Template:PunishmentChart7/doc: Difference between revisions

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{{Uses TemplateStyles|Punishment/style.css}}
{{Uses TemplateStyles|Punishment/style.css}}
{{Lua|Module:Move7|Module:Fighter/punishment}}
{{Lua|Module:Move7|Module:Fighter/punishment}}
{{Hatnote|This page is for ''Tekken 7''. For ''Tekken 8'', see [[Template:PunishmentChart]].}}


This template displays graphs for a character's block punishment. The y-axis is the [[frame advantage]] and the x-axis is the damage dealt.
This template displays graphs for a character's block punishment. The y-axis is the [[frame advantage]] and the x-axis is the damage dealt.

Revision as of 15:45, 20 September 2023

This page is for Tekken 7. For Tekken 8, see Template:PunishmentChart.

This template displays graphs for a character's block punishment. The y-axis is the frame advantage and the x-axis is the damage dealt.

The data is defined by {{PunisherTable7}} on each character punishers page. Punishers that launch or have guaranteed damage are considered to deal the total damage of a staple combo.

Markings are done as follows:

  • “Short range” for when a move is frequently unable to punish moves due to range. This isn't used if it's only occasionally unable to, e.g. blocking at tip range, or against moves that have more pushback than normal for the frame advantage.
  • “Hard” for when a punisher can't make full use of the input buffer.
  • “Wall” for damage values that have the wall in the ideal position. For knockdowns this is a wall splat. For launchers this is wall carry into wall combo.
  • “Meter/Rage” for punishers or combos which require rage, meter, or some other resource. Damage for these combos should be with no wall and no other resource.

If multiple markings would apply, the one lower in the legend should be used. For example, if something is both “Short range” and “Hard”, just mark as “Hard”.

Median is for the whole cast and doesn't count marked punishers.

Frame advantages from -10 to -15 are always shown, even if the character doesn't have a punisher for them. Punishers for a smaller frame advantage filter down to the larger ones, with exception to punishers marked as “Meter/Rage”.

Related templates

  • {{Move7}} - show detailed information for a move and store it in a cargo table.
  • {{MoveQuery7}} - show detailed information for an already defined move.
  • {{MoveGet7}} - get one field of an already defined move.
  • {{MoveInherit7}} - create a new move based on an already defined move. Primary usage - inherit properties of a generic move.
  • {{PunisherTable7}} - show information for character punishers and store them in a cargo table. Depends on the data defined by {{Move7}}.
  • {{PunishmentChart7}} - display a chart of punishment damage for a character. Depends on the data defined by {{PunisherTable7}}.
  • {{WhiffPunisherTable7}} - show information for character whiff punishers. Depends on the data defined by {{Move7}}.

Usage

{{PunishmentChart7|Lee}}

Example

Standing punishment
-10
47
26
-11
47
30
-12
47
30
-13
61
47
30
-14
67
47
36
-15
90
69
-23
99
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
27
-11
27
-12
27
-13
30
-14
94
78
54
36
-15
87
66
-23
99
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage