User:Jake2xR TK/sandbox: Difference between revisions

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(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
Tag: Replaced
 
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== Character Name ==  
== Character Name ==
{{Changelist|
{{Changelist|
; Command
; Command
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}}
}}


== Law ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; d/b+3+4
: {{New}}Replaced with a new move.
 
; 1,2,2,2
; 2,2,2
; f+2,2,2
: Counter hit behavior changed.
 
; 1,2,1,1+2 ?
; 2,2,1+2
; f+2,2,1+2
: {{Buff}}Added Wall Bounce on hit.
 
; 3+4
: {{Nerf}}Frame advantage on block reduced from -12 to -14.
: {{Nerf}}Recovery on hit lengthened by 2 frames.
 
; 3+4,4
: {{Buff}}Pushback reduced and attack lands easier.
 
; d/f+3+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
 
; DSS.4
; b+1+2,4
: {{Buff}}Frame advantage on block improved from -14 to -13.
: {{Buff}}Frame advantage on hit improved from +5 to +6.
 
; d/b+3
: Counter hit behavior changed.
 
; d/b+4
: {{Unclear}}Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
 
; b+2
: {{Buff}}Range increased.
 
; b+2,2
: Counter hit behavior changed.
 
; f,F+4,3
: {{Buff}}Damage increased from 12,17 to 17,23.
 
; wr3
: {{Buff}}Lower range increased.
 
; ws1
: {{Nerf}}Damage reduced from 13 to 10.
}}
 
== Lei ==
{{Changelist|
; f+2,4
: {{New}}New move.
 
; SNA 4,1
; SNA 4,1,F
: {{New}}New move.
 
; 1,1
: Reach? increased.
 
; 4~3
; SLD feet toward 4~3
: {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
 
; f+3
: {{Buff}}Pushback on hit reduced.
 
; b+4
: {{Buff}}Startup improved from i23 to i20.
 
; u+1+2
: {{Buff}}Recovery shortened by 3 frames.
 
; f,n+3
: {{Buff}}Frame advantage on block improved from +3 to +5.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; f,n+4,1,2,2,2,F
; SNA 2,2,2,F
; CRA u
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.
 
; f,F+3,4
: {{Unclear}}Pushback reduced and attack lands easier.
 
; f,F+3+4
: Behavior on midair hit changed.
 
; ws2
: {{Buff}}Damage increased from 12 to 15.
 
; ws2,1
: {{Buff}}Pushback on hit reduced.
 
; ws3
: {{Buff}}Lower range increased.
 
; ws4
: {{Buff}}Pushback on hit reduced.
 
; ws3+4
: {{Buff}}Damage increased from 14 to 20.
 
; SS.4
: {{Buff}}Damage increased from 14 to 16.
: {{Buff}}Range increased.
 
; SNA 2,2
: {{Buff}}Pushback on hit reduced.
 
; SNA 4
: {{Nerf}}Damage reduced from 15 to 11.
 
; SNA 1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.
: {{Buff}}Pushback on block reduced.
 
; PAN 4
: {{Buff}}Pushback on block reduced.
 
; TGR F
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
 
; TGR u
; CRA d
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.
 
; DRU 3+4
: {{Unclear}}Issue of not performing low parry later in move now fixed.
 
; BT.4,1
: {{Buff}}Frame advantage on block improved from -8 to -6.
: {{Buff}}Recovery after hit shortened by 2 frames.
 
; BT.4,3
: {{Buff}}Frame advantage on block improved from -15 to -12.
: {{Buff}}Pushback on block reduced.
 
; SLD feet toward 3~4
: {{Unclear}}Issue of not performing low parry now fixed.
 
; FCD feet away d+3+4
: {{Buff}}Range increased.
 
; KND ? PLD feet away
: {{Unclear}}Strength of pushback increased to reduce chance of phasing.
}}
 
== Leo ==
{{Changelist|
 
}}
 
== Lili ==
{{Changelist|
 
}}
 
== Lucky Chloe ==
{{Changelist|
 
}}
 
== Marduk ==
{{Changelist|
 
}}
 
== Master Raven ==
{{Changelist|
 
}}

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers