,1,1,1+2
: {{Buff}}Damage increased from 25 to 30.
}}


== Asuka ==
== Asuka ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; ws1+2
|-
: {{Unclear}}“Pushback was decreased to make it easier to hit.”
| class="bg-blue" |
}}
| ws1+2
 
| Range increased.
== Bob ==
|}
 
{{Changelist|columns=1|
; R.f+2+3
: {{Buff}}Made it possible to do the move during the latter half of while standing.
 
; f+2
: {{Buff}}Inner range of the attack expanded.
}}


== Dragunov ==
== Dragunov ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; b+1+2
|-
: {{Unclear}}“Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
| class="bg-grey-03" |
 
| “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
; wr4
|-
: {{Unclear}}Pushback when hitting a downed opponent increased.
| class="bg-grey-03" |
 
| Pushback when hitting a downed opponent increased
; d+2
|-
: {{Buff}}Frame advantage on hit changed from +0 to +0c.
| class="bg-grey-03" |
}}
| Frame advantage on hit changed from +0 to +0c.
 
|}
== Eddy ==
 
{{Changelist|
; wr3
: {{Buff}}Range expanded upwards.
 
; 4~3,3+4
; FC.3+4
; SS.4,3+4
: {{Buff}}Distance to the opponent on counter hit reduced.
 
; 4~3,3
; d/b+3,n+3
; SS.3
; HSP.3
: {{Buff}}Distance to the opponent on hit reduced.
 
; f+2,3
: {{Buff}}Frame advantage on hit improved from +6 to +10g.
 
; d+3~4
: {{Buff}}Damage increased from 17 to 19.
 
; d/b+2,3
: {{Buff}}Distance to the opponent on hit reduced.
 
; u/f+4
: {{Buff}}Homing property added.
 
; f,f+4
: {{Buff}}Downwards range expanded.
: {{Buff}}Behavior on hit vs grounded opponent changed to pancake flip.
 
; ws4
: {{Buff}}Distance to the opponent on hit reduced.
 
; HSP.4
: {{Buff}}Frame advantage on block improved from -8~+3 to -6~+5.
 
; RLX.1
: {{Buff}}Frame advantage on block improved from -12 to -11.
: {{Buff}}Frame advantage on hit improved from -1 to +0.
 
; RLX.4
: {{Buff}}Frame advantage on counter hit changed to [[Eddy combos#Staples|+66a (+46a)]].
}}
 
== Eliza ==
 
{{Changelist|columns=1|
; f,d,d/f+1+2
: {{Buff}}Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.
: {{Nerf}}Blood Gauge increase on hit removed.
}}
 
== Fahkumram ==
 
{{Changelist|columns=1|
; d/f+4,3~3
: {{Buff}}Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
}}


== Feng ==
== Feng ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; 1+4
|-
: {{Buff}}Damage increased from 7,10 to 10,12
| class="bg-blue" |
: {{Buff}}Tracking of 2nd attack improved.
| 1+4
 
| {{Plainlist|
; f+4
* Damage increased from 7,10 to 10,12
: {{Buff}}Damage increased from 15 to 17.
* Tracking of 2nd attack improved.}}
 
|-
; d/f+4,3
| class="bg-blue" |
: {{Buff}}Damage increased from 18 to 20.
| f+4
 
| Damage increased from 15 to 17.
; b+1+2
|-
: {{Buff}}Damage increased from 30 to 33.
| class="bg-blue" |
 
| d/f+4,3
; R.b+1+2*
| Damage increased from 18 to 20.
: {{Buff}}Damage increased from 35 to 38.
|-
 
| class="bg-blue" |
; u/f+4
| b+1+2
: {{Buff}}Damage increased from 13 to 15.
| Damage increased from 30 to 33.
 
|-
; ws1,2
| class="bg-blue" |
: {{Buff}}Damage increased from 13 to 16.
| R.b+1+2*
 
| Damage increased from 35 to 38.
; ws3
|-
: {{Buff}}Damage increased from 16 to 20.
| class="bg-blue" |
}}
| u/f+4
 
| Damage increased from 13 to 15.
== Geese ==
|-
 
| class="bg-blue" |
{{Changelist|columns=1|
| ws1,2
; SS.3
| Damage increased from 13 to 16.
: {{Nerf}}Pushback on block decreased.
|-
}}
| class="bg-blue" |
 
| ws3
== Gigas ==
| Damage increased from 16 to 20.
 
|}
{{Changelist|columns=1|
; b+1+2
; d/f+3,1+2
: {{Buff}}Pushback increased to prevent phasing.
}}


== Heihachi ==
== Heihachi ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; R.d+1+2
|-
: {{Buff}}Range expanded upwards.
| class="bg-blue" |
: {{Nerf}}Pushback reduced.
| rowspan="2" | R.d+1+2
 
| Range expanded upwards.
; 1
|-
: {{Buff}}Range increased.
| class="bg-red" |
 
| Pushback reduced.
; f+2,3
|-
; f+3
| class="bg-blue" |
: {{Buff}}Frame advantage on block improved from -3 to -2.
| 1
 
| Range increased.
; f+4
|-
: {{Buff}}Distance to the opponent on hit made closer.
| class="bg-blue" rowspan="2" |
 
| f+2,3
; d/f+1
| rowspan="2" | Frame advantage on block improved from -3 to -2.
: {{Buff}}Range increased.
|-
 
| f+3
; d+1
|-
: {{Buff}}Startup improved from i17~18 to i16~17.
| class="bg-blue" |
: {{Buff}}Tracking improved.
| f+4
 
| Distance to the opponent on hit made closer.
; b,f+2,3
|-
: {{Buff}}Frame advantage on block improved from -9 to -6.
| class="bg-blue" |
: {{Buff}}Recovery improved by 3 frames.
| d/f+1
 
| Range increased.
; f,n,d,d/f+4
|-
: {{Buff}}Frame advantage on hit improved from +5 to +8.
| class="bg-blue" |
: {{Buff}}Distance to the opponent on hit made closer.
| d+1
 
| {{Plainlist|
; ws1
* Startup improved from i17~18 to i16~17.
: {{Buff}}Startup improved from i14~15 to i13~14.
* Tracking improved.}}
: {{Nerf}}Damage reduced from 20 to 17.
|-
}}
| class="bg-blue" |
| b,f+2,3
| {{Plainlist|
* Frame advantage on block improved from -9 to -6.
* Recovery improved by 3 frames.}}
|-
| class="bg-blue" |
| f,n,d,d/f+4
| {{Plainlist|
* Frame advantage on hit improved from +5 to +8.
* Distance to the opponent on hit made closer.}}
|-
| class="bg-blue" |
| rowspan="2" | ws1
| Startup improved from i14~15 to i13~14.
|-
| class="bg-red" |
| Damage reduced from 20 to 17.
|}


== Jack-7 ==
== Jack-7 ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; d/f+2
|-
: {{Buff}}Inner range of the attack expanded.
| class="bg-blue" |
 
| d/f+2
; f+2
| Inner range of the attack expanded.
: {{Buff}}Damage increased from 17 to 20.
|-
 
| class="bg-blue" |
; d/b+1
| f+2
: {{Buff}}Damage increased from 13 to 15.
| Damage increased from 17 to 20.
 
|-
; u/b+1+2
| class="bg-blue" |
: {{Buff}}Damage increased from 25 to 30.
| d/b+1
 
| Damage increased from 13 to 15.
; f,F+1
|-
: {{Buff}}Tracking improved.
| class="bg-blue" |
 
| u/b+1+2
; FC.d/b+1
| Damage increased from 25 to 30.
: {{Buff}}Damage increased from 15 to 16.
|-
 
| class="bg-blue" |
; FC.d/b+1,1,1,2
| f,F+1
: {{Buff}}Range of the 4th hit expanded downwards.
| Tracking improved.
}}
|-
| class="bg-blue" |
| FC.d/b+1
| Damage increased from 15 to 16.
|-
| class="bg-blue" |
| FC.d/b+1,1,1,2
| Range of the 4th hit expanded downwards.
|}


== Jin ==
== Jin ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; b+2,1
|-
: {{Buff}}Fixed a bug where the 2nd attack could whiff after the 1st hit.
| class="bg-blue" |
 
| b+2,1
; f,F+4
| Fixed a bug where the 2nd attack could whiff after the 1st hit.
: {{Buff}}Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
|-
 
| class="bg-blue" |
; ws2
| f,F+4
: {{Buff}}Range increased.
| Fixed a bug where the opponent could block certain mid attacks afterwards by holding D.
: {{Unclear}}Pushback decreased.
|-
}}
| class="bg-blue" |
 
| rowspan="2" | ws2
== Kunimitsu ==
| Range increased.
 
|-
{{Changelist|columns=1|
| class="bg-grye-03" |
; 1
| Pushback decreased.
: {{Nerf}}Animation changed to be less likely to evade high attacks.
|}
 
; f+1+4
; SET.1+4
: {{Buff}}Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing.
: {{Nerf}}Frame advantage when broken reduced from +0 to -3.
}}


== Law ==
== Law ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; f+1+2
|-
: {{Buff}}Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
| class="bg-blue" |
}}
| f+1+2
 
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
== Lee ==
|}
 
{{Changelist|columns=1|
; d+3
: {{Buff}}Range expanded upwards.
}}
 
== Lei ==
 
{{Changelist|columns=1|
; d/f+3
: {{Buff}}Downwards range expanded.
 
; CRA
: {{Buff}}When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. Downwards range expanded.
 
; BT.d+4,U
: {{Unclear}}Damage changed to be the same at all angles. (Previously was different hitting on the right side.)
}}


== Leo ==
== Leo ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; KNK.4
|-
: {{Unclear}}Range expanded to stop it from whiffing against a crouching opponent.
| class="bg-grey-03" |
 
| KNK.4
; d+2
|Range expanded to stop it from whiffing against a crouching opponent.
: {{Buff}}Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|-
 
| class="bg-blue" |
; f+2+3
| d+2
; d/f+2+3
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
; b+2+3
|-
: {{Buff}}Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
| class="bg-blue" |
 
| {{Plainlist|
; 3,2,4
* f+2+3
; f+4
* d/f+2+3
; BOK.4
* b+2+3}}
; b+1,4
| Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
: {{Buff}}Frame advantage on counter hit changed to [[Leo combos#Staples|+20s]].
|-
 
| class="bg-blue" |
; KNK.2
| {{Plainlist|
: {{Buff}}Damage increased from 18 to 20.
* 3,2,4
 
* f+4
; d/f+1,2
* BOK.4
: {{Buff}}Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+34d (+26d)]].
* b+1,4}}
 
| Frame advantage on counter hit changed to [[Leo combos#Staples|+20s]].
; d/f+2
|-
: {{Buff}}Damage increased from 14 to 15.
| class="bg-blue" |
 
| KNK.2
; u/f+1,2
| Damage increased from 18 to 20.
: {{Buff}}Damage increased from 21 to 25.
|-
 
| class="bg-blue" |
; u/f+4
| d/f+1,2
: {{Buff}}Damage increased from 13 to 15.
| Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+34d (+26d)]].
 
|-
; f,F+2
| class="bg-blue" |
: {{Buff}}Frame advantage on block improved from -10 to -9.
| d/f+2
 
| Damage increased from 14 to 15.
; d,d/f,f+1
|-
: {{Buff}}Frame advantage on hit improved from -2 to -1.
| class="bg-blue" |
: {{Buff}}Distance to the opponent on counter hit reduced.
| u/f+1,2
 
| Damage increased from 21 to 25.
; ws2
|-
: {{Buff}}Damage increased from 15 to 17.
| class="bg-blue" |
 
| u/f+4
; ws3,1,2
| Damage increased from 13 to 15.
: {{Buff}}Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+31d (+23d)]].
|-
 
| class="bg-blue" |
; ws1+2
| f,F+2
: {{Buff}}Behaviour on hit changed to wall bounce.
| Frame advantage on block improved from -10 to -9.
}}
|-
 
| class="bg-blue" |
== Leroy ==
| d,d/f,f+1
 
| {{Plainlist|
{{Changelist|columns=1|
* Frame advantage on hit improved from -2 to -1.
; 3+4
* Distance to the opponent on counter hit reduced.
: {{Buff}}When auto parrying lows, fixed to always initiate an attack.
|-
}}
| class="bg-blue" |
 
| ws2
== Lidia ==
| Damage increased from 15 to 17.
 
|-
{{Changelist|
| class="bg-blue" |
; 3
| ws3,1,2
: {{Buff}}Can now perform the move while running.
| Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+31d (+23d)]].
 
|-
; 3{{colon}}2
| class="bg-blue" |
: {{Nerf}}Damage reduced from 16 to 14.
| ws1+2
: {{Nerf}}Damage without timed input reduced from 14 to 12.
| Behaviour on hit changed to wall bounce.
: {{Nerf}}Recovery increased by 4 frames.
|}
 
; f+2
: {{Nerf}}Pushback increased.
 
; f+3
: {{Nerf}}Frame advantage on hit reduced from «+17a (+8a)» to +4.
: {{Nerf}}Given priority over R.f,F+2+3 when running.
 
; f+1+2,3,2,1
: {{Nerf}}Frame advantage on block reduced from -14 to -15.
: {{Nerf}}Distance to the opponent when blocked reduced.
 
; d/f+1,3
: {{Nerf}}Damage reduced from 20 to 17.
 
; d/f+1+2
: {{Nerf}}Damage reduced from 24 to 21.
 
; d/b+2
: {{Nerf}}Damage reduced from 17 to 14.
 
; d/b+3+4
: {{Nerf}}Damage reduced from 22 to 21.
 
; d+3,4
: {{Nerf}}2nd attack can now be ducked when 1st attack hits.
 
; b+1+4
: {{Buff}}Fixed an issue where, after parrying an attack, the attack could miss even when the opponent does nothing.
 
; u/f+4
: {{Nerf}}Increased recovery when blocked by 2 frames for both players.
 
; ws2
: {{Nerf}}Inner range reduced.
 
; R.f,F+2+3
: {{Nerf}}Frame advantage on block reduced from +27g to +15g.
 
; CFO.2
: {{Nerf}}Frame advantage on block nerfed from -9 to -10.
 
; HAE.1
: {{Nerf}}Damage reduced from 21 to 17.
 
; HAE.1+2
: {{Nerf}}Can now be parried.
: {{Nerf}}Recovery increased by 3 frames.
 
; TAW.2
: {{Nerf}}Damage reduced from 25 to 22.
}}


== Lili ==
== Lili ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; R.d/f+2+3
|-
: {{Buff}}Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
| class="bg-blue" |
 
| R.d/f+2+3
; d/f+1
| Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
: {{Buff}}Downward range expanded.
|-
 
| class="bg-blue" |
; d/f+3
| d/f+1
: {{Buff}}Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
| Range downward expanded.
 
|-
; b+2,1
| class="bg-blue" |
: {{Buff}}Pushback increased to reduce the chance of passing through the opponent in a wall combo.
| d/f+3
 
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
; BT.1+2
|-
: {{Buff}}Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
| class="bg-blue" |
 
| b+2,1
; f,F+3,3+4
| Pushback increased to reduce the chance of passing through the opponent in a wall combo.
: {{Unclear}}Range of 3rd attack changed to be the same as u+3,3,3+4.
|-
 
| class="bg-blue" |
; f+3
| BT.1+2
: {{Buff}}Frame advantage on block improved from -6 to -3.
| Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
 
|-
; f+4
| class="bg-grey-03" |
: {{Buff}}Frame advantage on counter hit changed to [[Lili combos#Staples|+57a]].
| f,F+3,3+4
 
| Range of 3rd attack changed to be the same as u+3,3,3+4.
; d+1
|-
: {{Buff}}Crouching state improved from frames 11~29 to 9~29.
| class="bg-blue" |
 
| f+3
; d+1,2
| Frame advantage on block improved from -6 to -3.
: {{Buff}}Changed to combo from 1st hit.
|-
 
| class="bg-blue" |
; d+3
| f+4
: {{Buff}}Damage increased from 14 to 16.
| Frame advantage on counter hit changed to [[Lili combos#Staples|+57a]].
 
|-
; u/b+1
| class="bg-blue" |
: {{Buff}}Frame advantage on hit changed to [[Lili combos#Mini-combos|+9d]].
| d+1
: {{Nerf}}Frame advantage on block worsened from -5 to -9.
| High crush improved from frames 11~29 to 9~29.
: {{Nerf}}Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+9d]].
|-
 
| class="bg-blue" |
; u/f+3+4,3
| d+1,2
: {{Buff}}Frame advantage on block improved from -9 to -4.
| Changed to combo from 1st hit.
: {{Buff}}Frame advantage on hit improved from +0 to +5.
|-
: {{Buff}}Distance to the opponent made closer on hit.
| class="bg-blue" |
 
| d+3
; f,F+3
| Damage increased from 14 to 16.
; u+3,3
|-
: {{Buff}}Frame advantage on hit changed to [[Lili combos#Staples|+20a]].
| class="bg-red" |
 
| rowspan="3" | u/b+1
; FC.d/f+1
| Frame advantage on block decreased from -5 to -9.
: {{Buff}}Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+34d (+26d)]].
|-
 
| class="bg-blue" |
 
| Frame advantage on hit changed to [[Lili combos#Mini-combos|+9d]].
; FC.d/f+3
|-
: {{Buff}}Crouching state improved from frames 18~47 to 10~47.
| class="bg-red" |
}}
| Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+9d]].
 
|-
== Master Raven ==
| class="bg-blue" |
 
| u/f+3+4,3
{{Changelist|columns=1|
| {{Plainlist|
; ws1
* Frame advantage on block improved from -9 to -4.
: {{Buff}}Ability to use the move as a punisher improved.
* Frame advantage on hit improved from +0 to +5.
}}
* Distance to the opponent made closer on hit.}}
 
|-
== Negan ==
| class="bg-blue" |
 
| {{Plainlist|
{{Changelist|columns=1|
* f,F+3
; 3+4
* u+3,3}}
: {{Buff}}When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.
| Frame advantage on hit changed to [[Lili combos#Staples|+20a]].
}}
|-
 
| class="bg-blue" |
== Nina ==
| FC.d/f+1
 
| Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+34d (+26d)]].
{{Changelist|columns=1|
|-
; 3,3,4,3
| class="bg-blue" |
; 4,3,4,3
| FC.d/f+3
; d/f+4,1,d+3,4,3
| High crush improved from frames 18~47 to 10~47.
; u/f,n,D+3,4,3
|}
; U/F+4
: {{Buff}}Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
 
; d+2
: {{Buff}}Pushback against airborne opponent decreased.
}}
 
== Noctis ==
 
{{Changelist|columns=1|
; J.2,(On midair hit).2,2
: {{Buff}}Tracking improved on 2nd and 3rd attacks.
}}


== Steve ==
== Steve ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; SWY.3
|-
: {{Buff}}Pushback increased to reduce the possibility of characters passing through each other when they collide.
| class="bg-blue" |
}}
| SWY.3
| Pushback increased to reduce the possibility of characters passing through each other when they collide.
|}


== Xiaoyu ==
== Xiaoyu ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; AOP.3
|-
: {{Buff}}Fixed bug where the attack could whiff against an opponent walking backwards.
| class="bg-blue" |
}}
| AOP.3
| Fixed bug where the attack could whiff against an opponent walking backwards.
|}


== Yoshimitsu ==
== Yoshimitsu ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; 2,2
|-
: {{Buff}}Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
| class="bg-blue" |
 
| 2,2
; f+3+4
| Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
; NSS.f+3+4
|-
: {{Buff}}Downward range increased so that it can more easily combo after f,n,d,d/f+2.
| class="bg-blue" rowspan="2" |
}}
| f+3+4
 
| rowspan="2" | Downward range increased so that it can more easily combo after f,n,d,d/f+2.
== Zafina ==
|-
 
| NSS.f+3+4
{{Changelist|columns=1|
|}
; 1+2,4
: {{Nerf}}Pushback on block decreased.
}}

Latest revision as of 00:54, 1 July 2022

Version 4.20
Released 27 May 2021
Official notes [1]
Chronology (view all)
Version 4.10 Version 5.00

Akuma

1+2*,(During hold).b,b
Can no longer guard during the backdash at long range.

Anna

b+3
Range expanded.

Armor King

f,f,n+2
Frame advantage on block improved from -18 to -14.
Crouching state improved from frames 12~37 to 8~37.
Recovery on hit reduced by 4 frames.
Hitstun reduced by 4 frames.
Distance to the opponent on block reduced.
d/f+1
Downwards range expanded.
d/f+2
Homing property added.
Range expanded.
d/f+3
Distance to the opponent on hit reduced.
d/f+1+2
Frame advantage on block improved from -7 to -4.
d+3
Damage increased from 11 to 14.
d/b+1+2
Frame advantage on block improved from +3 to +5.
Frame advantage on counter hit changed to +41a.
Distance to the opponent on block reduced.
b+1
Distance to the opponent on hit reduced.
b+1,2
Distance to the opponent on hit reduced.
Damage increased from 17 to 20.
b+2,1
2nd attack better able to connect after 1st attack hits.
b+1+3,2
Performance(?) changed to be the same as ws2.
ws1
Downwards range expanded.
ws2
Inner range expanded.
ws3
Distance to the opponent on hit reduced.
wr2+4
Damage increased from 40 to 45.
(Cobra Clutch).2+4,1+2,1+2
Damage increased from 25 to 30.
(Sleeper).1,1,1+2
Damage increased from 20 to 25.
(Sleeper).3,4,1+2,3+4
Damage increased from 23 to 28.
(Neck Drop).4,3,3+4,1+2
Damage increased from 22 to 27.
(Neck Drop).3+4,2,1,1,1+2
Damage increased from 25 to 30.

Asuka

ws1+2
“Pushback was decreased to make it easier to hit.”

Bob

R.f+2+3
Made it possible to do the move during the latter half of while standing.
f+2
Inner range of the attack expanded.

Dragunov

b+1+2
“Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
wr4
Pushback when hitting a downed opponent increased.
d+2
Frame advantage on hit changed from +0 to +0c.

Eddy

wr3
Range expanded upwards.
4~3,3+4
FC.3+4
SS.4,3+4
Distance to the opponent on counter hit reduced.
4~3,3
d/b+3,n+3
SS.3
HSP.3
Distance to the opponent on hit reduced.
f+2,3
Frame advantage on hit improved from +6 to +10g.
d+3~4
Damage increased from 17 to 19.
d/b+2,3
Distance to the opponent on hit reduced.
u/f+4
Homing property added.
f,f+4
Downwards range expanded.
Behavior on hit vs grounded opponent changed to pancake flip.
ws4
Distance to the opponent on hit reduced.
HSP.4
Frame advantage on block improved from -8~+3 to -6~+5.
RLX.1
Frame advantage on block improved from -12 to -11.
Frame advantage on hit improved from -1 to +0.
RLX.4
Frame advantage on counter hit changed to +66a (+46a).

Eliza

f,d,d/f+1+2
Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.
Blood Gauge increase on hit removed.

Fahkumram

d/f+4,3~3
Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.

Feng

1+4
Damage increased from 7,10 to 10,12
Tracking of 2nd attack improved.
f+4
Damage increased from 15 to 17.
d/f+4,3
Damage increased from 18 to 20.
b+1+2
Damage increased from 30 to 33.
R.b+1+2*
Damage increased from 35 to 38.
u/f+4
Damage increased from 13 to 15.
ws1,2
Damage increased from 13 to 16.
ws3
Damage increased from 16 to 20.

Geese

SS.3
Pushback on block decreased.

Gigas

b+1+2
d/f+3,1+2
Pushback increased to prevent phasing.

Heihachi

R.d+1+2
Range expanded upwards.
Pushback reduced.
1
Range increased.
f+2,3
f+3
Frame advantage on block improved from -3 to -2.
f+4
Distance to the opponent on hit made closer.
d/f+1
Range increased.
d+1
Startup improved from i17~18 to i16~17.
Tracking improved.
b,f+2,3
Frame advantage on block improved from -9 to -6.
Recovery improved by 3 frames.
f,n,d,d/f+4
Frame advantage on hit improved from +5 to +8.
Distance to the opponent on hit made closer.
ws1
Startup improved from i14~15 to i13~14.
Damage reduced from 20 to 17.

Jack-7

d/f+2
Inner range of the attack expanded.
f+2
Damage increased from 17 to 20.
d/b+1
Damage increased from 13 to 15.
u/b+1+2
Damage increased from 25 to 30.
f,F+1
Tracking improved.
FC.d/b+1
Damage increased from 15 to 16.
FC.d/b+1,1,1,2
Range of the 4th hit expanded downwards.

Jin

b+2,1
Fixed a bug where the 2nd attack could whiff after the 1st hit.
f,F+4
Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
ws2
Range increased.
Pushback decreased.

Kunimitsu

1
Animation changed to be less likely to evade high attacks.
f+1+4
SET.1+4
Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing.
Frame advantage when broken reduced from +0 to -3.

Law

f+1+2
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.

Lee

d+3
Range expanded upwards.

Lei

d/f+3
Downwards range expanded.
CRA
When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. Downwards range expanded.
BT.d+4,U
Damage changed to be the same at all angles. (Previously was different hitting on the right side.)

Leo

KNK.4
Range expanded to stop it from whiffing against a crouching opponent.
d+2
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
f+2+3
d/f+2+3
b+2+3
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
3,2,4
f+4
BOK.4
b+1,4
Frame advantage on counter hit changed to +20s.
KNK.2
Damage increased from 18 to 20.
d/f+1,2
Frame advantage on counter hit changed to +34d (+26d).
d/f+2
Damage increased from 14 to 15.
u/f+1,2
Damage increased from 21 to 25.
u/f+4
Damage increased from 13 to 15.
f,F+2
Frame advantage on block improved from -10 to -9.
d,d/f,f+1
Frame advantage on hit improved from -2 to -1.
Distance to the opponent on counter hit reduced.
ws2
Damage increased from 15 to 17.
ws3,1,2
Frame advantage on counter hit changed to +31d (+23d).
ws1+2
Behaviour on hit changed to wall bounce.

Leroy

3+4
When auto parrying lows, fixed to always initiate an attack.

Lidia

3
Can now perform the move while running.
3:2
Damage reduced from 16 to 14.
Damage without timed input reduced from 14 to 12.
Recovery increased by 4 frames.
f+2
Pushback increased.
f+3
Frame advantage on hit reduced from «+17a (+8a)» to +4.
Given priority over R.f,F+2+3 when running.
f+1+2,3,2,1
Frame advantage on block reduced from -14 to -15.
Distance to the opponent when blocked reduced.
d/f+1,3
Damage reduced from 20 to 17.
d/f+1+2
Damage reduced from 24 to 21.
d/b+2
Damage reduced from 17 to 14.
d/b+3+4
Damage reduced from 22 to 21.
d+3,4
2nd attack can now be ducked when 1st attack hits.
b+1+4
Fixed an issue where, after parrying an attack, the attack could miss even when the opponent does nothing.
u/f+4
Increased recovery when blocked by 2 frames for both players.
ws2
Inner range reduced.
R.f,F+2+3
Frame advantage on block reduced from +27g to +15g.
CFO.2
Frame advantage on block nerfed from -9 to -10.
HAE.1
Damage reduced from 21 to 17.
HAE.1+2
Can now be parried.
Recovery increased by 3 frames.
TAW.2
Damage reduced from 25 to 22.

Lili

R.d/f+2+3
Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
d/f+1
Downward range expanded.
d/f+3
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
b+2,1
Pushback increased to reduce the chance of passing through the opponent in a wall combo.
BT.1+2
Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
f,F+3,3+4
Range of 3rd attack changed to be the same as u+3,3,3+4.
f+3
Frame advantage on block improved from -6 to -3.
f+4
Frame advantage on counter hit changed to +57a.
d+1
Crouching state improved from frames 11~29 to 9~29.
d+1,2
Changed to combo from 1st hit.
d+3
Damage increased from 14 to 16.
u/b+1
Frame advantage on hit changed to +9d.
Frame advantage on block worsened from -5 to -9.
Frame advantage on counter hit changed to +9d.
u/f+3+4,3
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +0 to +5.
Distance to the opponent made closer on hit.
f,F+3
u+3,3
Frame advantage on hit changed to +20a.
FC.d/f+1
Frame advantage on counter hit changed to +34d (+26d).


FC.d/f+3
Crouching state improved from frames 18~47 to 10~47.

Master Raven

ws1
Ability to use the move as a punisher improved.

Negan

3+4
When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.

Nina

3,3,4,3
4,3,4,3
d/f+4,1,d+3,4,3
u/f,n,D+3,4,3
U/F+4
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
d+2
Pushback against airborne opponent decreased.

Noctis

J.2,(On midair hit).2,2
Tracking improved on 2nd and 3rd attacks.

Steve

SWY.3
Pushback increased to reduce the possibility of characters passing through each other when they collide.

Xiaoyu

AOP.3
Fixed bug where the attack could whiff against an opponent walking backwards.

Yoshimitsu

2,2
Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
f+3+4
NSS.f+3+4
Downward range increased so that it can more easily combo after f,n,d,d/f+2.

Zafina

1+2,4
Pushback on block decreased.