|
|
(54 intermediate revisions by the same user not shown) |
Line 31: |
Line 31: |
| }} | | }} |
|
| |
|
| == Eliza == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; Moon Glide 1,4
| |
| : {{New}}New move.
| |
| | |
| ; EX Moon Glide 2 (hit)
| |
| ; Moon Glide 2
| |
| ; f,F+2
| |
| : Blood Gauge gain time reduced by 60 frames.
| |
| | |
| ; f,d,d/f+1+2
| |
| : Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
| |
| | |
| ; Moon Glide 1,2
| |
| : Input window for 2nd hit increased from 14 frames to 22 frames.
| |
| | |
| ; d/f+1,2
| |
| : Frame advantage on block improved from -13 to -12.
| |
| : Frame advantage on hit improved from -2 to +2.
| |
| : Counter hit pushback reduced.
| |
| | |
| ; d+1
| |
| ; FC.d+1
| |
| : Behavior on counter hit changed to same as regular hit.
| |
| | |
| ; d+3
| |
| ; FC.d+3
| |
| ; d+4
| |
| ; FC.d+4
| |
| : Easier for opponent to land a jumping mid attack.
| |
| | |
| ; d1+2
| |
| ; FUFT.1+2
| |
| : Blood Gauge gain time reduced by 30 frames.
| |
| | |
| ; b+1,2,4
| |
| : Damage reduced from 23 to 17.
| |
| : 3rd hit startup improved by 2 frames.
| |
| | |
| ; f,F+1+2
| |
| : Can now cancel 3rd hit with f,F+1+2,D
| |
| | |
| ; FC.D (1 second)
| |
| : Blood Gauge gain time reduced by 30 frames.
| |
| }}
| |
| | |
| == Fahkumram ==
| |
| {{Changelist|
| |
| ; 3,1,2
| |
| : {{New}}New move.
| |
| | |
| ; u/f+2
| |
| : {{New}}New move.
| |
| | |
| ; b,B
| |
| : Backward movement reduced.
| |
| | |
| ; 1,2,1
| |
| : Frame advantage on block reduced from -6 to -10.
| |
| : Frame advantage on hit reduced from +7 to +3.
| |
| | |
| ; 1,2,1,3~4
| |
| ; 2,4,3~4
| |
| ; 4,3~4
| |
| ; d+3,4,3~4
| |
| : Behavior on regular hit or counter hit changed.
| |
| | |
| ; 3,1,d+4
| |
| : Damage reduced from 18 to 15.
| |
| | |
| ; 3,4~3
| |
| ; f+3,2,4~3
| |
| ; ws2,4~3
| |
| : Behavior on regular hit or counter hit changed.
| |
| | |
| ; f+3
| |
| : Frame advantage on block reduced from -4 to -7.
| |
| : Frame advantage on hit reduced from +7 to +4.
| |
| | |
| ; f+1+2
| |
| : Damage reduced from 26 to 21.
| |
| | |
| ; d/f+1
| |
| : Frame advantage on hit reduced from +8 to +6.
| |
| | |
| ; d/f+1,2
| |
| : Counter hit behavior changed.
| |
| | |
| ; d/f+1,4~3,2
| |
| ; f,F+4~3,2
| |
| ; FC.d/f+3,2
| |
| : Damage reduced from 25 to 23.
| |
| | |
| ; d+4
| |
| : Opponent's low attack now hits more in some situations.
| |
| | |
| ; d+3+4
| |
| : Behavior on hit changed.
| |
| | |
| ; b+2
| |
| : Frame advantage on hit reduced from -4 to -6.
| |
| | |
| ; b+3
| |
| : Counter hit behavior changed.
| |
| | |
| ; b+4,3
| |
| : Frame advantage on block reduced from -9 to -10.
| |
| : Frame advantage on hit reduced from +2 to +1.
| |
| | |
| ; u/f+1
| |
| : Opponent's low hitting before move started now fixed.
| |
| | |
| ; u/f+3
| |
| : Lower range increased.
| |
| | |
| ; ws1
| |
| : Frame advantage on hit reduced from +7 to +4.
| |
| | |
| ; SS.4
| |
| : Recovery for both characters on block increased by 2 frames, slowing pace.
| |
| }}
| |
| | |
| == Feng ==
| |
| {{Changelist|
| |
| ; d/f+4,3
| |
| : {{New}}New move.
| |
| | |
| ; CH d/b+3
| |
| : {{New}}New move.
| |
| | |
| ; 1+2
| |
| : Frame advantage on block improved from -13 to -12.
| |
| : Recovery on hit improved by 1 frame.
| |
| : Range increased.
| |
| : Punch parry state improved from 2~7 frames to 2~9 frames.
| |
|
| |
| ; d/b+1,2
| |
| : Frame advantage on block improved from -12 to -11.
| |
| : Counter hit behavior changed.
| |
| | |
| ; d/b+4
| |
| : Easier for opponent to land a jumping mid attack.
| |
| | |
| ; BT.d+3
| |
| : Easier for opponent to land a jumping mid attack. | |
| | |
| ; b+2,3
| |
| : Range increased.
| |
| | |
| ; b+4
| |
| : Pushback on hit reduced.
| |
| | |
| ; u/f+3
| |
| : Lower range increased.
| |
| | |
| ; u/f+4
| |
| : Lower range increased.
| |
| | |
| ; f,F+2
| |
| : Range increased.
| |
| | |
| ; wr3
| |
| : Lower range increased.
| |
| | |
| ; ws1
| |
| : Startup improved from i14 to i13.
| |
| | |
| ; ws1,2,1
| |
| : Counter hit behavior changed.
| |
|
| |
| ; ws2
| |
| : Frame advantage on block improved from -9 to -7.
| |
| : Recovery on hit improved by 2 frames.
| |
| : Behavior on hit changed.
| |
| | |
| ; FC.d/f+2
| |
| : Pushback on hit reduced.
| |
| | |
| ; SS.4
| |
| : Easier for opponent to land a jumping mid attack.
| |
| }} | |