Version 1.05.00: Difference between revisions

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== Alisa ==
== Alisa ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations. Hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This does not affect the attack's reach.)


{{Changelist|columns=1|
; f+2,1
: {{Nerf}} Reduced the distance to the opponent on block. The attack animation has been adjusted, and the duration has been reduced by 1F, changing the attack startup from "24F-25F" to "24F". This adjustment aims to stabilize the timing of the attack hitting, thereby alleviating situations where the opponent cannot perform a punish.
 
; ub+2
: {{Nerf}} As part of the overall suppression of high power crush performance in the game, the following changes have been made:
: 1: Reduced the recovery time inflicted on the opponent by 1F when the move is blocked, resulting in a change from "-8F" to "-9F" on block<ref>Change does not apply if the opponent's attack is successfully intercepted</ref>.
: 2: The attack duration has been reduced by "4F."
: 3: The timing during which jump status is active has been changed from "20F-37F" to "20F-30F"
: 4: Changed the damage from "26" to "23"


<references/>
}}
}}



Revision as of 21:05, 25 June 2024

Version 1.05.00
Released 2024-06-10
Official notes [1]
Chronology (view all)
Version 1.04.00 (latest)

Common

Reversal Break effect
A new animation has been added when moves with the Reversal Break effect hit reversals, power crushes or parries
"Destruction"-type stage hazard (Wall Break, Hard Wall Break, Balcony Break, Floor Break, Hard Floor Break)
Damage to recoverable health upon triggering hazard reduced from 20 to 15
"Explosion"-type stage hazard (Wall Blast, Wall Bound, Floor Blast)
Unscaled damage upon triggering hazard reduced from 10 to 5
Rage Art
Restores 14 pts of recoverable health on hit
Heat Burst
Reduced tracking
Removed Reversal Break property
Cannot KO
Reduced pushback on hit
Heat Dash
Remove wall stagger when used near the wall
Restores 6 pts of recoverable health on hit, and 3 pts on block
Heat Dash non-techroll-able knockdowns
Can now be tech rolled
Extra damage scaling applied to follow-up hits
Throws
Generic throws are explicitly coded as Homing attacks
Command throws are no longer homing (with exceptions)
Throws which can trigger stage hazards
Additional damage scaling of 80% applied to follow-up attacks
Airborne Attacks
Some moves with jump state can no longer be parried

Alisa

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations. Hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This does not affect the attack's reach.)
f+2,1
Reduced the distance to the opponent on block. The attack animation has been adjusted, and the duration has been reduced by 1F, changing the attack startup from "24F-25F" to "24F". This adjustment aims to stabilize the timing of the attack hitting, thereby alleviating situations where the opponent cannot perform a punish.
ub+2
As part of the overall suppression of high power crush performance in the game, the following changes have been made:
1: Reduced the recovery time inflicted on the opponent by 1F when the move is blocked, resulting in a change from "-8F" to "-9F" on block[1].
2: The attack duration has been reduced by "4F."
3: The timing during which jump status is active has been changed from "20F-37F" to "20F-30F"
4: Changed the damage from "26" to "23"
  1. Change does not apply if the opponent's attack is successfully intercepted

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