Template:MoveData/testcases: Difference between revisions

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{{MoveDataHeader}}
{{MoveData/sandbox
{{MoveData
|id=MoveDataHeader
|id=1
|moveNo={{{moveno|'''No.'''}}}
|name={{{name|[[Movelist#Name|'''Name (STANCE)''']]}}}
|input={{{input|[[Movelist#Input|'''Input''']]}}}
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}
|screw={{{screw|[[Movelist#Screw|'''Screw''']]}}}
|spike={{{spike|[[Movelist#Spike|'''Spike''']]}}}
|wallBound={{{wallbound|[[Movelist#Wall Bound|'''Wall bound''']]}}}
|stageBreak={{{stagebreak|[[Stage break|'''Stage break''']]}}}
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}
|block={{{block|[[Movelist#Block|'''Block''']]}}}
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}
|ch={{{ch|[[Movelist#CH|'''CH''']]}}}
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left''']]}}}
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right''']]}}}
|range={{{range|[[Movelist#Range|'''Range''']]}}}
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}
|crush={{{crush|[[Movelist#Crush|'''Crush''']]}}}
|tab=[[Movelist#Notes| '''Notes''']]
}}
{{MoveData/sandbox
|moveNo=1
|id=Lee-R.d+1+2
|name=Rage Art
|input=R.d+1+2
|target=m
|damage=55–82
|range=2.87
|tracksLeft=25
|tracksRight=20
|startup=i20
|crush=pc8~19
|recv=r46
|block=-22
|hit=-5d
|notes=Damage increases with lower health
}}
{{MoveData/sandbox
|moveNo=2
|id=Lee-R.d/f+3+4
|name=Rage Drive
|input=R.d/f+3+4
|target=m
|damage=25
|range=3.01
|tracksLeft=8
|tracksRight=15
|startup=i16~17
|recv=r38
|block=-1
|hit=[[Lee combos#Staples|+55 (+35)]]
|notes={{Plainlist|
* Hit vs BT +10a (+1a)
* Bullet time 20f on hit
* Bullet time 10f on block
* Transition to r39 MS with f~n
* Transition input can be delayed 11f}}
}}
{{MoveData/sandbox
|id=Lee-1
|name=Jab
|name=Jab
|input=1
|input=1
Line 7: Line 66:
|damage=7
|damage=7
|range=2.03
|range=2.03
|tracksLeft=5
|tracksRight=7
|startup=i10
|startup=i10
|recv=r17
|recv=r17
|tracksLeft=5
|tracksRight=7
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves
|notes={{Plainlist|
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}
}}
{{MoveData/sandbox
|moveNo=9
|id=Lee-2,1,1
|name=Combination Drei
|inputLead=2,1
|input=,1
|startupRoot=i10
|startup=,i20~21
|targetLead=h,h
|target=,m
|damageLead=10,8
|damage=,18
|recv=r30 FC
|range=4.36
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|stageBreak=Floor break
|notes={{Plainlist|
* Input can be delayed 4f
* Combo from 2nd CH}}
}}
}}
{{MoveData
{{MoveData/sandbox
|id=2
|moveNo=33
|name=Right Cross
|id=Lee-f+3,3,3,3,3,4
|input=2
|name=Acid Storm
|startup=i10
|inputLead=f+3,3,3,3,3
|target=h
|input=,4
|damage=10
|targetLead=m,m,h,h,h
|recv=r18
|target=,h
|tracksLeft=6
|damageLead=6,3,3,3,3
|tracksRight=7
|damage=,20
|range=2.07
|startupRoot=i15
|block=+1
|startup=,i20~21
|hit=+8
|recv=r32
|block=-7
|hit=+20a
|screw=Screw
|notes={{Plainlist|
* Combo from 5th hit [[Lee combos#Staples|+61a (+44a)]]
* Move can be delayed 17f
* Input can be delayed 16f
* Transition to r35 HMS with 3
* Transition input can be delayed 26f
* Alternate input
** f+3,3,4
** f+3,3,3,4
** f+3,3,3,3,4}}
}}
}}
{{MoveData
{{MoveData/sandbox
|id=3
|id=Lee-u/f+3
|name=Mist Kick
|input=u/f+3
|input=3
|target=m
|target=m
|damage=16
|damage=12
|range=2.23
|range=3.09
|startup=i14
|startup=i25~26
|crush=js12~
|recv=r27
|recv=r27
|tracksLeft=20
|tracksRight=9
|block=-8
|hit=+7
|notes={{Plainlist|
* Transition to r27 HMS with 4
* Transition input can be delayed 2f}}
}}
{{MoveData
|id=4
|name=Right High Kick
|input=4
|target=h
|damage=16
|range=2.01
|startup=i11
|recv=r28
|tracksLeft=5
|tracksRight=10
|block=-9
|block=-9
|hit=+7
|hit=+2
|ch=[[Lee combos#Staples|+32a (+22a)]]
}}
}}
{{MoveData
{{MoveData/sandbox
|id=4,3
|moveNo=69
|name=Spin Kick
|id=Lee-u/f+3,1
|inputLead=4
|name=Brilliant Rosé
|input=,3
|inputLead=u/f+3
|targetLead=h
|input=,1
|target=,h
|targetLead=m
|damageLead=16
|target=,m
|damage=,14
|damageLead=12
|startupRoot=i11
|damage=,18
|startup=,i18
|range=4.27
|recv=r33
|startupRoot=i25~26
|tracksLeft=99
|startup=,i21~22
|tracksRight=Arbitrary text<ref>with refs!</ref>
|recv=r30 FC
|block=-14
|block=-12
|hit=-3
|hit=+3
|ch=+2
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
|notes= Combo from 1st hit
* Jail from 1st attack
|stageBreak=Floor break
* Combo from 1st CH +25a (+18a)}}
}}
}}
{{MoveData
{{MoveData/sandbox
|id=4,3
|moveNo=70
|name=Spin Kick
|id=Lee-u/f+3,4
|inputLead=4
|name=Double Mazurek
|input=,3
|inputLead=u/f+3
|targetLead=h
|input=,4
|targetLead=m
|target=,h
|target=,h
|damageLead=16
|damageLead=12
|damage=,14
|damage=,23
|startupRoot=i11
|range=3.93
|startup=,i18
|startupRoot=i25~26
|recv=r33
|startup=,i25~27
|tracksLeft=Extremely long arbitrary text that should cause text wrapping
|recv=r26
|tracksRight=-10
|block=-3
|block=-14
|hit=[[Lee combos#Staples|+25a]]
|hit=-3
|screw=Screw
|ch=+2
|notes={{Plainlist|
* Jail from 1st attack
* Combo from 1st CH +25a (+18a)}}
}}
}}
{{MoveData
{{MoveData/sandbox
|id=4,3
|moveNo=28
|name=Spin Kick
|name=Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku
|inputLead=4
|inputLead={{IronFist|fdd/f3/4}}
|input=,3
|input=,{{IronFist|dd/ff1+2}}
|targetLead=h
|target=sm,sm,sm
|target=,h
|damage=40
|damageLead=16
|startup=i22
|damage=,14
|block=+6
|startupRoot=i11
|hit=+21
|startup=,i18
|recv=
|recv=r33
|range=3.50
|tracksLeft=200
|spike=spike
|tracksRight=Extremely long arbitrary text that should cause text wrapping
|crush=cs
|block=-14
|ch=+21
|hit=-3
|ch=+2
|notes={{Plainlist|
* Jail from 1st attack
* Combo from 1st CH +25a (+18a)}}
}}
}}
{{MoveData
{{MoveData/sandbox
|id=4,3
|moveNo=112
|name=Spin Kick
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4
|inputLead=4
|name=10 Hit Combo
|input=,3
|inputLead={{IronFist|d/f122133343}}
|targetLead=h
|input={{IronFist|4}}
|target=,h
|damageLead=10,5,6,5,7,6,7,7,10
|damageLead=16
|damage=,25
|damage=,14
|targetLead=m,h,h,h,h,L,h,h,h
|startupRoot=i11
|target=,m
|startup=,i18
|range=7.91
|recv=r33
|startupRoot=
|block=-14
|startup=,i32~34
|hit=-3
|crush=,js24~
|ch=+2
|recv=r37
|notes={{Plainlist|
|block=-20
* Jail from 1st attack
|hit=+12a (+2a)
* Combo from 1st CH +25a (+18a)}}
|notes=Combo from 9th hit
}}
}}
<references/>

Revision as of 15:23, 1 February 2021

Rage Art

R.d+1+2

m
55–82
2.87
25
20
-22
-5d
i20
r46
pc8~19
Damage increases with lower health
Rage Drive

R.d/f+3+4

m
25
3.01
8
15
-1
i16~17
r38
  • Hit vs BT +10a (+1a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Transition to r39 MS with f~n
  • Transition input can be delayed 11f
Jab

1

h
7
2.03
5
7
+1
+8
i10
r17
  • Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
Combination Drei

2,​1,​1

h,​h,​m
10,​8,​18
4.36
-12
+3
i10
,i20~21
r30 FC
  • Input can be delayed 4f
  • Combo from 2nd CH
Acid Storm

f+3,​3,​3,​3,​3,​4

m,​m,​h,​h,​h,​h
6,​3,​3,​3,​3,​20
-7
+20a
i15
,i20~21
r32
  • Combo from 5th hit +61a (+44a)
  • Move can be delayed 17f
  • Input can be delayed 16f
  • Transition to r35 HMS with 3
  • Transition input can be delayed 26f
  • Alternate input
    • f+3,3,4
    • f+3,3,3,4
    • f+3,3,3,3,4

u/f+3

m
12
3.09
-9
+2
i25~26
r27
js12~
Brilliant Rosé

u/f+3,​1

m,​m
12,​18
4.27
-12
+3
i25~26
,i21~22
r30 FC
Combo from 1st hit
Double Mazurek

u/f+3,​4

m,​h
12,​23
3.93
-3
i25~26
,i25~27
r26
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku

fdd/f3/4,​dd/ff1+2

sm,​sm,​sm
40
3.50
+6
+21
+21
i22
cs
10 Hit Combo

d/f1221333434

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
,i32~34
r37
,js24~
Combo from 9th hit