User:Kalki/matchups-new: Difference between revisions

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== Asuka ==
== Asuka ==
* u/f+3+4 has good risk/reward against Asuka since it is only -10, giving Asuka a 7 dmg punish, but gives Kat ~40 dmg with the guaranteed u/b+4 follow-up. Asuka can parry the second hit of u/f+3+4, so chickening it is recommended.
* d/b+1,2 beats ''every'' move from a minus ob transition to HAR (4,4,4F, 3,3,3F). You cannot even crouch cancel into block fast enough to block the d/b+1. The move crushes and punishes HAR 1, and is faster than any other standing HAR move (you'll get CH). It can't be low-crushed using HAR u/f+3/d/f+3 since it is a true mid (you'll get floated). Of course, if the Asuka knows and is using this frequently, simply bait it out by not transitioning to HAR. You will either get +7 if you block the d/b+1, and if they're sharp enough to hit-confirm and not do the follow-up, or duck and launch if they commit to the follow-up.
* d/b_1,2 loses only to HAR 4 from a plus ob transition to HAR (d+2,F, b+1,F). You ''can'' crouch cancel into block in this situation.


== Bob ==
== Bob ==

Revision as of 14:43, 1 September 2022

Akuma

  • u/f+4 > d/f+1 anti-airs Demon Flip
  • Sidestep or use 4 when Akuma does Demon Flip
  • Pressure when Akuma has no meter
  • Escape when cornered at wall (play keep-out)
  • Punish shoryuken heavily (use u/f+3)
  • Use b+4 to punish d+2 and d+3 on whiff
  • u/f+4 and u/f+4,4 OS ws2 even if Akuma cancels into DFLIP
  • Be careful when throwing out 4,4,4 since shoryuken OSes it and its extensions

Alisa

  • Alisa can evade CH HAR 1 > f,F+3 > d+3+4 using her special getup. Use u/b+4 instead of d+3+4.

Anna

  • Abuse FC d/f+4 since Anna cannot launch it

Armor King

  • AK can punish b+3+4 and f,F+4 with f+1+4 (i13, 28 dmg)
  • AK can evade and punish all HAR moves with b+1+4 > f+1+4, making it a poor tool to use without proper conditioning. Options to beat the b+1+4 from AK are listed below. A video demonstration can be found here.
    • HAR cancel into block and punish, since b+1+4 is -13 on block
    • HAR cancel > ws1,1 will counterhit AK out of b+1+4
    • HAR cancel > FC d/f+4 will evade and punish b+1+4
    • HAR cancel > 4 will CH for a full launch
    • HAR cancel > SS whiff punish

Asuka

  • u/f+3+4 has good risk/reward against Asuka since it is only -10, giving Asuka a 7 dmg punish, but gives Kat ~40 dmg with the guaranteed u/b+4 follow-up. Asuka can parry the second hit of u/f+3+4, so chickening it is recommended.
  • d/b+1,2 beats every move from a minus ob transition to HAR (4,4,4F, 3,3,3F). You cannot even crouch cancel into block fast enough to block the d/b+1. The move crushes and punishes HAR 1, and is faster than any other standing HAR move (you'll get CH). It can't be low-crushed using HAR u/f+3/d/f+3 since it is a true mid (you'll get floated). Of course, if the Asuka knows and is using this frequently, simply bait it out by not transitioning to HAR. You will either get +7 if you block the d/b+1, and if they're sharp enough to hit-confirm and not do the follow-up, or duck and launch if they commit to the follow-up.
  • d/b_1,2 loses only to HAR 4 from a plus ob transition to HAR (d+2,F, b+1,F). You can crouch cancel into block in this situation.

Bob

Bryan

Claudio

Devil Jin

Dragunov

Eddy

Eliza

Fahkumram

Feng

Ganryu

Geese

Gigas

Heihachi

Hwoarang

Jack-7

Jin

Josie

Juia

Katarina

Kazumi

Kazuya

King

Kuma

Kunimitsu

Lars

Law

Lee

Lei

Leo

Leroy

Lidia

Lili

Lucky Chloe

Marduk

Master Raven

Miguel

Negan

Nina

Noctis

Paul

Shaheen

Steve

Xiaoyu

Yoshimitsu

Zafina