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(→Example: fix notation) |
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{{KeyMove|4|extra|core||secondary|extra}} | {{KeyMove|4|extra|core||secondary|extra}} | ||
{{KeyMove|f,F+4|mixup=core|approach=extra}} | {{KeyMove|f,F+4|mixup=core|approach=extra}} | ||
{{KeyMove| | {{KeyMove|db+3|mixup=core|oki=core}} | ||
}} | }} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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{{KeyMove|4|extra|core||secondary|extra}} | {{KeyMove|4|extra|core||secondary|extra}} | ||
{{KeyMove|f,F+4|mixup=core|approach=extra}} | {{KeyMove|f,F+4|mixup=core|approach=extra}} | ||
{{KeyMove| | {{KeyMove|db+3|mixup=core|oki=core}} | ||
}} | }} |
Latest revision as of 17:21, 30 April 2023
This template uses TemplateStyles: | |
This template is used to give a brief overview of a character's key moves and what strategical function they serve.
Usage
{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
Parameters for Template:KeyMove
For every parameter except 1
, the possible values are core
, secondary
, extra
.
Parameter | Notes |
---|---|
1
|
Input for the move. |
2 or poke
|
Degree to which this move is a poke. |
3 or counter
|
Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks. |
4 or mixup
|
Degree to which this move is good for mixups. |
5 or approach
|
Degree to which this move is good for approaching. |
6 or keepout
|
Degree to which this move is good for keepout. |
7 or oki
|
Degree to which this move is good for okizeme. |
Example
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
2,1 | |||||||
4 | |||||||
f,F+4 | |||||||
db+3 |