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| == Character Name == | | == Character Name == |
| {{Changelist| | | {{Changelist| |
| ; Command | | ; Command |
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| }} | | }} |
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| == Law == | | == Punishers == |
| {{Changelist| | | {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}} |
| ; d/b+3+4
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| : {{New}}Replaced with a new move. | |
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| ; 1,2,2,2
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| ; 2,2,2
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| ; f+2,2,2
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| : Counter hit behavior changed.
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| ; 1,2,1,1+2 ?
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| ; 2,2,1+2
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| ; f+2,2,1+2
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| : {{Buff}}Added Wall Bounce on hit.
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| ; 3+4
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| : {{Nerf}}Frame advantage on block reduced from -12 to -14.
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| : {{Nerf}}Recovery on hit lengthened by 2 frames.
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| ; 3+4,4
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| : {{Buff}}Pushback reduced and attack lands easier.
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| ; d/f+3+4
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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| ; DSS 4
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| ; b+1+2,4
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| : {{Buff}}Frame advantage on block improved from -14 to -13.
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| : {{Buff}}Frame advantage on hit improved from +5 to +6.
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| ; d/b+3
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| : Counter hit behavior changed.
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| ; d/b+4
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| : {{Unclear}}Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
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| ; b+2
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| : {{Buff}}Range increased.
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| ; b+2,2
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| : Counter hit behavior changed.
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| ; f,F+4,3
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| : {{Buff}}Damage increased from 12,17 to 17,23.
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| ; wr3
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| : {{Buff}}Lower range increased.
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| ; ws1
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| : {{Nerf}}Damage reduced from 13 to 10.
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| }}
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| == Lei ==
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| {{Changelist|
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| ; f+2,4
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| : {{New}}New move.
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| ; SNA 4,1
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| ; SNA 4,1,F
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| : {{New}}New move.
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| ; 1,1
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| : Reach? increased.
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| ; 4~3
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| ; SLD feet toward 4~3
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| : {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
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| ; f+3
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| : {{Buff}}Pushback on hit reduced.
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| ; b+4
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| : {{Buff}}Startup improved from i23 to i20.
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| ; u+1+2
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| : {{Buff}}Recovery shortened by 3 frames.
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| ; f,n+3
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| : {{Buff}}Frame advantage on block improved from +3 to +5.
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| : {{Buff}}Recovery after hit shortened by 2 frames.
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| ; f,n+4,1,2,2,2,F
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| ; SNA 2,2,2,F
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| ; CRA u
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| : {{Unclear}}Input buffering issue after shifting to PAN now fixed.
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| ; f,F+3,4
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| : {{Unclear}}Pushback reduced and attack lands easier.
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| ; f,F+3+4
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| : Behavior on midair hit changed.
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| ; ws2
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| : {{Buff}}Damage increased from 12 to 15.
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| ; ws2,1
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| : {{Buff}}Pushback on hit reduced.
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| ; ws3
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| : {{Buff}}Lower range increased.
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| ; ws4
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| : {{Buff}}Pushback on hit reduced.
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| ; ws3+4
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| : {{Buff}}Damage increased from 14 to 20.
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| ; SS.4
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| : {{Buff}}Damage increased from 14 to 16.
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| : {{Buff}}Range increased.
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| ; SNA 2,2
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| : {{Buff}}Pushback on hit reduced.
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| ; SNA 4
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| : {{Nerf}}Damage reduced from 15 to 11.
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| ; SNA 1+2
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| : {{Buff}}Frame advantage on block improved from -10 to -9.
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| : {{Buff}}Pushback on block reduced.
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| ; PAN 4
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| : {{Buff}}Pushback on block reduced.
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| ; TGR F
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| : {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
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| ; TGR u
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| ; CRA d
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| : {{Unclear}}Input buffering issue after shifting to SNA now fixed.
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| ; DRU 3+4
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| : {{Unclear}}Issue of not performing low parry later in move now fixed.
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| ; BT.4,1
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| : {{Buff}}Frame advantage on block improved from -8 to -6.
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| : {{Buff}}Recovery after hit shortened by 2 frames.
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| ; BT.4,3
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| : {{Buff}}Frame advantage on block improved from -15 to -12.
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| : {{Buff}}Pushback on block reduced.
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| ; SLD feet toward 3~4
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| : {{Unclear}}Issue of not performing low parry now fixed.
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| ; FCD feet away d+3+4
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| : {{Buff}}Range increased.
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| ; KND ? PLD feet away
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| : {{Unclear}}Strength of pushback increased to reduce chance of phasing.
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| }}
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| == Leo ==
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| {{Changelist|
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| }}
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| == Lili ==
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| {{Changelist|
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| }}
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| == Lucky Chloe ==
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| {{Changelist|
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| }}
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| == Marduk ==
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| {{Changelist|
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| }}
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| == Master Raven ==
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| {{Changelist|
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| }} | |