User:Sereni: Difference between revisions

77 editsJoined 6 February 2024
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'''Combo Notation Guide'''
Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc.


<table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);">
<table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);">
<tr><th style="border-bottom: 1px solid var(--border-color-base);">Combo Notation Guide</th><th style="border-bottom: 1px solid var(--border-color-base);">Character list</th></tr>
<tr><th style="border-bottom: 1px solid var(--border-color-base);">Combo Notation Guide</th><th style="border-bottom: 1px solid var(--border-color-base);">Character list</th></tr>
<tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto; text-align: right">
<tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto; text-align: right">
<tr><td>ub {{IronFist|u/b}}</td>
<tr><td>ub {{IronFist|u/b}}</td>
<td>u {{IronFist|u}}</td>
<td>u {{IronFist|u}}</td>
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:'''3''' = Left Kick
:'''3''' = Left Kick
:'''4''' = Right Kick
:'''4''' = Right Kick
 
:'''u (U)''' = Up (Hold)
:'''u''' = Up
:'''d (D)''' = Down (Hold)
:'''d''' = Down
:'''f (F)''' = Forward (Hold)
:'''f''' = Forward
:'''b (B)''' = Backward (Hold)
:'''b''' = Backward
:'''uf (UF)''' = Up and forward (Hold)
:'''uf''' = Up and forward
:'''df (DF)''' = Down and forward (Hold)
:'''df''' = Down and forward
:'''ub (DF)''' = Up and back (Hold)
:'''ub''' = Up and back
:'''db (DF)''' = Down and back (Hold)
:'''db''' = Down and back
:'''n''' = Neutral
:'''n''' = Neutral
:'''U''' = Up (Hold)
:'''D''' = Down (Hold)
:'''F''' = Forward (Hold)
:'''B''' = Backward (Hold)
:'''UF''' = Up and forward (Hold)
:'''DF''' = Down and forward (Hold)
:'''UB''' = Up and backward (Hold)
:'''DB''' = Down and forward (Hold)
:'''+''' = Pressed together
:'''+''' = Pressed together
:'''#''' = Pressed together, on the same frame
:'''#''' = Pressed together, on the same frame
Line 55: Line 45:
:'''<''' = Followed by, delayed input
:'''<''' = Followed by, delayed input
:'''*''' = Held input
:'''*''' = Held input
:'''_''' = Or
:'''_''' = Or
:'''cc''' = u~n, crouch cancel
:'''cc''' = u~n, crouch cancel
:'''ss''' = u~n_d~n, sidestep
:'''ss''' = u~n_d~n, sidestep
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:'''dp''' = f,d,df
:'''dp''' = f,d,df
:'''iws''' = Instant while standing
:'''iws''' = Instant while standing
:'''.''' = From stance
:''',''' = From stance transition
:'''R''' = Rage
:'''P''' = Successful parry
:'''J''' = Jumping
:'''WR''' = While running
:'''WS''' = While standing
:'''FC''' = Full crouch
:'''hFC''' = Half crouch
:'''BT''' = Back turned
:'''SS''' = Sidestep
:'''SSL''' = Sidestep left
:'''SSR''' = Sidestep right
:'''CD''' = f,n,d,df, crouch dash
:'''OTG''' = Off the ground
:'''S!''' = Screw (tailspin)
:'''T!''' = Tornado
:'''W!''' = Wall splat
:'''WB!''' = Wall break
:'''F!''' =
:'''FB!''' = Floor break
:'''BB!''' = Balcony break
:'''CH''' = Counter hit
:'''CL''' = Clean hit
:'''()''' = Whiff/blocked
:'''(n)''' = Hit N of a move or move must deal N amount of hits.
:'''[]''' = Damage or frame advantage
</div>
</div>
</td><td style="width: 50%; vertical-align:top; padding-top: 10px;">
</td><td style="width: 50%; vertical-align:top; padding-top: 10px;">
<div style ="colwidth: 16em:>
<div style ="colwidth: 16em:>
List of characters go here
:Link to character page with portraits
:Alisa
:Asuka
:Azucena
:Bryan
:Claudio
:Devil Jin
:Dragunov
:Feng
:Hwoarang
:Jack-8
:Jin
:Jun
:Kazuya
:King
:Kuma
:Lars
:Law
:Lee
:Leo
:Leory
:Lili
:Nina
:Panda
:Paul
:Raven
:Reina
:Shaheen
:Steve
:Xiaoyu
:Yoshimitsu
:Zafina
</div></td></tr>
</div></td></tr>
</table>
</table>

Revision as of 07:49, 7 February 2024

Make the whole thing collapsible, this is only like a half of the notation. I think it would be good to not include the notation that isn't related to combos, stuff like move properties, info on juggle state, etc.

Combo Notation GuideCharacter list
ub u/b u u uf u/f
b b n n f f
db d/b d d df d/f
1 1 2 2
3 3 4 4

Attack Notation

1 = Left Punch
2 = Right Punch
3 = Left Kick
4 = Right Kick
u (U) = Up (Hold)
d (D) = Down (Hold)
f (F) = Forward (Hold)
b (B) = Backward (Hold)
uf (UF) = Up and forward (Hold)
df (DF) = Down and forward (Hold)
ub (DF) = Up and back (Hold)
db (DF) = Down and back (Hold)
n = Neutral
+ = Pressed together
# = Pressed together, on the same frame
, = Followed by
~ = Followed by, immediately
: = Followed by, tight input window
< = Followed by, delayed input
* = Held input
_ = Or
cc = u~n, crouch cancel
ss = u~n_d~n, sidestep
dash = f,f
qcf = d,df,f
qcb = d,db,b
hcf = b,db,d,df,f
hcb = f,df,d,db,b
dp = f,d,df
iws = Instant while standing
. = From stance
, = From stance transition
R = Rage
P = Successful parry
J = Jumping
WR = While running
WS = While standing
FC = Full crouch
hFC = Half crouch
BT = Back turned
SS = Sidestep
SSL = Sidestep left
SSR = Sidestep right
CD = f,n,d,df, crouch dash
OTG = Off the ground
S! = Screw (tailspin)
T! = Tornado
W! = Wall splat
WB! = Wall break
F! =
FB! = Floor break
BB! = Balcony break
CH = Counter hit
CL = Clean hit
() = Whiff/blocked
(n) = Hit N of a move or move must deal N amount of hits.
[] = Damage or frame advantage
Link to character page with portraits
Alisa
Asuka
Azucena
Bryan
Claudio
Devil Jin
Dragunov
Feng
Hwoarang
Jack-8
Jin
Jun
Kazuya
King
Kuma
Lars
Law
Lee
Leo
Leory
Lili
Nina
Panda
Paul
Raven
Reina
Shaheen
Steve
Xiaoyu
Yoshimitsu
Zafina