Kazuya counterplay: Difference between revisions

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Df34, 1, 2 is -20f on block <br>
Df34, 1, 2 is -19f on block <br>




Df3,2,1 is -18 on block but Kazuya can hold the 1 for massive plus frames. This can be interrupted if they hold the 1.<br>
Df3,2,1 is -14f on block but Kazuya can hold the 1 for massive plus frames. This can be interrupted if they hold the 1.<br>
 


=== Heatsmash ===
=== Heatsmash ===

Revision as of 21:42, 2 February 2024

General advice

Kaz still has the same weaknesses as the previous game, Tekken 7.

Majority of his moves are weak to sidestep / sidewalk left. For example his hellsweep.

His poking game is relatively weak. He can be pressured up close by certain characters, due to his poking to be rather slow or lacking tracking.

Throws

Has only 2 command throws.

Stonehead which is a 1+2 break

Gates of Hell (from forward crouch) which is also a 1+2 break


Strings

All his string attacks have weaknesses:

1243, the 4 can be low parried.


Df1,2. The 2 is a high and can be ducked (although he can mix this with df1-df2, which is a mid-mid string)


Uf4444. The 2nd 4 is a low can be blocked and launched.


Df34, 1, 2 is -19f on block


Df3,2,1 is -14f on block but Kazuya can hold the 1 for massive plus frames. This can be interrupted if they hold the 1.

Heatsmash

His heatsmash is a low sweep that tracks both sides. -14 on block.

Devil Form

Kazuya gains new moves in Devil form:

Devil Impact - a low hitting stomp which he can cancel into crouch. Expect a hellsweep if this hits.