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<includeonly><templatestyles src="KeyMoves/style.css"/> | <includeonly><templatestyles src="KeyMoves/style.css"/> | ||
{| class="key-moves-legend floatright" | {| class="key-moves-legend floatright" | ||
! colspan="2" | | ! colspan="2" | {{tt|Function|Degree to which the move is fit for this purpose.}} | ||
|- | |- | ||
| <div class="key-move-cell core bg-purple"></div> | | <div class="key-move-cell core bg-purple"></div> | ||
Line 15: | Line 15: | ||
<tr> | <tr> | ||
<th>Move</th> | <th>Move</th> | ||
<th> | <th>{{tt|Poke|Fast and safe, see [[Poke]]}}</th> | ||
<th> | <th>{{tt|Counter|Stronger against enemy attacks, e.g. has evasive, [[crush]], [[parry]], or counter hit properties.}}</th> | ||
<th> | <th>{{tt|Mixup|Useful against a [[guard]]ing opponent.}}</th> | ||
<th> | <th>{{tt|Keepout|Useful against an opponent moving in.}}</th> | ||
<th> | <th>{{tt|Approach|Useful when moving in.}}</th> | ||
<th> | <th>{{tt|Oki|Useful against a grounded opponent, see [[okizeme]].}}</th>{{#if:{{{extraHeading|}}}| | ||
<th>{{{extraHeading}}}</th>}} | <th>{{{extraHeading}}}</th>}} | ||
</tr> | </tr> | ||
{{{1}}} | {{{1}}} | ||
</table></includeonly><noinclude>{{documentation}}</noinclude> | </table></includeonly><noinclude>{{documentation}}</noinclude> |
Latest revision as of 02:44, 12 February 2024
This template uses TemplateStyles: | |
This template is used to give a brief overview of a character's key moves and what strategical function they serve.
Usage
{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
Parameters for Template:KeyMove
For every parameter except 1
, the possible values are core
, secondary
, extra
.
Parameter | Notes |
---|---|
1
|
Input for the move. |
2 or poke
|
Degree to which this move is a poke. |
3 or counter
|
Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks. |
4 or mixup
|
Degree to which this move is good for mixups. |
5 or approach
|
Degree to which this move is good for approaching. |
6 or keepout
|
Degree to which this move is good for keepout. |
7 or oki
|
Degree to which this move is good for okizeme. |
Example
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
2,1 | |||||||
4 | |||||||
f,F+4 | |||||||
db+3 |
- The above documentation is from Template:KeyMoves/doc
- Editors should experiment in this template’s sandbox and testcases pages