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fighters = { | fighters = { | ||
"Alisa", "Asuka", "Azucena", "Bryan", "Claudio", | "Alisa", "Asuka", "Azucena", "Bryan", "Claudio", | ||
"Eddy", | |||
"Devil Jin", "Dragunov", "Feng", "Hwoarang", "Jack-8", | "Devil Jin", "Dragunov", "Feng", "Hwoarang", "Jack-8", | ||
"Jin", "Jun", "Kazuya", "King", "Kuma", | "Jin", "Jun", "Kazuya", "King", "Kuma", |
Revision as of 22:46, 1 April 2024
Documentation for this module may be created at Module:Game/doc
local p = {}
p.pageSuffix = function(game, fighter)
if (game == 7) and p.Tekken8.hasFighter(fighter) then
return " (Tekken 7)"
else
return ""
end
end
p.gameFighterPage = function(game, fighter, page)
-- Handle case for overview page (i.e. `page` is empty string or nil)
if page == nil then page = "" end
if page ~= "" then page = " " .. page end
return fighter .. page .. p.pageSuffix(game, fighter)
end
function genFighterPageFromGame(game)
return function(fighter, page)
return p.gameFighterPage(game, fighter, page)
end
end
function genFighterPageFromGamePage(game, page)
return function(fighter)
return p.gameFighterPage(game, fighter, page)
end
end
function genComboLink(game)
return function(fighter, section, damage)
return '[[' .. p.gameFighterPage(game, fighter, "combos") .. '#' .. section .. '|' .. damage ..']]'
end
end
function genHasFighter(game)
local map = nil
return function(fighter)
if map == nil then
local gameObj = p.Tekken8
if game == 7 then
gameObj = p.Tekken7
end
map = {}
for _, f in ipairs(gameObj.fighters) do
map[f] = true
end
end
return map[fighter]
end
end
p.Tekken7 = {
fighters = {
"Akuma", "Alisa", "Anna", "Armor King", "Asuka",
"Bob", "Bryan", "Claudio", "Devil Jin", "Dragunov",
"Eddy", "Eliza", "Fahkumram", "Feng", "Ganryu",
"Geese", "Gigas", "Heihachi", "Hwoarang", "Jack-7",
"Jin", "Josie", "Julia", "Katarina", "Kazumi",
"Kazuya", "King", "Kuma", "Kunimitsu", "Lars",
"Law", "Lee", "Lei", "Leo", "Leroy",
"Lidia", "Lili", "Lucky Chloe", "Marduk", "Master Raven",
"Miguel", "Negan", "Nina", "Noctis", "Paul",
"Shaheen", "Steve", "Xiaoyu", "Yoshimitsu", "Zafina"
},
tables = {
Move = 'Move7',
Punisher = 'Punisher7',
},
templates = {
MoveDisplay = 'MoveDisplay7',
MoveImpl = 'MoveImpl7',
PunisherTableDisplay = 'PunisherTableDisplay7',
WhiffPunisherTableDisplay = 'WhiffPunisherTableDisplay7'
},
fighterPage = genFighterPageFromGame(7),
comboLink = genComboLink(7),
punishersPage = genFighterPageFromGamePage(7, "punishers"),
hasFighter = genHasFighter(7)
}
p.Tekken8 = {
fighters = {
"Alisa", "Asuka", "Azucena", "Bryan", "Claudio",
"Eddy",
"Devil Jin", "Dragunov", "Feng", "Hwoarang", "Jack-8",
"Jin", "Jun", "Kazuya", "King", "Kuma",
"Lars", "Law", "Lee", "Leo", "Leroy",
"Lili", "Nina", "Panda", "Paul", "Raven",
"Reina", "Shaheen", "Steve", "Victor", "Xiaoyu",
"Yoshimitsu", "Zafina"
},
tables = {
Move = 'Move',
Punisher = 'Punisher',
},
templates = {
MoveDisplay = 'MoveDisplay',
MoveImpl = 'MoveImpl',
PunisherTableDisplay = 'PunisherTableDisplay',
WhiffPunisherTableDisplay = 'WhiffPunisherTableDisplay'
},
fighterPage = genFighterPageFromGame(8),
comboLink = genComboLink(8),
punishersPage = genFighterPageFromGamePage(8, "punishers"),
hasFighter = genHasFighter(8)
}
return p