mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
' | Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc. | ||
<table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);"> | <table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);"> | ||
<tr><th style="border-bottom: 1px solid var(--border-color-base);">Combo Notation Guide</th><th style="border-bottom: 1px solid var(--border-color-base);">Character list</th></tr> | <tr><th style="border-bottom: 1px solid var(--border-color-base);">Combo Notation Guide</th><th style="border-bottom: 1px solid var(--border-color-base);">Character list</th></tr> | ||
<tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto; text-align: right"> | <tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto; text-align: right"> | ||
<tr><td>ub {{IronFist|u/b}}</td> | <tr><td>ub {{IronFist|u/b}}</td> | ||
<td>u {{IronFist|u}}</td> | <td>u {{IronFist|u}}</td> | ||
Line 28: | Line 29: | ||
:'''3''' = Left Kick | :'''3''' = Left Kick | ||
:'''4''' = Right Kick | :'''4''' = Right Kick | ||
:'''u (U)''' = Up (Hold) | |||
:'''u''' = Up | :'''d (D)''' = Down (Hold) | ||
:'''d''' = Down | :'''f (F)''' = Forward (Hold) | ||
:'''f''' = Forward | :'''b (B)''' = Backward (Hold) | ||
:'''b''' = Backward | :'''uf (UF)''' = Up and forward (Hold) | ||
:'''uf''' = Up and forward | :'''df (DF)''' = Down and forward (Hold) | ||
:'''df''' = Down and forward | :'''ub (DF)''' = Up and back (Hold) | ||
:'''ub''' = Up and back | :'''db (DF)''' = Down and back (Hold) | ||
:'''db''' = Down and back | |||
:'''n''' = Neutral | :'''n''' = Neutral | ||
:'''+''' = Pressed together | :'''+''' = Pressed together | ||
:'''#''' = Pressed together, on the same frame | :'''#''' = Pressed together, on the same frame | ||
Line 55: | Line 45: | ||
:'''<''' = Followed by, delayed input | :'''<''' = Followed by, delayed input | ||
:'''*''' = Held input | :'''*''' = Held input | ||
:'''_''' = Or | :'''_''' = Or | ||
:'''cc''' = u~n, crouch cancel | :'''cc''' = u~n, crouch cancel | ||
:'''ss''' = u~n_d~n, sidestep | :'''ss''' = u~n_d~n, sidestep | ||
Line 66: | Line 56: | ||
:'''dp''' = f,d,df | :'''dp''' = f,d,df | ||
:'''iws''' = Instant while standing | :'''iws''' = Instant while standing | ||
:'''.''' = From stance | |||
:''',''' = From stance transition | |||
:'''R''' = Rage | |||
:'''P''' = Successful parry | |||
:'''J''' = Jumping | |||
:'''WR''' = While running | |||
:'''WS''' = While standing | |||
:'''FC''' = Full crouch | |||
:'''hFC''' = Half crouch | |||
:'''BT''' = Back turned | |||
:'''SS''' = Sidestep | |||
:'''SSL''' = Sidestep left | |||
:'''SSR''' = Sidestep right | |||
:'''CD''' = f,n,d,df, crouch dash | |||
:'''OTG''' = Off the ground | |||
:'''S!''' = Screw (tailspin) | |||
:'''T!''' = Tornado | |||
:'''W!''' = Wall splat | |||
:'''WB!''' = Wall break | |||
:'''F!''' = | |||
:'''FB!''' = Floor break | |||
:'''BB!''' = Balcony break | |||
:'''CH''' = Counter hit | |||
:'''CL''' = Clean hit | |||
:'''()''' = Whiff/blocked | |||
:'''(n)''' = Hit N of a move or move must deal N amount of hits. | |||
:'''[]''' = Damage or frame advantage | |||
</div> | </div> | ||
</td><td style="width: 50%; vertical-align:top; padding-top: 10px;"> | </td><td style="width: 50%; vertical-align:top; padding-top: 10px;"> | ||
<div style ="colwidth: 16em:> | <div style ="colwidth: 16em:> | ||
:Link to character page with portraits | |||
:Alisa | |||
:Asuka | |||
:Azucena | |||
:Bryan | |||
:Claudio | |||
:Devil Jin | |||
:Dragunov | |||
:Feng | |||
:Hwoarang | |||
:Jack-8 | |||
:Jin | |||
:Jun | |||
:Kazuya | |||
:King | |||
:Kuma | |||
:Lars | |||
:Law | |||
:Lee | |||
:Leo | |||
:Leory | |||
:Lili | |||
:Nina | |||
:Panda | |||
:Paul | |||
:Raven | |||
:Reina | |||
:Shaheen | |||
:Steve | |||
:Xiaoyu | |||
:Yoshimitsu | |||
:Zafina | |||
</div></td></tr> | </div></td></tr> | ||
</table> | </table> |
Revision as of 07:49, 7 February 2024
Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc.
Combo Notation Guide | Character list | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Notation
|
|