Template:KeyMoves/doc: Difference between revisions

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<syntaxhighlight lang="html">
<syntaxhighlight lang="html">
{{KeyMoves|
{{KeyMoves|
{{KeyMove|2,1|poke=primary|keepout=extra|approach=extra}}
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|primary||secondary|extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=primary|approach=extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|d/b+3|mixup=primary|oki=primary}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
}}
</syntaxhighlight>
</syntaxhighlight>
== Parameters for [[Template:KeyMove]] ==
For every parameter except <code>1</code>, the possible values are <code>core</code>, <code>secondary</code>, <code>extra</code>.
{| class="wikitable"
! Parameter
! Notes
|-
| <code>1</code>
| Input for the move.
|-
| <code>2</code> or <code>poke</code>
| Degree to which this move is a [[poke]].
|-
| <code>3</code> or <code>counter</code>
| Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
|-
| <code>4</code> or <code>mixup</code>
| Degree to which this move is good for [[mixup]]s.
|-
| <code>5</code> or <code>approach</code>
| Degree to which this move is good for [[approach]]ing.
|-
| <code>6</code> or <code>keepout</code>
| Degree to which this move is good for keepout.
|-
| <code>7</code> or <code>oki</code>
| Degree to which this move is good for [[okizeme]].
|}


== Example ==
== Example ==


{{KeyMoves|
{{KeyMoves|
{{KeyMove|2,1|poke=primary|keepout=extra|approach=extra}}
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|primary||secondary|extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=primary|approach=extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|d/b+3|mixup=primary|oki=primary}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
}}

Latest revision as of 17:21, 30 April 2023

This template is used to give a brief overview of a character's key moves and what strategical function they serve.

Usage

{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}

Parameters for Template:KeyMove

For every parameter except 1, the possible values are core, secondary, extra.

Parameter Notes
1 Input for the move.
2 or poke Degree to which this move is a poke.
3 or counter Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
4 or mixup Degree to which this move is good for mixups.
5 or approach Degree to which this move is good for approaching.
6 or keepout Degree to which this move is good for keepout.
7 or oki Degree to which this move is good for okizeme.

Example

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
2,1
4
f,F+4
db+3