User:Lume: Difference between revisions

2,042 editsJoined 22 March 2023
(law geppo scrape)
(king geppo scrape)
Line 1: Line 1:
{{MoveData
{{MoveData
|id=Law-1
|id=King-1
|name=Jab
|input=1
|input=1
|damage=7
|damage=7
Line 11: Line 10:
}}
}}
{{MoveData
{{MoveData
|id=Law-1,1
|id=King-1,2
|input=,1
|name=Palm Strike
|input=,2
|inputLead=1
|inputLead=1
|damage=,5
|damage=,15
|damageLead=7
|damageLead=7
|target=,h
|target=,h
Line 21: Line 21:
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-7
|block=-1
|hit=-8
|hit=+6
|notes=Combo from 1st hit.
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,1,1
|id=King-1,2,2+4
|input=,1
|name=Palm Strike to Head Jammer
|inputLead=1,1
|input=,2+4
|damage=,5
|inputLead=1,2
|damageLead=7,5
|damage=,30
|target=,h
|damageLead=7,15
|target=,th(h)
|targetLead=h,h
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-7
|hit=Th
|hit=-8
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,1,1,1
|id=King-1,2,d+2+4
|input=,1
|name=Palm Strike to V Driver
|inputLead=1,1,1
|input=,d+2+4
|damage=,5
|inputLead=1,2
|damageLead=7,5,5
|damage=,45
|target=,h
|damageLead=7,15
|targetLead=h,h,h
|target=,th(l)
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-7
|hit=Th
|hit=-8
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,1,1,1,1
|id=King-1,2,1
|name=Machine Gun Arrow
|name=Palm Attack to Uppercut
|input=,1
|input=,1
|inputLead=1,1,1,1
|inputLead=1,2
|damage=,5
|damage=,10
|damageLead=7,5,5,5
|damageLead=7,15
|target=,h
|target=,m
|targetLead=h,h,h,h
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-7
|block=-4
|hit=+13
|hit=+5
|notes=When hit and enemy input D, to go down.Combo & +5f from 1st CH.
|ch=+10
|notes=Can't be buffered Left Attack.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2
|id=King-1,2,1,2+4
|name=Left Right Combo
|name=Palm Upper to Suplex
|input=,2
|input=,2+4
|inputLead=1
|inputLead=1,2,1
|damage=,8
|damage=,40
|damageLead=7
|damageLead=7,15,10
|target=,h
|target=,th(h)
|targetLead=h
|targetLead=h,h,m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-1
|hit=Th
|hit=+6
|notes=Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,b,f
|id=King-1,2,1,d+2+4
|name=Left Right Combo to DC
|name=Palm Upper to V Driver
|input=,b,f
|input=,d+2+4
|inputLead=1,2
|inputLead=1,2,1
|damageLead=7,8
|damage=,45
|target=,sp
|damageLead=7,15,10
|targetLead=h,h
|target=,th(l)
|targetLead=h,h,m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-1
|hit=Th
|hit=+6
|notes=Can't be buffered after connect to DC.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,2
|id=King-2
|input=,2
|name=Right Jab
|inputLead=1,2
|input=2
|damage=,10
|damage=10
|damageLead=7,8
|target=h
|target=,m
|startup=i10
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|recv=r
|block=-8
|block=+1
|hit=+4
|hit=+7
|notes=Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,2,2
|id=King-2,1
|name=Left Right Dragon Fist Combo
|name=Jab Uppercut
|input=,2
|input=,1
|inputLead=1,2,2
|inputLead=2
|damage=,10
|damage=,15
|damageLead=7,8,10
|damageLead=10
|target=,h
|target=,m
|targetLead=h,h,m
|targetLead=h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-9
|block=-1
|hit=+4
|hit=+7
|ch=KDN
|notes=Combo from 1st hit.
|notes=Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,2,2,b,f
|id=King-3
|name=Left Right Dragon Fist Combo to DC
|name=Face Kick
|input=,b,f
|input=3
|inputLead=1,2,2,2
|damage=25
|damageLead=7,8,10,10
|target=h
|target=,sp
|startup=i17
|targetLead=h,h,m,h
|startup=i
|startupRoot=i10
|recv=r
|recv=r
|block=-4
|block=-14
|hit=+9
|hit=KDN
|ch=KDN
}}
|notes=Can't be buffered after connect to DC.
{{MoveData
|id=King-4
|name=High Kick
|input=4
|damage=20
|target=h
|startup=i13
|recv=r24
|tot=37
|block=-5
|hit=+6
|ch=LNC
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,2,1+2
|id=King-1+2
|name=Left Right Blazing Fist Combo
|name=Head Spinner (1) to BT
|input=,1+2
|input=1+2
|inputLead=1,2,2
|damage=18
|damage=,21
|target=m
|damageLead=7,8,10
|startup=i18
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|recv=r
|block=-13
|block=-11
|hit=KDN
|hit=-2
|notes=Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
|ch=+0
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,3
|id=King-1+2,1,B
|name=Left Right to Knee
|name=Head Spinner (1) to Cancel
|input=,3
|input=,1,B
|inputLead=1,2
|inputLead=1+2
|damage=,10
|damageLead=18
|damageLead=7,8
|target=,sp
|target=,m
|targetLead=m
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i18
|recv=r
|recv=r
|block=-6
|block=-18
|hit=+5
|hit=-9
|ch=KDN
|ch=-7
|notes=Combo from 1st CH and to Down.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,uf+3
|id=King-1+2,1
|name=Left Right Combo to Feint
|name=Head Spinner
|input=,uf+3
|input=,1
|inputLead=1,2
|inputLead=1+2
|damageLead=7,8
|damage=,21
|target=,sp
|damageLead=18
|targetLead=h,h
|target=,m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i18
|recv=r
|recv=r
|block=-23
|block=-13
|hit=-16
|hit=KDN
|notes=Returns to crouching.
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-1,2,uf+3,4
|id=King-1+2,3
|name=Left Right Combo to Somersault Feint
|name=Brutal Sting
|input=,4
|input=,3
|inputLead=1,2,uf+3
|inputLead=1+2
|damage=,20
|damage=,25
|damageLead=7,8
|damageLead=18
|target=,m
|target=,h
|targetLead=h,h,sp
|targetLead=m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i18
|recv=r
|recv=r
|block=-9
|block=-3
|hit=LNC
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-2
|id=King-1+4
|name=Right Jab
|name=Moonsault Body Press
|input=2
|input=1+4
|damage=8
|damage=23
|target=h
|target=ub(m)
|startup=i10
|startup=i52
|recv=r
|recv=r
|block=+0
|block=KDN
|hit=+6
|hit=KDN
|notes=Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-2,2
|id=King-f+2
|input=,2
|input=f+2
|inputLead=2
|damage=12
|damage=,10
|target=m
|damageLead=8
|startup=i15
|target=,m
|recv=r30
|targetLead=h
|tot=45
|startup=i
|block=-11
|startupRoot=i10
|hit=+2
|recv=r
|block=-8
|hit=+4
}}
}}
{{MoveData
{{MoveData
|id=Law-2,2,2
|id=King-f+2,1
|name=Rave War Combo
|name=Elbow Imppact
|input=,2
|input=,1
|inputLead=2,2
|inputLead=f+2
|damage=,10
|damage=,25
|damageLead=8,10
|damageLead=12
|target=,h
|target=,h
|targetLead=h,m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i15
|recv=r
|recv=r
|block=-9
|block=-9
|hit=+4
|hit=KDN
|ch=KDN
|notes=Combo from 1st hit.Input can be delayed.
|notes=Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-2,2,2,b,f
|id=King-f+2,d+1
|name=Rave War Combo to DC
|input=,d+1
|input=,b,f
|inputLead=f+2
|inputLead=2,2,2
|damage=,15
|damageLead=8,10,10
|damageLead=12
|target=,sp
|target=,m
|targetLead=h,m,h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i15
|recv=r
|recv=r
|block=-4
|block=-13c
|hit=+9
|hit=+2c
|ch=KDN
|notes=Forces an opponent to crouching on block or hit.Input can be delayed.
|notes=Can't be buffered after connect to DC.
}}
}}
{{MoveData
{{MoveData
|id=Law-2,2,1+2
|id=King-f+2,d+1,2
|name=Blazing Fist Combo
|name=Jaguar Smash Combo
|input=,1+2
|input=,2
|inputLead=2,2
|inputLead=f+2,d+1
|damage=,21
|damage=,16
|damageLead=8,10
|damageLead=12,15
|target=,m
|target=,m
|targetLead=h,m
|targetLead=m,m
|startup=i
|startup=i~1
|startupRoot=i10
|startupRoot=i15
|recv=r
|recv=r
|block=-13
|block=-15
|hit=KDN
|hit=LNC
|notes=Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
{{MoveData
|id=King-f+3
|name=Front Kick
|input=f+3
|damage=18
|target=m
|startup=i15~16
|recv=r27
|tot=42
|block=-8
|hit=+1
|ch=+9
}}
}}
{{MoveData
{{MoveData
|id=Law-2,b+2
|id=King-f+3(must hit)1+2just
|name=Rage Dragon Combo (2) to BT
|name=Front Kick to DDT
|input=,b+2
|input=(must hit)1+2just
|inputLead=2
|inputLead=f+3
|damage=,8
|damage=,20
|damageLead=8
|damageLead=18
|target=,h
|target=,th
|targetLead=h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i15~16
|recv=r
|recv=r
|block=-4
|hit=Th
|hit=+7
|notes=Combo from 1st hit.Input can be delayed.
}}
}}
{{MoveData
{{MoveData
|id=Law-2,b+2,1
|id=King-f+4
|input=,1
|name=Rolling Sobat
|inputLead=2,b+2
|input=f+4
|damage=,8
|damage=25
|damageLead=8,8
|target=m
|target=,h
|startup=i18
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|recv=r
|block=-3
|block=-9
|hit=+3
|hit=KDN
|notes=Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
|notes=Meaty 1f in actualy
}}
}}
{{MoveData
{{MoveData
|id=Law-2,b+2,1,2
|id=King-f+1+2
|name=Rage Dragon Combo
|name=Shadow Lariat
|input=,2
|input=f+1+2
|inputLead=2,b+2,1
|damage=23
|damage=,21
|target=h
|damageLead=8,8,8
|startup=i17~18
|target=,m
|recv=r31
|targetLead=h,h,h
|tot=48
|startup=i
|block=-1
|startupRoot=i10
|recv=r
|block=-3c
|hit=KDN
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-2,b+2,1,2,d
|id=King-f+1+2hold
|name=Rage Dragon Combo to Crouching
|name=Jaguar Lariat
|input=,d
|input=hold
|inputLead=2,b+2,1,2
|inputLead=f+1+2
|damageLead=8,8,8,21
|damageLead=23
|targetLead=h,h,h,m
|target=b(h)
|startup=i
|targetLead=h
|startupRoot=i10
|startup=i29
|startupRoot=i17~18
|recv=r
|recv=r
|block=-3c
|block=KDN
|hit=KDN
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-3
|id=King-f+3+4
|name=High Kick
|name=Exploder
|input=3
|input=f+3+4
|damage=12
|damage=25
|target=h
|target=h
|startup=i12
|startup=i38
|recv=r
|block=+7
|hit=KDN
|notes=Shift to down after moving.
}}
{{MoveData
|id=King-f+1+4
|name=Body Check
|input=f+1+4
|damage=21
|target=m
|startup=i17
|recv=r28
|recv=r28
|tot=40
|tot=45
|block=-9
|block=+3
|hit=+2
|hit=+7
}}
}}
{{MoveData
{{MoveData
|id=Law-3,3
|id=King-f+2+3
|name=Feint to Middle Kick
|name=Shoulder Tackle
|input=,3
|input=f+2+3
|inputLead=3
|damage=27
|damage=,17
|target=m
|damageLead=12
|startup=i23~30
|target=,m
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=-14
|block=-12
|hit=-3
|hit=KDN
|ch=KDN
|notes=Combo from 1st CH.Input can be delayed 10f.
}}
}}
{{MoveData
{{MoveData
|id=Law-3,4
|id=King-df+1
|name=High Kick to Bloody Cleaver
|name=Elbow Smash
|input=,4
|input=df+1
|inputLead=3
|damage=15
|damage=,20
|target=m
|damageLead=12
|startup=i14
|target=,h
|recv=r27
|targetLead=h
|tot=41
|startup=i
|block=-1
|startupRoot=i12
|hit=+3
|recv=r
|block=-10
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-4
|id=King-df+1,2
|name=Right High Kick
|name=Elbow Sting
|input=4
|input=,2
|damage=14
|inputLead=df+1
|target=h
|damage=,15
|startup=i11
|damageLead=15
|recv=r28
|target=,m
|tot=39
|targetLead=m
|block=-9
|hit=+7
|ch=LNC
}}
{{MoveData
|id=Law-4,3
|input=,3
|inputLead=4
|damage=,12
|damageLead=14
|target=,h
|targetLead=h
|startup=i
|startup=i
|startupRoot=i11
|startupRoot=i14
|recv=r
|recv=r
|block=-14
|block=-10
|hit=-5
|hit=+5
|notes=Combo from 1st hit.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-4,3,b,f
|id=King-df+2
|name=Shaolin Spin Kicks (2) to DC2
|name=Smash Hook
|input=,b,f
|input=df+2
|inputLead=4,3
|damage=12
|damageLead=14,12
|target=m
|target=,sp
|startup=i13
|targetLead=h,h
|recv=r25
|startup=i
|tot=38
|startupRoot=i11
|block=-6
|recv=r
|hit=+4
|block=-10
|hit=-1
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Law-4,3,b,f☆f
|id=King-df+2,1
|name=Shaolin Spin Kicks (2) to DC2 to DC1
|name=Double Hook Disaster
|input=☆f
|input=,1
|inputLead=4,3,b,f
|inputLead=df+2
|damageLead=14,12
|damage=,15
|targetLead=h,h,sp
|damageLead=12
|startup=i
|startupRoot=i11
|recv=r
|block=+7
|hit=+16g
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,4
|name=Shaolin Spin Kicks
|input=,4
|inputLead=4,3
|damage=,14
|damageLead=14,12
|target=,h
|target=,h
|targetLead=h,h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i11
|startupRoot=i13
|recv=r
|recv=r
|block=-6
|block=-4
|hit=-1
|hit=KDN
|ch=LNC
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-4,3,4,b,f
|id=King-df+3
|name=Shaolin Spin Kicks to DC2
|name=Mid Kick
|input=,b,f
|input=df+3
|inputLead=4,3,4
|damage=17
|damageLead=14,12,14
|target=m
|target=,sp
|startup=i14
|targetLead=h,h,h
|recv=r28
|startup=i
|tot=42
|startupRoot=i11
|block=-9
|recv=r
|hit=+6
|block=-10
|hit=-5
|ch=LNC
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Law-4,3,4,b,f☆f
|id=King-df+3,4
|name=Shaolin Spin Kicks to DC2 to DC1
|name=Lasso Kick
|input=☆f
|input=,4
|inputLead=4,3,4,b,f
|inputLead=df+3
|damageLead=14,12,14
|targetLead=h,h,h,sp
|startup=i
|startupRoot=i11
|recv=r
|block=+7
|hit=+12
|ch=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,u+3
|name=Crescent Kick Combo
|input=,u+3
|inputLead=4
|damage=,23
|damage=,23
|damageLead=14
|damageLead=17
|target=,m
|target=,h
|targetLead=h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i11
|startupRoot=i14
|recv=r
|recv=r
|block=-1
|block=+0
|hit=KDN
|hit=KDN
|notes=Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-4,u+3,b,f
|id=King-df+4
|name=Crescent Kick Combo to DC2
|name=Side Low Kick
|input=,b,f
|input=df+4
|inputLead=4,u+3
|damage=10
|damageLead=14,23
|target=l
|target=,sp
|targetLead=h,m
|startup=i
|startupRoot=i11
|recv=r
|block=-2
|hit=KDN
}}
{{MoveData
|id=Law-3+4
|name=Pressing Kick
|input=3+4
|damage=5,10
|target=mm
|startup=i14
|startup=i14
|recv=r
|recv=r
|block=-14
|block=-14
|hit=KDN
|hit=-3
}}
}}
{{MoveData
{{MoveData
|id=Law-3+4,4
|id=King-df+4,3
|name=Pressing Kick Combo
|input=,3
|input=,4
|inputLead=df+4
|inputLead=3+4
|damage=,11
|damage=,15
|damageLead=10
|damageLead=5,10
|target=,h
|target=,h
|targetLead=mm
|targetLead=l
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=r
|block=-13
|block=-5
|hit=+5<sup>Sp</sup>
|hit=+6
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-f+2
|id=King-df+4,3,4
|name=Right Jab
|name=Mincer
|input=f+2
|input=,4
|damage=10
|inputLead=df+4,3
|target=h
|damage=,27
|startup=i12
|damageLead=10,11
|target=,m
|targetLead=l,h
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=+0
|block=-15
|hit=+6
|hit=KDN
|notes=Connect to 2 combinations.
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-f+3
|id=King-df+4,3,4,B
|name=High Kick
|name=Mincer to BT
|input=f+3
|input=,B
|damage=16
|inputLead=df+4,3,4
|target=h
|damageLead=10,11,27
|startup=i15
|targetLead=l,h,m
|recv=r32
|startup=i
|tot=47
|startupRoot=i14
|block=-13
|recv=r
|hit=-2
|block=-8
|ch=KDN
|hit=KDN
|notes=Connect to 3 combinations (disable delay).
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-f+4
|id=King-df+4,3,db
|name=Right Hick Kick
|name=Mincer Low
|input=f+4
|input=,db
|damage=16
|inputLead=df+4,3
|target=h
|damage=,20
|startup=i13
|damageLead=10,11
|recv=r28
|target=,l
|tot=41
|targetLead=l,h
|block=-9
|startup=i
|hit=+7
|startupRoot=i14
|ch=LNC
|notes=Connect to 4 combinations.
}}
{{MoveData
|id=Law-【f+2,1】
|name=Poison Arrow
|input=【f+2,1】
|damage=32
|target=m
|startup=i20~21
|recv=r
|recv=r
|block=+5
|block=-13
|hit=KDN
|hit=KDN
|notes=Start-up 21f in actualy.
|ch=KDN<sup>*</sup>
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.Shift to down after block or whiff.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-f+1+2
|id=King-df+3+4
|name=Dragon Hammer
|name=Frankensteiner
|input=f+1+2
|input=df+3+4
|damage=20
|damage=15(,30)
|target=m
|target=sm,th(h)
|startup=i20
|startup=i28~35
|recv=r
|recv=r
|block=+3c
|block=-18
|hit=+8c
|hit=-7c
|ch=LNC
|notes=Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
|notes=Forces an opponent to crouching on block or NH.
}}
}}
{{MoveData
{{MoveData
|id=Law-f+1+2,D
|id=King-db
|name=Dragon Hammer to Crouching
|name=Crouch Jab
|input=,D
|input=db
|inputLead=f+1+2
|damage=5
|damageLead=20
|target=sm
|targetLead=m
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
{{MoveData
|id=King-db
|name=Jab Uppercut
|input=db
|damage=5,13
|target=sm,m
|startup=i
|startup=i
|startupRoot=i20
|recv=r
|recv=r
|block=+3c
|block=-11
|hit=+8c
|hit=+0
|ch=LNC
|notes={{Plainlist|
|notes=Forces an opponent to crouching on block or NH.Returns to crouching.
* Alternate input d+1 or FCdb or d+1,2
* Combo from 1st CH.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-f+3+4
|id=King-d+2
|name=Dragon Killer
|name=Crouch Straight
|input=f+3+4
|input=d+2
|damage=20
|damage=8
|target=m
|target=sm
|startup=i25
|startup=i11
|recv=r
|recv=r
|block=-2
|block=-4
|hit=+7c
|hit=+7
|ch=LNC
|notes=Returns to crouching.
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Law-f+1+4
|id=King-d+3
|name=Spinning Dragon Blow
|name=Stomp
|input=f+1+4
|input=d+3
|damage=25
|damage=12
|target=m
|target=l
|startup=i23
|startup=i17
|recv=r
|recv=r
|block=-14
|block=-12
|hit=KDN
|hit=+1
}}
}}
{{MoveData
{{MoveData
|id=Law-df+1
|id=King-d+4
|name=Quick Upper
|name=Crouch Chin Kick
|input=df+1
|input=d+4
|damage=10
|damage=7
|target=m
|target=l
|startup=i13
|startup=i14
|recv=r
|recv=r
|block=-1
|block=-13
|hit=+5
|hit=-2
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+1,2
|id=King-d+1+2
|input=,2
|name=Atlas' Hammer
|inputLead=df+1
|input=d+1+2
|damage=,5
|damage=21
|damageLead=10
|target=m
|target=,h
|startup=i23
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=-10
|block=-24
|hit=+1
|hit=LNC
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+1,2,2
|id=King-d+3+4
|input=,2
|input=d+3+4
|inputLead=df+1,2
|damage=14
|damage=,6
|target=l
|damageLead=10,5
|startup=i16
|target=,h
|targetLead=m,h
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=-18
|block=-25
|hit=-7
|hit=-9
|notes=Combo from 1st hit.
|notes={{Plainlist|
* Alternate input FCdf+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-df+1,3
|id=King-d+3+4,4
|input=,3
|input=,4
|inputLead=df+1
|inputLead=d+3+4
|damage=,6
|damage=,7
|damageLead=10
|damageLead=14
|target=,l
|target=,l
|targetLead=m
|targetLead=l
|startup=i
|startup=i
|startupRoot=i13
|startupRoot=i16
|recv=r
|recv=r
|block=-16
|block=-25
|hit=-5
|hit=-9
|notes=Combo from 1st hit.-22<sup>G</sup>F on block.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+1,3,2
|id=King-d+3+4,4*2
|input=,2
|name=Stagger Kick
|inputLead=df+1,3
|input=*2
|damage=,6
|inputLead=d+3+4,4
|damageLead=10,6
|damage=,7
|target=,m
|damageLead=14,7
|targetLead=m,l
|targetLead=l,l
|startup=i
|startup=i
|startupRoot=i13
|startupRoot=i16
|recv=r
|recv=r
|block=-12
|block=-29
|hit=-1
|hit=+7
|notes=Combo from 1st hit.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+2
|id=King-d+3+4,4*3
|name=Uppercut
|name=Stagger Kicks
|input=df+2
|input=*3
|damage=12
|inputLead=d+3+4,4
|target=m
|damage=,7,4,3
|startup=i15
|damageLead=14,7
|recv=r26
|targetLead=l,l
|tot=41
|startup=i
|block=-7
|startupRoot=i16
|hit=LNC
|recv=r
|notes=+4f against crouch hit.
|block=-26
|hit=+15
|notes=Returns to crouching.Enable after 1st CH.Disable Run d3+4.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+3
|id=King-During Stagger Kicks2
|name=Step In Kick
|name=Stagger Kick Spinning Uppercut
|input=df+3
|input=During Stagger Kicks2
|damage=18
|damage=10
|target=m
|target=~m
|startup=i17
|startup=i
|recv=r
|recv=r
|block=-12
|block=-15
|hit=-1
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-df+3,3
|id=King-d+2+3
|input=,3
|name=Corporate Elbow
|inputLead=df+3
|input=d+2+3
|damage=,8
|damage=25
|damageLead=18
|target=m
|target=,l
|startup=i30~35
|targetLead=m
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-14
|block=-8c
|hit=-2
|hit=+0c
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
|notes=Forces an opponent to crouching on block or hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+3,3,3
|id=King-db+2
|name=Step In Combo
|name=Brain Chop
|input=,3
|input=db+2
|inputLead=df+3,3
|damage=21
|damage=,14
|target=m
|damageLead=18,8
|startup=i25
|target=,h
|targetLead=m,l
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-8
|block=-5c
|hit=+1
|hit=KDN
|notes=Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
|notes=Forces an opponent to crouching on block.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+3,3,4
|id=King-db+3
|name=Mid Kick Combo to Somersault Kick
|name=Crouching Low Kick
|input=,4
|input=db+3
|inputLead=df+3,3
|damage=17
|damage=,23
|target=l
|damageLead=18,8
|startup=i23
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-16
|block=-16
|hit=KDN
|hit=+2c
|notes=Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
|ch=KDN
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+4
|id=King-db+4
|name=Right Middle Kick
|name=Low Drop Kick
|input=df+4
|input=db+4
|damage=15
|damage=20
|target=m
|target=l
|startup=i13
|startup=i29~31
|recv=r
|recv=r
|block=-8
|block=-20
|hit=+3
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down from block or whiff.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+4,3
|id=King-b+1
|name=Right Middle Kick to Somersault Kick
|name=Quick Hook
|input=,3
|input=b+1
|inputLead=df+4
|damage=13
|damage=,23
|target=h
|damageLead=15
|startup=i12
|target=,m
|recv=r27
|targetLead=m
|tot=39
|block=-8
|hit=+3
|ch=KDN
}}
{{MoveData
|id=King-b+1,2
|name=Quick Hook Uppercut
|input=,2
|inputLead=b+1
|damage=,20
|damageLead=13
|target=,h
|targetLead=h
|startup=i
|startup=i
|startupRoot=i13
|startupRoot=i12
|recv=r
|recv=r
|block=-17
|block=-13
|hit=LNC
|hit=+5
|notes=Returns to crouching.Combo from 1st CH.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-df+3+4
|id=King-b+1,4
|name=Banana Peel
|name=Quick Hook Heel Kick
|input=df+3+4
|input=,4
|damage=12
|inputLead=b+1
|target=l
|damage=,23
|startup=i18
|damageLead=13
|target=,m
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=-15
|block=-9
|hit=+4c
|hit=KDN
|ch=KDN
|notes=Input can be delayed.
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+1
|id=King-b+2
|name=Low Backhand
|name=Chupacabra
|input=d+1
|input=b+2
|damage=15
|damage=12
|target=l
|target=h
|startup=i21
|startup=i14
|recv=r
|recv=r24
|block=-12
|tot=38
|hit=+2c
|block=-5
|notes=Forces an opponent to crouching on hit.Returns to crouching.
|hit=+1
}}
}}
{{MoveData
{{MoveData
|id=Law-d+1,3
|id=King-b+2,1
|name=Low Backhand to High Kick
|name=Chupacabra to Spinning Back Elbow
|input=,3
|input=,1
|inputLead=d+1
|inputLead=b+2
|damage=,21
|damage=,25
|damageLead=15
|damageLead=12
|target=,h
|target=,h
|targetLead=l
|targetLead=h
|startup=i
|startup=i
|startupRoot=i21
|startupRoot=i14
|recv=r
|recv=r
|block=-9
|block=-9
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st hit.Input can be delayed.
|notes=Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+2
|id=King-b+2,1+2
|name=Body Blow
|name=Chupacabra to Head Butt
|input=d+2
|input=,1+2
|damage=8
|inputLead=b+2
|target=sm
|damage=,22
|startup=i11
|damageLead=12
|target=,h
|targetLead=h
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-4
|block=+2c
|hit=+7
|hit=KDN
|notes=Alternate input FC2
|notes=Forces an opponent to crouching on block.Input can be delayed.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+2,3
|id=King-b+2,4
|name=Body Blow to Dragon Lift
|name=Chupacabra to Olympia Slam
|input=,3
|input=,4
|inputLead=d+2
|inputLead=b+2
|damage=,21
|damage=,18(,20)
|damageLead=8
|damageLead=12
|target=,m
|target=,m,th
|targetLead=sm
|targetLead=h
|startup=i
|startup=i
|startupRoot=i11
|startupRoot=i14
|recv=r
|recv=r
|block=-15
|block=-9
|hit=LNC
|hit=Th
|notes=Combo from 1st CH.
|notes=Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
}}
}}
{{MoveData
{{MoveData
|id=Law-d+3
|id=King-b+3
|name=Dragon Low Kick
|name=Toll Kick
|input=d+3
|input=b+3
|damage=8
|damage=23
|target=l
|target=h
|startup=i16
|startup=i16
|recv=r
|recv=r
|block=-14
|block=-10
|hit=-3
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-D+3
|id=King-トラースキック (must hit front)1+2
|name=Dragon Low Kick to Crouching
|name=Guillotine Drop
|input=D+3
|input=トラースキック (must hit front)1+2
|damage=8
|damage=23(,20)
|target=l
|target=h,th
|startup=i16
|startup=i
|recv=r
|recv=r
|block=-14
|hit=Th
|hit=-3
}}
|notes=Returns to crouching.
}}
{{MoveData
{{MoveData
|id=Law-d+3,3
|id=King-b+4
|name=Dragon Low Kick to Hook Kick
|name=Disgraceful Kick
|input=,3
|input=b+4
|inputLead=d+3
|damage=25
|damage=,17
|target=h
|damageLead=8
|startup=i17
|target=,h
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-7
|block=+2F
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Meaty 3f in actualy
|notes=Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+4
|id=King-ub+1
|input=d+4
|name=Water Parting Chop
|damage=7
|input=ub+1
|target=l
|damage=21
|startup=i15
|target=h
|startup=i20
|recv=r
|recv=r
|block=-11
|block=-3
|hit=+0
|hit=KDN
|notes=Meaty 1f in actualy
}}
}}
{{MoveData
{{MoveData
|id=Law-d+4,3
|id=King-u
|name=Construct Kick
|name=Jumping Knuckle
|input=,3
|input=u
|inputLead=d+4
|damage=12
|damage=,12
|target=m
|damageLead=7
|startup=i18
|target=,h
|targetLead=l
|startup=i
|startupRoot=i15
|recv=r
|recv=r
|block=-12
|block=-12
|hit=+0
|hit=-1
|ch=+5
|notes=Alternate input uf+1
|notes=Combo from 1st hit.When hit and enemy input D, to go down.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+3+4
|id=King-ub+2
|name=Low Kick
|name=High Elbow Drop
|input=d+3+4
|input=b+2
|damage=7
|inputLead=u
|target=l
|damageLead=12
|startup=i12
|targetLead=m
|startup=i48
|startupRoot=i18
|recv=r
|recv=r
|block=-13
|block=-18c
|hit=-2
|hit=KDN
|notes=Returns to crouching.
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+3+4,3
|id=King-u+2
|name=Low Kick to Somersault
|name=High Elbow Drop
|input=,3
|input=u+2
|inputLead=d+3+4
|damage=35
|damage=,23
|target=m
|damageLead=7
|startup=i48
|target=,m
|targetLead=l
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=-17
|block=-18c
|hit=LNC
|hit=KDN
|notes=Combo from 1st CH.Returns to crouching.
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+1
|id=King-uf+2
|name=Crouch Jab
|name=High Elbow Drop
|input=db+1
|input=f+2
|damage=5
|inputLead=u
|target=sm
|damageLead=12
|startup=i10
|targetLead=m
|startup=i48
|startupRoot=i18
|recv=r
|recv=r
|block=-5
|block=-18c
|hit=+6
|hit=KDN
|notes=Returns to crouching.Returns to standing when input F.
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+2
|id=King-ub
|name=Elbow Spring Kick (1) to BT
|name=Sobat
|input=db+2
|input=b
|damage=15
|inputLead=u
|target=m
|damageLead=12
|startup=i14
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|recv=r
|block=-4
|block=-19
|hit=+7
|hit=KDN
|notes=Alternate input u+3
}}
}}
{{MoveData
{{MoveData
|id=Law-db+2,4
|id=King-uf+3
|name=Elbow Spring Kick
|name=Falling Heel Kick (early)
|input=,4
|input=f+3
|inputLead=db+2
|inputLead=u
|damage=,25
|damageLead=12
|damageLead=15
|targetLead=m
|target=,m
|startup=i22
|targetLead=m
|startupRoot=i18
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-14
|block=-10
|hit=KDN
|hit=KDN
|notes=Meaty 2f in actualy.
|notes=Shift to down after moving.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+2,4,D
|id=King-uf+3
|name=Elbow Spring Kick to Down
|name=Falling Heel Kick
|input=,D
|input=f+3
|inputLead=db+2,4
|inputLead=u
|damageLead=15,25
|damageLead=12
|targetLead=m,m
|targetLead=m
|startup=i
|startup=i24
|startupRoot=i14
|startupRoot=i18
|recv=r
|recv=r
|block=-3
|block=-20
|hit=KDN
|hit=KDN
|notes=Shift to down after moving.Meaty 3f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+3
|id=King-ub+4
|name=Shin Crusher
|name=Jumping Knee Lift
|input=db+3
|input=b+4
|damage=15
|inputLead=u
|target=l
|damageLead=12
|startup=i17
|targetLead=m
|startup=i15
|startupRoot=i18
|recv=r
|recv=r
|block=-12
|block=-20
|hit=+4c
|hit=-8
|ch=+14g
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+4
|id=King-u+4
|name=Dragon's Tail
|name=Jumping Knee Lift
|input=db+4
|input=u+4
|damage=20
|damage=15
|target=l
|target=m
|startup=i26
|startup=i15
|recv=r
|recv=r
|block=-37
|block=-13
|hit=KDN
|hit=KDN
|ch=LNC
}}
}}
{{MoveData
{{MoveData
|id=Law-db+4,4
|id=King-uf+4
|name=Dragon's Tail to Somersault Kick
|name=Jumping Knee Lift
|input=,4
|input=f+4
|inputLead=db+4
|inputLead=u
|damage=,27
|damageLead=12
|damageLead=20
|targetLead=m
|target=,m
|startup=i15
|targetLead=l
|startupRoot=i18
|startup=i
|startupRoot=i26
|recv=r
|recv=r
|block=-9
|block=-13
|hit=KDN
|hit=LNC
|notes=Disable connect to 2nd after 1st block.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+1+2
|id=King-uf+1+2
|name=Charge Power Punch
|name=Capital Punishment
|input=db+1+2
|input=f+1+2
|damage=90
|inputLead=u
|target=ガード不能
|damageLead=12
|startup=i78
|targetLead=m
|startup=i35
|startupRoot=i18
|recv=r
|recv=r
|block=KDN
|block=+2c
|hit=KDN
|hit=KDN
|notes=Forces an opponent to crouching on block.
}}
}}
{{MoveData
{{MoveData
|id=Law-db+1+2,u,u
|id=King-uf+1+2hold
|name=Charge Power Punch to Cancel
|name=Burning Knuckle
|input=,u,u
|input=hold
|inputLead=db+1+2
|inputLead=uf+1+2
|damageLead=90
|damageLead=12
|targetLead=ガード不能
|target=b(m)
|startup=i
|targetLead=m
|startupRoot=i78
|startup=i67
|startupRoot=i18
|recv=r
|recv=r
|tot=66
|block=KDN
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-db+3+4
|id=King-uf+3+4
|name=Dragon Lance
|name=Neck Cutter Kick
|input=db+3+4
|input=f+3+4
|damage=23
|inputLead=u
|target=m
|damageLead=12
|startup=i21
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|recv=r
|block=-13
|block=-16
|hit=KDN
|hit=KDN
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+1
|id=King-uf☆4
|input=b+1
|name=Delay Rising Toekick
|damage=12
|input=f☆4
|target=m
|inputLead=u
|startup=i14
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|recv=r
|block=-9
|block=-11
|hit=+2
|hit=LNC
}}
}}
{{MoveData
{{MoveData
|id=Law-b+1,b,f
|id=King-f,f☆2
|name=Dragon Storm (1) to DC
|name=Stomach Smash
|input=,b,f
|input=f,f☆2
|inputLead=b+1
|damage=15(,35)
|damageLead=12
|target=l
|target=,sp
|startup=i18
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-5
|block=-14
|hit=+6
|hit=+1c
|notes=Can't be buffered after connect to DC.
|ch=Th
|notes=Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
}}
{{MoveData
|id=King-f,f☆1+2
|name=Lay Off
|input=f,f☆1+2
|target=m
|startup=i9
|recv=r23
|tot=32
|block=+0
|hit=+7
|ch=+18
|notes=Start-up 10f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+1,2
|id=King-f,F+1
|input=,2
|name=Jaguar Hook
|inputLead=b+1
|input=f,F+1
|damage=,12
|damage=21
|damageLead=12
|target=m
|target=,m
|startup=i22
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-14
|block=-5
|hit=+0
|hit=+14<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
|ch=KDN
|notes=Start-up 23f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+1,2,b,f
|id=King-f,F+2
|name=Dragon Storm (2) to DC
|name=Rolling Elbow
|input=,b,f
|input=f,F+2
|inputLead=b+1,2
|damage=19
|damageLead=12,12
|target=m
|target=,sp
|startup=i31
|targetLead=m,m
|recv=r
|block=+2c
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
}}
{{MoveData
|id=King-f,F+2,B
|name=Rolling Elbow to Cancel
|input=,B
|inputLead=f,F+2
|damageLead=19
|target=p
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i31
|recv=r
|recv=r
|block=-10
|tot=33
|hit=+4
|notes=Can't be buffered after connect to DC.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+1,2,2
|id=King-f,F+2,1
|name=Dragon Storm
|name=Clothesline Combo
|input=,2
|input=,1
|inputLead=b+1,2
|inputLead=f,F+2
|damage=,22
|damage=,25
|damageLead=12,12
|damageLead=19
|target=,m
|target=,h
|targetLead=m,m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i31
|recv=r
|recv=r
|block=-14
|block=-1
|hit=KDN
|hit=KDN
|notes=Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2
|id=King-f,F+4
|input=b+2
|name=Konvict Kick
|damage=12
|input=f,F+4
|damage=25(,20)
|target=m
|target=m
|startup=i16
|startup=i15
|recv=r
|recv=r
|block=-8
|block=-15
|hit=+4
|hit=KDN
|ch=Th
|notes=Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,1
|id=King-f,F+1+2
|name=Knuckle Back Blow
|name=Flying Cross Chop
|input=,1
|input=f,F+1+2
|inputLead=b+2
|damage=21
|damage=,15
|target=h
|damageLead=12
|startup=i20~38
|target=,h
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-3
|block=-5
|hit=+16<sup>Sp</sup>
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
|notes=Start-up 21f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,2
|id=King-f,F+1+2
|name=Knuckle Rush
|name=Flying Cross Chop (latter)
|input=,2
|input=f,F+1+2
|inputLead=b+2
|damage=21
|damage=,10
|target=l
|damageLead=12
|startup=i39
|target=,h
|recv=r
|targetLead=m
|block=-26
|startup=i
|hit=KDN
|startupRoot=i16
|notes=Meaty 3f in actualy.
}}
{{MoveData
|id=King-f,F+2+3
|name=Diving Body Press (close)
|input=f,F+2+3
|damage=20(,15)
|target=m,th
|startup=i21~25
|recv=r
|recv=r
|block=-9
|block=-17c
|hit=+4
|hit=Th
|ch=KDN
|notes=Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,2,b,f
|id=King-f,F+2+3
|name=Knuckle Rush to DC
|name=Diving Body Press
|input=,b,f
|input=f,F+2+3
|inputLead=b+2,2
|damage=20
|damageLead=12,10
|target=m
|target=,sp
|startup=i26
|targetLead=m,h
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-4
|block=-12c
|hit=+9
|hit=-15c
|ch=KDN
|notes=Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
|notes=Can't be buffered after connect to DC.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,3
|id=King-f,F+3+4
|input=,3
|name=Exploder
|inputLead=b+2
|input=f,F+3+4
|damage=,10
|damage=25
|damageLead=12
|target=h
|target=,l
|startup=i28
|targetLead=m
|recv=r
|startup=i
|block=+7
|startupRoot=i16
|hit=KDN
|recv=r
|notes=Start-up 26f in actualy.Shift to down afte whiff.
|block=-12
|hit=-1
|notes=Combo from 1st CH.Input can be delayed.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,3,4
|id=King-f,f,f+3
|name=Junkyard Kick
|name=Strong Knee
|input=,4
|input=f,f,f+3
|inputLead=b+2,3
|damage=25
|damage=,23
|target=m
|damageLead=12,10
|startup=i20~24
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-7
|block=+3
|hit=LNC
|hit=KDN
|notes=Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
|notes=<span class="patch">(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.</span>
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,3,4,b,f
|id=King-f,f,f+3+4
|name=Junkyard Kick to DC2
|name=Running Exploder
|input=,b,f
|input=f,f,f+3+4
|inputLead=b+2,3,4
|damage=40
|damageLead=12,10,23
|target=m
|target=,sp
|startup=i28
|targetLead=m,l,m
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-15
|block=+17g
|hit=LNC
|hit=KDN
|notes=Fast Input data.
|notes=Meaty 5f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,3,4,b,f☆f
|id=King-Run4
|name=Junkyard Kick to DC2 to DC1
|input=Run4
|input=☆f
|damage=22
|inputLead=b+2,3,4,b,f
|target=l
|damageLead=12,10,23
|startup=i14
|targetLead=m,l,m,sp
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=+5
|block=-25
|hit=LNC
|hit=-9
|notes=Fast Input data.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+2,3,d+4
|id=King-FCdb
|name=Dragon Rush Combo
|name=Crouch Jab
|input=,d+4
|input=FCdb
|inputLead=b+2,3
|damage=5
|damage=,23
|target=sm
|damageLead=12,10
|startup=i10
|target=,l
|targetLead=m,l
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-37
|block=-5
|hit=KDN
|hit=+6
|notes=Returns to crouching.Input can be delayed.
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-b+3
|id=King-FCdb
|name=Dragon Spin Kick
|name=Crouch Straight
|input=b+3
|input=FCdb
|damage=27
|damage=8
|target=m
|target=sm
|startup=i23
|startup=i11
|recv=r
|recv=r
|block=-12
|block=-4
|hit=KDN
|hit=+7
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-b+3,B
|id=King-FC3
|name=Dragon Spin Kick to BT
|name=Crouch Spin Kick
|input=,B
|input=FC3
|inputLead=b+3
|damage=12
|damageLead=27
|target=l
|targetLead=m
|startup=i18
|startup=i23
|startupRoot=i23
|recv=r
|recv=r
|block=-11
|block=-16
|hit=KDN
|hit=-2
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+4
|id=King-FCdb
|input=b+4
|name=Crouch Chin kick
|damage=13
|input=FCdb
|target=m
|damage=10
|target=l
|startup=i14
|startup=i14
|recv=r
|recv=r
|block=-7
|block=-13
|hit=+3
|hit=-2
}}
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=King-WS1
|name=Upperecut
|input=WS1
|damage=12
|target=m
|startup=i11
|recv=r
|block=-3
|hit=+4
|notes=Start-up 10f (very short).
}}
{{MoveData
|id=King-WS2
|input=WS2
|damage=11
|target=m
|startup=i14
|recv=r
|block=-9
|hit=+1
}}
{{MoveData
{{MoveData
|id=Law-b+4,B
|id=King-WS2,2
|name=Tiger Fang (1) to BT
|name=Round Trip Chop
|input=,B
|input=,2
|inputLead=b+4
|inputLead=WS2
|damageLead=13
|damage=,25
|damageLead=11
|target=,m
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=r
|block=-4
|block=-12
|hit=+6
|hit=+12<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+4,3
|id=King-WS3
|name=Tiger Fang
|name=Stomping Kick
|input=,3
|input=WS3
|inputLead=b+4
|damage=28
|damage=,21
|target=h
|damageLead=13
|startup=i16
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-5
|block=+0
|hit=KDN
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-b+3+4
|id=King-WS4
|name=Dragon Arrow
|name=Toe Smash
|input=b+3+4
|input=WS4
|damage=25
|damage=20
|target=m
|target=m
|startup=i23
|startup=i11~12
|recv=r
|recv=r
|block=-18
|block=-6
|hit=KDN
|hit=+5
}}
}}
{{MoveData
{{MoveData
|id=Law-ub
|id=King-WS1+2
|name=Jumping Knuckle
|name=Snap Uppercut
|input=ub
|input=WS1+2
|damage=12
|damage=20
|target=m
|target=m
|startup=i18
|startup=i18
|recv=r
|block=-10
|hit=LNC
}}
{{MoveData
|id=King-FCdf+1
|name=Leg Breaker
|input=FCdf+1
|damage=20
|target=l
|startup=i32
|recv=r
|recv=r
|block=-12
|block=-12
|hit=-1
|hit=KDN
|notes=Alternate input u+1
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FCdf+2
|name=Body Blow
|input=FCdf+2
|damage=21
|target=m
|startup=i15
|recv=r
|block=-14
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-uf+1
|id=King-SS2
|input=uf+1
|name=Victory Palm
|damage=10
|input=SS2
|damage=25
|target=h
|target=h
|startup=i12
|startup=i19
|recv=r
|recv=r
|block=-5
|block=-5
|hit=+6
|hit=KDN
|notes=Alternate input db+1+2,1 or Charge1
}}
}}
{{MoveData
{{MoveData
|id=Law-uf+1,3
|id=King-SS3+4
|name=Blackout Muggin'
|name=Deadly Boomerang
|input=,3
|input=SS3+4
|inputLead=uf+1
|damage=50
|damage=,10
|target=h
|damageLead=10
|startup=i27~31
|target=,l
|recv=r
|targetLead=h
|block=+11g<br>+21w
|hit=KDN
|notes=Shift to down after moving.<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block (-1f to +11<sup>G</sup>F). Wall crush inducing guard is implemented.・Improved the homing performance.</span>
}}
{{MoveData
|id=King-1+2+3+4
|name=Charge
|input=1+2+3+4
|damage=-
|target=sp
|startup=i
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=-13
|tot=230
|hit=-1
|notes=Shift to charging.Cancel with input any after 60f.Can not cancel  with input 1+2+3+4 after 120f.
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-ub
|id=King-Charge with advanced input start-up 1F1+2+3+4
|name=Hook
|name=Charge
|input=ub
|input=Charge with advanced input start-up 1F1+2+3+4
|damage=17
|damage=-
|target=h
|target=sp
|startup=i15
|startup=i
|recv=r
|recv=r
|block=-12
|tot=230
|hit=+9
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
|notes=Alternate input u or uf+2
}}
}}
{{MoveData
{{MoveData
|id=Law-ub
|id=King-While down (facing up)1+2
|name=Jumping Kick
|name=Special Standing
|input=ub
|input=While down (facing up)1+2
|damage=25
|damage=10
|target=m
|target=m
|startup=i21
|startup=i77~79
|recv=r
|recv=r
|block=-17
|block=+0
|hit=KDN
|hit=KDN<br><span class="sub_letter">(+22)</span>
|notes=Alternate input u or uf+3
|notes=Upper Accessory:Championship Belt
}}
}}
{{MoveData
{{MoveData
|id=Law-ub
|id=King-With back against wallb,b,ub
|name=Jumping Kick to Somersault
|name=Wall Jumping Attack (early)
|input=ub
|input=With back against wallb,b,ub
|damage=25,23
|damage=45
|target=m,m
|target=th(h)
|startup=i
|startup=i43~48
|recv=r
|recv=r
|block=-17
|block=+0c
|hit=LNC
|hit=KDN
|notes={{Plainlist|
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
* Alternate input u or uf+3,4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-UB
|id=King-With back against wallb,b,ub
|name=Somersault
|name=Wall Jumping Attack (latter)
|input=UB
|input=With back against wallb,b,ub
|damage=-
|damage=21
|target=sp
|target=m
|startup=i
|startup=i49
|recv=r
|recv=r
|notes={{Plainlist|
|block=-9c
* Alternate input U or UF+3
|hit=KDN
* Returns to crouching.}}
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-UB
|id=King-BT.1
|name=Somersault Fake
|name=Spin Knuckle Jab
|input=UB
|input=BT.1
|damage=20
|damage=15
|target=sp,m
|target=h
|startup=i44
|startup=i8
|recv=r
|recv=r
|block=-9
|block=-8
|hit=LNC
|hit=+3
|notes=Alternate input U or UF+3,4
|notes=Alternate input 2
}}
}}
{{MoveData
{{MoveData
|id=Law-ub+4
|id=King-BT.3
|name=Rising Toe Kick
|name=Blind Kick
|input=ub+4
|input=BT.3
|damage=10
|damage=18
|target=m
|target=m
|startup=i15
|startup=i13
|recv=r
|recv=r
|block=-20
|block=-13
|hit=-8
|hit=+9
|ch=KDN
}}
{{MoveData
|id=King-BT.3(must hit)1+2just
|name=Blind Kick to Neck Breaker
|input=(must hit)1+2just
|inputLead=BT.3
|damage=,20
|damageLead=18
|target=,th
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|hit=Th
}}
}}
{{MoveData
{{MoveData
|id=Law-u+4
|id=King-BT.4
|name=Rising Toe Kick
|name=Spin Kick
|input=u+4
|input=BT.4
|damage=12
|damage=18
|target=m
|target=h
|startup=i15
|startup=i10
|recv=r
|recv=r
|block=-13
|block=-8
|hit=KDN
|hit=KDN
|ch=LNC
}}
}}
{{MoveData
{{MoveData
|id=Law-uf+4
|id=King-BT.1+2
|name=Rising Toe Kick
|name=Atomic Blaster
|input=uf+4
|input=BT.1+2
|damage=14
|damage=50
|target=m
|target=ub(h)
|startup=i15
|startup=i28
|recv=r
|recv=r
|block=-13
|block=KDN
|hit=LNC
|hit=KDN
|notes=Start-up 26f (very short).
}}
}}
{{MoveData
{{MoveData
|id=Law-UB+4
|id=King-BT.1+4
|name=Somersault Kick
|name=Moonsault Body Press
|input=UB+4
|input=BT.1+4
|damage=15
|damage=30
|target=m
|target=ub(m)
|startup=i18
|startup=i41
|recv=r
|recv=r
|block=-17
|block=KDN
|hit=-6
|hit=KDN
|notes={{Plainlist|
* Alternate input FCub+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-U+4
|id=King-BT.d+1
|name=Somersault Kick
|name=Crouch Spin Knuckle
|input=U+4
|input=BT.d+1
|damage=18
|damage=10
|target=m
|target=sm
|startup=i18
|startup=i10
|recv=r
|recv=r
|block=-17
|block=-2
|hit=LNC
|hit=+9
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input FCu+4
* Alternate input d+2
* Returns to crouching.}}
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-UF+4
|id=King-BT.d+3
|name=Somersault Kick
|name=Crouch Spin Kick
|input=UF+4
|input=BT.d+3
|damage=23
|damage=12
|target=m
|target=l
|startup=i18
|startup=i10
|recv=r
|recv=r
|block=-17
|block=-11
|hit=LNC
|hit=+3
|notes={{Plainlist|
|notes=Returns to crouching.
* Alternate input FCuf+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-UB
|id=King-BT.d+4
|name=Backflipper
|name=Low Drop Kick
|input=UB
|input=BT.d+4
|damage=23,23
|damage=20
|target=m,m
|startup=i
|recv=r
|block=-18
|hit=LNC
|notes=Alternate input U or UF+4,3
}}
{{MoveData
|id=Law-uf+3+4
|name=Dragon's Descent
|input=uf+3+4
|damage=27
|target=l
|target=l
|startup=i29~30
|startup=i22
|recv=r
|recv=r
|block=-24
|block=-17
|hit=+5
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down after block or whiff.
}}
}}
{{MoveData
{{MoveData
|id=Law-uf☆4
|id=King-BT.uf+3
|name=Delay Rising Toekick
|name=Reverse Jump Kick
|input=uf☆4
|input=BT.uf+3
|damage=25
|damage=-
|target=m
|target=m
|startup=i19
|startup=i
|recv=r
|recv=r
|block=-15
|hit=LNC
|hit=LNC
|notes=Alternate input uf+4
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+2
|id=King-3+4
|input=f,F+2
|name=Jaguar Step
|damage=12
|input=3+4
|target=m
|damage=-
|startup=i14
|target=sp
|startup=i
|recv=r
|recv=r
|block=-7
|tot=34
|hit=+7
|notes=Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
|notes=Start-up 15f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+2,1
|id=King-b+3+4
|input=,1
|name=Reverse Jaguar Step
|inputLead=f,F+2
|input=b+3+4
|damage=,12
|damage=-
|damageLead=12
|target=sp
|target=,h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-4
|tot=34
|hit=+2
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+2,1,3
|id=King-JS1
|name=Dragon Strike Combo
|name=Jaguar Step to Hook
|input=,3
|input=JS1
|inputLead=f,F+2,1
|damage=21
|damage=,23
|target=h
|damageLead=12,12
|startup=i19
|target=,m
|targetLead=m,h
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-13
|block=-5
|hit=KDN
|hit=KDN
|notes=Combo from 2nd CH.Input can be delayed.
|notes=Total Start-up 43f.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+2,3
|id=King-JS hold1
|name=Dragon Dagger
|name=Jaguar Step to Hook (2 spin)
|input=,3
|input=JS hold1
|inputLead=f,F+2
|damage=25
|damage=,20
|target=h
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-15
|block=-1
|hit=KDN
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
|notes=Total Start-up 75f.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+3
|id=King-JS hold1
|name=Dragon Cannon
|name=Jaguar Step to Hook (3 spin)
|input=f,F+3
|input=JS hold1
|damage=30
|damage=31
|target=m
|target=h
|startup=i20
|startup=i
|recv=r
|recv=r
|block=-17
|block=-1
|hit=KDN
|hit=KDN
|notes=Start-up 21f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+4
|id=King-JS hold1
|input=f,F+4
|name=Jaguar Step to Hook (4 spin)
|damage=17
|input=JS hold1
|target=m
|damage=31
|startup=i16
|target=h
|startup=i
|recv=r
|recv=r
|block=-13
|block=-1
|hit=-2a
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-f,F+4,3
|id=King-JS hold1
|name=Night and Day
|name=Jaguar Step to Hook (5 spin)
|input=,3
|input=JS hold1
|inputLead=f,F+4
|damage=31
|damage=,23
|target=h
|damageLead=17
|startup=i
|target=,m
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-14
|block=-1
|hit=KDN
|hit=KDN
|notes=Combo from 1st hit &amp; mid-air hit on 2nd.
}}
}}
{{MoveData
{{MoveData
|id=Law-d,df,f+1
|id=King-JS2
|input=d,df,f+1
|name=Jaguar Step to Elbow
|damage=4
|input=JS2
|target=h
|damage=15
|startup=i12
|target=m
|startup=i11
|recv=r
|recv=r
|block=-3
|block=-9
|hit=+3
|hit=+12c
|notes=Forces an opponent to crouching on hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-d,df,F+1,2
|id=King-JS hold2
|input=d,df,F+1,2
|name=Jaguar Step to Elbow (2 spin)
|damage=4,4
|input=JS hold2
|target=h,h
|damage=18
|target=m
|startup=i
|startup=i
|recv=r
|recv=r
|block=-3
|block=-2
|hit=+3
|hit=+12c
|notes=Combo from 1st hit.
|notes=Forces an opponent to crouching on hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-d,df,F+1,2,1
|id=King-JS hold2
|input=,1
|name=Jaguar Step to Elbow (3 spin)
|inputLead=d,df,F+1,2
|input=JS hold2
|damage=,4
|damage=22
|damageLead=4,4
|target=m
|target=,h
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i
|recv=r
|recv=r
|block=-3
|block=+0c
|hit=+3
|hit=+12c
|notes=Combo from 1st hit.
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-JS hold2
|name=Jaguar Step to Elbow (4 spin)
|input=JS hold2
|damage=22
|target=m
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-d,df,F+1,2,1,2
|id=King-JS hold2
|name=Fury Fist Rush
|name=Jaguar Step to Elbow (5 spin)
|input=,2
|input=JS hold2
|inputLead=d,df,F+1,2,1
|damage=22
|damage=,12
|target=m
|damageLead=4,4,4
|target=,m
|targetLead=h,h,h
|startup=i
|startup=i
|startupRoot=i
|recv=r
|recv=r
|block=-16
|block=+0c
|hit=LNC
|hit=+12c
|notes=Combo from 1st CH.
|notes=Forces an opponent to crouching on block or hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,f,f+3
|id=King-JS3
|name=Running Side Kick
|name=Jaguar Step to sobat
|input=f,f,f+3
|input=JS3
|damage=30
|damage=23
|target=m
|target=m
|startup=i20
|startup=i22
|recv=r
|recv=r
|block=+7g
|block=-5
|hit=KDN
|hit=KDN
|notes=Meaty 6f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-f,f,f+3(must hit)1+2
|id=King-JS hold3
|name=Running Side Kick to Charge
|name=Jaguar Step to sobat (2 spin)
|input=(must hit)1+2
|input=JS hold3
|inputLead=f,f,f+3
|damage=27
|damageLead=30
|target=m
|target=,sp
|targetLead=m
|startup=i
|startup=i
|startupRoot=i20
|recv=r
|recv=r
|block=-1
|hit=KDN
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Law-FC1
|id=King-JS hold3
|name=Crouch Jab
|name=Jaguar Step to sobat (3 spin)
|input=FC1
|input=JS hold3
|damage=5
|damage=34
|target=sm
|target=m
|startup=i10
|startup=i
|recv=r
|recv=r
|block=-5
|block=-1
|hit=+6
|hit=KDN
|notes=Returns to crouching.Returns to standing when input F.
}}
}}
{{MoveData
{{MoveData
|id=Law-FC2
|id=King-JS hold3
|name=Crouch Straight
|name=Jaguar Step to sobat (4 spin)
|input=FC2
|input=JS hold3
|damage=8
|damage=34
|target=sm
|target=m
|startup=i11
|startup=i
|recv=r
|recv=r
|block=-4
|block=-1
|hit=+7
|hit=KDN
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-FC3
|id=King-JS hold3
|name=Crouch Spin Kick
|name=Jaguar Step to sobat (5 spin)
|input=FC3
|input=JS hold3
|damage=12
|damage=34
|target=l
|target=m
|startup=i16
|startup=i
|recv=r
|recv=r
|block=-14
|block=-1
|hit=-3
|hit=KDN
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-FC3,4
|id=King-JS3,2+3
|name=Double Impact
|name=Jaguar Step to sobat & Press (close)
|input=,4
|input=,2+3
|inputLead=FC3
|inputLead=JS3
|damage=,23
|damage=(,15)
|damageLead=12
|damageLead=23
|target=,m
|target=,th
|targetLead=l
|targetLead=m
|startup=i
|startup=i
|startupRoot=i16
|startupRoot=i22
|recv=r
|recv=r
|block=-17
|block=-17c
|hit=LNC
|hit=Th
|notes=Returns to crouching.Combo from 1st CH.
|notes=Forces an opponent to crouching on block.Damage () is throw bonus.
}}
}}
{{MoveData
{{MoveData
|id=Law-FCdb
|id=King-JS3,2+3
|name=Crouch Chin Kick
|name=Jaguar Step to sobat & Press
|input=FCdb
|input=,2+3
|damage=7
|inputLead=JS3
|target=l
|damageLead=23
|startup=i12
|targetLead=m
|startup=i
|startupRoot=i22
|recv=r
|recv=r
|block=-15
|block=-12c
|hit=-4
|hit=-15c
|notes={{Plainlist|
|notes=Forces an opponent to crouching on block or hit.
* Alternate input d+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-FCdf+4
|id=King-JS4
|name=Crouch Chin Kick
|name=Jaguar Step to High Kick
|input=FCdf+4
|input=JS4
|damage=10
|damage=40
|target=l
|target=h
|startup=i12
|startup=i17
|recv=r
|recv=r
|block=-15
|block=+8
|hit=-4
|hit=KDN
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-FC4,3
|id=King-JS hold4
|name=Low Kick to Somersault
|name=Jaguar Step to High Kick (2 spin)
|input=FC4,3
|input=JS hold4
|damage=7(10),23
|damage=42
|target=l,m
|target=ub(h)
|startup=i
|startup=i
|recv=r
|recv=r
|block=-17
|block=KDN
|hit=LNC
|hit=KDN
|notes=Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Law-WS1
|id=King-JS hold4
|input=WS1
|name=Jaguar Step to High Kick (3 spin)
|damage=10
|input=JS hold4
|target=m
|damage=52
|startup=i13
|target=ub(h)
|startup=i
|recv=r
|recv=r
|block=-7
|block=KDN
|hit=-1
|hit=KDN
|ch=+4
}}
}}
{{MoveData
{{MoveData
|id=Law-WS1,b,f
|id=King-JS hold4
|name=Flash Fist (1) to DC
|name=Jaguar Step to High Kick (4 spin)
|input=,b,f
|input=JS hold4
|inputLead=WS1
|damage=52
|damageLead=10
|target=ub(h)
|target=,sp
|targetLead=m
|startup=i
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=-5
|block=KDN
|hit=+1
|hit=KDN
|ch=+6
}}
}}
{{MoveData
{{MoveData
|id=Law-WS1,2
|id=King-JS hold4
|name=Flash Fist
|name=Jaguar Step to High Kick (5 spin)
|input=,2
|input=JS hold4
|inputLead=WS1
|damage=52
|damage=,25
|target=ub(h)
|damageLead=10
|startup=i
|target=,h
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=-9
|block=KDN
|hit=KDN
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-WS1,2,b,f
|id=King-JSdf+4
|name=Flash Fist to DC
|name=Jaguar Step to Mid Kick
|input=,b,f
|input=JSdf+4
|inputLead=WS1,2
|damage=30
|damageLead=10,25
|target=m
|target=,sp
|startup=i17
|targetLead=m,h
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=+3
|block=-17
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
}}
}}
{{MoveData
{{MoveData
|id=Law-WS2
|id=King-JS holddf+4
|name=Dragon Uppercut
|name=Jaguar Step to Mid Kick (2 spin)
|input=WS2
|input=JS holddf+4
|damage=20
|damage=36
|target=m
|target=m
|startup=i15~16
|startup=i
|recv=r
|recv=r
|block=-18
|block=+9
|hit=LNC
|hit=KDN
|ch=KDN<sup>*</sup>
}}
}}
{{MoveData
{{MoveData
|id=Law-WS1+2
|id=King-JS holddf+4
|name=Uppercut
|name=Jaguar Step to Mid Kick (3 spin)
|input=WS1+2
|input=JS holddf+4
|damage=12
|damage=45
|target=m
|target=m
|startup=i10~11
|startup=i
|recv=r
|recv=r
|block=-5
|block=+9
|hit=+6
|hit=KDN
|notes={{Plainlist|
|ch=KDN<sup>*</sup>
* Alternate input WSb+1+2 or WSf+1+2
* Input b or f during Rage.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-WS3
|id=King-JS holddf+4
|name=Side Kick to DC2
|name=Jaguar Step to Mid Kick (4 spin)
|input=WS3
|input=JS holddf+4
|damage=16
|damage=45
|target=h,sp
|target=m
|startup=i16
|startup=i
|recv=r
|recv=r
|block=+0
|block=+9
|hit=+2
|hit=KDN
|ch=KDN<sup>*</sup>
}}
}}
{{MoveData
{{MoveData
|id=Law-WS3☆f
|id=King-JS holddf+4
|name=Side Kick to DC2 to DC1
|name=Jaguar Step to Mid Kick (5 spin)
|input=☆f
|input=JS holddf+4
|inputLead=WS3
|damage=45
|damageLead=16
|target=m
|targetLead=h,sp
|startup=i
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=+16g
|block=+9
|hit=+18
|hit=KDN
|notes=Fast Input data.
|ch=KDN<sup>*</sup>
}}
}}
{{MoveData
{{MoveData
|id=Law-WS4
|id=King-f☆d,DF
|name=Front Kick
|name=Crouch Dash
|input=WS4
|input=f☆d,DF
|damage=14(12)
|damage=-
|target=m
|target=sp
|startup=i11
|startup=i
|recv=r
|recv=r
|block=-4
|notes=Returns to crouching.Disable Advanced Input.
|hit=+7
|notes=Damage () is when connect to Somersault Variation.
}}
}}
{{MoveData
{{MoveData
|id=Law-WS4,b,f
|id=King-f☆d,DF+1
|name=Front Kick to DC2
|name=Leg Breaker
|input=,b,f
|input=f☆d,DF+1
|inputLead=WS4
|damage=20
|damageLead=14(12)
|target=l
|target=,sp
|startup=i32
|targetLead=m
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=-8
|block=-12
|hit=+3
|hit=KDN
|notes=Fast Input data.
|notes=Start-up 36f in actualy.Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-WS4,b,f☆f
|id=King-f☆d,DF+4
|name=Front Kick to DC2 to DC1
|name=Jumping Knee
|input=☆f
|input=f☆d,DF+4
|inputLead=WS4,b,f
|damage=21
|damageLead=14(12)
|target=m
|targetLead=m,sp
|startup=i15
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=+6
|block=-9
|hit=+17g
|hit=KDN
|ch=+17
|ch=KDN<sup>*</sup>
|notes=Fast Input data.
|notes=Start-up 19f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-WS4,3
|id=King-f☆d,DF+1+2
|name=Front Kick Somersault Variation
|name=Black Bomb
|input=,3
|input=f☆d,DF+1+2
|inputLead=WS4
|damage=24
|damageLead=14(12)
|target=m
|target=,m
|startup=i20
|targetLead=m
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=-17
|block=-5c
|hit=LNC
|hit=KDN
|notes=Returns to crouching.Combo from 1st CH.
|ch=LNC
|notes=Forces an opponent to crouching on block.Start-up 24f in actualy.Meaty 1f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-FCUB+4
|id=King-Ragedf+1+2
|name=Catapult Kick
|name=Rage Art
|input=FCUB+4
|input=Ragedf+1+2
|damage=25
|damage=55
|target=m
|target=m,th
|startup=i14
|startup=i20
|recv=r
|recv=r
|block=-21
|block=-22
|hit=-10
|hit=Th
|notes=Guard point 8f.
}}
}}
{{MoveData
{{MoveData
|id=Law-FCU+4
|id=King-Ragedf+1+2
|name=Catapult Kick
|name=Rage Art (SP)
|input=FCU+4
|input=Ragedf+1+2
|damage=28
|damage=55
|target=m
|target=m,th
|startup=i14
|startup=i20
|recv=r
|recv=r
|block=-21
|block=-22
|hit=KDN
|hit=Th
|notes=Guard point 8f.King &amp; Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
}}
}}
{{MoveData
{{MoveData
|id=Law-FCUF+4
|id=King-Ragedb+1+2
|name=Catapult Kick
|name=Rage Drive
|input=FCUF+4
|input=Ragedb+1+2
|damage=30
|damage=24
|target=m
|target=m
|startup=i14
|startup=i20
|recv=r
|recv=r
|block=-21
|block=+8c
|hit=KDN
|hit=LNC
|notes=Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
}}
{{MoveData
|id=King-1+3
|name=Winding Nut
|input=1+3
|damage=35
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-6F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-2+4
|name=Suplex
|input=2+4
|damage=35
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-3F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
}}
{{MoveData
{{MoveData
|id=Law-FCUF+4,d
|id=King-Approach from left side
|name=Catapult Kick to Crouch
|name=Argentina BackBreaker
|input=,d
|input=Approach from left side
|inputLead=FCUF+4
|damage=40
|damageLead=30
|target=th(h)
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-21
|block=1<br>-3F
|hit=KDN
|hit=Head-sd.<br>Face-up
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Law-FCUB
|id=King-Approach from right side
|name=Rainbow Kick
|name=Knee Crusher
|input=FCUB
|input=Approach from right side
|damage=30,20
|damage=42
|target=mm
|target=th(h)
|startup=i47
|startup=i
|recv=r
|recv=r
|block=-4
|block=2<br>-3F
|hit=KDN
|hit=Foot-sd.<br>Face-up
|notes=Alternate input U or UF+3+4
}}
}}
{{MoveData
{{MoveData
|id=Law-FCdf,d,DF+3
|id=King-Approach from behind1+3
|name=Slide Kick
|name=Half Boston Crab
|input=FCdf,d,DF+3
|input=Approach from behind1+3
|damage=22
|damage=60
|target=l
|target=th(h)
|startup=i16
|startup=i
|recv=r
|recv=r
|block=-23
|block=disable
|hit=KDN
|hit=Right-sd.<br>Face-down
|notes=Meaty 2f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Law-SS2
|id=King-Approach from behind2+4
|name=Dragon Judgement (1) to DC
|name=Cobra Twist
|input=SS2
|input=Approach from behind2+4
|damage=5
|damage=60
|target=m,sp
|target=th(h)
|startup=i17
|startup=i
|recv=r
|recv=r
|block=-5
|block=disable
|hit=+6
|hit=Right-sd.<br>Face-down
}}
}}
{{MoveData
{{MoveData
|id=Law-SS2,1
|id=King-Approach from behindb,f+1+2
|name=Dragon Judgement (2) to DC
|name=Stretch Buster
|input=,1
|input=Approach from behindb,f+1+2
|inputLead=SS2
|damage=75
|damage=,6
|target=th(h)
|damageLead=5
|startup=i10
|target=sp
|targetLead=m,sp
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-5
|block=disable
|hit=+6
|hit=Left-sd.<br>Face-up
|notes=Combo from 1st hit.
|notes=Floor break.
}}
}}
{{MoveData
{{MoveData
|id=Law-SS2,1,2
|id=King-df+2+3
|name=Dragon Judgement (3) to DC
|name=Knee Bash
|input=,2
|input=df+2+3
|inputLead=SS2,1
|damage=40
|damage=,7
|target=th(h)
|damageLead=5,6
|startup=i12
|target=sp
|targetLead=m,spsp
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-5
|block=2<br>-2F
|hit=+6
|hit=Foot-sd.<br>Face-up
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-SS2,1,2,1
|id=King-db+2+3
|name=Dragon Judgement
|name=Figure Four Leg Lock
|input=,1
|input=db+2+3
|inputLead=SS2,1,2
|damage=40
|damage=,25
|target=th(h)
|damageLead=5,6,7
|startup=i12
|targetLead=m,spspsp
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-20
|block=1+2<br>-6F
|hit=KDN
|hit=Foot-sd.<br>Face-up
|notes=Combo from 1st hit.
|notes=Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
}}
}}
{{MoveData
{{MoveData
|id=Law-SS3+4
|id=King-ub
|name=Double Dragon
|name=Executioner Drop
|input=SS3+4
|input=b
|damage=14,26
|inputLead=u
|target=mh
|damage=(15)
|startup=i15
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|recv=r
|block=-12
|block=1+2<br>-6F
|hit=KDN
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-1+2+3+4
|id=King-ub
|name=KI Charge
|name=Executioner Drop (behind)
|input=1+2+3+4
|input=b
|damage=-
|inputLead=u
|target=sp
|damage=(15)
|startup=i
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|recv=r
|tot=55
|block=1+2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2,B
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-1+2+3+4,1+2hold
|id=King-db,f+2+4
|name=KI Charge (Hold)
|name=Tombstone Pile Driver
|input=,1+2hold
|input=,f+2+4
|inputLead=1+2+3+4
|inputLead=db
|damageLead=-
|damageLead=5,13
|targetLead=sp
|target=)
|startup=i
|targetLead=sm,m
|startup=i11
|startupRoot=i
|startupRoot=i
|recv=r
|recv=r
|block=2<br>-2F
|hit=Head-sd.<br>Face-up
|notes=Floor break.
}}
}}
{{MoveData
{{MoveData
|id=Law-1+2+3+4,1+2hold,2
|id=King-d,db,b+1+2
|name=KI Charge to Cloud Gates
|name=Muscle Buster
|input=,2
|input=d,db,b+1+2
|inputLead=1+2+3+4,1+2hold
|damage=50
|damage=4
|target=th(h)
|damageLead=-
|startup=i11
|targetLead=sp
|startup=i88
|startupRoot=i
|recv=r
|recv=r
|block=-4
|block=1+2<br>-6F
|ch=LNC
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.Shift to BT after throw.
}}
}}
{{MoveData
{{MoveData
|id=Law-While down (facing up)1+2+3+4
|id=King-f,b,db,d,df,f+1
|name=Taunt
|name=Giant Swing
|input=While down (facing up)1+2+3+4
|input=f,b,db,d,df,f+1
|damage=-
|damage=45(,20)
|target=sp
|target=th(h)
|startup=i
|startup=i10
|recv=r
|recv=r
|tot=105
|block=1<br>-13F
|notes=Secret Move.
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
}}
}}
{{MoveData
{{MoveData
|id=Law-With back against wallb,b,ub
|id=King-f,b,db,d,df,f+2
|name=Wall Jumping Attack
|name=Tijuana Twister
|input=With back against wallb,b,ub
|input=f,b,db,d,df,f+2
|damage=25
|damage=50
|target=m
|target=th(h)
|startup=i29
|startup=i12
|recv=r
|recv=r
|block=-1
|block=2<br>-6F
|hit=KDN
|hit=Foot-sd.<br>Face-up
|notes=Air Status 5f.Invinciblity during 8 to 13f.
|notes=Easy Command fbdbdf2.
}}
}}
{{MoveData
{{MoveData
|id=Law-d+1+2
|id=King-f,f,f+2+4
|name=Dragon Charge
|name=Tomahawk
|input=d+1+2
|input=f,f,f+2+4
|damage=-
|damage=40
|target=sp
|target=th(h)
|startup=i
|startup=i10
|recv=r
|recv=r29
|tot=39
|block=1+2<br>-5F<br>Reverse Pos.
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input Combination
* Alternate input Run2+4
* No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.}}
* Disable Advanced Input.}}
}}
}}
{{MoveData
{{MoveData
|id=Law-DC2 ☆f
|id=King-FCdb,d,db+1+2
|name=DC2 to DC1
|name=Clothesline Press
|input=DC2 ☆f
|input=,d,db+1+2
|damage=-
|inputLead=FCdb
|target=sp
|damageLead=10
|startup=i
|target=h(h)
|targetLead=l
|startup=i12
|startupRoot=i14
|recv=r
|recv=r
|block=1+2<br>-6F
|hit=Left-sd.<br>Face-down
|notes=Floor break.
}}
}}
{{MoveData
{{MoveData
|id=Law-DC1
|id=King-Approach crouching enemyd+1+3
|name=Dragon Knuckle
|name=Iron Lariat
|input=DC1
|input=Approach crouching enemyd+1+3
|damage=14
|damage=45
|target=h
|target=th(l)
|startup=i12
|startup=i12
|recv=r
|recv=r25
|block=-11
|tot=37
|hit=KDN
|block=1<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
{{MoveData
|id=King-Approach crouching enemyd+2+4
|name=V Driver
|input=Approach crouching enemyd+2+4
|damage=45
|target=th(l)
|startup=i12
|recv=r25
|tot=37
|block=2<br>+0F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
}}
{{MoveData
{{MoveData
|id=Law-DC1,f+1
|id=King-b+1+3
|name=Dragon Knuckle Combo
|name=Arm Whip
|input=,f+1
|input=b+1+3
|inputLead=DC1
|target=reversal
|damage=,25
|damageLead=14
|target=,m
|targetLead=h
|startup=i
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=-14
|tot=35
|hit=KDN
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData
{{MoveData
|id=Law-DC1,4
|id=King-b+2+4
|name=Dragon Knuckle Flight
|name=Spinning Heel Hold
|input=,4
|input=b+2+4
|inputLead=DC1
|target=reversal
|damage=,30
|startup=i
|damageLead=14
|target=,h
|targetLead=h
|startup=i~8
|startupRoot=i12
|recv=r
|recv=r
|block=+7g<br>+10w
|tot=35
|hit=KDN
|block=disable
|notes=<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent&#39;s side or back.</span>
|hit=Reverse Pos.<br>Left-sd.<br>Face-up
|notes=3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData
{{MoveData
|id=Law-DC2
|id=King-b+2+4
|name=Cloud Gates
|name=Leg Screw
|input=DC2
|input=b+2+4
|damage=20
|target=reversal
|target=h
|startup=i
|startup=i14
|recv=r
|recv=r
|block=-4
|tot=35
|hit=KDN
|block=disable
|ch=LNC
|hit=Clockwise<br>Foot-sd.<br>Face-up
|notes=4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData
{{MoveData
|id=Law-DC3
|id=King-During Leg Screw3+4
|name=Dragon Spin Kick
|name=Figure Four Leg Lock
|input=DC3
|input=During Leg Screw3+4
|damage=30
|damage=33
|target=h
|target=combination
|startup=i19
|startup=i
|recv=r
|recv=r
|block=-3
|block=2
|hit=KDN
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData
{{MoveData
|id=Law-DC4
|id=King-d,df,F+1
|name=Dragon Charge Kick
|name=Pile Driver
|input=DC4
|input=d,df,F+1
|damage=19
|damage=30
|target=l
|target=th(h)
|startup=i24
|startup=i11
|recv=r
|recv=r
|block=-13
|block=1<br>-2F
|hit=+6c
|hit=Foot-sd.<br>Face-up
|ch=KDN
|notes=Floor break.
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Law-DC1+2
|id=King-During Pile Driver1+2,1+2
|name=Quick Hook
|name=Double Arm Face Buster
|input=DC1+2
|input=During Pile Driver1+2,1+2
|damage=30
|damage=35
|target=h
|target=combination
|startup=i19
|startup=i
|recv=r
|recv=r
|block=-10
|block=2<br>-7F
|hit=KDN
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
}}
{{MoveData
{{MoveData
|id=Law-DCf+1
|id=King-During Pile Driver1+2,3,4,1+2
|name=Dragon Roar
|name=Boston Crab
|input=DCf+1
|input=During Pile Driver1+2,3,4,1+2
|damage=25
|damage=15
|target=m
|target=combination
|startup=i17
|startup=i
|recv=r
|recv=r
|block=-14
|block=1+2<br>-7F
|hit=KDN
|hit=Right-sd.<br>Face-down
}}
{{MoveData
|id=King-b+1+2
|name=Throw Away
|input=b+1+2
|target=th(h)
|startup=i14
|recv=r25
|tot=39
|block=1+2<br>-3F<br>CCW.
|hit=BT<br>+9F
|notes=Damage 5 &amp; Behind Wall stun when wall hit close to.Damage 3 &amp; face up down by the head when wall hit distant.
}}
{{MoveData
|id=King-b+1+2,1+3
|name=Throw Away Feint
|input=,1+3
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=1<br>-3F
|hit=+14F
}}
{{MoveData
|id=King-b+1+2,2+4
|name=Throw Away Knockdown
|input=,2+4
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=2<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-b+1+2,3+4
|name=Throw and Destroy
|input=,3+4
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=3+4<br>-15F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Floor break.King shift to BT when break throw.
}}
{{MoveData
|id=King-b+1+2,1+2
|name=Turn Around
|input=,1+2
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=disable
|hit=BT<br>+5F
}}
{{MoveData
|id=King-FC1+2
|name=Ultimate Tackle
|input=FC1+2
|damage=5
|target=th(m)
|startup=i26
|recv=r
|block=-5F<br>Clockwise
|hit=Foot-sd.<br>Face-up
|notes=Break Throw 2 4f&amp; King shift to BT.1+2 2f before takedown.
}}
{{MoveData
|id=King-During Tackle1,2,1,2
|name=Ultimate Punch
|input=During Tackle1,2,1,2
|damage=5,5,5,15
|target=combination
|startup=i
|recv=r
|block=1 or 2
|hit=Foot-sd.<br>Face-up
|notes=Alternate input 2,1,2,1
}}
{{MoveData
|id=King-During Tackle
|name=Cross Arm Lock
|input=During Tackle
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2,2,2,2<br>-9F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)1+2
}}
{{MoveData
|id=King-During Cross Arm Lock1+2
|name=Arm Twist
|input=During Cross Arm Lock1+2
|damage=10
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Tackle
|name=Leg Cross Hold
|input=During Tackle
|damage=20
|target=combination
|startup=i
|recv=r
|block=1+2,1,1,1<br>+0F
|hit=Foot-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)3+4
}}
{{MoveData
|id=King-During Leg Cross Hold1+2
|name=Stretch Combo
|input=During Leg Cross Hold1+2
|damage=30
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Tackle by enemy1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input= by enemy1+2,2,2,2,2,2
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-up<br>+3F
|notes=Reversal Arm Breaker.
}}
{{MoveData
|id=King-During Tackle by enemy1+2,1,1,1,1,1
|name=Leg Cross Hold Reversal to Leg Cross Hold
|input= by enemy1+2,1,1,1,1,1
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up<br>+3F
|notes=Reversal Leg Cross Hold.
}}
{{MoveData
|id=King-Enemy on back by the feetdb+1+3
|name=Swing Away
|input=Enemy on back by the feetdb+1+3
|damage=20(,10)
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input db+2+4
* Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.}}
}}
{{MoveData
|id=King-Enemy on back by the feetDB+1+3
|name=Head Bomber
|input=Enemy on back by the feetDB+1+3
|damage=25
|target=th(down)
|startup=i18
|recv=r
|block=1<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the feetDB+2+4
|name=Figure Four Leg Lock
|input=Enemy on back by the feetDB+2+4
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=2<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the headdb+1+3
|name=Shoulder Cracker
|input=Enemy on back by the headdb+1+3
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-up
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy on back by Enemy's sidedb+1+3
|name=Turn Over
|input=Enemy on back by Enemy's sidedb+1+3
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by the feetdb+1+3
|name=Half Boston Crab
|input=Enemy face down by the feetdb+1+3
|damage=30
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by th headdb+1+3
|name=Wing Tearer
|input=Enemy face down by th headdb+1+3
|damage=32
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the leftdb+1+3
|name=Camel Clutch
|input=Enemy face down from the leftdb+1+3
|damage=35
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the rightdb+1+3
|name=Bow & Arrow Stretch Hold
|input=Enemy face down from the rightdb+1+3
|damage=37
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Approach mid-air enemy1+3
|name=Mid-Air Leg Cross Hold
|input=Approach mid-air enemy1+3
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach mid-air enemy2+4
|name=Mid-Air Leg Screw
|input=Approach mid-air enemy2+4
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach mid-air enemyf,b,db,d,df,f+1
|name=Aerial Jaguar Bomb
|input=Approach mid-air enemyf,b,db,d,df,f+1
|damage=55
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input f,b,db,d,df,f+2
* Floor break.}}
}}
{{MoveData
|id=King-Approach mid-air enemyf,f,f+2+4
|name=Running Jaguar Bomb
|input=Approach mid-air enemyf,f,f+2+4
|damage=65
|target=th(air)
|startup=i10
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=King-Approach mid-air enemyd+1+3
|name=Double Heel Hold
|input=Approach mid-air enemyd+1+3
|damage=15
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Side<br>Face-down
|notes=Alternate input d+2+4
}}
{{MoveData
|id=King-During Double Heel Hold1+2,1+2
|name=Flapjack
|input=During Double Heel Hold1+2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Double Heel Hold2,1,3,4
|name=Giant Swing
|input=During Double Heel Hold2,1,3,4
|damage=12(,13)
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
}}
{{MoveData
|id=King-During enemy wall stunf,b,db,d,f+1
|name=Shining Torpedo
|input=During enemy wall stunf,b,db,d,f+1
|damage=65
|target=th(wall)
|startup=i10
|recv=r
|block=disable
|hit=Side<br>Face-up
|notes=Alternate input f,f,f+2+4
}}
{{MoveData
|id=King-f☆d,DF+2+3
|name=Standing Heel Hold
|input=f☆d,DF+2+3
|damage=25
|target=th(h)
|startup=i12
|recv=r
|block=2<br>-2F
|hit=Side<br>Face-down
|notes=Advance Input Start-up 24f.
}}
{{MoveData
|id=King-During Standing Heel Hold1+2,1,3,1+2
|name=Indian Death Lock
|input=During Standing Heel Hold1+2,1,3,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2<br>-10F
|hit=Foot-sd.<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-During Indian Death Lock1,3,4,1+2,3+4
|name=King's Bridge
|input=During Indian Death Lock1,3,4,1+2,3+4
|damage=45
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Standing Heel Hold1,2,3,1+2
|name=S.T.F.
|input=During Standing Heel Hold1,2,3,1+2
|damage=35
|target=combination
|startup=i
|recv=r
|block=1<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-During Standing Heel Hold1+2,3,1,1+3
|name=Scorpion Death Lock
|input=During Standing Heel Hold1+2,3,1,1+3
|damage=40
|target=combination
|startup=i
|recv=r
|block=2<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-f☆d,DF+1+4
|name=Arm Breaker
|input=f☆d,DF+1+4
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1<br>-2F
|hit=Foot-sd.<br>Face-up
|notes=Advance Input Start-up 24f.
}}
{{MoveData
|id=King-During Arm Breaker1+2,1+2
|name=Triple Arm Breaker
|input=During Arm Breaker1+2,1+2
|damage=30
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Arm Breaker1+2,4,2+4
|name=Head Jammer
|input=During Arm Breaker1+2,4,2+4
|damage=20
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Head Jammer4,3,4,3+4,1+2
|name=Struggle Combination
|input=During Head Jammer4,3,4,3+4,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Arm Breaker2,1,1+2+3
|name=Chicken Wing Face Lock
|input=During Arm Breaker2,1,1+2+3
|damage=20
|target=combination
|startup=i
|recv=r
|block=1+2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|name=Dragon Sleeper Finish
|input=During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|name=Rolling Death Cradle
|input=During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|damage=70
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-df+1+3
|name=Reverse Arm Slam
|input=df+1+3
|damage=22
|target=th(h)
|startup=i32
|recv=r
|block=1<br>-2F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Reverse Arm Slam2,1,1+2
|name=Backdrop
|input=During Reverse Arm Slam2,1,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
|notes=King shift to down after throw.
}}
{{MoveData
|id=King-During Backdrop3+4,1+2
|name=German Suplex
|input=During Backdrop3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-28F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During German Suplex1,2,3+4
|name=Power Bomb
|input=During German Suplex1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-During Backdrop2,2,1+2
|name=Cannonball Buster
|input=During Backdrop2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-df+2+4
|name=Reverse Special Stretch Bomb
|input=df+2+4
|damage=25
|target=th(h)
|startup=i38
|recv=r
|block=2<br>-2F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input SS2+4
* SS 2+4 input B to Cancel.}}
}}
{{MoveData
|id=King-Approach crouching enemydf,DF+1+3
|name=Reverse Special Stretch Bomb
|input=Approach crouching enemydf,DF+1+3
|damage=25
|target=th(l)
|startup=i12
|recv=r
|block=1 or 2<br>-2F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Alternate input df,DF+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|name=Cannonball Buster
|input=During Reverse Special Stretch Bomb2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-Approach from side
|name=Cannonball Buster
|input=Approach from side
|damage=15
|target=th(h)
|startup=i38
|recv=r
|block=1 or 2<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input behind SS2+4
* SS 2+4 input B to Cancel.}}
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-JS (3+4)1+4
|name=Cobra Clutch
|input=JS (3+4)1+4
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1 or 2<br>-3F<br>Reverse Pos.
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|notes={{Plainlist|
* Alternate input 2+3
* Total start-up 36f.}}
}}
{{MoveData
|id=King-During Cobra Clutch2+4,1+2,1+2
|name=Flinging Half Nelson
|input=During Cobra Clutch2+4,1+2,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Cobra Clutch3+4,3+4,1+2
|name=Sleeper
|input=During Cobra Clutch3+4,3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Sleeper1,1,1+2
|name=Triple Trouble
|input=During Sleeper1,1,1+2
|damage=20
|target=combination
|startup=i
|recv=r
|block=1<br>+0F<br>Head-sd.
Face-up
|hit=Foot-sd.<br>Face-down
|notes=King shift to down when break throw.
}}
{{MoveData
|id=King-During Sleeper3,4,1+2,3+4
|name=Human Necktie
|input=During Sleeper3,4,1+2,3+4
|damage=23
|target=combination
|startup=i
|recv=r
|block=2<br>+0F<br>Head-sd.
Face-up
|hit=Side<br>Face-down
|notes=King shift to down when break throw.
}}
{{MoveData
|id=King-During Cobra Clutch1,4,2,3
|name=Cobra Twist
|input=During Cobra Clutch1,4,2,3
|damage=12
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Cobra Twist2,1,1+3
|name=Reverse DDT
|input=During Cobra Twist2,1,1+3
|damage=13
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,3,1,1+2
|name=Samurai Rock
|input=During Reverse Special Stretch Bomb2,3,1,1+2
|damage=24
|target=combination
|startup=i
|recv=r
|block=1+2<br>-6F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|name=Reverse Special Stretch Bomb
|input=During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|damage=16
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb3+4,1+2
|name=Backdrop
|input=During Reverse Special Stretch Bomb3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=King shift to down after throw.
}}
{{MoveData
|id=King-During Backdrop1+2,4,1+2,1+2+3
|name=Sol Naciente
|input=During Backdrop1+2,4,1+2,1+2+3
|damage=27
|target=combination
|startup=i
|recv=r
|block=1+2<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Backdrop1+2,3,4,1+3
|name=Burning Hammer
|input=During Backdrop1+2,3,4,1+3
|damage=18
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
{{MoveData
|id=King-During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|name=Screwdriver
|input=During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|damage=32
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|name=Cannonball Buster
|input=During Reverse Special Stretch Bomb2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
}}

Revision as of 05:44, 29 July 2023

1

h
7
+1
+8
i10
r
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
i
r
Combo from 1st hit.
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​th(h)
7,​15,​30
Th
i10
i
r
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​th(l)
7,​15,​45
Th
i10
i
r
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i
r
Can't be buffered Left Attack.
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​th(h)
7,​15,​10,​40
Th
i10
i
r
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​th(l)
7,​15,​10,​45
Th
i10
i
r
Right Jab

2

h
10
+1
+7
i10
r
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
i
r
Combo from 1st hit.
Face Kick

3

h
25
-14
KDN
i17
r
High Kick

4

h
20
-5
+6
LNC
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18
r
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
18
-18
-9
-7
i18
i
r
Head Spinner

1+2,1

m,​m
18,​21
-13
KDN
i18
i
r
Combo from 1st hit.
Brutal Sting

1+2,3

m,​h
18,​25
-3
KDN
i18
i
r
Combo from 1st hit.
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
i52
r
Shift to down after moving.

f+2

m
12
-11
+2
i15
t45 r30
Elbow Imppact

f+2,1

m,​h
12,​25
-9
KDN
i15
i
r
Combo from 1st hit.Input can be delayed.

f+2,d+1

m,​m
12,​15
-13c
+2c
i15
i
r
Forces an opponent to crouching on block or hit.Input can be delayed.
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
LNC
i15
i~1
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3(must hit)1+2just

m,​th
18,​20
Th
i15~16
i
r
Rolling Sobat

f+4

m
25
-9
KDN
i18
r
Meaty 1f in actualy
Shadow Lariat

f+1+2

h
23
-1
KDN
i17~18
t48 r31
Jaguar Lariat

f+1+2hold

hb(h)
23
KDN
KDN
i17~18
i29
r
Exploder

f+3+4

h
25
+7
KDN
i38
r
Shift to down after moving.
Body Check

f+1+4

m
21
+3
+7
i17
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
KDN
i23~30
r
Elbow Smash

df+1

m
15
-1
+3
i14
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
KDN
i13
i
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
KDN
i14
i
r
Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
Side Low Kick

df+4

l
10
-14
-3
i14
r

df+4,3

l,​h
10,​11
-5
+6
i14
i
r
Combo from 1st CH.
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN
i14
i
r
Combo from 2nd CH.
Mincer to BT

df+4,​3,​4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN
i14
i
r
Combo from 2nd CH.
Mincer Low

df+4,​3,db

l,​h,​l
10,​11,​20
-13
KDN
KDN
i14
i
r
  • Alternate input d+4
  • Returns to crouching.Shift to down after block or whiff.
Frankensteiner

df+3+4

sm,​th(h)
15(,​30)
-18
-7c
i28~35
r
Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
Crouch Jab

db

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Jab Uppercut

db

sm,​m
5,​13
-11
+0
i
r
  • Alternate input d+1 or FCdb or d+1,2
  • Combo from 1st CH.
Crouch Straight

d+2

sm
8
-4
+7
i11
r
Returns to crouching.
Stomp

d+3

l
12
-12
+1
i17
r
Crouch Chin Kick

d+4

l
7
-13
-2
i14
r
Returns to crouching.
Atlas' Hammer

d+1+2

m
21
-24
LNC
i23
r

d+3+4

l
14
-25
-9
i16
r
  • Alternate input FCdf+4
  • Returns to crouching.

d+3+4,4

l,​l
14,​7
-25
-9
i16
i
r
Returns to crouching.
Stagger Kick

d+3+4,​4

l,​l
14,​7,​7
-29
+7
i16
i
r
Returns to crouching.
Stagger Kicks

d+3+4,​4

l,​l
14,​7,​7,​4,​3
-26
+15
i16
i
r
Returns to crouching.Enable after 1st CH.Disable Run d3+4.
Stagger Kick Spinning Uppercut

During Stagger Kicks2

~m
10
-15
KDN
i
r
Corporate Elbow

d+2+3

m
25
-8c
+0c
i30~35
r
Forces an opponent to crouching on block or hit.
Brain Chop

db+2

m
21
-5c
KDN
i25
r
Forces an opponent to crouching on block.
Crouching Low Kick

db+3

l
17
-16
+2c
KDN
i23
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Drop Kick

db+4

l
20
-20
KDN
KDN
i29~31
r
Returns to crouching.Shift to down from block or whiff.
Quick Hook

b+1

h
13
-8
+3
KDN
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
KDN
i12
i
r
Input can be delayed.
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
KDN
i14
i
r
Combo from 1st hit.Input can be delayed.
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
KDN
i14
i
r
Forces an opponent to crouching on block.Input can be delayed.
Chupacabra to Olympia Slam

b+2,4

h,​m,​th
12,​18(,​20)
-9
Th
i14
i
r
Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
Toll Kick

b+3

h
23
-10
KDN
i16
r
Guillotine Drop

トラースキック (must hit front)1+2

h,​th
23(,​20)
Th
i
r
Disgraceful Kick

b+4

h
25
+2F
KDN
i17
r
Meaty 3f in actualy
Water Parting Chop

ub+1

h
21
-3
KDN
i20
r
Meaty 1f in actualy
Jumping Knuckle

u

m
12
-12
-1
i18
r
Alternate input uf+1
High Elbow Drop

ub+2

m
12
-18c
KDN
i18
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

u+2

m
35
-18c
KDN
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

uf+2

m
12
-18c
KDN
i18
i48
r
Forces an opponent to crouching on block.Shift to down after moving.
Sobat

ub

m
12
-19
KDN
i18
i23
r
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
12
-10
KDN
i18
i22
r
Shift to down after moving.
Falling Heel Kick

uf+3

m
12
-20
KDN
i18
i24
r
Shift to down after moving.Meaty 3f in actualy.
Jumping Knee Lift

ub+4

m
12
-20
-8
i18
i15
r
Jumping Knee Lift

u+4

m
15
-13
KDN
LNC
i15
r
Jumping Knee Lift

uf+4

m
12
-13
LNC
i18
i15
r
Capital Punishment

uf+1+2

m
12
+2c
KDN
i18
i35
r
Forces an opponent to crouching on block.
Burning Knuckle

uf+1+2hold

mb(m)
12
KDN
KDN
i18
i67
r
Neck Cutter Kick

uf+3+4

m
12
-16
KDN
i18
i23
r
Delay Rising Toekick

uf☆4

m
12
-11
LNC
i18
i23
r
Stomach Smash

f,f☆2

l
15(,​35)
-14
+1c
Th
i18
r
Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
Lay Off

f,f☆1+2

m
+0
+7
+18
i9
t32 r23
Start-up 10f in actualy.
Jaguar Hook

f,F+1

m
21
-5
+14Sp
KDN
i22
r
Start-up 23f in actualy.
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31
r
Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
Rolling Elbow to Cancel

f,​F+2,B

mp
19
i31
i
t33 r
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
KDN
i31
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Konvict Kick

f,F+4

m
25(,​20)
-15
KDN
Th
i15
r
Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
Flying Cross Chop

f,F+1+2

h
21
-5
KDN
i20~38
r
Start-up 21f in actualy.
Flying Cross Chop (latter)

f,F+1+2

l
21
-26
KDN
i39
r
Meaty 3f in actualy.
Diving Body Press (close)

f,F+2+3

m,​th
20(,​15)
-17c
Th
i21~25
r
Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
Diving Body Press

f,F+2+3

m
20
-12c
-15c
i26
r
Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
Exploder

f,F+3+4

h
25
+7
KDN
i28
r
Start-up 26f in actualy.Shift to down afte whiff.
Strong Knee

f,f,f+3

m
25
+3
KDN
i20~24
r
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.
Running Exploder

f,f,f+3+4

m
40
+17g
KDN
i28
r
Meaty 5f in actualy.

Run4

l
22
-25
-9
i14
r
Returns to crouching.
Crouch Jab

FCdb

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Crouch Straight

FCdb

sm
8
-4
+7
i11
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

FC3

l
12
-16
-2
i18
r
Returns to crouching.
Crouch Chin kick

FCdb

l
10
-13
-2
i14
r
  • Alternate input d+4
  • Returns to crouching.
Upperecut

WS1

m
12
-3
+4
i11
r
Start-up 10f (very short).

WS2

m
11
-9
+1
i14
r
Round Trip Chop

WS2,2

m,​m
11,​25
-12
+12Sp
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
Stomping Kick

WS3

h
28
+0
KDN
i16
r
Toe Smash

WS4

m
20
-6
+5
i11~12
r
Snap Uppercut

WS1+2

m
20
-10
LNC
i18
r
Leg Breaker

FCdf+1

l
20
-12
KDN
i32
r
Returns to crouching.
Body Blow

FCdf+2

m
21
-14
KDN
i15
r
Victory Palm

SS2

h
25
-5
KDN
i19
r
Deadly Boomerang

SS3+4

h
50
+11g
+21w
KDN
i27~31
r
Shift to down after moving.(Ver.5.00)・Changed the opponent's behavior on block (-1f to +11GF). Wall crush inducing guard is implemented.・Improved the homing performance.
Charge

1+2+3+4

sp
-
i
t230 r
Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
Charge

Charge with advanced input start-up 1F1+2+3+4

sp
-
i
t230 r
Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
Special Standing

While down (facing up)1+2

m
10
+0
KDN
(+22)
i77~79
r
Upper Accessory:Championship Belt
Wall Jumping Attack (early)

With back against wallb,b,ub

th(h)
45
+0c
KDN
i43~48
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Wall Jumping Attack (latter)

With back against wallb,b,ub

m
21
-9c
KDN
i49
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Blind Kick

BT.3

m
18
-13
+9
KDN
i13
r
Blind Kick to Neck Breaker

BT.3(must hit)1+2just

m,​th
18,​20
Th
i13
i
r
Spin Kick

BT.4

h
18
-8
KDN
i10
r
Atomic Blaster

BT.1+2

ub(h)
50
KDN
KDN
i28
r
Start-up 26f (very short).
Moonsault Body Press

BT.1+4

ub(m)
30
KDN
KDN
i41
r
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
Returns to crouching.
Low Drop Kick

BT.d+4

l
20
-17
KDN
KDN
i22
r
Returns to crouching.Shift to down after block or whiff.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4
Jaguar Step

3+4

sp
-
i
t34 r
Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
Reverse Jaguar Step

b+3+4

sp
-
i
t34 r
Jaguar Step to Hook

JS1

h
21
-5
KDN
i19
r
Total Start-up 43f.
Jaguar Step to Hook (2 spin)

JS hold1

h
25
-1
KDN
i
r
Total Start-up 75f.
Jaguar Step to Hook (3 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Hook (4 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Hook (5 spin)

JS hold1

h
31
-1
KDN
i
r
Jaguar Step to Elbow

JS2

m
15
-9
+12c
i11
r
Forces an opponent to crouching on hit.
Jaguar Step to Elbow (2 spin)

JS hold2

m
18
-2
+12c
i
r
Forces an opponent to crouching on hit.
Jaguar Step to Elbow (3 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (4 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to Elbow (5 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to sobat

JS3

m
23
-5
KDN
i22
r
Jaguar Step to sobat (2 spin)

JS hold3

m
27
-1
KDN
i
r
Jaguar Step to sobat (3 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat (4 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat (5 spin)

JS hold3

m
34
-1
KDN
i
r
Jaguar Step to sobat & Press (close)

JS3,2+3

m,​th
23(,​15)
-17c
Th
i22
i
r
Forces an opponent to crouching on block.Damage () is throw bonus.
Jaguar Step to sobat & Press

JS3,2+3

m
23
-12c
-15c
i22
i
r
Forces an opponent to crouching on block or hit.
Jaguar Step to High Kick

JS4

h
40
+8
KDN
i17
r
Jaguar Step to High Kick (2 spin)

JS hold4

ub(h)
42
KDN
KDN
i
r
Jaguar Step to High Kick (3 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to High Kick (4 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to High Kick (5 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Jaguar Step to Mid Kick

JSdf+4

m
30
-17
KDN
KDN
i17
r
Jaguar Step to Mid Kick (2 spin)

JS holddf+4

m
36
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (3 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (4 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Jaguar Step to Mid Kick (5 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Crouch Dash

f☆d,DF

sp
-
i
r
Returns to crouching.Disable Advanced Input.
Leg Breaker

f☆d,DF+1

l
20
-12
KDN
i32
r
Start-up 36f in actualy.Returns to crouching.
Jumping Knee

f☆d,DF+4

m
21
-9
KDN
KDN
i15
r
Start-up 19f in actualy.
Black Bomb

f☆d,DF+1+2

m
24
-5c
KDN
LNC
i20
r
Forces an opponent to crouching on block.Start-up 24f in actualy.Meaty 1f in actualy.
Rage Art

Ragedf+1+2

m,​th
55
-22
Th
i20
r
Guard point 8f.
Rage Art (SP)

Ragedf+1+2

m,​th
55
-22
Th
i20
r
Guard point 8f.King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Rage Drive

Ragedb+1+2

m
24
+8c
LNC
i20
r
Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
Winding Nut

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Suplex

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Argentina BackBreaker

Approach from left side

th(h)
40
1
-3F
Head-sd.
Face-up
i
r
Knee Crusher

Approach from right side

th(h)
42
2
-3F
Foot-sd.
Face-up
i
r
Half Boston Crab

Approach from behind1+3

th(h)
60
disable
Right-sd.
Face-down
i
r
Cobra Twist

Approach from behind2+4

th(h)
60
disable
Right-sd.
Face-down
i
r
Stretch Buster

Approach from behindb,f+1+2

th(h)
75
disable
Left-sd.
Face-up
i10
r
Floor break.
Knee Bash

df+2+3

th(h)
40
2
-2F
Foot-sd.
Face-up
i12
r
Figure Four Leg Lock

db+2+3

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop

ub

mh(h)
12(15)
1+2
-6F
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Executioner Drop (behind)

ub

mh(h)
12(15)
1+2
Reverse Pos.
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2,B
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Tombstone Pile Driver

db,f+2+4

sm,​m)
5,​13
2
-2F
Head-sd.
Face-up
i
i11
r
Floor break.
Muscle Buster

d,db,b+1+2

th(h)
50
1+2
-6F
Reverse Pos.
Head-sd.
Face-up
i11
r
Floor break.Shift to BT after throw.
Giant Swing

f,b,db,d,df,f+1

th(h)
45(,​20)
1
-13F
Reverse Pos.
Foot-sd.
Face-up
i10
r
Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
Tijuana Twister

f,b,db,d,df,f+2

th(h)
50
2
-6F
Foot-sd.
Face-up
i12
r
Easy Command fbdbdf2.
Tomahawk

f,f,f+2+4

th(h)
40
1+2
-5F
Reverse Pos.
Foot-sd.
Face-up
i10
t39 r29
  • Alternate input Run2+4
  • Disable Advanced Input.
Clothesline Press

FCdb,d,db+1+2

lh(h)
10
1+2
-6F
Left-sd.
Face-down
i14
i12
r
Floor break.
Iron Lariat

Approach crouching enemyd+1+3

th(l)
45
1
+0F
Head-sd.
Face-down
i12
t37 r25
Floor break.
V Driver

Approach crouching enemyd+2+4

th(l)
45
2
+0F
Reverse Pos.
Head-sd.
Face-up
i12
t37 r25
Arm Whip

b+1+3

reversal
disable
Reverse Pos.
Head-sd.
Face-up
i
t35 r
Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
Spinning Heel Hold

b+2+4

reversal
disable
Reverse Pos.
Left-sd.
Face-up
i
t35 r
3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Leg Screw

b+2+4

reversal
disable
Clockwise
Foot-sd.
Face-up
i
t35 r
4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Figure Four Leg Lock

During Leg Screw3+4

combination
33
2
Foot-sd.
Face-up
i
r
Pile Driver

d,df,F+1

th(h)
30
1
-2F
Foot-sd.
Face-up
i11
r
Floor break.
Double Arm Face Buster

During Pile Driver1+2,1+2

combination
35
2
-7F
Head-sd.
Face-down
i
r
Floor break.
Boston Crab

During Pile Driver1+2,3,4,1+2

combination
15
1+2
-7F
Right-sd.
Face-down
i
r
Throw Away

b+1+2

th(h)
1+2
-3F
CCW.
BT
+9F
i14
t39 r25
Damage 5 & Behind Wall stun when wall hit close to.Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

b+1+2,1+3

th(h)nation
1
-3F
+14F
i14
i
r
Throw Away Knockdown

b+1+2,2+4

th(h)nation
2
-3F
Reverse Pos.
Foot-sd.
Face-down
i14
i
r
Throw and Destroy

b+1+2,3+4

th(h)nation
3+4
-15F
Reverse Pos.
Head-sd.
Face-up
i14
i
r
Floor break.King shift to BT when break throw.
Turn Around

b+1+2,1+2

th(h)nation
disable
BT
+5F
i14
i
r
Ultimate Tackle

FC1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
r
Break Throw 2 4f& King shift to BT.1+2 2f before takedown.
Ultimate Punch

During Tackle1,2,1,2

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 2,1,2,1
Cross Arm Lock

During Tackle

combination
25
1+2,2,2,2
-9F
Reverse Pos.
Head-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)1+2
Arm Twist

During Cross Arm Lock1+2

combination
10
disable
Reverse Pos.
Head-sd.
Face-up
i
r
Leg Cross Hold

During Tackle

combination
20
1+2,1,1,1
+0F
Foot-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)3+4
Stretch Combo

During Leg Cross Hold1+2

combination
30
disable
Foot-sd.
Face-down
i
r
Arm Breaker Reversal to Arm Breaker

During Tackleby enemy1+2,2,2,2,2,2

combination
20
disable
Head-sd.
Face-up
+3F
i
i
r
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold

During Tackleby enemy1+2,1,1,1,1,1

combination
20
disable
Foot-sd.
Face-up
+3F
i
i
r
Reversal Leg Cross Hold.
Swing Away

Enemy on back by the feetdb+1+3

th(down)
20(,​10)
1 or 2
+0F
Reverse Pos.
Foot-sd.
Face-up
i18
r
  • Alternate input db+2+4
  • Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.
Head Bomber

Enemy on back by the feetDB+1+3

th(down)
25
1
+0F
Foot-sd.
Face-up
i18
r
Figure Four Leg Lock

Enemy on back by the feetDB+2+4

th(down)
28
2
+0F
Foot-sd.
Face-up
i18
r
Shoulder Cracker

Enemy on back by the headdb+1+3

th(down)
28
1 or 2
+0F
Side
Face-up
i18
r
Alternate input db+2+4
Turn Over

Enemy on back by Enemy's sidedb+1+3

th(down)
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Half Boston Crab

Enemy face down by the feetdb+1+3

th(down)
30
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Wing Tearer

Enemy face down by th headdb+1+3

th(down)
32
1 or 2
+0F
Head-sd.
Face-down
i18
r
Alternate input db+2+4
Camel Clutch

Enemy face down from the leftdb+1+3

th(down)
35
1 or 2
+0F
Reverse Pos.
Side
Face-down
i18
r
Alternate input db+2+4
Bow & Arrow Stretch Hold

Enemy face down from the rightdb+1+3

th(down)
37
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Mid-Air Leg Cross Hold

Approach mid-air enemy1+3

th(air)
30
disable
Foot-sd.
Face-down
i12
r
Long Range Throw when input F (start-up 15f).
Mid-Air Leg Screw

Approach mid-air enemy2+4

th(air)
30
disable
Reverse Pos.
Foot-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).
Aerial Jaguar Bomb

Approach mid-air enemyf,b,db,d,df,f+1

th(air)
55
disable
Foot-sd.
Face-up
i12
r
  • Alternate input f,b,db,d,df,f+2
  • Floor break.
Running Jaguar Bomb

Approach mid-air enemyf,f,f+2+4

th(air)
65
disable
Foot-sd.
Face-up
i10
r
Floor break.
Double Heel Hold

Approach mid-air enemyd+1+3

th(air)
15
disable
Side
Face-down
i12
r
Alternate input d+2+4
Flapjack

During Double Heel Hold1+2,1+2

combination
15
1
-6F
Reverse Pos.
Foot-sd.
Face-down
i
r
Giant Swing

During Double Heel Hold2,1,3,4

combination
12(,​13)
2
-6F
Reverse Pos.
Foot-sd.
Face-up
i
r
Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
Shining Torpedo

During enemy wall stunf,b,db,d,f+1

th(wall)
65
disable
Side
Face-up
i10
r
Alternate input f,f,f+2+4
Standing Heel Hold

f☆d,DF+2+3

th(h)
25
2
-2F
Side
Face-down
i12
r
Advance Input Start-up 24f.
Indian Death Lock

During Standing Heel Hold1+2,1,3,1+2

combination
25
1+2
-10F
Foot-sd.
Face-down
i
r
Damage 10 to King when break throw.
King's Bridge

During Indian Death Lock1,3,4,1+2,3+4

combination
45
disable
Foot-sd.
Face-down
i
r
S.T.F.

During Standing Heel Hold1,2,3,1+2

combination
35
1
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Scorpion Death Lock

During Standing Heel Hold1+2,3,1,1+3

combination
40
2
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Arm Breaker

f☆d,DF+1+4

th(h)
20
1
-2F
Foot-sd.
Face-up
i12
r
Advance Input Start-up 24f.
Triple Arm Breaker

During Arm Breaker1+2,1+2

combination
30
1
-3F
Foot-sd.
Face-up
i
r
Head Jammer

During Arm Breaker1+2,4,2+4

combination
20
2
-3F
Side
Face-up
i
r
Struggle Combination

During Head Jammer4,3,4,3+4,1+2

combination
25
disable
Side
Face-up
i
r
Chicken Wing Face Lock

During Arm Breaker2,1,1+2+3

combination
20
1+2
-3F
Foot-sd.
Face-down
i
r
Dragon Sleeper Finish

During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4

combination
30
1
-3F
Head-sd.
Face-up
i
r
Rolling Death Cradle

During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3

combination
70
2
-3F
Side
Face-up
i
r
Reverse Arm Slam

df+1+3

th(h)
22
1
-2F
Reverse Pos.
Head-sd.
Face-up
i32
r
Backdrop

During Reverse Arm Slam2,1,1+2

combination
15
1
-3F
Head-sd.
Face-up
i
r
King shift to down after throw.
German Suplex

During Backdrop3+4,1+2

combination
15
1
-28F
Side
Face-up
i
r
Power Bomb

During German Suplex1,2,3+4

combination
22
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

During Backdrop2,2,1+2

combination
15
2
-3F
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-down
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Reverse Pos.
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Reverse Special Stretch Bomb

df+2+4

th(h)
25
2
-2F
Reverse Pos.
Foot-sd.
Face-up
i38
r
  • Alternate input SS2+4
  • SS 2+4 input B to Cancel.
Reverse Special Stretch Bomb

Approach crouching enemydf,DF+1+3

th(l)
25
1 or 2
-2F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Alternate input df,DF+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

Approach from side

th(h)
15
1 or 2
-3F
Foot-sd.
Face-up
i38
r
  • Alternate input behind SS2+4
  • SS 2+4 input B to Cancel.
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cobra Clutch

JS (3+4)1+4

th(h)
20
1 or 2
-3F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
i12
r
  • Alternate input 2+3
  • Total start-up 36f.
Flinging Half Nelson

During Cobra Clutch2+4,1+2,1+2

combination
25
1
-3F
Head-sd.
Face-down
i
r
Sleeper

During Cobra Clutch3+4,3+4,1+2

combination
15
2
-3F
Foot-sd.
Face-down
i
r
Triple Trouble

During Sleeper1,1,1+2

combination
20
1
+0F
Head-sd. Face-up
Foot-sd.
Face-down
i
r
King shift to down when break throw.
Human Necktie

During Sleeper3,4,1+2,3+4

combination
23
2
+0F
Head-sd. Face-up
Side
Face-down
i
r
King shift to down when break throw.
Cobra Twist

During Cobra Clutch1,4,2,3

combination
12
disable
Side
Face-up
i
r
Reverse DDT

During Cobra Twist2,1,1+3

combination
13
1 or 2
-6F
Head-sd.
Face-down
i
r
Alternate input 2+4
Samurai Rock

During Reverse Special Stretch Bomb2,3,1,1+2

combination
24
1+2
-6F
Head-sd.
Face-down
i
r
Reverse Special Stretch Bomb

During Reverse Special Stretch Bomb1+2,1,2,1+2+3

combination
16
1 or 2
-6F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Backdrop

During Reverse Special Stretch Bomb3+4,1+2

combination
15
disable
Head-sd.
Face-down
i
r
King shift to down after throw.
Sol Naciente

During Backdrop1+2,4,1+2,1+2+3

combination
27
1+2
-3F
Head-sd.
Face-down
i
r
Burning Hammer

During Backdrop1+2,3,4,1+3

combination
18
1 or 2
-3F
Head-sd.
Face-down
i
r
Alternate input 2+4
Screwdriver

During Burning Hammer2+4,3+4,1+3,1+2,1+2+3

combination
32
1 or 2
-3F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.