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== Guaranteed Follow-Ups == | |||
ws1+2 < d3 | ws1+2 < d3 | ||
db4 < d3 (only at r0) | db4 < d3 (only at r0) | ||
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CH (df3).3 < d3 | CH (df3).3 < d3 | ||
== Infinite Stage Combos == | |||
Bread and Butter combos - works on a majority of launchers | Bread and Butter combos - works on a majority of launchers | ||
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(af) (ws3*).3 [22 HP] | (af) (ws3*).3 [22 HP] | ||
== Rage Combos == | |||
The General Rule of thumb is that Alisa is better off going for the Rage Art (for more damage) than the Rage Drive ''unless'' there's enough carry to add a wall ender. | |||
===== missing combos (to be added later) | Floor, Wall, Balcony breaks are simply not enough to justify the use of her Rage Drive, which has the primary function of adding travel. | ||
Where possible, using the screw as early as possible will net with an average of +2 HP when compared to changing d4.1+2 for b2.4, for far easier connects w/her Art | |||
uf4.4 < b3 < ws1.2.3 < [Rage Art] [82~93 HP] | |||
uf4.4 < ws1.2.3 < b2.4 < [Rage Art] [81~92 HP] | |||
===== Infinite Stage Combos w/Rage ===== | |||
df2 < 4 < ws1.2.3 < [Rage Art] [76~87 HP] | |||
CH 4 < b1 < ws1.2.3 < [Rage Art] [83~94 HP] | |||
uf4.4 < b3 < ws1.2.3 < [Rage Art] [82~93 HP] | |||
CH b4 < ws1.2.3 < b2.4 < [Rage Art] [78~89 HP] | |||
== missing sections/combos (to be added later) == | |||
* d3+4 | * d3+4 | ||
* (ws3*).d3 | * (ws3*).d3 | ||
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* (b3+4).3+4 | * (b3+4).3+4 | ||
* stronger + harder/weaker + easier combo routes | * stronger + harder/weaker + easier combo routes | ||
* Rage | * Rage (more detail) | ||
* Wall carry, Enders | * Wall carry, Enders | ||
* Wall Combos | * Wall Combos |
Revision as of 23:09, 22 January 2021
Guaranteed Follow-Ups
ws1+2 < d3 db4 < d3 (only at r0) CH (df1).4 < d3 CH (df3).3 < d3
Infinite Stage Combos
Bread and Butter combos - works on a majority of launchers
(1) [Launch] < ws1.2.3 < d4.1+2 < d3~1 [+47 HP] reliable damage but w/exceptions (2) [Launch] < b1 < ws1.2.3 < 4 < d3~1 [+47 HP] reliable w/o any skew (3) [Launch] < f2 < df1.1 < d4.1+2 < d3~1 [+45 HP] old BnB, most reliable (4) [Launch] < df1.1 < f2 < d4.1+2 < d3~1 [+45 HP] old BnB, most reliable
Launchers compatible w/all 4 Bread and Butter combos:
(a) uf4.4 [20 HP] (d) BKP 2 [23 HP] (h) SBT 4 [27 HP] (b) df2 [16 HP] (e) BKP 3 [30 HP] (c) 1+2 [21 HP] (f) BKP 4 [30 HP]
Launchers w/compatibility issues:
(i) CH b4 [20 HP, incompatible w/(2)] (j) ff1+2 [23 HP, only compatible w/(1)] (k) (1.2).2* [22 HP, recovers FC, compatible w/(1) only] (l) CH (1.2).2 [20 HP, recovers FC, compatible w/(1) only] (m) CH SBT 3 [20 HP, recovers FC, compatible w/(1) only] (n) DES uf1+2 [27 HP, incompatible w/(2)]
Launcher w/unique fillers + enders:
(o) f3.2 < DBT 2.1 [52 HP] (p) f3.2 < DBT 3 < ws 4 < df1.1 < d3 [60 HP] (q) b4.4 < SBT 1.2.1.3+4 [64 HP] (r) ws2 < DBT 3 < ws1.2.3 < 4 < d3~1 [72 HP] (s) ff3.4.4 < df2 < df1 < f1 < uf3.2 [71 HP] (t) CH d3 < BKP 1 < df2 < df1 < f1 < uf3.2 [68 HP] (u) ws1+2** < d4.1+2 < f2 < f1 < uf3.2 (v) CH (b2).1 < d4.1+2 < f2 < f1 < uf3.2 (w) DES 2.1... (x) DES f1+2 < DES df1+2 < DBT 2.1 [73 HP] (y) BT 3+4 (z) BT uf4
Single Hit Screw Launcher filler
(5) [Launch] < ws1.2.3 < f1 < uf3.2 [+38 HP]
Single Hit Screw Launchers
(aa) CH 4 [28 HP] (ab) CH (2.3).3 [30 HP] (ac) CH (2).4 [25 HP] (ad) CH (b2).4 [24 HP] (ae) CH (ws3)~3 [24 HP] (af) (ws3*).3 [22 HP]
Rage Combos
The General Rule of thumb is that Alisa is better off going for the Rage Art (for more damage) than the Rage Drive unless there's enough carry to add a wall ender.
Floor, Wall, Balcony breaks are simply not enough to justify the use of her Rage Drive, which has the primary function of adding travel.
Where possible, using the screw as early as possible will net with an average of +2 HP when compared to changing d4.1+2 for b2.4, for far easier connects w/her Art
uf4.4 < b3 < ws1.2.3 < [Rage Art] [82~93 HP] uf4.4 < ws1.2.3 < b2.4 < [Rage Art] [81~92 HP]
Infinite Stage Combos w/Rage
df2 < 4 < ws1.2.3 < [Rage Art] [76~87 HP] CH 4 < b1 < ws1.2.3 < [Rage Art] [83~94 HP] uf4.4 < b3 < ws1.2.3 < [Rage Art] [82~93 HP] CH b4 < ws1.2.3 < b2.4 < [Rage Art] [78~89 HP]
missing sections/combos (to be added later)
- d3+4
- (ws3*).d3
- (b1).1+2
- (ws1.2).3
- CH (b4).3
- b3+4
- (b3+4).3+4
- stronger + harder/weaker + easier combo routes
- Rage (more detail)
- Wall carry, Enders
- Wall Combos
- Floor Break Combos
[all information subject to change, just wrote this from memory- will double check all at a later date]