Shaheen combos (Tekken 7): Difference between revisions

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* 3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! d/b+2~d/f SNK+3
* 3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
<sub>Beginner Combo</sub>
* 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! d/b+2~d/f SNK+3
<sub>Intermediate Combo</sub>
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* d+2 d/f+1 d/b+2~d/f SNK+4,1 S! d/b+2~d/f SNK+3
* d+2 d/f+1 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
<sub>Beginner Combo</sub>
* d+2 d/b+2~d/f SNKc ws+1 d/b+2~d/f SNK+4,1 S! d/b+2~d/f SNK+3
<sub>Intermediate Combo</sub>
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* 3~d/f SNK+4,1 S! d/b+2~d/f SNK+3
* 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
<sub>Beginner Combo</sub>
* 3~d/f SNKc ws+1 d/b+2~d/f SNK+4,1 S! ff+3
<sub>Intermediate Combo</sub>
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{| class="wikitable col-3-end valign-middle"
! Combo Type
! style="text-align: center" | Example Launchers
! style="text-align: center" | Combo
|-
| Intermediate BnB's
| {{Plainlist|
* u/f+4
* d/f+2
* '''ff+3'''
* '''d/b+4'''
* '''d/b+4,3'''
* '''In Rage d/b+2,4'''
* ''ws+2''
* ''In Rage d/b+2,4~d/f''
}}
| {{Plainlist|
* 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
<sub>Intermediate Combo</sub>
* 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash 3+4~d/f SNK+3
<sub>Advanced Combo</sub>
}}
|-
| ws+1 Pickup route
| {{Plainlist|
* CH Getup 3
* Slide punish
}}
| {{Plainlist|
* ws+1 d/b+2~d/f SNKc ws+1 d/b+2~d/f SNK+4,1 S! dash 3+4~d/f SNK+3
* ws+1 d/b+2~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
<sub>Beginner Variant</sub>
}}
|}


== Wall ==
== Wall ==

Revision as of 15:16, 21 January 2021

Bread n' Butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Example Launchers Combo
Regular
  • u/f+4
  • d/f+2
  • ff+3
  • d/b+4
  • d/b+4,3
  • In Rage d/b+2,4
  • ws+2
  • In Rage d/b+2,4~d/f
  • 3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
d+2 Pick-up Routes
  • Low Parry
  • u/f+3
  • CH b+4
  • CH (1),(2),2
  • CH f+(2),4
  • d+2 d/f+1 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
Counter Hit
  • CH 4,1
  • 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f Will whiff on tip range d/f+2

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type Example Launchers Combo
Intermediate BnB's
  • u/f+4
  • d/f+2
  • ff+3
  • d/b+4
  • d/b+4,3
  • In Rage d/b+2,4
  • ws+2
  • In Rage d/b+2,4~d/f
  • 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Intermediate Combo

  • 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash 3+4~d/f SNK+3

Advanced Combo

ws+1 Pickup route
  • CH Getup 3
  • Slide punish
  • ws+1 d/b+2~d/f SNKc ws+1 d/b+2~d/f SNK+4,1 S! dash 3+4~d/f SNK+3
  • ws+1 d/b+2~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Beginner Variant

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.