User:Jake2xR TK/sandbox: Difference between revisions

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(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
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== Ganryu ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; TACH.f+2
: {{New}}New move.
 
; ws1,2
: {{New}}Replaced with a new move.
 
; ws1,2,3+4
: {{New}}New move.
 
; 2,1,2
: Frame advantage on block reduced from -11 to -13.
 
; TACH.1+2
: Startup shortened from i26 to i23.
; b+2
: Frame advantage on block improved from -18 to -14.
 
; d/f+2
: Pushback reduced on hit.
 
; d/f+2+3
: Damage increased from 20 to 23.
 
; d/b+2
: Can now cancel the move by d/b+2,3+4 and shift to TACH
 
; u/f+1
; u/f+1+2
; ws2
: Lower range increased.
 
; u/f+2
: Can now shift to TACH by u/f+2,3+4
 
; b,f+2
: Changed the command from b,f+2 to b,f+2+3
 
; b,d/b,d,D/F+2
: Damage reduced from 45 to 35.
}}
 
== Geese ==
{{Changelist|
; b+1,3
: {{New}}New move.
 
; f,d,d/f+1
: Startup changed from i19~20 to i19~21.
: Opponent's recovery on block shortened by 1 frame.
: Damage reduced from 10,17 to 10,15.
 
; f,d,d/f+2
: Startup changed from i23~24 to i23~25.
: Opponent's recovery on block shortened by 1 frame.
: Damage reduced from 10,17 to 10,15.
 
; MAX.f,d,d/f+1+2
: Startup changed from i23~24 to i23~25.
: Opponent's recovery on block shortened by 1 frame.
: Behavior on hit changed.
: Damage reduced from 10,17 to 10,15.
 
; qcb+1,2
: Pushback on hit reduced.
 
; d+1+2
: Damage reduced from 20 to 15.
: Pushback on hit reduced.
 
; b+1,2
: Damage changed from 10,18 to 8,23.
 
; ws2
: Damage increased from 10 to 15.
 
; FC.d/f+1
: Damage reduced from 20 to 17.
 
; SS.3
: Frame advantage on hit reduced from +6 to +4.
: Pushback on counter hit reduced.
}}
 
== Gigas ==
{{Changelist|
; SG.4,1
: {{New}}New move.
 
; R.f+3+4*,1
: Damage increased from 25 to 30.
 
; R.f+3+4*<1
: Damage increased from 40 to 45.
 
; 1,2
: Damage increased from 24 to 28.
 
; 4
: Frame advantage on hit improved from +2 to +4.
 
; f+1+2
: Frame advantage on block improved from -9 to -5.
: Pushback on block increased.
 
; GOL.1
: Damage increased from 20 to 25.
 
; GOL.<1
: Damage increased from 35 to 40.
 
; d/f+4,1+2
: Counter hit behavior changed.
: Can now shift to SG from d/f+4,1+2,3+4
 
; d/f+1+2,1+2
: Damage reduced from 20 to 17.
 
; d+1+2
: Tracking reduced.
: Lower range increased.
 
; d+3+4
: Can now be performed using slide input d+3_4~3+4
 
; d/b+2
: Damage increased from 20 to 23.
 
; d/b+1+2
: Pushback reduced and attack lands easier.
 
; d/b+3+4
: Can now be performed using slide input d/b+3_4~3+4
 
; b+1+2
: Counter hit behavior changed.
: Can now shift to SG from b+1+2,3+4
 
; u/f+3
: Lower range increased.
 
; f,F+2
: Unintended behavior on grounded face-down opponent fixed.
 
; FDFA.2
: Easier for opponent to land a jumping mid attack.
: Pushback reduced and attack lands easier.
 
; SG.1+2
; 1+3
; f+1+3
; 2+4
; f+2+4
; hcb,f+1+2
: Throw range increased.
}}
 
== Heihachi ==
{{Changelist|
; b+3,2
: {{New}}New move.
 
; R.d+1+2
: Pushback on block reduced.
 
; 1+2
: Frame advantage on block improved from -12 to -10.
: Recovery on hit shortened by 2 frames.
 
; f+4
: Pushback on block reduced.
 
; RAI.1
; RAI.2
: Lower range increased.
 
; d/b+2
: Damage increased from 23 to 25.
: Frame advantage on hit improved from +5 to +6.
: Pushback reduced and attack lands easier.
 
; b+3
: Startup changed from i14~16 to i14~15.
: Lower range increased.
 
; b+3,3
: Startup of 2nd hit changed from ,i21~ to ,i22~
 
; b+4
: Screw added to counter hit.
 
; b+1+2
: Frame advantage on hit improved from +2 to +8.
 
; f,n,d/f+1
: Crouching state added.
 
; f,n,d,d/f+4,n,4,4
: Frame advantage on block improved from -16 to -14.
: Frame advantage on hit improved from -5 to -3.
 
; ws3,1+2
: Knockdown added.
}}
 
== Hwoarang ==
{{Changelist|
; RFS.u/f+3
: {{New}}New move.
 
; 4,3
: Damage increased from 14 to 16.
: Counter hit behavior changed.
 
; d/b+4
: Damage increased from 12 to 14.
 
; u+3+4
: Pushback increased and attack lands easier.
 
; u/f+3
: Jump status after u/f+3,4 input fixed.
 
; f,F+3
: Pushback on hit reduced.
 
; f,n,d,d/f+3
: Startup changed from i18 to i18~19.
 
; wr3
: Lower range increased.
 
; RFF.f,F+4,3
: Opponent blocking 2nd hit after 1st hit lands on side now fixed.
 
; RFF.f+3,f+3
: Properties not matching LFS.f+4 now fixed.
 
; LFS.4
: Frame advantage on block improved from +2 to +4.
: Pushback on block reduced.
: Pushback reduced and attack lands easier.
 
; LFS.b+3
: Lower range increased.
: Pushback reduced and attack lands easier.
 
; LFS.u/f+3
: Jump status after LFS.u/f+3,4 input fixed.
: Motion adjusted to prevent unnatural behavior during certain situation.
 
; LFS.u/f+4
: Can now shift to RFF by LFS.u/f+4,F
 
; RFS.3
: Frame advantage on block increased from +2 to +4.
: Pushback on block reduced.
: Pushback reduced and attack lands easier.
 
; RFS.d/f+4
; RFS.b+4
: Lower range increased.
 
; 2+4,B
: Frame advantage on hit reduced from +13 to +0.
}}
 
== Jack-7 ==
{{Changelist|
; f+1,1
: {{New}}New move.
 
; f+1
: Pushback on hit reduced.
 
; f+1,2,2
: Damage increased from 20 to 24.
 
; f+1+2
: Damage on airborne hit not matching ground hit fixed.
 
; d/b+1+2
: Pushback of all hits on hit reduced.
: Range of 2nd/3rd/4th hits increased.
 
; b+1,2
: Damage reduced from 20 to 17.
: Counter hit behavior changed.
 
; f,F+3
: Opponent's behavior on regular hit or counter hit changed.
: Pushback on block reduced.
 
; FC.d/b+1
: Pushback on hit reduced.
 
; SS.1
: Frame advantage on block improved from +5 to +6.
: Pushback on hit reduced.
 
; W! 1+3_2+4
: Damage increased from 45 to 60.
: Can now perform the move from W! u/f+1+2
}}
 
== Jin ==
{{Changelist|
; b,f+2,1,d/f+2
: {{New}}New move.
 
; 1,2,4
: Damage reduced from 30 to 26.
 
; 1,d+3
: Damage increased from 7 to 9.
 
; 2,1,4
: Frame advantage on hit improved from +2 to +4.
: Pushback on hit reduced.
 
; 4
: Counter hit screw added.
 
; f+1+2
: Pushback of 1st hit on regular hit and counter hit reduced.
: Pushback of 1st hit on block reduced.
: Unusual behavior after 2nd hit back hit fixed.
 
; d+3
: Pushback on block reduced.
 
; d+3,3
: Frame advantage on block improved from -16 to -14.
 
; d+4
: Damage reduced from 13 to 11.
: Pushback on counter hit increased.
: Strength of pushback increased to reduce chance of phasing.
 
; d/b+3
: Frame advantage on block improved from -13 to -11.
 
; f,F+3,1,2 ??? f,F+3,1,3
: String now jails? ''Now blocking the 2nd attack leads to consecutive blocks.''
 
; f,F+4
: Frame advantage on block reduced from +4 to +0.
 
; b,f+2,1
: Damage increased from 10 to 14.
: Frame advantage on counter hit increased from +6 to +9.
 
; b,f+2,3
: Upper range increased.
}}

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers