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Missing frame data at a glance..
Missing frame data at a glance..
Bryan, Jin, Kuma, Panda, Steve, Victor.
Bryan, Jin, Kuma, Panda, Steve, Victor.
Reina Map
1
-|> 1,1
-|>>1,1,2
-|>1,2
-|>>1,2,3
-|>>>1,2,3,4
2
-|>\[2~1]
-|>2,2*
-|>>2,2,1*
-|>>2,2,2*
-|>>>2,2,2,1
-|>>>2,2,2,2
-|>>>2,2,2,3
-|||>2,2,2,3 -> 10-combo
3
-|>3,2
-|>3,4
-|>>3,4,4(heat)/(Lethal Fury =3rd 4)
4
///
1+2
3+4
-|>3+4,4
-|>3+4,4,4 (Heat/Lethal Fury)
f+2
-|>f+2,3
-|>>f+2,3,f = SEN
-|>d/u -> UNS
-|>>UNS.
-|>>UNS.4
-|>>SEN
-|>>CD
-|>>UNS-Can
-|>>
f+3/SENTAI STANCE
f+4
f+1+2
-|>f+1+2,3
-|>f+1+2, UF
-|>>f+1+2,UF,3
-|>>f+1+2,UF,4
-|>>>f+1+2,UF,4,D (WRA)
f+3+4
-|>f+3+4,D (CROUCH)
-|>f+3+4 HOLD
df+1
-|>df+1,F (SEN)
-|>df+1,1
-|>df+1,2
df+2
df+3/CD/WGS/f,n,d,df
df+4
-|>df+4,2
-|>>df+4,2,D (WRA)
-|>>df+4,2,3
df/d+3+4
-|>df+3+4, 4
-|>>df+3+4,4,4 (Heat/Lethal Fury)
d+2
d+3/u/ub+3/Unsoke+Kou
d1+2 WRA
db+1
db+4
-|>db+4,1+2
b+1
-|>b+1,1
-|>>b+1,1,3
-|>>b+1,1,3,F (SEN)
-|>>b+1,1,3,3
b+2
b+3/Unsoku-Gen
b+4
b+1+2
b+1+4
-|>>b+1+4, b, b (CANCEL)
uf+1
-|>uf+1 (on hit), -> WRA
-|>>CD
uf+4
-|>uf+4,1
uf+4
uf+3+4,
-|>uf+3+4,1+2
f,F+2
-|>f,F+2,F (SEN)
f,F+3 (HE)
f,F,3+4
f,f,F+3
f,f,F+4
-|>f,f,F+4,D (WRA)
2,2,2,3,1,1,3,3,1,4or3 (last two hits = WGS1,3 or WGS1,4)
1,4
-|>1+4,DF (WGS)
ub1+2
-|>ub1+2, DF (WGS)
uf+1+2
-|>uf+1+2, DF (WGS)
2+3+4 = Taunt
1+2+3+4= Ki Charge
wr.1
-|>wr.1 (on hit) -> SEN
wr.2
wr.3
-|>wr.3,4
wr.4
-|>wr.4,4
-|>>wr.4,4,D (WRA)
wr3+4
FC.df+3
FC.df+4
SS.4
BF.4
again.WGS
-|>WGS.1
-|>>WGS.2,QCF,3
-|>>WGS.2,QCF(QCF=d,df,f = boostdmg)4
-|>WGS.2/EWGF
-|>WGS.2/PEWGF f,n,df+2
-|>WGS.DF+3/EWGK
-|>WGS.DF+3/PEWGK
-|>WGS.DF+4
-|>>WGS.DF+4,4
-|>>WGS.DF+4,4/PSD(Perfect Spinning Demon) f,n,DF+4,,4
-|>>WGS.DF+4,2
-|>>WGS.DF+4,2 /PRD(Perfect Ruthless Demon) f,n,DF+4,2
-|>>>WGS.DF+4,2,D (WRA)
-|>WGS.f+3 -> SEN
again.SEN
-|>SEN.1
-|>>SEN.1,QCF+2
-|>SEN.2
-|>SEN..3
-|>SEN.4
-|>SEN.1+2
-|>SEN.3+4
again.UNS
-|>u/ub/d/b+3 -> UNS-Kou/Gen
-|>DF => CD
-|>f+3-> SEN
-|>UNS.4
-|>f+3+4
-|>>f+3+4,4,(4)
-|>f+1+2 (SSH)
-|>>SSH3
-|>>>SSH.UF
-|>>>>SSH.UF,3/4
-|>UNS-CAN
-|>>UNS-CAN -> SS.4
again.WRA
-|>WRA.f+3 -> SEN
-|>WRA.DF  -> CD
-|>WRA.1
-|>>WRA.1,F (SEN)
-|>>WRA.1,4
-|>WRA.2
-|>WRA.3
-|>>WRA.3,3
-|>>>WRA.3.,3,D (WRA)
-|>WRA.4
-|>>WRA.4,2
-|>>>WRA.4,2,2
-|>>>>WRA.4,2,2,QCF+1+2
-|>WRA.1+2
-|>WRA.3+4
-|>WRA.d+4
-|>WRA.d+4,3
f,n Wind Step WDS
-|>f,n,3
-|>DF (WGS)
Throws
1+3 (1 or 2)
2+4 (1 or 2)
Lside, (1)
Rside, (2)
Backside, UNB
uf+1+2/f,F+1+2, (1+2)
QCB,f+2 (2)
SEN.1+3
WRA.1+3
b+1+3
Parry:
f,n step parry
DF low parry
d+4,1

Revision as of 06:35, 6 March 2024

Hello. This is my first Tekken game and I'm still learning as fast as I can about everything. I apologize for the mistakes that arise from my ignorance and lack of experience. Please let me know if I did something wrong and I'll do my best to make the necessary corrections!


General

Character Popularity

Popularity one month after release for PC+PS5. Parsed from AlietteFaye on twitter (unsure about external links)

1-10: Dragunov, Jin, King, Reina, Victor, Hwoarang, Azucena, Kazuya, Law, Bryan,

2-20: Jun, Devil Jin, Paul, Yoshimitsu, Lars, Feng, Lili, Steve, Lee, Alisa,

3-30: Asuka, Leo, Nina, Jack-8, Xiaoyu, Raven, Claudio, Kuma, Leroy, Shaheen,

31&32: Zafina, Panda


Plans:

-Add each character's Wall Jump.

-Go alphabetically filling in missing frame data, starting from Alisa.

Notes

Recording frame data. Considering calculating recovery frames of moves. Prioritizing special moves.

Missing frame data at a glance.. Bryan, Jin, Kuma, Panda, Steve, Victor.

Reina Map

1 -|> 1,1 -|>>1,1,2 -|>1,2 -|>>1,2,3 -|>>>1,2,3,4

2 -|>\[2~1] -|>2,2* -|>>2,2,1* -|>>2,2,2* -|>>>2,2,2,1 -|>>>2,2,2,2 -|>>>2,2,2,3 -|||>2,2,2,3 -> 10-combo

3 -|>3,2 -|>3,4 -|>>3,4,4(heat)/(Lethal Fury =3rd 4)

4

///

1+2

3+4 -|>3+4,4 -|>3+4,4,4 (Heat/Lethal Fury)

f+2 -|>f+2,3 -|>>f+2,3,f = SEN -|>d/u -> UNS -|>>UNS. -|>>UNS.4 -|>>SEN -|>>CD -|>>UNS-Can -|>>

f+3/SENTAI STANCE


f+4

f+1+2 -|>f+1+2,3 -|>f+1+2, UF -|>>f+1+2,UF,3 -|>>f+1+2,UF,4 -|>>>f+1+2,UF,4,D (WRA)

f+3+4 -|>f+3+4,D (CROUCH) -|>f+3+4 HOLD

df+1 -|>df+1,F (SEN) -|>df+1,1 -|>df+1,2

df+2

df+3/CD/WGS/f,n,d,df

df+4 -|>df+4,2 -|>>df+4,2,D (WRA) -|>>df+4,2,3

df/d+3+4 -|>df+3+4, 4 -|>>df+3+4,4,4 (Heat/Lethal Fury)


d+2

d+3/u/ub+3/Unsoke+Kou

d1+2 WRA

db+1

db+4 -|>db+4,1+2

b+1 -|>b+1,1 -|>>b+1,1,3 -|>>b+1,1,3,F (SEN) -|>>b+1,1,3,3

b+2

b+3/Unsoku-Gen

b+4

b+1+2

b+1+4 -|>>b+1+4, b, b (CANCEL)

uf+1 -|>uf+1 (on hit), -> WRA -|>>CD

uf+4 -|>uf+4,1

uf+4


uf+3+4, -|>uf+3+4,1+2

f,F+2 -|>f,F+2,F (SEN)

f,F+3 (HE)

f,F,3+4

f,f,F+3

f,f,F+4 -|>f,f,F+4,D (WRA)

2,2,2,3,1,1,3,3,1,4or3 (last two hits = WGS1,3 or WGS1,4)

1,4 -|>1+4,DF (WGS)

ub1+2 -|>ub1+2, DF (WGS)

uf+1+2 -|>uf+1+2, DF (WGS)

2+3+4 = Taunt

1+2+3+4= Ki Charge

wr.1 -|>wr.1 (on hit) -> SEN

wr.2

wr.3 -|>wr.3,4

wr.4 -|>wr.4,4 -|>>wr.4,4,D (WRA)

wr3+4

FC.df+3

FC.df+4

SS.4

BF.4


again.WGS -|>WGS.1 -|>>WGS.2,QCF,3 -|>>WGS.2,QCF(QCF=d,df,f = boostdmg)4 -|>WGS.2/EWGF -|>WGS.2/PEWGF f,n,df+2 -|>WGS.DF+3/EWGK -|>WGS.DF+3/PEWGK -|>WGS.DF+4 -|>>WGS.DF+4,4 -|>>WGS.DF+4,4/PSD(Perfect Spinning Demon) f,n,DF+4,,4 -|>>WGS.DF+4,2 -|>>WGS.DF+4,2 /PRD(Perfect Ruthless Demon) f,n,DF+4,2 -|>>>WGS.DF+4,2,D (WRA) -|>WGS.f+3 -> SEN

again.SEN -|>SEN.1 -|>>SEN.1,QCF+2 -|>SEN.2 -|>SEN..3 -|>SEN.4 -|>SEN.1+2 -|>SEN.3+4

again.UNS -|>u/ub/d/b+3 -> UNS-Kou/Gen -|>DF => CD -|>f+3-> SEN -|>UNS.4 -|>f+3+4 -|>>f+3+4,4,(4) -|>f+1+2 (SSH) -|>>SSH3 -|>>>SSH.UF -|>>>>SSH.UF,3/4 -|>UNS-CAN -|>>UNS-CAN -> SS.4

again.WRA -|>WRA.f+3 -> SEN -|>WRA.DF -> CD -|>WRA.1 -|>>WRA.1,F (SEN) -|>>WRA.1,4 -|>WRA.2 -|>WRA.3 -|>>WRA.3,3 -|>>>WRA.3.,3,D (WRA) -|>WRA.4 -|>>WRA.4,2 -|>>>WRA.4,2,2 -|>>>>WRA.4,2,2,QCF+1+2 -|>WRA.1+2 -|>WRA.3+4 -|>WRA.d+4 -|>WRA.d+4,3

f,n Wind Step WDS -|>f,n,3 -|>DF (WGS)

Throws 1+3 (1 or 2) 2+4 (1 or 2)

Lside, (1) Rside, (2) Backside, UNB uf+1+2/f,F+1+2, (1+2) QCB,f+2 (2) SEN.1+3 WRA.1+3 b+1+3

Parry: f,n step parry DF low parry

d+4,1